Virtual Console Roundup Review
Alien Storm and Startropics.
Version tested: Wii
Remember last week, when I jokingly said it was unlikely that we'd wake up one morning and find GoldenEye on the VC for just 500 points? Well since that dream scenario has since become even more unlikely than ever, let's see what retro bitches the Nintendo pimp has lined up for us this week.
StarTropics
- Platform: NES
- Wii Points: 500
- In Real Money: GBP 3.75 / EUR 5.00
Zelda. Zelda, Zelda. What hast thou wrought? Despite a smattering of its own ideas, StarTropics is yet another latter day NES effort hoping to hoover up some residual cash from gamers who had exhausted Link's adventures.
You play as Mike, a generic American everykid, visiting his scientist uncle on a tropical island. When you arrive you're informed, by a slightly sinister topless moustachioed man, that your dear old uncle has been abducted. None of the friendly natives seem terribly arsed about this situation, but they give you a yo-yo and shove you in the direction of - yes - an underground tunnel in order to start your quest.

While you can earn the expected new weapons, and fill up your inventory with the usual stat-boosting goodies, the bulk of the dungeon crawling is more like a puzzle game than an RPG. Each room is sealed, and opening the exit (or exits) depends on defeating all the creatures jittering about, or jumping on the tiles that trigger the doorways. It's all pleasant enough, though its marred by sluggish controls, respawning beasts and an annoying habit of sending you all the way back to the start should you die.
Progress far enough and you get to explore in a submarine, but it's scant reward for what is a fairly charmless experience. Dedicated retro adventurers might find enough to enjoy to justify a download, but for the vast majority there are other, better, offerings available.
Who do we have to bribe to get ChronoTrigger? I'm serious. Let's have a whipround.
5/10
Alien Storm
- Platform: Megadrive
- Wii Points: 800
- In Real Money: GBP 5.60 / EUR 8.00
It was only when I saw the neon green logo plastered across the screen that I dimly remembered this arcade shooter from my misspent youth. It was one of those horizontal scrollers that I saw endlessly advertised in games mags but never bothered to check out.

Now I know why. Superficially similar to Golden Axe, you trundle across the screen in one of three guises - bloke, girl, robot - clobbering small groups of generic alien creatures as they shuffle amiably towards you. Occasionally you can dip inside a building to take part in atrocious shooting gallery stages. Collision detection is fussy, meaning you have to be on the exact same horizontal plane as an enemy to cause any damage, while the treacle-slow pace does little to keep you engaged.
It is, quite frankly, a bland, flavourless slog. Amusement comes only from goofy animations - such as the robot character, Scooter, and his self-destruct smart bomb move - but that's no reason to waste 800 points. If horizontal button-mashing is your thing, stick with Streets of Rage. Or Golden Axe. Or Final Fight. Or Probotector. Or...
2/10
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Comments (23) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Rainy saturday.
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I think someone should call child line ASAP!
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And the robot was easily the best character. What a game.
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In my opinion, no it's not worth it. I was massively disappointed by it. It's much more a straight side-scrolling platformer than a "metrovania" exploratory game, so don't let it fool you.
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In other news, this is a really rancid week for VC. Good lord.
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Er, or something.
There's no real point to this comment in any way, btw.
Depends on the genre. I enjoy vertical shoot 'em ups much more than horizontal ones.
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I played it on one of those 4 in 1 type cartridges so it was a great deal at the time.
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Super Castlevania isn't like the modern games, it's a remake of the original Castlevania. That means there are linear levels, no exploration, no special abilities - just jumping and killing. And it's rather good, with some clever usage of the-then swanky-new Mode-7.
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The fast running bits ruled
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Still, checked it out on youtube. It's the same game alright! Still looks ace! =D But perhaps I shall leave it in the past...
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Oh yeah - I just remembered, if someone does get it, can you tell us if it still says 'GENESIS DOES WHAT NINTENDON'T' on the ranking screen when you die and have no continues left, and the people ranking you are sat behind a desk (it is written on the wall to the right of the screen) I bet it doesn't!!!
And yes, the music is ace!
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I thought it was ron jeremy
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Looking forward to seeing gaming sites in 15 years giving a 2/10 to Portal.
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Perhaps the whole genre deserves 2/10?
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To be honest, even taken as an old-style left-to-right action-platformer I still found SC4 hugely underwhelming. Oh well.
Also I think you were taking my comments far too literally: of course SC4 can't be held responsible for the direction the series took in the future. I just meant don't approach it with the expectation of it being the same type (and frankly, quality) game as the later series entries, is all.