Unreal Championship Review
Review - Xbox Live's biggest shooter, out next week? Sounds Nali
Version tested: Xbox
"Do yooo waaaaant suuuuuuuum?!" roared Jay Wilbur at X02 recently, before producing a flak cannon and fragging the entire 900 strong European audience as if to prove a point. The Eurogamer staff miraculously lived to tell the tale, having nipped off to the gents at that point, and returned to wade through the bloodied chunks of the industry's finest littering the Isla Magica theme park. Wilbur was naturally mortified; having assumed his cannon wasn't loaded, and is now serving a life sentence in a secure institution somewhere near Seville.
Still, it was a good experience for research purposes, and when Unreal Championship finally landed on our desk yesterday, we felt ready to step into Jay's shoes and start killing for fun. Resisting the temptation to do it for real, we were more than happy to indulge in such violent fantasies on our Xbox - a machine that is now pretty well stocked for gibtastic games after Halo and TimeSplitters 2.
Live Forever
You can jump, but then so can I! Ha!
But the long-awaited and exclusive Unreal Championship has something that neither Halo nor TS2 offers - online play, and when this service gets its public switch on next spring, it's obvious that UC will be pretty much top of the list of the games you'll be wanting to play on it.
We got to grips with the online side of the game at X02, once we'd rounded up some of the survivors, and with a headset it's just as much fun as you'd hope it would be. Being able to bellow out commands to your team mates, or taunt your gibbed enemies adds plenty to the experience, and with a pitch shifting utility, you'll also be able to create a spectacularly annoying voice to deliver your taunts too.
We can, however, imagine that as with Counter-Strike, this facility will be abused by idiots and you'll end up wanting to rip off your own face than hear squeaky teens making smug remarks. But used in the right context, it breathes new life into a game by ensuring you'll be able to order your team around in the best way possible.
We are the champions
Kristan drops his balls. Thank you.
Until next spring, sadly, most of you will have to be content with either some four player split screen action or LAN link play for up to 16 players. For you lonesome fraggers, UC borrows heavily from Unreal Tournament, almost to the point of zero innovation. What you basically get is a ladder campaign, structured almost exactly like UT, with seven Deathmatch, Capture The Flag, Double Domination and Bombing Run levels. As before, complete a couple of DM levels and CTF opens up, and so on until all four are available to you. Once you've conquered all seven levels of each you get a one off Survival match and you're the champion.
Deathmatch and Capture The Flag need no introduction, while Double Domination is a slight variation on previous attempts, with the premise this time being that two zones have to be turned your team's colour for ten seconds consecutively to score a point.
The other main mode, Bombing Run is perhaps the most interesting of the three. Taking elements of CTF and Speedball, the concept is that you have to carry a ball into the opponents' goal, although while you're in possession you lose the ability to shoot. You can; however, either pass to an opponent, or throw the ball away and kill those intent on frying your ass, and pick it up again when the job's done. Failing that, you can just try and run for your life, which isn't all that easy when you've got four opponents all chasing you at once. To score all seven points you have to run or jump into the goal, or for three points you can throw the ball into it. Whatever, it's tremendous fun and a hugely welcome addition.
Smack those bots
Just when you thought you were dead, God Himself strikes down your enemies
But before you get to play, you have to choose a team of five bot buddies (which is not perhaps the wisest choice of phrasing, but we'll carry on), who accompany you in crushing the opposition throughout the campaign. Each has three vital statistics; Agility, Endurance and Strategy, so it pays to check each one out in advance if you want to put together a strong unit. Each player also acts as a specialist in one key area, be it Defence, Offence or Freelancer, meaning an all rounder, as well as having a weapon of choice. As you'd expect, each also has a uniquely freaky appearance and their own set of taunts, all delivered in their own voice.
A word of warning, though. Don't even think about playing UC single player on Novice level unless you're a total newbie, because you'll blitz through every level on your first go, probably without dying once. Three other more challenging skill levels are available, and should at least provide the average gamer with five or more hours of fragging fun.
If you can't be bothered with winning trophies and climbing ladders, there's always the instant action option that enables players to jump straight into the fray, selecting whichever map takes your fancy. Horses for courses.
You're so beautiful
You'd think they'd test these weapons, wouldn't you?
Visually it's well up to the beautiful standards you'd expect from the Unreal engine. Packed with detail, the character models are top notch, the texturing is superb throughout, and the architecture is sublime on every single level. The maps are the usual mirror image layout, so finding your way around is straightforward (maybe a little too straightforward?), but you won't tire of seeing such well realised creations. Next to Halo, they're arguably on a par in terms of looks, but are designed in a more traditional sense which might irk the more experienced fragger looking for something new. Remember, this is a console experience, and feels a little dumbed down at times.
Audio is uniformly superb, with mellow understated, atmospheric tunes, and crunchy sound effects all realised in 5.1 surround, which adds a great deal of depth to the gameplay if you've got the kit (which we recommend you go to the effort of setting up, because it really is worth it).
Control wise, it's a breeze if you're used to playing console FPSs, and uses the right trigger for primary fire, left for secondary, A for jump, and weapon select with either X or B. And talking of weapons, it's a case of more of the same. If it aint broke…
Creak, groan
The only real gripe we have with UC is the occasion frame rate stutter as the Xbox accesses data from the hard disk. This kind of thing really shouldn't be happening a full year into the Xbox life, although in all honesty is doesn't detract from the gameplay - but in an intense Live battle we can't help but wonder how annoying this might eventually prove to be.
Frames rates in all other senses are ok without being super slick. Multiplayer is acceptable, but you do get the sense that it could have done with a little more tweaking to make it absolutely slick.
In conclusion, Unreal Championship is a great companion to those who've had their fill of Halo. It's by no means anything remotely original, borrowing almost all of its ideas from a three year old PC game, but in terms of console fragfoolery, it's up there with the best of them for visual splendour and all out intense action - and once it goes Live we can see a compelling reason to own it. It doesn't have the all round appeal of TimeSplitters 2, and can't compete with Halo for the lone player, but for refined hardcore shooting action and the prospect of online play, there's much to admire. PC owners, however, should stick to UT 2003.
8 / 10
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Comments (58) Latest comment 10 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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looks good to me..
You just can't please some people...
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Just in terms of resolution alone.
(just checked out the screen shots - and they confirm my fears. It looks shocking compared to a PC running it a 1024*768 with all settings on highest.)
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Blame the TV's mate. Although I do have an HDTV which is looking forward to its high res games
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It only cost about a thousand pounds more than the Xbox too !
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MY HOUSE !
OWNAGE !
YOU LIKE THAT ?
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The console could be quite possibly be capable of a much higher fps but what comes out of the TV will be 25fps.
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Do it like the DC. Period.
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and if you dont, go back to your PC.
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If they ever start letting Console people play in the same arenas as PC people, the console people will get so destroyed it will not even be funny.
I bet that a person using a joypad would not even kill me once in UT2003. It would be a whitewash.
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As I'm not on the beta (b3"$$£rds) I guess it'd be sensible to wait until the Spring....
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Grr.
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Live thread
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You're all a clueless bunch you know?
I suggest you all go find some nice demos (Garpy one's in AGHL will do just fine) and look at the action you're missing.
Shit, go look at some Quake/UT tournaments.
Now go tell those kids to play with a pad
Oh, one more thing:
brutal wrote:
"and if you dont, go back to your PC"
No shit Sherlock...
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i played quake 3 on a DC server not so long ago. hohohoho i never laughed so much in my life. so unbalanced it was untrue
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Now go tell those kids to play with a pad
On a PC, mouse+kbd all the way. God, could you imagine playing on keys /shudder/
But for a console, offline (as UC still is) against bots, use the pad.
Now if MS had put a standard USB port on the thing, like the PS2, it'd not be an issue.
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Adverts and shots of game case say Xbox Live Enabled.
However, I've never understood very far.
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me gets ready for another 100+ thread
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Unbelievable.
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I'd say "Bleagh!", really, but since I haveno choice in the matter, I guess I'll have to. If there was a PC version (or a mouse+keys for the GC), I'd go for that 18 times out of 10. I'm sorry, but playing an FPS on a joypad smells too much like regressing to playing on keyboard only to me... Doomish.
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Have you tried it? Until Halo I was PC only for my FPSes but gave Halo a go and it works, it really does.
What do you lose?
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http://xbox.ign.com/articles/376/376553p1.html
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And duc, xboxrox was talking about eurogamer, not IGN.
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Ah the old kb+mouse v's controller horseshit once more.
Everyone to their own - try both and see what you think. Personally I think a controller is much better than a kb+mouse (the main reason I bought a dual strike for my PC), it also means I don't have to leave my couch and be hunched over a keyboard for hours on end (I do that enough during the day).
Incidentally this game was designed for the xbox controller not kb+mouse.
quick question, is this actually much different from tornument 2003?
what kind of changes are there?
same maps?
is it worth me buying both?
This is not the same game as UT2003 it was done by a completely different team. AFAIK it doesn't have the same maps etc.
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Can I just suggest trying Goldeneye with kb/mouse via emulator. You'll find that it's much easier.
kb/mouse fo life.
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Keyboard and mouse are when you have a nice desk to use them on but absolutely f**king useless on a sofa -I tried with Quake and Unreal on the DC.
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Why would you want it to be easier???
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lmao, some of the best players use joypads on the PC, check out the top 10 earning players
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Imagine mouse+kbd+voice comms leads all across the floor to the console! An accident waiting to happen!
Returning to UC then, until Live this is nothing more than offline play with bots. I'd rather save the money for Splinter Cell.
Are EG going to run a re-review of UC when Live is out??
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X-Box *spit*
Controllers *spit*
You all suck, muppets the lot of you!!! OWNAGE! *sigh*
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http://www.pj64.net/
List of emus here :-
http://www.smiff.clara.net/emulators/index.htm
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If you can get the mates to concentrate after an alcohol filled evening!
Would be a cool idea to re-evaluate. I reckon this title will come into it's own on Live.
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I have often thought that re-evaluation should be done after a big patching spree, obviously this is related to PC more than console. It would be nice for a game that is given terrible scores due to bugs that when it is patched to a correct state that the score is readdressed.
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Sounds great to me. Perhaps compare the PS2 online with Xbox Live also. First Impressions with the Beta of Xbox Live would be great to
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Yeah that's what the OXM(UK) did with UC - Gave it a 9.2 but said that they'd re-review it when Live is enabled.
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(This pretty much applies to all the Unreal/Doom multiplayer games I've tried.)
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So you prefer Halo? Me too.
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