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Virtual Console Roundup Review

Wii Review by Dan Whitehead

19 January, 2008

Ooh! A new N64 game! While it's demonstrably daft to get more excited about a game because of the format it was on, Nintendo's ruthless rationing of N64 titles has made them the forbidden fruit of the Virtual Console. You know deep down that the SNES had the greater ratio of classics to crap, but their relative rare appearances make the N64 offerings so damned alluring. They sit there, taunting us. Tempting you. So special. So big. So chunky. So expensive.

And there's another generic scrolling beat-'em-up as well. That's like a tradition or something.

1080: TenEighty Snowboarding

  • Platform: N64
  • Wii Points: 1000
  • In Real Money: GBP 7.00 / EUR 10.00 (approx)

TenEighty, or 1080°™: TenEighty Snowboarding to give it its full punctuation-breaking title, arrived at just the right time. In 1998 the hot, hip world of snowboarding was still a crisp white field of powdery snow, unsullied by the clodding great footprints of the games industry.

Well, apart from Cool Boarders.

Put together by the British team behind Wave Race 64, TenEighty offers six mountain courses, five laughably trendy characters clad in licensed Hilfiger outfits and a whole freezer full of gameplay modes. Okay, six. As with Cool Boarders, challenges can be either speed- or point-based, tasking you with beating opponents to the finish line or topping their stunt score.

And, right from the start, it's still an impressive rush. The speed is tangible, the courses packed with just enough fiendish chicanes and unfortunately placed foliage, while the physics model is undeniably amazing for the period. There's a genuine sense of weight and velocity to your rider, while tumbles and collisions are poised on the glorious cusp of what we would now call ragdoll physics. Back then we just called it woah awesome crash.

'Virtual Console Roundup' Screenshot 1

It's not all rosy though. The game is undeniably best when played with a real life friend. The single-player modes are hampered by some noticeably clunky AI, which skews the game dangerously close to unfair territory. Other racers will zoom off at speeds you seem incapable of matching, in direct violation of the laws of physics, forcing you to slowly catch up to them rather than racing neck and neck. If you do get in front of them, they'll rubber band back into the race with alarming ease. And they also follow some pretty predictable predetermined routes, so victory often comes more from learning their path than pure skill.

The controls are also surprisingly fussy, sending you into a spill for the slightest misjudgement in your landing. This will no doubt please those who value realism but will equally frustrate anyone hoping to simply sail over a ramp, twizzle around like a giddy kestrel, and land like a pro first time out. These are not major problems though. The wonky AI is unfortunate, but hard to criticise too much given that some blockbuster racing games still use the same cheap tricks. The controls...well, that's why there's a practice mode, dummy.

TenEighty is a welcome addition to the VC. It's one of the N64 games that lots of people have been hoping to see on the system, and it holds up well in 2008 without the benefit of rose-tinted glasses. Huzzah.

8/10

Riot Zone

  • Platform: TurboDuo
  • Wii Points: 800
  • In Real Money: GBP 5.60 / EUR 8.00

Contrary to popular belief, giraffes do actually have vocal chords. However, they rarely use them and so the myth that they are incapable of making any sound whatsoever has endured. Despite their enormous height these majestic herbivores only have seven bones in their elongated necks - the same number as found in all mammals, be they human, rodent or blue whale.

Now as for the mandrill...sorry? What? Riot Zone? Oh right. That thing.

'Virtual Console Roundup' Screenshot 2

Look, it's yet another in the seemingly endless procession of uninspired horizontal brawlers making up the numbers on the VC. This one, more than most, is particularly pointless since it's an even more blatant copy of Streets of Rage than usual, only nowhere near as good. And since Streets of Rage is already on the VC, along with its sequels and close competitors like Final Fight, I'd much rather share some fascinating animal facts than think up something interesting to say about Riot Zone.

One of the heroes is called Hawk. There, how's that? And there's no two-player mode. That's another thing. See that screenshot? That's more entertaining than the game. And even that's not real - I deliberately took the screenshot before he'd finished speaking just so it looked rude for the sake of a cheap gag.

It's marginally better than last week's Alien Storm, but only because it doesn't feel like you're wading through treacle. Feel free to insert your own "with so many amazing NES, SNES, N64, Megadrive, Master System, TurboGrafx and NeoGeo games out there why does Nintendo keep uploading generic tripe like this?" complaint here.

2/10

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Comments: 1-24 of 24 in total

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Adman
19/01/08 @ 08:07
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That screenshot does indeed sound more entertaining than the game. The fact that he's also smoking a cigar is just icing on the pun cake!
Edited 1 times, most recently on 19/01/08 @ 08:07
morriss
19/01/08 @ 08:10
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I PULLED ALL MY MEN OFF!!

:D
convercide
19/01/08 @ 08:24
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That's got to be the best screenshot ever.
FlamingDemon
19/01/08 @ 08:35
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With so many amazing NES, SNES, N64, Megadrive, Master System, TurboGrafx and NeoGeo games out there why does Nintendo keep uploading generic tripe like this?
Rev. Stuart Campbell
19/01/08 @ 08:59
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You know deep down that the SNES had the greater ratio of classics to crap

Dear Dan,

You are mental.

Love,
All sane people
xxx
paul_haine
19/01/08 @ 09:08
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Look, some people like generic tripe. Just look at how many people went to see Transformers at the cinema.
Brianstorm
19/01/08 @ 10:37
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autobots.... 'TRANSFORM'...!
fluff_the_tiger
19/01/08 @ 10:56
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You know deep down that the SNES had the greater ratio of classics to crap

Erm, some rose tinted spectacles there i think, the SNES had so much junk released for each 'classic' game that came out
richardtock
19/01/08 @ 12:08
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1080 Gamecube is better (honest) and can be found cheaper. I thought I'd put that out there. So you could massively disagree with me.
Daz_Maverick
19/01/08 @ 12:26
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paul_haine, take back that comment about Transformers, or I may have to spank you.
Lim-Dul
19/01/08 @ 12:50
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Erm, some rose tinted spectacles there i think, the SNES had so much junk released for each 'classic' game that came out

True. I had a SNES back in the day so I should know (not that I was buying all the crap :-D).

It's always like that - the all-time classics are remembered and the crap is forgotten. In 15 years even the PS3 might be revered for having many classics (ha, ha - the ideal trolling comment :-D).
Muddtallica
19/01/08 @ 13:06
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I think it's worth having Riot Zone polluting the VC catalogue just because it enabled us ti see that screenshot. Love it!

Also, paul_haine is wrong.
erp
19/01/08 @ 13:28
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I never played the N64 version of 1080 enough to say which is better out of it and the GC version, but I'm a little confused as to why no mention of the GC version was made in this article at all, especially given richardtock's comment about it's price and the fact that you can play it on the very same console as this N64 VC release.
Edited 1 times, most recently on 19/01/08 @ 13:29
erp
19/01/08 @ 13:40
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Horizontal brawlers are the old FPS.
Heitzu
19/01/08 @ 13:50
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I actually prefer the Gamecube version myself of 1080. There's more depth to it and I'm sure better songs. The N64 seemed to keep looping the same song from what I remember of it. Though I might be wrong. I'm sure some won't agree but Gamecube version is honestly much better.
WillyWanka
19/01/08 @ 14:00
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DIION BLASSSSTEEEER. I remember thinkin he was the epitome of cool back when I was nine. Can't wait to dwnload this


/dons rose tinted glasses
Nithron
19/01/08 @ 14:17
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One problem i've noticed with these VC games - that TenEighty screenshot's a good example - upping the resolution of the game makes the character models look better, but any 2D background elements look like crap.

I dread to think that this'll do to anything with prerendered backgrounds.
paul_haine
19/01/08 @ 14:20
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Deep down, you all know I'm right.
Bagpuss
19/01/08 @ 14:27
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"One problem i've noticed with these VC games - that TenEighty screenshot's a good example - upping the resolution of the game makes the character models look better, but any 2D background elements look like crap.

I dread to think that this'll do to anything with prerendered backgrounds"


An unfortunate consequence of emulation....i get it on all my N64 Roms when played via Project64 emulator on my Pc.

Old style 2d Bitmaps simply dont 'resize' well to modern high resolutions, hence the 'blurred' look caused by 'filtering' on modern Gfx cards.

Cadence
19/01/08 @ 15:32
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Playing 1080 on VC now, for the first time. Man, landing is hard work!!! Or maybe I'm just shit :)
Der_tolle_Emil
19/01/08 @ 15:36
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Press the Z button just before you land. This isn't mention in the game I think, only in the manual (which I am sure you haven't read :)). The N64 Z button that is.
symbiote
19/01/08 @ 19:41
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"Erm, some rose tinted spectacles there i think, the SNES had so much junk released for each 'classic' game that came out"

Such is the way of the Nintendo
Der_tolle_Emil
20/01/08 @ 00:12
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I must say that there is NO excuse for the shoddy e-manuals.

That's true - that's the reason why I said he probably didn't read it. I don't think anyone does, they are more like a last resort. The main reason they exist is probably because people are too lazy to get up, go to their PC and google or look on gamefaqs :)
Thornhillboy
20/01/08 @ 01:06
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It's marginally better than last week's Alien Storm

It must be amazing then.

Comments: 1-24 of 24 in total

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