Virtual Console Roundup Review

Kid Mega Warrior Fight.

Version tested: Wii

Only two new additions to the Wii's retro-flavoured download service this week - one classic gaming hero makes his VC debut, while the World's Worst Beat-'Em-Up dares to show its face in polite society. And, on top of that excitement sandwich, you've also got a carefully arranged salad of reviews for existing titles that managed to escape our attention.

This brings us to the end of these bumper weekly roundups, since we've now covered every single sodding game on the Virtual Console. Next week sees normal service resumed, with reviews of the new releases to tease your Wii money from your Wii wallet. Until then just loosen your belt, keep the Gaviscon close at hand and stuff your dirty face with pocket-sized Wiiviews (oh yes) until you cry for mercy...

MegaMan

  • Platform: NES
  • Wii Points: 500
'Virtual Console Roundup' Screenshot mega

While it's great to finally see a new game series debut on the VC, newcomers to the MegaMan series will probably find his debut outing a frustrating experience. And, while the purist in me (his name's Jurgen, by the way) appreciates the notion of starting in chronological order, I can't help wishing they'd started with one of the later, more refined iterations of the formula.

Gameplay is no more or less complex than a-leaping and a-shooting across flip-screen platform levels to find and defeat eight enemy Robot Masters, each with self-explanatory names like Bomb Man, Fire Man and, er, Guts Man. Power-ups beef up your arm-cannon and health, but where soft nougat-centred modern gamers will struggle is in the ferocious difficulty, with almost every stage opening with some fist-clenching sequence of pixel-perfect leaps or hyper-aggressive enemies.

You can choose to tackle the stages in any order you please, though, and you do get a generous health bar rather than the old one-hit-kill approach. Once you grow accustomed to the unforgiving level design, you'll discover a rather nice little platform adventure full of clever ideas. Whether or not you make it that far is up to you. Be warned.

7/10

China Warrior

  • Platform: TurboGrafx-16
  • Wii Points: 600

While other consoles had to make do with boasting "arcade-style" graphics, in much the same way as cheap pies contain "meat-flavoured pieces", the TurboGrafx-16 had no such limitations. It could proudly claim true arcade graphics, the visual equivalent of a proper steak and kidney with lovely thick gravy.

'Virtual Console Roundup' Screenshot china

Where it often fell flat was in the gameplay department, with its enormous and colourful sprites frequently used to mask shallow or downright dull gameplay. This is certainly the case with China Warrior, a beat-'em-up which features some of the largest sprites of its time as well as some of the worst fighting action you're ever likely to witness.

Your towering Bruce Lee lookalike minces across the screen, and you prod the buttons to punch or kick approaching enemies out of the way. Monks, wasps, fireballs - the usual everyday obstacles when out for a stroll. Yet the whole thing is so stiff and monotonous that you'll grow bored way before the end of the first level. While such shortcomings were papered over by the OMG factor of the graphics way back when, such basic trickery falls flat in 2007. Download this at your peril.

1/10

Galaga

  • Platform: NES
  • Wii Points: 500

Not to be confused with Gallagher, the hastily shelved 1994 shoot-'em-up in which you must repel a steadily advancing horde of shaggy-haired Mancunians, Galaga is best described as Space Invaders - But With More Going On. Enemies swoop into formation, and then begin their downward march, occasionally breaking rank to divebomb you and pull scary faces. As always, you retort with slivers of vertical pixel destruction.

With such simple gameplay it's hard to go wrong, and if you enjoy the spartan aesthethic of classic arcade games then you'll find plenty to enjoy here. Where the recommendation falls short is in the way titles like this shine a harsh spotlight on the VC's no-frills approach. Galaga is also available on Xbox Live Arcade, for much the same price, in a version that boasts polished visuals, online leaderboards and other funky additions from our modern world. Taken just as a VC offering, Galaga is hard to criticise. Taken as a purchase in the broader gaming market, its value diminishes accordingly.

7/10

Gradius

  • Platform: NES
  • Wii Points: 500
'Virtual Console Roundup' Screenshot gradius

Horizontal rather than vertical shooty-shoot fun is the order of the day here. Pre-dating the suspiciously similar R-Type by a few years, you pilot your ship through wave after wave of weird blob-shaped things and enemy cannons, collecting power-ups and avoiding bullets for as long as possible.

It's all perfectly acceptable stuff, and rather ground-breaking in its own way, but you can't ignore the fact that the vastly superior R-Type III is also available for 300 points more. It's also annoying that this isn't even the best version of Gradius - the TurboGrafx-16 also hosted a conversion with better visuals and slicker play. Why we only get this, the most basic version of an otherwise decent game, is one of those mysteries that only the great god Nin-Ten-Doh can answer. Pray to him now, lowly dog, and hope for enlightenment.

6/10

Kid Icarus

  • Platform: NES
  • Wii Points: 500
'Virtual Console Roundup' Screenshot kid

I think they've got a little confused here. They've mixed up Icarus, the young Greek lad who stuck feathers to his arms with wax and then flew too close to the sun, with Cupid, the archery-loving Roman cherub who ascended through platform levels, shooting blue snakes and flying red eyeballs.

Because that's what you do. Up, up, up you go and twang, twang, twang goes your bow. It also features a wraparound screen, so that if you exit stage right, you appear on the left hand side of the screen, turning what was previously an impassable ceiling into a delightfully solid floor. It's all quite sweet and fun, a bit like Rainbow Islands but not as interesting or colourful. File it alongside all the other titles that have made me say "Not the sort of game to rush out and download, but worth the points all the same".

6/10

Teenage Mutant Ninja Turtles

  • Platform: NES
  • Wii Points: 500

Ooh, crikey. I once made a lot of people VERY VERY ANGRY when I suggested that, compared to the side-scrollers that preceded it, the "classic" Teenage Mutant Ninja Turtles arcade fighting game was a mindless sack of rancid amphibian muck. How they wailed and gnashed their teeth. Don't mess with nostalgia, kids. It's like a razor, and it'll cut you wide open.

So, here are the half-shell heroes once again. Dare I go for the double? Well, this apparently equally beloved home console outing has more going for it than its braindead arcade cousin, but it still hasn't aged all that well.

You start off guiding your turtle from above, like a green Gauntlet clone, and then switch to side-on platforming when you drop into a manhole. At the other end you pop out of another manhole, hopefully closer to your goal. Free-roaming, in a restricted retro kind of way, and with plenty of brainwork required to figure out how to escape the maze-like levels, I can see why it holds a place in the hearts of those who played it as kids, but the rather poor design of the platforming stages ultimately makes it more of a slog than it should be.

6/10

Final Fight

  • Platform: SNES
  • Wii Points: 800

I held off on reviewing this seminal brawler, mostly because I was trying to spread the wheat amongst the chaff during these lengthy roundups, but also because each week seemed to feature another scrolling fighter thus making coverage of this a repetitive proposition.

'Virtual Console Roundup' Screenshot final

As it turns out, leaving it until the end has proven rather useful. In my youth I was an avowed Final Fight fan. After all, what boy could fail to be bowled over by Haggar in all his majestic glory, bare-chested and sporting the kind of bushy 'tache that a humble teen could only dream of?

I remembered it as a larger-than-life experience, full of enormous characters using enormous moves to crush enormous enemies. Playing it again a decade and change later, it's still a lot of fun - but not quite the epoch-making masterpiece I once believed. Most notably, playing it alongside Streets of Rage I realise that I pinned my flag to the wrong mast. For all its bluster, Final Fight is something of a lumbering behemoth alongside SEGA's nimbler offering.

And let's not forget that this is the SNES version we're talking about here, not the arcade original. Playable characters are reduced to just two, so it's goodbye to Cody and tousled blond locks. There's no two-player co-op, and an entire stage has been removed to squeeze it onto the console.

All told, while Final Fight as a series is well worth your time - if only to see how its parallel development with Street Fighter II helped shape the beat-'em-up genre - but you can safely download Streets of Rage (or its equally groovy sequel) rather than this half-baked port.

6/10

Bio-Hazard Battle

  • Platform: Megadrive
  • Wii Points: 800

Yet another horizontal shooter, few bothered to check out Bio-Hazard Battle when it slapped itself gently against the Megadrive back in 1992, and the only reason to do now is because a) it's a lot cheaper and b) it's a bit weird.

'Virtual Console Roundup' Screenshot bio

The game asks you to help save a biologically knackered planet by shooting lots of things. To do this, you can choose from four organic "bioships", each offering different speeds and power-ups. One looks like an insect, another a bit fishy. That sort of thing. Enemies are equally squishy and odd, undulating through the sky towards you in a freaky manner. The bass-heavy soundtrack adds to the rather uncomfortable mood, throbbing your speakers in such a way that your bowels give a little quiver as each new boss lumbers into view.

Think of it as David Cronenberg's R-Type and you'll be within spitting distance of understanding what the flipping crikey is going on.

7/10

Soldier Blade

  • Platform: TurboGrafx-16
  • Wii Points: 600

Probably the fastest vertical shooter on the VC, Soldier Blade is as generic as they come - colour-coded weapon power-ups, hovering support pod, manga styling - but that's not to say the casual blaster fan won't get their money's worth from its relentless (yet surprisingly easy) combat.

Hold the button down, avoid the enemy projectiles peppering the screen and point your nozzle of white hot laser death in their direction. Pick up the floating canisters left behind, beef up your weapons into a mesh of deadly destruction and...keep on going.

It's twitch gaming in its purest, most basic form, and while I'm sure there are experts (nerds) who can debate long and hard as to which shooter is superior, this will more than satisfy most of us.

7/10

New Adventure Island

  • Platform: TurboGrafx-16
  • Wii Points: 600
'Virtual Console Roundup' Screenshot new

By looking at the VC line-up, you'd be forgiven for thinking that the TurboGrafx-16 was home to mostly manic shoot-'em-ups and cartoon platformers in which prehistoric children threw things at naughty animals. It's not true, of course. The platform hosted some great sports games, some interesting RPGs and a pretty great version of Chase HQ.

Having said that, here's a cartoon platformer in which a prehistoric child throws things at naughty animals.

Admittedly, he does get to ride a skateboard as well, but while everything looks very jolly and chunky, there are only so many times you can throw a boomerang at unmoving snakes and snails before it all starts to merge into one generic splodge of fruit pick-ups and palm tree backdrops. However, New Adventure Island is brighter and easier than most of its platform peers, so if you've got younger kids to placate this is probably worth adding to your collection.

7/10

Battle Lode Runner

  • Platform: TurboGrafx-16
  • Wii Points: 600
'Virtual Console Roundup' Screenshot battle

There are few multiplayer games on the VC, outside of the expected two-player modes, so this deathmatch flavoured rejig of the popular Hudson Soft ladder-climbing platformer is a welcome addition.

If Dig Dug got tipsy and had an illicit evening with Bomberman, Battle Lode Runner is what the eventual mewling child would look like. You scamper around the levels, picking up gold and digging holes in the floor to stymie or ensnare the other players (or monsters, if you're playing the single-player game - also included here).

There are several different four-player modes to try - from last-man-standing Survival rounds, to score-based competitions where your race to rack up the most points. From the password-based continue system to the polished controls and cunning level designs, Battle Lode Runner makes a fine addition to your Wii menu. Give it a try.

8/10

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Comments (29) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • iago71 #1 5 years ago

    First!...... Hmmmm, up far too early for a Saturday! :((

    Havent actually much to say as a result.

    Off to work then.
  • bloke #2 5 years ago

    Hmmm - so how much does 100 Wii points cost?
  • Leolian #3 5 years ago

    Why no review scores for soldier blade and final fight?
  • spongebob #4 5 years ago

    These roundups are always great. It's just a bit sad that Wii gets so many VC titles at a steady flow, but the dedicated games for the console are nowhere to be found. Oh well.. I guess the floodgates will open this Autumn.
  • smelly #5 5 years ago

    >but the dedicated games for the console are nowhere to be found


    Look over at recent article on ign...

    Oh, and not to mention new downloadable titles VERY soon.
  • DanWhitehead #6 5 years ago

    Why no review scores for soldier blade and final fight?

    Not sure. To end the suspense - Soldier Blade is 7, Final Fight is 6.
  • GamerForYears #7 5 years ago

    I find myself looking enviously at other download content made specifically for other consoles. I'd rather have a Super Stardust or Geometry Wars even if only in standard definition and not as spectacular, instead of China Warrior and yet another sideways scroller. Are Nintendo trying to make every retro game for all these consoles available? There's a reason we've all moved on and now own new hardware instead of sticking with the MegaDrive etc.

    There are some good downloads on the VC (I like the immediacy of access to my N64 even though I still own the cartridges), but the dross is disappointing...
  • lambtron #8 5 years ago

    Well its not really a bad thing if every old game ever is available. After all you only buy what you want.

    Still, yeah new games too would be cool.
  • romanista #9 5 years ago

    could the games also be selectable as "i have this game" for eurogamer.. as that would be nice for your games listings!battle load runner is nice!
  • GamerForYears #10 5 years ago

    Well, I suppose that's true lambtron. Maybe someone has really fond memories of these games - so this would be good for them. I grew up with a Spectrum and Atari ST though (yes I was secretly slightly envious of Commodore 64 and Amiga owning friends - but I had mine first!). If the VC had Manic Miner I'd get that. Or (and this'll never happen now Ultimate, sorry, Rare went to Microsoft I suppose) Jet Pac, Knight Lore and Pssst. I really like Pssst for some reason. Or Starglider (first game I owned with sampled sound - I was amazed). I know I emulators are available for the PC, but it's the immediacy of the Wii that's good. Plus if family or friends come round, the living room's better than the spare bedroom for a game...
    Edited by 1 at 23/06/07 @ 10:20
  • GamerForYears #11 5 years ago

    ...it'd probably destroy the magic if I did actually play them though. Tried Atic Atac on an emulator and it wasn't as exciting as I'd remembered...
  • Prophet_Hero #12 5 years ago

    "Playable characters are reduced to just two, so it's goodbye to Cody and tousled blond locks."

    Oh come on! If there's one fact everyone knows about the SNES version of Final Fight...
  • DanWhitehead #13 5 years ago

    I know, it's Guy. I even double checked that, but my fingers were obviously in a Cody kinda mood.
  • bluebird #14 5 years ago

    What I don't get is why they release console conversions of arcade games instead of the arcade games themselves! Why would anyone want to play the Nes or even TurboGrafx version of Gradius when they could also make the arcade original available? Ports are (nearly) always watered down to make them run on the target hardware. That people buy that garbage instead of some collection disc with a genuine emulation of the original baffles me... and it is a rip-off to anyone who buys them.
  • GrandpaUlrira #15 5 years ago

    Oh boy... just wait until the SNES fanboys arrive after you dare to suggest that Final Fight is not as good as Streets of Rage.

    /waits
    /checks watch
    /gets thermos out
    /nods off
  • hokuto_no_rob #16 5 years ago

    The public should be able to vote which games go on the VC. It's retarded to put so many crappy games on there.
  • Nikanoru #17 5 years ago

    there are only so many times you can throw a boomerang at unmoving snakes and snails before it all starts to merge into one generic splodge of fruit pick-ups and palm tree backdrops.


    Funny how this applies to like nine out of ten modern games if you replace the backdrop, enemy and weapon types. :p



    The public should be able to vote which games go on the VC. It's retarded to put so many crappy games on there.


    Again, funny how the same can be said of the stuff that comes out today. :)
  • dudefella #18 5 years ago

    Final Fight is nowhere near as great as the splendid beauty that is Streets of Rage
  • Cyhwuhx #19 5 years ago

    .::: Next time before attaching a score to Kid Icarus, could Mr. Pearson actually play the game beyond the first three levels as to open his eyes to the rest of the game which doesn't involve vertical platforming?

    For the love of God, it even culminates in a side-scrolling shooter!
  • ebe #20 5 years ago

    any news regarding the 60hz/50hz fiasco ? is there some option to pass SNES games at 60hz full screen / full speed?

    The wii is for me a complete swindle at the actual price.. but even more when
    PAL release is 50hz. With some 60hz option, I would buy one..

    or can the PAL Wii download NTSC content ? I doubt it.

  • septimus #21 5 years ago

    Final Fight being the only bearable game on that list.

    Wii line up in all respects sucks. :(
  • coach_mcguirk #22 5 years ago

    They need to put Galaga '90 from TG16/PC Engine on VC.
  • paul_haine #23 5 years ago

    "or can the PAL Wii download NTSC content ? I doubt it."

    You doubt correctly. At this time the VC is region-locked, so the US, Japan and Europe all have their own collection of games.
  • wizbob #24 5 years ago

    I think eurogamer is playing into Nintendo's hands by listing game costs in points; why not just list the euro & pound costs instead? It'd only take a few seconds
  • DanWhitehead #25 5 years ago

    It's because people can buy points at different prices - it's cheaper to buy a pre-paid card from an online retailer than from some high street stores, which in turn are cheaper than buying them direct from the VC. It may not be a huge difference, but it does mean that the only common value is the one in points. So that's the one we use.

    If you buy Wii Points, or indeed credits on XBLA or PSN, with any regularity it's pretty obvious what each price point roughly translates to.
  • pikemon #26 5 years ago

    Battle Lode Runner sounds cool. thanx.
  • snick #27 5 years ago

    where the fuck is snes mario kart? or wii mario kart?
  • Bluetooth #28 5 years ago

    China Warrior looks (unintentionally) hilarious. I'd buy it, but then I haven't justified buying a Wii yet.
  • smelly #29 5 years ago

    " is there some option to pass SNES games at 60hz full screen / full speed? "


    No.. but you get to play them in higher res.. Which according to sony/microsoft is actually more important than framerates (see PGR for example)
    Edited by 1 at 25/06/07 @ 05:13