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Transformers Review

PlayStation 2 Review by Kristan Reed

11 June, 2004

On paper, the idea of a Transformers game gave us the fear, conjuring up all sorts of terrifying images of the usual hastily knocked up licensed rubbish, with big stompy Mechs zapping each other over vast featureless terrains to the sound of ear-splittingly bad music and over enthusiastic voiceovers. We couldn't have been less excited if you'd given us the latest Adiboo game to play. But, in practice - as you may recall from our first impressions - Melbourne House has created a near masterpiece, managing to not only stay utterly faithful to the subject matter, but in many respects creating a benchmark mech shoot 'em up that practically bends the PS2 out of shape for technical merit. It's a bit on the short side, and is single-player only, but for non-stop concentrated action you can't go wrong.

The premise hardly matters at any stage in a game that's hell bent on action. Taking place on the planet of Cybertron, the age-old war between the Autobots and the Decepticons forms the basis of the eight missions in the game. The nefarious Megatron has created a massive Decepticlone army, and it's up to you, as Optimus Prime, Red Alert or Hot Shot, to put a stop to his plans to dominate the universe. That means a whole lot of twisted metal has got to fall.

It's okay, they're only robots in disguise

'Transformers' Screenshot 1

On your side is the third race of Transformers, the Earth-based Mini-Cons, and the game basically involves seeking out these friendly robots around the globe in places as far flung as Alaska, the Amazon, a remote Atlantic island, a downed spaceship and a Volcano. Tipping the balance of war gradually in your favour, each of the forty-odd Mini-Cons effectively acts as offensive (R1, R2) or defensive (L1, L2) upgrades to your Autobot. Starting off in a basic shield and homing missile, you quickly assemble an almost overwhelming array of gadgets, which you must tactically decide where best to use and when, as you're only capable of carrying two offensive or defensive 'Cons at a time - and you're also limited by the power they consume, with some consuming up to half of your entire capacity in one go. By the end of the game, juggling a vast array of gadgets can be quite overwhelming.

But throughout the game, it's never less than one of the most endearing exploratory shoot 'em ups ever devised, with vast, massively detailed environments that require multiple visits to unlock all their secrets. As a coherent gaming world, it works brilliantly and it's one of those rare games where we find ourselves actually enjoying going back to levels we've already conquered in order to scoop up previously unreachable objects that make our lives easier later on. One such ability that you lack in the beginning is the Slipstream glider, but once you have it, it completely opens up much of the game.

The diversity of the weaponry is mirrored in how many different ways there are to tackle your foe. Often you might prefer to keep your distance, zoom right in and snipe away, while peppering them with long range projectiles, but other times you're almost overwhelmed by wave upon wave of armies - with entire dropship-loads topping up the battle. Transformers starts off by just offering up manageable clusters of enemy, and at first you're blown away by the incredible explosions as they seemingly shatter into a thousand shards of twisted titanium. As your weaponry and armour improves, so the action moves up a notch - firstly with a succession of evermore evil and spectacular bosses, but then from the fourth level onwards begins to really test your mettle with the seemingly overwhelming weight of numbers.

Armed and dangerous

'Transformers' Screenshot 2

Not only that, more intelligent, better defended foes enter the fray - shielded enemies, enemies that zap your entire energy bar with their dreaded EMP blast, and others so vastly proportioned that they pick you up, swing you round discus-style a few times and hurl you like a rag doll hundreds of feet away, before you land dazed and confused ready for more punishment. By the time you reach the fifth level, armed to the teeth and facing upwards of twenty gloriously detailed enemies at once, with not even a hint of frame rate loss, you're in no doubt that as far as all action shooters go, they don't get much more enjoyable than this. With the odds seemingly so stacked against you, the real pleasure comes from discovering the right balance of offence and defence and then ruthlessly exposing the chinks in even the most powerful enemy's armour.

Sometimes you might even remark to yourself that it was easy, but don't kid yourself - this is one of the more challenging games we've faced, even on the Recruit difficulty setting. We started out on Veteran level, but quickly had to concede a bloody-nosed defeat - it's simply one of those games you have to know inside out before you can waltz up a notch, but actually quite likely to be the sort of game you won't mind running through again, so the talk of its being 'too short' is wide of the mark. What's there has an absolute ton to uncover, both in terms of new upgrades as well as a myriad of Datacons, which loosely translate to being unlockable extras in terms of art, comics, toys, music and so on. For the hardcore fans this is an especially nice touch, given how much of it there is.

Transformers is never the most complex of games, and nor should it be. It's a pure shoot 'em up in the best sense, never once leaving you confused as to what to do, and even largely leaves it up to the player whether or not to fight or fly and with each Autobot able to switch to vehicle form at the touch of a button, often you'll just decide that getting the hell out of any given situation is the best course of action. Every level has a number of save points that also double up as portals back to HQ, and when you're in trouble it's often the case that you'll scramble back to base to rejig your Mini-Con configuration - with the side benefit that your health gets restored. Even in the event of death, you'll just re-enter at the last save point, so the frustration factor of having to replay the same portions over and over again is kept to a merciful minimum.

Big screen justice

'Transformers' Screenshot 3

Visually, it's hard to think how it could be any better on a PS2. Normally, cranked up on a massive widescreen TV you'd see the cracks in even the best-looking games, but if anything it looks even better, displaying stunningly beautiful views at a rock solid frame rate with a degree of detail that must have fellow developers scratching their heads in despair and admiration. As a technical showcase for what the oft-maligned Sony machine can do when a canny developer gets to grips with it, this is the benchmark.

We can, hand on heart, say we haven't seen a finer looking game on the platform to date. Standing on the top of the temple on the third level overlooking the rainforest's dense canopy of intricately detailed trees stretching right off into the distance - with zero pop-up - is not a sight many can have expected to see on this machine. The great thing is, should you single out one piece of the landscape, you can basically glide all the way there and watch in admiration as the whole scene gradually changes until you find yourself suddenly dwarfed by a huge canopy of massively detailed trees. What an achievement.

Transformers doesn't always get things right, of course, and it would be foolish to overlook some of the annoyances. The clunkiness of controlling this weighty beast can often make for a frustrating experience when you're expected to perform a series of jumps. These hulking great lumps of metal simply weren't designed to shoehorn into a platform mechanic, and when Melbourne House tasks you with this at various points in the game (particularly on the less than brilliant second level, easily the weakest in the game) you'll curse them for not giving you adequate abilities. Meanwhile, on the one occasion you're expected to traverse corridors (inside the temple on level three), it's quite apparent that robots weren't really designed for such environments - you can overlook these minor issues once you've seen the rest of the game, but at the time they're not especially encouraging.

We'd also point out that some of the levels seem to have enemies in them for the sake of it. The seventh level, for example, is jam packed with bad guys who you can more or less totally ignore, allowing you to effectively cheat and just head to the next save point. Often the weight of numbers makes this a risky strategy, but the point remains that should you just want to scoot to the boss you can, and that in itself displays a frustratingly slack thought process in the design. You don't want to cheat, but offered it on a plate you often feel stupid turning it down, especially when you're having difficulties otherwise.

Mech your mind up

Aside from that, though, Transformers Amada is one of the most enjoyable games released this year. Anyone even remotely into Mech shooters should check it out, and even if you're not it's essential that you at least give it a try. Forget the rubbish demo that was released well before the game was finished - it's not remotely representative - and certainly take advantage of the price promotions currently doing the rounds. As a piece of code it's nothing short of an inspiration, as a use of a licence it's a lesson to many and purely as a game on its own merits it stands on its own as a class piece of entertainment that the majority of PS2 owners owe to themselves to check out.

8/10

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Comments: 1-43 of 43 in total

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Blerk
11/06/04 @ 09:17
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Forget the rubbish demo

It is rubbish. Really, really rubbish.

Although... I still don't see the full thing being my cup o' tea. I will give it a go if I can do so without actually buying it, but I'm not hopeful.
tiddles
11/06/04 @ 09:35
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This is a superb game, but definitely not for everyone. If you think you'll like it you probably will, but otherwise rent it or wait till it's £20 and the chances are you won't be disappointed.
disc
11/06/04 @ 09:49
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so two licensed games in a row that have been good...

what is wrong?
beep
11/06/04 @ 09:50
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Nit picking: The animations in third person mode aren't too good. Not bad by any means, they just seem awkward in places while the rest of the game is a PS2 visual feast.

Also, they didn't use old school Transformers. Maybe I'm just too old and need to get "with it".

I'll be the first to admit that I bought this game on its technical merit rather than anything else.
krudster [mod]
11/06/04 @ 09:52
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Apparently most big retailers are already discounting it to £20, so no excuses...
Chris Gardiner
11/06/04 @ 09:54
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so two licensed games in a row that have been good...

what is wrong?


These are the End Days.

/ Flagellates self.

/ Realises it hurts.

/ Flagellates everyone else in thread instead.
bionutz
11/06/04 @ 09:57
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What I never understood is why did the builders of the transformers build them transformable to gasoline powered cars - I thought there were no cars in that world (I can't remember its name anymore) that created them. Did they have a secret relationship with Earth?
Chris Gardiner
11/06/04 @ 10:04
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The Ark (the AI spaceship that brought them to Earth) rebuilt all the Transformers on Earth (they were all dead after the crash) so that they looked like cars. It looked about, see, and saw all these cars and planes and stuff, and assumed they must be the plannt's intelligent life. It didn't pay much atention to the squishy things inside them.

It wasn't a very *clever* artificial intelligence.
robo_1
11/06/04 @ 10:05
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One of the finest games the PS2 has to offer. Technically proficient with intense action throughout. Seriously, this game is one of the games to own a PS2 for.
Plob
11/06/04 @ 10:05
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This is simply fantastic, I think even the minor criticisms here are a bit harsh. Who would have thought it - a game based on a toy license turns out to be possibly game of the year. Utterly essential.
Wobbler
11/06/04 @ 10:09
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IIRC, bionutz, I think that they were just robots when they spacehip they were on was headed towards earth. Doing a scan of the planet, they saw the sheer number of cars, thought that they were the dominant 'life-form' and re-engineered themselves to blend in when they arrived, and not cause a stir. Therefore we have, what is in effect, "Robots in disguise" :P
Wobbler
11/06/04 @ 10:11
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Dammit, Chris has got there before me, and more accurately too! :)
Peekaboo
11/06/04 @ 10:13
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The Ark basically had a look around the lovely planet earth, took holo images of the planets forms of transport and brought the Transformers back to life using those templates so that when they where out and about they wouldn't stick out like sore thumbs. Hence the whole 'Robots in Disguise' thing............

As for the game, nice, just can't get my head round the whole Armada thing, should have been Gen 1. Although the nice little nod to the movie in the opening sequence made me grin like a little kid, until I realised that Megatrons voice is gash monkeys.............
bionutz
11/06/04 @ 10:15
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They must have thought the squishy things inside them (planes, cars, etc.) were parasites! :-D.
So far for cars, probably nobody would care too much about them, but a foreign plane just flying around in the sky, wouldn't just go unnoticed by the Army, would it?
Edited 1 times, most recently on 11/06/04 @ 11:19
Chris Gardiner
11/06/04 @ 10:16
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Gosh. There's a lot of us old Transformer geeks around here isn't there?

Power, brothers!

/ Makes fist in the air in a slightly pathetic way

/ Feels embarassed
Chris Gardiner
11/06/04 @ 10:18
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So far for cars, probably nobody would care too much about them, but a foreign plane just flying around in the sky, wouldn't just go unnoticed by the Army, would it?

Actually, they addressed that issue very carefully and consistently. You see...

Look! A 3-headed monkey!

/ Runs away
bionutz
11/06/04 @ 10:21
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Hihihi LOL!
That was my favourite cartoon until Gendy Tartakovsky started his series.[Edit] Erm, but I started to see it as I was 14, on Sky One - the only British channel we had (my favourite!).
Edited 1 times, most recently on 11/06/04 @ 11:23
Chris Gardiner
11/06/04 @ 10:28
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Hurrah!
Peekaboo
11/06/04 @ 10:31
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As I recall weren't all the Decepticon fighter planes modelled on the F15, wouldn't be too much of an issue then until the Transformers went on holiday ;-)

Things went a bit weird when they started the Headmaster and Targetmaster stuff though, and I was never a huge fan of the Pretender range either, bit of a forerunner(although probably not) to the whole Power Ranger thing in my eyes.........
Peekaboo
11/06/04 @ 10:33
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Kev -And he was, for all of about 2 minutes.......
Chris Gardiner
11/06/04 @ 10:34
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Ah...but those last issues of the comic! The last battle against Unicron - scores of characters being killed - a last moment of tragic redemption for the Decepticon leader before he threw himself, with his bare hands, against the devourer of worlds - the corruption of the Matrix, the Autobots' last hope - the appearance of fanatical cults and a new messiah - the whole sorry mess beginning again. Awesome.
Chris Gardiner
11/06/04 @ 10:36
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Things went a bit weird when they started the Headmaster and Targetmaster stuff though, and I was never a huge fan of the Pretender range either, bit of a forerunner

The bit that really got me was when a load of the Transformers discovered this new fuel which made them dead strong, but meant they lost the ability to...transform.

?!?

Did they not say that aloud to themselves first? "We've got this new range of Transformers toys, and the gig is - they can't trasform! How cool is that?"
Peekaboo
11/06/04 @ 11:04
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lol, think I can just remember that lot.

Shame my mother threw out all my old Transformers comics........

Bitch.
aabyssx
11/06/04 @ 11:04
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I'm speculating...
...why did you use prerendered images in the review instead of real ingame shots? /:|
Razz
11/06/04 @ 11:44
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Give me a penny

I'll give you a million.
Zero Beat
11/06/04 @ 12:17
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So are the flickery, aliased poor texture first-gen PS2 graphics exclusive to the demo? What about the cardboard cutout trees that go off into the distance everyone's raving on about?
speedjack
11/06/04 @ 12:30
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aabyssx...

They're not pre-renders, they ARE in game.

(Yes it looks that good !)
Zero Beat
11/06/04 @ 12:39
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Unless they somehow managed some heavy AA in the full game those shots are touched up or downsampled. The demo was jaggariffic.
Senor_Sanchez
11/06/04 @ 13:16
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This one could have been a real hit or miss affair (remember the original on the speccy). Personally i think its a hit. Melbourne House are a classic old skool company and have produced a pretty terrific old skool shooter for the PS2.

The graphics are stunning, the draw distance is very impressive (one of the biggest problems you have with game dev), the use of mini cons works well( and the hunt for easter eggs is a great touch), the time warping stuff was cool, you can save a level AFTER you kill all the baddies and then explore relatively untouched.

The few gripes I had was that the pyrotechnics are sometime too much and obscure your view therefore interfering with play.

The Antartic level is f***ing terible, too vague, not signposted well enough and i know has put off a lot of people who have played it. Its level two for gods sake, the later levels are much sharper and refined.

A lot of people have moaned about the collison/platform section. Yeah they can be a bit rough, but when you get the glider mini con its like playing pilotwings.

Pity they didnt have the old superstars like JAZZ and the Dinobots (showing my age)

Still a wicked game, very impressive, but im not sure if its enough to save 'Atarigrammes'
sickpuppysoftware
11/06/04 @ 13:30
#30
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My own real complaint about this is the lack of a city level. They are bloody cars and yet there's no road in sight on most of the levels.
aabyssx
11/06/04 @ 13:51
#31
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speedjack:

No, it is the usual (marketing) stuff: super sampled, edge smoothed, high textured images using the ingame 3D models.
With todays consoles if you don't see the pixels, then it is no real ingame shot. ;)
bluebird
11/06/04 @ 13:53
#32
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Considering that the game seems to excel in graphics, gameplay and sound and that critisism in this review is minimal, why only an 8 and not a 9? After reading it I had the feeling that this must be a benchmark game for the PS2, and not "merely" a very good game?
Senor_Sanchez
11/06/04 @ 14:01
#33
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TERRANOVA!!! now theirs a game!

Freek
11/06/04 @ 17:54
#34
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The robotic EMP monkeys need to go, they are the most anyoing enemies in the entire history of gaming!!
valli
11/06/04 @ 18:35
#35
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The robotic EMP monkeys

Just say that loud 3 times and you'll understand why they are in the game!
onyxbox
12/06/04 @ 12:58
#36
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Just finished the game this morning. This game is a blast, I haven't had so much adrenaline pumping fun (with a game) in ages, well worth the £30!


3william56
14/06/04 @ 05:38
#37
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"forget the rubbish demo"

Were there perhaps 2 demo releases? The one in Aussie OPSM a month back (Amazon level, Hotshot, time limit just about enough to get you to the temple) was damn fine - had all the goodness described here, and was worth a good few plays.

But if that's the "rubbish" demo... that means the real game will be... (oh sh*t - wet myself again... )
Aretak
14/06/04 @ 19:09
#38
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There are indeed two demos. I have one where there's no time limit, and I have to say I think it's brilliant. If it's the rubbish one, then call me Mr. Binman!
Paul H
16/06/04 @ 15:11
#39
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bastards, your newsletter said it was out on PC!! gah!!! I knew it was PS2, but I just kinda hoped.....
Spartacus
21/06/04 @ 12:03
#40
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I have only played the demo. So I can't really say anything about the game. (The demo was freaking short btw)

But the few minutes I played it, I liked it. The only thing I find a little bit negative is, - third person view. In this type of game it's okey. But it's not so great.

But it's a blast driving thrue the Amazon forest with HotShot in 160km/h!
westernmusic
22/06/04 @ 01:42
#41
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Nope, it isn't.
205gti
28/09/04 @ 10:31
#42
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What a great end sequence - Very funny and with an old-school 'Congratulations' message thrown in for good measure.

What a great game - but what use is the Powerlink mode? I never used it. Does it let you do any special moves?

Definitely, worth a replay. Oh yes, it's 17.99 from Play.com
Edited 1 times, most recently on 28/09/04 @ 11:51
Owen-B
03/08/05 @ 17:16
#43
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It's £9.98 in Game in their sale at the moment... He says, a year after the game came out...

Comments: 1-43 of 43 in total

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