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Tron 2.0 Review

PC Review by Martin Taylor

1 September, 2003

If you haven't seen the movie, you're probably going to wonder what all the fuss is about. Tron was a beautiful film that likely wouldn't get more than a passing glance from Hollywood-loving oiks these days, but if you grew up with it like me, then the very prospect of experiencing Disney's unusual adventure from the inside would be impossible to pass up.

Ahead of its time

'Tron 2.0' Screenshot 1

Tron 2.0 picks up twenty years after the original movie, and you assume the role of Jet, the son of Alan Bradley. Alan (or Alan 1 as Tron referred to his "user" twenty years ago) still works for Encom - the company rescued from the clutches of the megalomaniacal Master Control Program - and is working on the verge of replicating the digitising technology that beamed Kevin Flynn into the computer to do battle with the MCP and eventually take control of the company.

Meanwhile, Encom is on the verge of corporate takeover from Future Control Industries. Of course, fCon has an ulterior motive and plans to utilise Alan's discovery to digitise specially trained hackers - or DataWraiths - to steal data and passwords from the world's networks from the inside.

The missing link for fCon is Alan's advanced AI, Ma3a (pronounced mah-three-ah), which is capable of storing the genetic makeup of a human in its memory and the algorithms required to restore one back into reality. The mysterious disappearance of Alan at the hands of fCon catches his wayward son's attention; Ma3a takes the initiative when Jet quizzes her on the situation, and beams him into the computer realm to protect her. This is where you come in, guiding Jet through the system riddled with virii in an attempt to avoid infection (as any strapping young chap should), protect Ma3a from fCon, and locate his father.

Electric light parade

'Tron 2.0' Screenshot 2

It's the visuals that strike you first. Of course it is - the basic colours synonymous with Tron's visual representation of computer reality bind with the chunky and wholly bizarre architecture to form a style that never fails to leave its mark. The graphics don't sound so good in words, and you can't even begin to appreciate how great it looks from still shots but trust us: it just works, like some kind of bastard offspring of Rez and No One Lives Forever.

Monolith has translated the Tron aesthetic to the Litchtech engine with incredible accuracy; the subtly glowing colours, the geometric structures, the throbbing beams of light and skymaps of overlaid Tetris blocks all gel flawlessly from the very start. It's because of this that within ten minutes we had crowned Tron 2.0 "the best game ever" and started taking screen grabs to show our utterly indifferent friends [it's true -utterly indifferent friends]. Again, if you haven't seen the film...

But still, we spent our first moments grinning to ourselves and exclaiming aloud just how cool it all was. It's not really the gameplay - it's just that of all the fantasy worlds we've found ourselves stuck in throughout our many years of gaming, Tron 2.0's feels so much fresher and distinctly individual. Everything oozes (artificial) life. Virtually every character is voiced and animated to great effect, and even your occasional companion Byte shows great personality - and he's a chunky ball with spikes that throb when he speaks.

Augmented

'Tron 2.0' Screenshot 3

But how does it play? Tron 2.0 is a very simple, very harmless FPS at heart and the distinctions between this and your average common-or-garden shooter are subtle. We can start with the fact that Jet can't simply let rip with any weapon he gets his hands on (and there aren't even that many to speak of), because every shot of a weapon other than his ubiquitous disc will sap his energy levels. The emphasis is very much on considered choice of weaponry, but because of this very fact we mostly just made use of the disc and its various deviations found throughout the game, and the LOL sniper rifle. Yes, LOL.

Then there's the almost RPG-like version points system, which rewards exploration and objective completion by adding points to Jet's overall version number. Once his number jumps up a level (from v2.9.9 to v3.0.0 for example), you're then able to customise his abilities slightly. We say slightly because many of the adjustments - weapons efficiency (which reduces energy usage per shot), transfer speed and processing speed (more on those two in a second) for example - don't have that huge a bearing on how you end up playing.

The processing and transfer speeds are linked to the final feature which sets Tron 2.0 apart from many of its FPS peers - subroutines. Subroutines are upgrades, which Jet can apply in very much the same vein as JC's augmentations in Deus Ex. By searching shimmering archive bins that litter each level, it's usually possible to pick up an upgrade to your overall program which can imbue Jet with a new talent, such as higher jumping, virus protection or even new weapons. Each subroutine comes in incrementing Alpha, Beta and Gold states, which improve the effectiveness of each skill at each stage. Adjustments to your transfer speed ability upon levelling up will allow you to extract data from archive bins faster, while higher processing speeds will allow Jet to disinfect and bad clusters defrag (two symptoms of virus infection), and decrypt unknown subroutines in his memory much faster.

The management of the subroutines resident in your memory gradually becomes a more and more integral part of the game the further you get. You will find yourself getting comfortable with a few firm favourites and the best way to organise them in your memory's limited space becomes second nature.

And for my next trick...

'Tron 2.0' Screenshot 4

It's not just extra talents tucked away in archive bins either. With the exception of between-level scenes, the plot and back-story is pushed along quite nicely with snatches of real-world e-mail exchanges, memos and even the occasional video archive. You'll also find permissions tucked in the archives. Permissions are Tron 2.0's coloured keycards, and Jet has space for a set of eight to help him get around the levels. Different combinations of which will grant him access to different areas - get a full set of permissions though and he has the run of the level, able to shut down security spawn points (or rezzing stations as they're known), search any archive and waltz through any old door.

So instead of radically altering the genre, or even blurring the boundaries between genres, it's the neat little tricks that Tron 2.0 pulls that save it from plain old FPS drudgery. The gameplay isn't short on showpieces either, from the initial virus infestation (of which you are mistakenly accused of being the source) cracking and drenching otherwise pristine areas of system in a fluorescent green haze, to the eventual system format which removes the infection and results in your panicked attempt to escape deletion.

Oh yes, and how could we forget the lightcycles? The race sequences from the film have been turned into a fully-fledged feature for both the single and multiplayer modes. During the single-player adventure, the cycle sections break up the shooting just when you think it's about to become monotonous, and you're flung into a breakneck, last-man-standing version of Snake that slots into the story quite conveniently. The ridiculously competent reaction speeds of the AI can render the races horrendously frustrating at times, but the cycle races are still one of the game's many highlights.

Perhaps the only thing that's sorely missing from the title was the ability to pilot any of the other vehicles from the film. Sure, the tanks and recognizer crafts were present and correct, making all the right moves and all the right noises, but we really wanted to clamber aboard and bash against the walls, with a Bit yelling "No! No! No! No! No! No! No! No!" in our ears. Any other criticisms? Perhaps the seemingly unavoidable Quick Save/Quick Load syndrome that plagues most PC shooters - the way many sections work you'll almost certainly have to indulge in a spot of trial and error, reloading until you get it just right. The AI of most enemies is also a little rubbish at times, with 'tactics' boiling down to their hiding behind blocks until you come for them, or running straight after you until they inevitably derez thanks to you thwacking them about the bonce with your mighty disc of whoop.

Don't knock it until you've tried it

Tron 2.0 is a grand achievement for Monolith. The team has managed to combine more or less everything a Tron fan ever wanted from a Tron game with the mechanics that made the NOLF series so loveable, to come up with a fabulous, compelling action title. It certainly isn't going to win any awards for pushing the envelope, but it's a damn sight better than most of the generic FPS tripe we've seen pass through the office over the last year or so.

We really can't find many reasons to knock it. Tron 2.0 could've used just a bit more adventurous deviation in the gameplay - perhaps with the employ of more vehicles or the opportunity to experience other character roles - but it's stylish, fun, challenging and you really do feel as if you're playing a part in a sequel to a cult classic. That's all we were after.

9/10

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Comments: 1-28 of 28

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Blerk
01/09/03 @ 14:06
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Looks nice. My PC couldn't even run Tron 1.0, though. :-)
FWB
01/09/03 @ 14:09
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Encom

Ooo... so close.

I think the shock here is that mouse actually gets to review a proper game. :)

How does it run? I can see your system requirements, but I ain't hearing them. The first demo was awful on my system. Any improvements since?
ssuellid
01/09/03 @ 14:12
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I though this was going to be crap. Another to add to the shopping list which is kinda short due to the rather quiet release schedule at this time of year.
templar wizard
01/09/03 @ 14:13
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i didnt think much of it at the start, but now i love it. in short bursts only, it burns my eyes like no other game.
the further i get in, the poopier the story becomes....
jiroczech
01/09/03 @ 14:24
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Got Demo. Looks nice, plays dull. 5 out of 10.
Dizzy
01/09/03 @ 14:41
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9? Wow.. I will have to take a look at it then. I am a big fan of the movie. Came out at a time when I was just putting a lot of money into Galaxians ;)
UncleLou
01/09/03 @ 14:53
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It's a very good game, like I said in the forum, a mixture between NOLF, Jedi Knights and Rez. If you like NOLF and the visual style of Tron you can't go wrong here.

Have to agree with Templar though, it's best played in short bursts, it can get a bit exhausting for the eyes.
pjmaybe
01/09/03 @ 14:59
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AnotherMartin likes this game...AnotherMartin almost got pulled by the girlie demonstrating it at ECTS! ;)

Peej
Tiger_Walts
01/09/03 @ 15:05
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I think the shock here is that mouse actually gets to review a proper game. :)

It's his reward for missing out on ECTS.
DaM
01/09/03 @ 15:17
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AnotherMartin almost got pulled by the girlie demonstrating it at ECTS

Gamer gets ogled by booth babe shock!
beep
01/09/03 @ 15:19
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How about including the spec of the PC the game was reviewed on for all future PC games?
hahakid
01/09/03 @ 15:35
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Wow, might just buy this then, I'm a huge fan of the movie!
(I'm not a giant though, you know what I mean)
Tricky
01/09/03 @ 17:02
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Well to give you an idea based on my playing of the demo...

PC Spec:

AMD Athlon 1900+
256MB
GeForce 4 MX440 64MB
Windows XP

The game plays really nicely except for the occasional stutter when a few things start happening onscreen. But then I was playing with everything maxed out on detail.

I'm sure trimming things down a notch on those settings would help nicely. Mind you, I still can't wait till I get hold of my Radeon 9600 in a few weeks time - that's going to make a goodly bit of difference to things...

As for what I thought of the game... it's sweet. Good fun to play and, like mouse said, the graphics are spot on to making the atmosphere of the game "just right".

Will I be buying it? Hell, no - my company will. My money's set aside for Soul Calibre 2 and Half Life 2 at the end of this month :-)
Giant
01/09/03 @ 18:35
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Jumping puzzles in an FPS ... no no no no

Other than that the game is a fun and very pretty FPS
Dirtbox
02/09/03 @ 06:50
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9 is a whopping score for what it is, 8 imo... heh.

I'm amazed Monolith have pulled it off with the always slightly dodgy lithtech engine. Good on em.
Xensor
02/09/03 @ 10:59
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Tricky just to compare stats...

Athlon 1.3ghz
512 MB
Radeon 8500
XP

I played the demo with all graphics maxed out and the game was perfectly smooth throughout, not even a hint of a stutter. I think if you double your ram you should see a marked improvement in all your games, probably as much as a new video card (XP is a serious memory hog)
Huxley
02/09/03 @ 11:04
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I would say that the lithtech engine was a bigger memory hog than XP. I upgraded from 256 to 512MB to enable my to play NOLF2 properly.
Tricky
02/09/03 @ 11:05
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Mmmm yeah xensor, the RAM would help but let's face it - the GeForce 4 MX 440 is nothing more than a jumped up GeForce 2, masquerading as something it's not. Anyway, I'm more psyched up for finally getting a DX9 card that will be able to do Half Life 2 some justice to be honest...
TetsuoSama
02/09/03 @ 17:18
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Tricky: the GeForce 4 MX 440 is nothing more than a jumped up GeForce 2
From memory, the GeForce 4 MX doesn't take much of a hit doing 32 bit like the GeForce 2 GTS (due to the way they crippled the memory controller on the 4 MX, I think). I'm not sure if it is the drivers I'm running on the kid's machine, but this game only gives me options to run in 32-bit resolutions. The solution for GeForce 2 owners with this problem is to edit the Profiles/Player.txt file. In particular, setting ScreenDepth = 16 and 32BitTextures = 0. Maybe selecting the lowest setting on the initial startup does this as well.
The biggest problem I have with this game is that it requires Admin priviledges to run (first game since Age of Mythology [ironically published by Microsoft] that I have had this problem with on XP). I'd be happy if someone can correct me/offer a solution on this. I've tried a NoCD crack.
Rowley
02/09/03 @ 18:07
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9/10? Gobsmacked I must say, expected a 7 or perhaps an 8. Will have to check the demo out.

Oh and tricky - the Radeon 9600 *is* the answer to all your PC gaming-related problems. Its totally tits.
jonah
03/09/03 @ 00:05
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Just downloaded the demo and of course, it doesn't work at all on my machine. When I run it the screen goes black for a few secs and then it kicks me back to the desktop.

Anyone else with this problem?
My system is an Athlon 2100, 512 megs ram, radeon 9500 pro.
cheers
jiroczech
03/09/03 @ 00:20
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Now I'm going to give it 4 out of 10. Minus 1 for tricking you people into thinking it's good.
speedjack
03/09/03 @ 10:12
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Any sign of this being console bound ?
speedjack
03/09/03 @ 10:12
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Any sign of this being console bound ?
quantumsheep
09/09/03 @ 14:53
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So, better than Halo, eh? ;)

This looks like fun, loved the film (of course).

And bring back Automan (with his buddy Cursor). Now!
funk
15/03/04 @ 00:31
#26
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i'm considering getting this for online light cycles, is it worth it? (i won't play the fps crap at all)
i'm on 56k too which asks, will it run in a playable fashion? (incidently, couldn't be bothered with annoying AI racers either)

do virgin megastores allow you to return games? they're doing it for cheap, but i'd like the option to return if its no good



"Half Life 2 at the end of this month :-) "
would that be the end of september.....2004? :)
Tiger_Walts
02/05/04 @ 23:57
#27
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With my 31337 h4x0r skillz I have determined the engineering CD-key, which will bypass any networking lockouts for duplicate keys. Here it is...

R31N-D33R-FL07-I114

...it even unlocks the game to Level 6!
Zond 3
03/05/04 @ 01:53
#28
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Reindeer Flotilla? Sounds like a 70's punk band

Comments: 1-28 of 28

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