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Turok: Evolution Review

PlayStation 2 Review by Tom Bramwell

14 September, 2002

Games which receive as much hype as Turok has inevitably fail to live up to expectations. Somewhere along the line, they slip up and disappoint, and however great the sum of their parts, they fail to capitalise on all the attention and excitement surrounding them. In Turok's case though, Acclaim never really gave themselves a chance. Instead of being a resoundingly good game with a few crippling problems, Turok is crippled by poor design and a lack of innovation, and sadly it's just not much fun to play.

Extinction

'Turok: Evolution' Screenshot sep021b

This looks like the inside of a Borg cube for some reason

First of all, the matter of that subtitle. The OED defines evolution as the process by which different kinds of living organism are believed to have developed from earlier forms, especially by natural selection, and goes on to paraphrase this as "gradual development". Honestly, I'm tempted to brandish the trade descriptions act. Simply put, Turok: Evolution is Turok 2 without the fog, and at times this will impress. The game combines first person shooter elements with pteradon-back flight sections, and both can throw up some amazing vistas from time to time, without a hint of slowdown. But the low resolution of the textures, the simplistic enemy models, the unsophisticated level geometry, and the frankly criminal borders which chop a good three or four inches off a 25" television display are just some of the things which thwart the game's attempts to look good. Coupled with a narrow field of view, you could be forgiven for thinking Tal Set had tunnel vision.

Getting back to the graphics, Tal Set moves awkwardly through cut-scenes, which is pretty representative of character models at large, and weapon designs and their animations are at best functional. Another problem is that when scaling walls by inching up low-res meshes of greenery, Tal Set keeps both hands on his gun. How so? I thought that was bad, but then I got to a bit where the mesh is above your head - the idea being to jump up and grab it, except the effect is that you jump up and your head inexplicably sticks to the vines, and you slide across as though you're on a coat hanger.

Good graphics a great game doth not make, but they would help, and in Turok's case, they would at least help to cover up a few inadequacies. Turok is an incredibly linear adventure - step more than a few feet off your expected path and you come up against a wall of low-res plant and fern sprites impeding your progress. This living, breathing jungle is far from living or breathing - it's rather more like walking through the set of a primary school Christmas play. With a bit more superficial detail the thick jungle surrounding the level could have been quite believable.

Downward Spiral

'Turok: Evolution' Screenshot sep0210b

Being able to pick up arrows from dead animals and bits of scenery is quite neat

The level design itself is also a bit poor and often designed such that you miss interesting elements. For example, one early level sees you walk out onto a grass plateau next to a river. You can hear enemies taking potshots at a human somewhere further up (or to be more precise, you can hear his screams), but you can't get a look because you're too busy fighting some incredibly irritating crocodiles, who happen to be low to the ground, difficult to hit and extremely quick.

Whether intended or not, this is a frustrating experience. The next area isn't much better. You find yourself faced with a series of stone columns which act like steps rotating upwards around a tall central column, on top of which rests an icon of some sort. Lay a foot on the first step and the columns all vanish into the ground. You are subsequently mauled by a huge number of angry monkeys, and the only way to beat them is to back away quickly so they form into a pack, and then unload rounds at them until they're all dead. They reminded me of the frogs in Daikatana - surely that's all I need say?

Working your way through the extensive first person sections is a task made all the more arduous by jumping sections. You're very much at the mercy of the game's awkward physics and controls here. Leaping across a relatively small gap to land on a walkway for instance, I found myself on the wrong side of the railing, and even though I could hold up against it, I couldn't climb back over or do anything, and eventually had to give up, plummet to my doom and restart the level.

Artificial Incompetence?

'Turok: Evolution' Screenshot sep0211b

You are caught in a shadow, a-ledge-edly [fired -Ed]

Getting back to the wildlife though, the wonderful AI we were promised is completely absent. Sleg troops fall within your Tek Bow's effective range miles before they have a chance of spotting you, and they rarely notice if you headshot people in their line of sight, so you can usually cut an area down to size by finding a reasonable vantage point and calmly decapitating everybody. This is a theme which runs throughout the game. In fact, on the whole the enemies are consistently disappointing - the only enemies I found even remotely trying were the T-Rex dinosaurs and other large fellows who can both outrun and outgun (or chomp) you. Once you've found your trusty explosive arrow rounds though you can kill pretty much anything.

Weapons in Turok are, on the whole, another disappointment. The first bow is useful for five minutes, and the pistol is a popgun. The Tek Bow - with its helpful zoom function - will be your weapon of choice for most of the game, with the shotgun and rocket launcher amongst your other occasional choices. Many weapons are just too quirky to be helpful - the spider mines, for example, can be moved into position and then instructed to release gas, but unless you happen to be five feet from a room of sleeping Sleg, they're not too useful. The developer was obviously aware of their clunkyness, because Tal Set's form is apparently quite invincible while operating a spider mine. I stood in the doorway of a room and withstood a barrage of shots from five or six Sleg shotgun-wielders as I fumbled for the "detonate" button.

Broken wings

'Turok: Evolution' Screenshot sep023b

I would feel more secure on the back of a paper aeroplane

I thought for a while that the flying sections might provide some sort of respite, but unfortunately the control of your pteradon is even worse than that of Tal Set. Levels involve flapping around firing machine guns from your wings or heat-seeking missiles and destroying targets. Your pteradon catastrophically explodes if you fly into anything, like the branch of a tree, and there are lots of enemy fighters who can apparently handle their birds a lot better than you can. That's not to say these sections are "hard". They take a couple of goes to complete, but it's the fact that the difficulty is completely the fault of the game's control system and their manoeuvrability that frustrates.

Other aspects of the game fail to captivate either. The sound effects are very poor, and the digitised speech from your pteradon instructor sounds like it's being spoken down a telephone line through a wet tea towel. Elsewhere, the split-screen two-player-only deathmatch is an arduous experience due to the narrow field of view.

Those of you who have bought it will no doubt be finding it hard going and disappointing, but there are some high points to look forward to. The fourth chapter stealth mission may be quite facile, but it is a bit of a break from the tedium of running through rocky passes shooting Sleg whilst dodging their grenades, and watching the bushes for raptors and then fighting them off can be quite engrossing. Sadly though, it's often followed by a silly jumping section or a 'find two buttons to open the door' puzzle.

Conclusion

I doubt the score here will surprise anybody, because Turok is very average first person shooter and extremely disappointing to boot. Fans of the series will probably enjoy it, but it is by no means the evolution we were promised. The Cube and Xbox versions allegedly cure a few of the PS2 release's graphical and audio ills, not to mention alleviating it of dinosauric load times, but when the game simply isn't much fun to play, there seems little point in opting for any of them.

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Comments: 1-36 of 36 in total

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sam_spade
14/09/02 @ 12:12
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Average? It sounds f'in awful.
Ciaran
14/09/02 @ 12:25
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Too bad really... I was looking forward to getting a shooter on my Cube. Guess it won't be Turok then.

Oh well, there's still Timesplitters 2 or XIII to look out for. (By the way, does anybody know if they have a co-op multiplayer mode?)

Tyronne
14/09/02 @ 12:34
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5/10....thats being too nice a score for this... 2/10 would of just about covered it...that or just saying its shite.
st3ph3n
14/09/02 @ 12:58
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Die Hard vendetta on the Cube looks lovely.
Daryoon
14/09/02 @ 15:39
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But how can this be?! David Gibbon loves this game and highly recommends it, and we all know he's the best when it comes to reviews!
binky
14/09/02 @ 18:59
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spot on. im saying no more, it annoys me to think i had this for a week.
Blerk
14/09/02 @ 21:08
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Jesus, I've no idea what it is with you whining Xbox fanboys. Whenever anything is poor it's always the PS2's fault. This is a crap game. It would have been a crap game regardless of which platform it was on. There have always been and always will be crap games, regardless of the existence of the PS2. Not every game on Xbox is going to be a masterpiece. Get used to it.
Edited 1 times, most recently on 14/09/02 @ 22:09
Razz
14/09/02 @ 21:17
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Not every game on Xbox is going to be a masterpiece. Get used to it.

This is a prime_example

-Razz

edit: and_this
Edited 1 times, most recently on 14/09/02 @ 22:19
Bill Gates is Evil
15/09/02 @ 00:01
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Die Hard Vendetta does look quite nice on the GC. I dunno about the co-op modes, but i'm not going to buy console FPS's if it doesn't have co-op or online. Just a waste of my time. Halo's co-op mode alone makes it one of my favorite games ever, and sheesh... i haven't even gotten a chance to do some LAN halo. I really, really hope XIII has co-op.
BlankOBlank!
15/09/02 @ 00:17
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True, co-op does add a lot to the game, however it seems unlikely that developers will include it without overwhelming support - the entire game has to be designed around it, to some extent.

Conflict: Desert Storm. Is that co-op, seeing as it's squad based? Does anyone know if it's supposed to be any good?
Nobby
15/09/02 @ 00:40
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I remember the good old days when I posted on a terrible forum that displayed your IP beside your username. Always incredibly satisfying when something like the above sequence of posts occured with exactly the same IPs next to the names.

Mind you, fanboys aren't really known for being original types anyway.
otto [mod]
15/09/02 @ 08:35
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Nobby, moderators do see the IP addresses next to each name and I'm sorry to tell you that this time they are actually all different. Hard to believe I know... ;p
binky
15/09/02 @ 09:51
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BoB yes the xbox version does support co-op.
brutal
15/09/02 @ 10:43
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both Xbox and PS2 versions of Conflict: Desert Storm support co-op mode... PS2 version is 2 player, Xbox is 2-4 player....
Mugwum [staff]
15/09/02 @ 12:26
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Hardware doesn't develop the games. Let developers and publishers worry about where a game sits. Dino Dini told me at ECTS that he doesn't even know what platform his next game will end up on, and it doesn't matter either - he just wants it to be fun, addictive and rewarding. With console prices sailing downwards, owning more than one is starting to become a much more realistic proposition, and with each platform you buy, more great games will be at your fingertips. Who honestly cares if the hardware is getting on a bit?
Brain freeze
15/09/02 @ 17:25
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Yes, xbox has some bad games, but there is no denying that ps2 lowers the level of multiplatform games, if they were only made for GC and Xbox, the quality would be far greater, in graphics at least, but most likely in gameplay and size as well.
EA is a good example of a company that actually downgrades games for Xbox because they are in bed with Sony, so screw EA and their halfass games
BlankOBlank!
15/09/02 @ 17:51
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if they were only made for GC and Xbox, the quality would be far greater, in graphics at least

That is undeniably true.

The other problem is walking into Blockbuster in order to rent a multi format title, and having to rent the PS2 version, because they have five times as many copies.

Ah well.
Blerk
16/09/02 @ 08:39
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but there is no denying that ps2 lowers the level of multiplatform games

Of course it doesn't! The PS2 doesn't do it, lazy half-arsed development of Xbox and GC titles does it. There is absolutely no reason why an Xbox and/or GC version of a game shouldn't be at least graphically nicer than the PS2 version. Aside from the fact that the publishers don't give a shit, that is. Older hardware is obviously not going to be as good as newer hardware, but don't blame it for ruining your platform's games - blame your platform's developers for not caring.
brutal
16/09/02 @ 09:24
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isnt it the ONLY FPS since halo???? (on xbox)
Gestalt
16/09/02 @ 09:54
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Yeah, I was about to say... :) Actually, there was Agent Under Fire, but that was another cross-platform one and (IMO anyway) not particularly great - the driving bits were more fun for me than the FPS sections.
binky
16/09/02 @ 10:00
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id actually rather play bond than Turok. But then again, ive gone back to HALO again. Tried to do it on legendary but couldnt get past the canteen LOL. so im now trying to go thru on Hero, one step at a time and all that.
eviltobz
16/09/02 @ 14:18
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...it makes no attempt to compare each version. The xbox version which I have played contains no border, nor does any game for xbox for that matter as the machine is designed to configure games to be full screen by default. The xbox version also has awesome visuals so complaints about the visuals do not apply here.

yet it does make the attempt to state that its a PS2 review at the top of the page, so the xbox version really is quite irrelevant in this context.

Edit - the closing paragraph actually states the box & cube versions sort out some of the niggles.
Edited 1 times, most recently on 16/09/02 @ 15:20
Alastair
16/09/02 @ 14:21
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You failed to mention problems such as 'inability to save during level and always have to restart it'

What do you mean! Did you not see this bit: 'Simply put, Turok: Evolution is Turok 2 without the fog'
That should make it all clear!
:o)
Nobby
16/09/02 @ 17:19
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Nobby, moderators do see the IP addresses next to each name and I'm sorry to tell you that this time they are actually all different. Hard to believe I know... ;p

Bloody hell, that is scary. I think I've lost what little faith in human intelligence I had remaining.

Yes, xbox has some bad games, but there is no denying that ps2 lowers the level of multiplatform games, if they were only made for GC and Xbox, the quality would be far greater, in graphics at least, but most likely in gameplay and size as well.

This is, as far as I am concerned, the ultimate in miss-informed fanboy whining. How can anyone come to the conclusion that because a title is multi-platform it is the fault of one of the platforms that it's rubbish on all the rest? By that theory I could equally say that the game is rubbish because they spent so long trying to appease the graphics junkies on the xbox. It's a poor game and the only reason that is so is because the developer was lazy.
binky
16/09/02 @ 17:28
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I didnt want a quick save, and im all for old skool gaming where saving isnt an option, but the levels are too big for that sort of thing. a checkpoint system would have been much appreciated.
BlankOBlank!
16/09/02 @ 17:55
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This is, as far as I am concerned, the ultimate in miss-informed fanboy whining.

That seems harsh. It's a little naive to think that considering the fact that the huge majority of consoles out there are PS2s, developers are going develop games with GC and Xbox in mind, and then whittle them down for the PS2.

In a perfect world, every game would be optimised for the console it's played on. In a perfect world.
Brain freeze
16/09/02 @ 18:05
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Nobby, Turok evvolution is a trash and overhyped game, whatever the reason. bottomline multiplatform games are affected by the inferior hardware of ps2, Gamecube and Xbox exclusives prove this. Yes, it is up to a developer to make a game great, but what can the developers when they have to work with crap like ps2. They can't just make the xbox and GC versions so much better, because that would piss Sony off, and ps2 fans, and seeing as Sony is the major force, with some 30 million units out there, who is going to do a thing like that!? Developers have to develop for ps2, because of the fanbase, If ps2 had the same sales as GC and XBOX, do you really think Developers would still be making games for them? No! but for now it's just something they have to do
Multiplatform gaming is being heldback by inferior hardware, GC and xbox multiplatform games are being reduced to mere ps2 ports, this is not fanboyish whining, this is general concern for my and everyone elses gaming experience!
I'm not a fanboy, i used to own a ps2, until it's fat ass went and got broken. ps2 is a bad piece of hardware, and i don't appreciate my games being downgraded for a crappy console
Nobby
16/09/02 @ 22:58
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That seems harsh.

Having read the above post, do you really think so?

The PS2 has absolutley no effect on the quality of games on xbox and GC. By your theory that Turok is a piss game because it was being made on xbox, GC and PS2 that would make every game on the PS2 rubbish because, as you say "they have to work with crap like ps2". So by this reasoning games like GT3, MGS2 and GTA3 were all terrible games (and so was the port of GTA3)and everyone who thought they were brilliant were just mistaken, because the PS2 is shit and downgrades all games on it to shit, naturally. Also, all PC games are rubbish because they have to make the games for anywhere between 500mhz and 2ghz, aren't they?

However, the theory that it's rubbish because the developers were too lazy to actually spend more time making a good game than porting it all over the place actually makes a lot of sense, wouldn't you say?

I'm not a fanboy, i used to own a ps2, until it's fat ass went and got broken. ps2 is a bad piece of hardware, and i don't appreciate my games being downgraded for a crappy console

You sound pretty bitter don't you. You do realise that all consoles carry a warrenty which would only be invalid if it broke because of something you did to it. Seriously, for someone who claims not to be a fanboy you certainly don't do yourself much credit with your reasoning skills which mainly seem to involve calling the PS2 crap.
binky
17/09/02 @ 12:25
#29
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Turok wasnt crap coz it was coded for the ps2 and then moved oved to xbx / ngc (if thats what happened).

its crap coz the actual gameplay is shite.

end of.
BartonFink
18/09/02 @ 09:35
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Maybe it's sheeoit because the genre has advanced since the last installment and the boys at Iguana got somehow stuck in a timewarp.
There is no excuse for crap AI on any of the next gen consoles, most of the time your enemies are just cannon fodder.
Because this is a multiplatform release the graphics do suffer a bit on the xbox and GC because they are using the PS2 as the lowest common denominator so it doesn't look as good as it could.
But that is not why the game sucks, it's because the gameplay is just crap.
Gestalt
18/09/02 @ 09:38
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Actually the game lead on the Xbox.
binky
18/09/02 @ 10:01
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well that puts that arguement to bed then LOL
kandykane
21/09/02 @ 07:01
#33
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If anyone can help with chapter 6 and getting the key i would appreciate it kind of lost I have the Xbox version big let down.
kandykane
21/09/02 @ 07:05
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My five year old son has made it all the way through legendary on Halo.
BlankOBlank!
21/09/02 @ 15:41
#35
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My five year old son has made it all the way through legendary on Halo.

Blimey! I struggled on heroic, and even then had to consult the odd FAQ.
gonrico
27/07/03 @ 21:28
#36
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This game is for ppl who want to kill stuff only. If it is your purpose it's badass

Comments: 1-36 of 36 in total

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