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Unreal Championship Comments by Kristan Reed

7 November, 2002

Review - Xbox Live's biggest shooter, out next week? Sounds Nali

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first 50 | Comments: 51-58 of 58 in total

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Tiitiz
08/11/02 @ 14:01
#51
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But yes, it would be nice to do a re-evaluation once the Live service is up and running, concentrating purely on this side of things.

Sounds great to me. Perhaps compare the PS2 online with Xbox Live also. First Impressions with the Beta of Xbox Live would be great to :))
JabbaDaHut
08/11/02 @ 14:44
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'But yes, it would be nice to do a re-evaluation once the Live service is up and running, concentrating purely on this side of things.'

Yeah that's what the OXM(UK) did with UC - Gave it a 9.2 but said that they'd re-review it when Live is enabled.

cyber_nicco
09/11/02 @ 00:18
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I'm sure this is a fine game, but I have to say that this type of shooter is not my favorite. I prefer something a little slower and more methodical. Especially when playing multiplayer.

(This pretty much applies to all the Unreal/Doom multiplayer games I've tried.)
Bill Gates is Evil
09/11/02 @ 07:37
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"I'm sure this is a fine game, but I have to say that this type of shooter is not my favorite. I prefer something a little slower and more methodical."

So you prefer Halo? Me too.
ReGuRgIt8oR
09/11/02 @ 16:20
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Game have the release date as having slipped to 22nd, can any confirm this ?
cyber_nicco
12/11/02 @ 05:22
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Yep, BGIE, I prefer Halo. Probably will prefer Ghost Recon even more for multiplayer (well, it's hard to surpass Halo in multiplayer...). I kinda' like the whole one shot kill thing - unless, of course, I get shot!
dafunksta
06/12/02 @ 10:15
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First posting from me but I feel compelled to do so after purchasing Unreal Champ on Monday. I have to say that I was hugely disappointed on the grounds of the frame rate - far too low and erratic to be playable for me. I did a bit of searching on the web to see if there is a way of improving the scenario and apparently FSAA (Full screen anti aliasing for those who dont know - and basically a hardware tool for smoothing 'jaggy edges of gfx) is flagged on by default and cannot be changed unless you host a game over LIVE - where it is an option that can be turned off to improve performance. Yesterday I took the game back and exchanged it for Quantum Redshift which has the kind of framerate I expect from a contemporary console. Why on earth didn't Digital Extremes put an FSAA option in the single player options menu?? If they had I might have kept the game...
Mr Sleep
06/12/02 @ 12:44
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FSAA is one of the major stumbling blocks for the Nvidia company at the moment, I figure this applies to the Xboxen also.

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