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Virtual Console Roundup Review

Wii Review by Simon Parkin

23 June, 2007

Page 1 of 4. Page 2 ->

Only two new additions to the Wii's retro-flavoured download service this week - one classic gaming hero makes his VC debut, while the World's Worst Beat-'Em-Up dares to show its face in polite society. And, on top of that excitement sandwich, you've also got a carefully arranged salad of reviews for existing titles that managed to escape our attention.

This brings us to the end of these bumper weekly roundups, since we've now covered every single sodding game on the Virtual Console. Next week sees normal service resumed, with reviews of the new releases to tease your Wii money from your Wii wallet. Until then just loosen your belt, keep the Gaviscon close at hand and stuff your dirty face with pocket-sized Wiiviews (oh yes) until you cry for mercy...

MegaMan

  • Platform: NES
  • Wii Points: 500
'Virtual Console Roundup' Screenshot mega

While it's great to finally see a new game series debut on the VC, newcomers to the MegaMan series will probably find his debut outing a frustrating experience. And, while the purist in me (his name's Jurgen, by the way) appreciates the notion of starting in chronological order, I can't help wishing they'd started with one of the later, more refined iterations of the formula.

Gameplay is no more or less complex than a-leaping and a-shooting across flip-screen platform levels to find and defeat eight enemy Robot Masters, each with self-explanatory names like Bomb Man, Fire Man and, er, Guts Man. Power-ups beef up your arm-cannon and health, but where soft nougat-centred modern gamers will struggle is in the ferocious difficulty, with almost every stage opening with some fist-clenching sequence of pixel-perfect leaps or hyper-aggressive enemies.

You can choose to tackle the stages in any order you please, though, and you do get a generous health bar rather than the old one-hit-kill approach. Once you grow accustomed to the unforgiving level design, you'll discover a rather nice little platform adventure full of clever ideas. Whether or not you make it that far is up to you. Be warned.

7/10

China Warrior

  • Platform: TurboGrafx-16
  • Wii Points: 600

While other consoles had to make do with boasting "arcade-style" graphics, in much the same way as cheap pies contain "meat-flavoured pieces", the TurboGrafx-16 had no such limitations. It could proudly claim true arcade graphics, the visual equivalent of a proper steak and kidney with lovely thick gravy.

'Virtual Console Roundup' Screenshot china

Where it often fell flat was in the gameplay department, with its enormous and colourful sprites frequently used to mask shallow or downright dull gameplay. This is certainly the case with China Warrior, a beat-'em-up which features some of the largest sprites of its time as well as some of the worst fighting action you're ever likely to witness.

Your towering Bruce Lee lookalike minces across the screen, and you prod the buttons to punch or kick approaching enemies out of the way. Monks, wasps, fireballs - the usual everyday obstacles when out for a stroll. Yet the whole thing is so stiff and monotonous that you'll grow bored way before the end of the first level. While such shortcomings were papered over by the OMG factor of the graphics way back when, such basic trickery falls flat in 2007. Download this at your peril.

1/10

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Comments: 1-29 of 29 in total

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iago71
23/06/07 @ 06:49
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First!...... Hmmmm, up far too early for a Saturday! :((

Havent actually much to say as a result.

Off to work then.
bloke
23/06/07 @ 06:53
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Hmmm - so how much does 100 Wii points cost?
Leolian
23/06/07 @ 06:59
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Why no review scores for soldier blade and final fight?
spongebob
23/06/07 @ 07:04
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These roundups are always great. It's just a bit sad that Wii gets so many VC titles at a steady flow, but the dedicated games for the console are nowhere to be found. Oh well.. I guess the floodgates will open this Autumn.
smelly
23/06/07 @ 07:10
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>but the dedicated games for the console are nowhere to be found


Look over at recent article on ign...

Oh, and not to mention new downloadable titles VERY soon.
DanWhitehead
23/06/07 @ 07:15
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Why no review scores for soldier blade and final fight?

Not sure. To end the suspense - Soldier Blade is 7, Final Fight is 6.
GamerForYears
23/06/07 @ 08:19
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I find myself looking enviously at other download content made specifically for other consoles. I'd rather have a Super Stardust or Geometry Wars even if only in standard definition and not as spectacular, instead of China Warrior and yet another sideways scroller. Are Nintendo trying to make every retro game for all these consoles available? There's a reason we've all moved on and now own new hardware instead of sticking with the MegaDrive etc.

There are some good downloads on the VC (I like the immediacy of access to my N64 even though I still own the cartridges), but the dross is disappointing...
lambtron
23/06/07 @ 08:53
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Well its not really a bad thing if every old game ever is available. After all you only buy what you want.

Still, yeah new games too would be cool.
romanista
23/06/07 @ 09:18
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could the games also be selectable as "i have this game" for eurogamer.. as that would be nice for your games listings!battle load runner is nice!
GamerForYears
23/06/07 @ 09:19
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Well, I suppose that's true lambtron. Maybe someone has really fond memories of these games - so this would be good for them. I grew up with a Spectrum and Atari ST though (yes I was secretly slightly envious of Commodore 64 and Amiga owning friends - but I had mine first!). If the VC had Manic Miner I'd get that. Or (and this'll never happen now Ultimate, sorry, Rare went to Microsoft I suppose) Jet Pac, Knight Lore and Pssst. I really like Pssst for some reason. Or Starglider (first game I owned with sampled sound - I was amazed). I know I emulators are available for the PC, but it's the immediacy of the Wii that's good. Plus if family or friends come round, the living room's better than the spare bedroom for a game...
Edited 1 times, most recently on 23/06/07 @ 10:20
GamerForYears
23/06/07 @ 09:21
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...it'd probably destroy the magic if I did actually play them though. Tried Atic Atac on an emulator and it wasn't as exciting as I'd remembered...
Prophet_Hero
23/06/07 @ 09:32
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"Playable characters are reduced to just two, so it's goodbye to Cody and tousled blond locks."

Oh come on! If there's one fact everyone knows about the SNES version of Final Fight...
DanWhitehead
23/06/07 @ 09:36
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I know, it's Guy. I even double checked that, but my fingers were obviously in a Cody kinda mood.
bluebird
23/06/07 @ 10:24
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What I don't get is why they release console conversions of arcade games instead of the arcade games themselves! Why would anyone want to play the Nes or even TurboGrafx version of Gradius when they could also make the arcade original available? Ports are (nearly) always watered down to make them run on the target hardware. That people buy that garbage instead of some collection disc with a genuine emulation of the original baffles me... and it is a rip-off to anyone who buys them.
GrandpaUlrira
23/06/07 @ 12:15
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Oh boy... just wait until the SNES fanboys arrive after you dare to suggest that Final Fight is not as good as Streets of Rage.

/waits
/checks watch
/gets thermos out
/nods off
hokuto_no_rob
23/06/07 @ 12:48
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The public should be able to vote which games go on the VC. It's retarded to put so many crappy games on there.
Nikanoru
23/06/07 @ 17:33
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there are only so many times you can throw a boomerang at unmoving snakes and snails before it all starts to merge into one generic splodge of fruit pick-ups and palm tree backdrops.


Funny how this applies to like nine out of ten modern games if you replace the backdrop, enemy and weapon types. :p



The public should be able to vote which games go on the VC. It's retarded to put so many crappy games on there.


Again, funny how the same can be said of the stuff that comes out today. :)
dudefella
23/06/07 @ 17:58
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Final Fight is nowhere near as great as the splendid beauty that is Streets of Rage
Cyhwuhx
23/06/07 @ 18:12
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.::: Next time before attaching a score to Kid Icarus, could Mr. Pearson actually play the game beyond the first three levels as to open his eyes to the rest of the game which doesn't involve vertical platforming?

For the love of God, it even culminates in a side-scrolling shooter!
ebe
23/06/07 @ 18:22
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any news regarding the 60hz/50hz fiasco ? is there some option to pass SNES games at 60hz full screen / full speed?

The wii is for me a complete swindle at the actual price.. but even more when
PAL release is 50hz. With some 60hz option, I would buy one..

or can the PAL Wii download NTSC content ? I doubt it.

septimus
23/06/07 @ 18:32
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Final Fight being the only bearable game on that list.

Wii line up in all respects sucks. :(
coach_mcguirk
23/06/07 @ 22:26
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They need to put Galaga '90 from TG16/PC Engine on VC.
paul_haine
24/06/07 @ 09:35
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"or can the PAL Wii download NTSC content ? I doubt it."

You doubt correctly. At this time the VC is region-locked, so the US, Japan and Europe all have their own collection of games.
wizbob
24/06/07 @ 11:26
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I think eurogamer is playing into Nintendo's hands by listing game costs in points; why not just list the euro & pound costs instead? It'd only take a few seconds
DanWhitehead
24/06/07 @ 19:38
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It's because people can buy points at different prices - it's cheaper to buy a pre-paid card from an online retailer than from some high street stores, which in turn are cheaper than buying them direct from the VC. It may not be a huge difference, but it does mean that the only common value is the one in points. So that's the one we use.

If you buy Wii Points, or indeed credits on XBLA or PSN, with any regularity it's pretty obvious what each price point roughly translates to.
pikemon
24/06/07 @ 20:38
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Battle Lode Runner sounds cool. thanx.
snick
24/06/07 @ 21:28
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where the fuck is snes mario kart? or wii mario kart?
Bluetooth
25/06/07 @ 04:01
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China Warrior looks (unintentionally) hilarious. I'd buy it, but then I haven't justified buying a Wii yet.
smelly
25/06/07 @ 04:12
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" is there some option to pass SNES games at 60hz full screen / full speed? "


No.. but you get to play them in higher res.. Which according to sony/microsoft is actually more important than framerates (see PGR for example)
Edited 1 times, most recently on 25/06/07 @ 05:13

Comments: 1-29 of 29 in total

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