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Tomb Raider: Anniversary Comments by Ellie Gibson

7 December, 2007

Not remotely.

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old skool
09/12/07 @ 09:41
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What I find funny is that any critisism or slightly perceived negative opinion is strongly defended by labelling people as trolls. My opinion might be flawed, I never said it's the truth, it was my observation. If you can't counter an argument with some decent logic then you're just a fanboy.
oerhört
09/12/07 @ 11:06
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Well, yeah, but then that original argument actually needs to be built on decent logic as well. I, for one, highly doubt that there are many who share your sentiment that the only requirement for anything to be called a "minigame" is that it's short. In that case, as has been said, Super Mario Bros. is a game consisting of 32 mini-games, Doom is a game of mini-games, and Tony Hawk's Pro Skater as well. Do you really hold this to be true?

In my book, a "minigame" is defined by the nature of the gameplay - "minigames" in my book are games that are simple and slightly shallow, meaning they're there for the variation, not for being the main attraction. If the game design of a game holds up through hours and hours of play, however, I'd call it a game. Tetris, Lumines, Zuma are all games, in my book. Portal is a game. Halo is a game, although most encounters are intense, two-minute showdowns. Etcetera.
pyrat6
09/12/07 @ 11:06
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@old skool.

Pot. Kettle. Black.

I am always happy to discuss opinions and observations as long as they contain some 'decent logic'. Too many discussion degenerate into mud-slinging when the posters :
- come out with tired cliches (the wii is for minigames, there are no good games etc)
-invent 'facts' purely as a tool to back up their prejudices or
-just come out with random insults.

Your comments just about fell into the second category - but I still countered them with (I hope) reasonably decent logic.

The only thing worse than trolls are troll feeders. Easier just to ignore them. Except Kryon - he amuses - and besides has a pretty mouth.
old skool
09/12/07 @ 13:29
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@oerhört

My original point was that the Wii, specifically its controller, is ideally designed ( the magic word here is ideally ) for games with short burst of play, general movement. I can accept that your assesment of what a minigame is is truer than mine, I'm not averse to changing my opinion. Its just when I played Galaxy it just seemed to me ( and yet again it's just my view ) like a long chain of minigames. I don't mind it, it's entertaining. I can however not accept that because one game works on one platform and doesn't on another because of the controller the blame lays squarely at the developer. Just like Tomb Raider Zelda had camera issues too but they solved it mostly by taking away the camera controls from the player and employing the z-lock. Just how would Tomb Raider play with a z-lock targetting option? And Zelda isn't platforming heavy at all .

All consoles have their strengths which ultimately is their greatest weakness.
The PS3 has bluray and cell, but it's expensive and difficult to develop for.
The XBOX360 allows for easy x-platform development with the PC, unfortunately there's just too many FPS on it, it caters primarily for a few type of gamers, the hardcore. Microsoft acknowledges this, why else push an Arcade 360.
For the Wii its the controller and it's relatively cheap due the cheaper tech. The evidence is there for all to see that games developed on other formats doesn't translate too well on the Wii. The visual quality drops and the control is not that good.
Edited 1 times, most recently on 09/12/07 @ 19:10
Piggy
09/12/07 @ 16:31
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IGN Tomb Raider: Anniversary Review Wii = 7/10

IGN



Skywise
10/12/07 @ 01:01
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@old school: [fyi I don't count you as one of the trolls]

"My original point was that the Wii, specifically its controller, is ideally designed ( the magic word here is ideally ) for games with short burst of play, general movement."

Wario Ware proved to me that the Wii controller was far more capable than I hoped. I think precision movement could work too. As the whole point of the remote is to swing it, I agree with the short bursts of play (until my fitness improves at least)

Also, you seem to give the Wii controller the blame for the poor TR camera, but those seem unrelated to me. If all 3rd party developers continue bringing out substandard looking games which control poorly, I don't want to hear them complain a few years later that only Nintendo games are selling well on the Wii.
With Galaxy Nintendo has proved Wii games can be beautiful and control well.
Edited 1 times, most recently on 10/12/07 @ 01:01
Kryon
10/12/07 @ 05:00
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Gosh! It seems that Wii fans will never enjoy a good Tomb Raider game but atleast you guys can come on here and have a good hard mass debate over Lara, infact I'd wager that most of you are actually playing Cooking Mama while mass debating, good for you!
pyrat6
10/12/07 @ 11:07
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I prefer playing Roasting Mama. But you need two controllers and have good co-ordination.
Kryon
10/12/07 @ 12:09
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Roasting Mama eh? Sounds good man, I'll bring my Wiimote over to yours later, hope your mum's OK with it though ;-)
Beek4257
10/12/07 @ 14:19
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?

How the world has changed in 2 decades... A Tomb Raider forum about control issues and consolewars and ... Mario?

I mean, come on! It's TR. What about Ms. Croft's BOOBS?

/despairs
pyrat6
10/12/07 @ 17:01
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@kryon

As fit as my mum is (hell, a couple of beers and I would) I did say *playing*.

You are one of the people that the BBFC warned me about.

(that's enough disturbing mental images for one day)
smelly
10/12/07 @ 21:24
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http://www.eurogamer.net/article.php?art...

3/10

therefor the 360 must be EVEN MORE crap.

*sigh*
Skywise
10/12/07 @ 23:40
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@smelly: poor me then as I own both and no PS3 :P
grussbarbar
17/02/08 @ 19:59
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Well, this'll probably not be read by anyone anymore, but I just felt I had to comment on this review.

After completing the game a few days ago, I actually (honestly and completely) feel that the Wii controls are very well executed. The mini-game like "puzzles" are lame, but just about everything else felt near perfect to me. There has been a lot of attention given to detail here. When you shimmy along a ledge or climb up a ladder or pole, you can move the nunchuk in Lara's movement rhythm to go faster. This feels right. When you want to swim faster you'l have to shake the nunchuk, which is extra cool when you're chased by a crocodile and have to really make an effort to stay in front of it. Throwing the grappling hook with the nunchuk is pretty standard by now, but it does feel right. And yes, dodging in combat feels right to me too, as well as having to aim manually. It's a lot harder than with auto-aim, but that should be so in real life too.
I should add that I too did die a few times when I was surrounded by enemies. That being said, I learned to just aim true and just be good enough not to let myself be surrounded by enemies. If you aim well enough and damage/kill most enemies before they're near you, fights in TA anniversary will not give you any problems, and then the Wii controls bring out a very dynamic and engaging battle system, wherein the player dodges and shoots physically. Very cool and very well done, in my eyes.

To recap, for me personally, the controls of the Wii version have enhanced the Tomb Raider experience in every way imaginable.
Edited 1 times, most recently on 17/02/08 @ 20:01
Giobbi
12/11/08 @ 22:28
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I am very very late...
But I agree completely with grussbarbar, I have completed the game on wii and really enjoyed it.
Also fighting are better than in usual tomb raider.

And just moving the camera was rewarding here :)

In my opinion this review is veeery bad and it gives a wrong idea of the final result the developers achieved with the final version of the game.

If the reviewer had problems with this tomb raider for wii maybe it was because of her ability, they were not problems of this game itself as if you are used to the wii controls schemes this game has no problems at all, it is very well executed.

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