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TOCA Race Driver Review

PlayStation 2 Review by Tom Bramwell

7 September, 2002

Insert Hype

'TOCA Race Driver' Screenshot aug10b

Paint-on crowds

Given how much hype TOCA Race Driver has enjoyed during its relatively short spell of 15 months in development, I doubt many of you are coming to this review ignorant of the premise or confused by the concept. Nevertheless, those of you as-yet uninitiated need remember only two things: this is the sequel to those rightly revered TOCA games on the PlayStation, and this time it's found a plot.

But before I get onto that, let's peg down the game's 'vital stats' as it were. We're looking at 42 licensed touring and race cars, from manufacturers like Peugeot, Ford, MG, Mercedes and so on, scaling ever upward in terms of horsepower and aesthetic beauty. You get to race them on 38 real-life courses, from shady country retreats like Brands Hatch to major Grand Prix circuits like Silverstone and all across the globe as far afield as Hockenheim, Vancouver and various circuits in the United States. As you might expect, the licensing doesn't end there, and fans will recognise drivers like Jason Plato, James Thompson and Yvan Muller just as readily as their cars.

Continuing down the path of the expected, you'll find mostly realistic physics (albeit at times quirky and more arcade-oriented than its contemporaries), an advanced damage engine to highlight those discarded bonnets, shattered windscreen and crumpled chassis, and the ability to customise your car setup, either as you like or according to your mechanic's detailed advice.

TOCA Finds The Plot

'TOCA Race Driver' Screenshot aug13b

You can look left and right slightly, but sadly the mirrors don't reflect anything

Yet despite all this conventionality, Codemasters are, if you'll excuse the pun, attempting to drive the genre forward this time around. The big new feature is the plot. The game begins with old, garbled footage of a speedway race, led by a magnificent and unstoppable driver called McKane, who finishes first much to the pleasure of the American "announcers". As he rockets past the chequered flag though, he finds himself sideswiped by a particularly antisocial competitor, and he spins off and perishes in a ball of flames. In the stands, young Donnie and Ryan McKane watch in horror, and twenty years later you step into the shoes of Ryan as he attempts to follow in the footsteps of his father and older brother. So you join a team and get your first season in TOCA off to a start at Brands Hatch, and having first met the players (your English mechanic and porky American backer) you race.

Sadly, the plot is rather forgettable stuff, borrowing from plenty of driving films. It doesn't help that Ryan is a petulant yank with little respect or time for others, nor that your arch nemesis is a ferocious and eminently more likeable Brit with a gruff voice. Furthermore, the game's love interest, the luscious Melanie, happens to walk like a demented penguin and appears to sport a moustache - she does a fine line in comebacks though, but that just serves to make Ryan look like even more of an arse.

Still, the way the Codies have built the game around the plot is quite intelligent. Your office serves as the game's main menu, and from here you can go for a ride, play some multiplayer, admire your trophy collection and examine the world map. Or, you can plug into your computer and embark upon a season's racing, by responding affirmatively to emails from interested teams. Your garage is another menu, and you can tweak your car here, test drive it or just head out for the race.

Lights, Camera, Rolling Start

'TOCA Race Driver' Screenshot aug15b

The shadows may be static, but they create a nice effect

Your first season is TOCA, and serves as a nice way to get used to the controls, car handling and AI behaviour. Tracks are lifted from real-life, and you start on Brands - one of the simplest and most enjoyable courses there is - but diving into the first corner is still a bit too much like trotting up to the five-metre board during your first swimming lesson. Nevertheless, as you gradually improve you'll finish the season and find yourself inundated with offers from other teams, and invitations to take part in pre-season exhibition races for fame and fortune. Before long you'll have fought enough seasons and picked up enough points to advance to the next tier of competition, where the cars are faster, the AI is tougher and the tracks are further abroad. Your ultimate goal is to win enough races to reach the Lola world circuit and become World Champion.

In the process, the plot will ebb and flow accordingly. Cutscenes are interspersed between races depending on what you did on the track and where you are in the narrative, and although we'd have preferred slightly fewer moaning yanks, the cutscenes are all conducted in their own little engine and very well animated, not to mention surprisingly well voice-acted. Facial detail on every character is as fine as we've seen on any system, and body language (apart from the aforementioned waddling love interest) is decidedly realistic.

The problem with the plot though is that Ryan is a disagreeable young scamp. He's a person I would be unlikely to want to speak to, let alone emulate, and throughout the game I never really felt emotionally attached. Dealing with the loss of a father is tough, but showing a bit of common bleedin' courtesy and possessing emotional depth beyond teenage tantrums is not.

Chicanery

'TOCA Race Driver' Screenshot aug16b

Lens flare all round

All of which leaves me with what happens on the track, and unfortunately it's a jumble of almost goodness and significant disappointment. The racing does not match the presentation for a start. The graphics look like high-end PSone, and it's clear that all the screenshots we've so admired came from the replays, which cram more detail into the picture but at the expense of a smooth framerate. On the track, textures are simple and invariable and cars are blocky until you get up-close. Roaring down the home straight at Brands or Donnington, you could be forgiven for wondering where all the polygons went.

TOCA plays quite well, but it isn't as realistic as Gran Turismo thanks to the heavily emphasized arcade sentiment, which paradoxically introduces a steep learning curve, and this will probably throw casual racers before it gets exciting. This is mainly because of some abnormal car behaviour - brake late into a sharp bend for example, and avoiding a trip to the gravel is a case of hitting the gas hard and finding some inexplicably convenient oversteer. However, the AI is nicely balanced, and you can pull ahead of it if you drive really well, although at times you wonder if it isn't a bit too limp to deal with you. Grid spaces are allotted seemingly at random to keep the game flowing, so most of the "action" is artificial. Had you qualified yourself to the front of the grid, you would probably never have seen those on your tail.

One thing that does stand true about TOCA though is that all this plot injection, grid generation, vendetta clutching and other hyperbole does help to create and cultivate a genuinely unconventional racing game. Whether or not it hits the spot is debateable, but there is a definite market for this, and we can imagine the sequel learning from its various mistakes and delivering a great deal more.

Conclusion

TOCA Race Driver is a nice step forward for the series, but simulation fans will find the car handling and behaviour off-putting. Compared to GT Concept the visuals are like a trip back in time, and of course there's no shortage of superior racing games available on PlayStation 2 already. On the other hand, we certainly enjoyed the game at times, and if you're sick of choosing between "championship mode" and "time trial" to quench your thirst for speed, you could do a lot worse than give TOCA a look.

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Comments: 1-14 of 14 in total

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Slim
07/09/02 @ 12:46
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Bah. I loved toca on the psx, why did they have to waste time on the plot gubbins at the expense of the racing? I hope colin 3 won't let me down!
thebuzzard
07/09/02 @ 13:13
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I really like this game, the graphics are bit grubby but the racing is very good. Lots of close scraps for championship points, basically World Touring Cars updated for PS2, so if you liked that Id give this a go. Lots more fun than Snore Turismo 3 anyway although not quite as much fun as Burnout.
Edited 1 times, most recently on 07/09/02 @ 14:13
skalmanxl
07/09/02 @ 13:18
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I quite like this one, but the cut-scenes are awful. How about adding some animation bones in the characters hands...those fingers pointing everywhere looks awful. I like the racing though, and the graphics isn't as bad as people say it is. Hopefully, we'll see a Xbox version without popup though.
thebuzzard
07/09/02 @ 16:46
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coz GT3 is very very boring?
st3ph3n
07/09/02 @ 18:54
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Does it beat the mighty Toca 2 on the PC? Nope.

Is it a good game? In my most humble of opinions yes. There's plenty of places to race and cars to drive and if you tinker with the difficulty you can really have a good race with people.

I do feel slightly conned though, the pre-release movies and screenshots look like they came from an entirley differenet game, and it suffers from fairly distracting popup at times.

Am I glad I got it? Yes, at £24.99 from PC World sale it was well worth it. I've been utterly taken in by the usually frantic action for the last week and a half, and I can see myself coming back to this more than GT3 because I can actually have a decent race with the competition. But still I feel disappointed at what seems like a half-finished product.
Viktor
07/09/02 @ 20:48
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My two cents with these two points:

1) Try the SIM-mode, by typing in the cheat code "SIM" into the options menu. Helps with the horrible handling model with some proper under- and oversteer effects.

2) Curse Sony for giving (according to rumours) Codies a wad of cash and pushing back the release of the Xbox version to april next year. In the U.S. Xbox owners will be racing in November. I hate these cheap exclusive deals at the last moment.

I'll wait for the pc version, the PS2 version went back to the shop. I'm not a graphics whore, but at some point it starts to matter, especially with the pop-up corners.
thebuzzard
07/09/02 @ 23:18
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"3 cheers for Codemaster's faked screenshots and vids that were doing the rounds. I won't trust you again.
"

Theyll be the PC version. Which is graphicaly much more sparkly. I may trade my PS2 version in for PC version. Since I only paid £24.99 for it from PC world :)
Nobby
08/09/02 @ 01:05
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It's a bit disappointing. It's still a good game but I've not even made it to the second tier and I'm already bored with it. The plot is too spaced out (where I am) to be remotely interesting, and the game just isn't that exciting. I'd have given it less than 7.
thebuzzard
08/09/02 @ 09:57
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"It's still a good game but I've not even made it to the second tier and I'm already bored with it"
Keep at it until you get to 2nd tier. The cars get MUCH faster, racing the DTM series is great fun.
Tricky
08/09/02 @ 12:57
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Bah. Cynics. Personally, whilst I agree that Ryan is an unlikeable brat, I think that the bad guy generates just the right amount of "boo hiss" atmosphere. Once you're into the second tier you're racing against him in all of the races and as the plot sets him up as the bad guy it really makes you want to kick his arse. It starts to matter more then when he takes you out or you take him out and the championship placings keep alternating between you. That plus the excellent bumper-to-bumper racing makes this one of the best driving games I've ever played.

Sure the graphics are fairly ropey with bad pop-up but I frankly didn't care - I was too busy reading the apex of the next corner whilst simultaneously worrying about the car that was only inches from my rear bumper. As for the handling - yeah, it fairly arcadey but it's fun and as the man said, if you want to change it then use the Sim "cheat".

Personally this gets an 8 in my book purely for the overall feel of the game. My only complaint would be that it's a bit short and as all my mates live hundreds of miles away or aren't into games then the multiplayer element isn't even used, so I think it may end up getting swapped for Resi or Mario.
Edited 2 times, most recently on 08/09/02 @ 17:22
DocX
09/09/02 @ 11:59
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I'm enjoying playing this at the moment, though the pop-up is truely awful - on some start lines you get whole stands of spectators strobing on & off before the race even starts. Other than that, good game.

Does anyone know is the cash & bonuses you win can actually be used for anything? Getting a $200k bonus for podium finishes is all well & good but it's pointless if you can't buy anything.
Tricky
09/09/02 @ 14:56
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God will you stop going on about the pop-up?! Yes it's pretty bad but it shouldn't detract from the sheer playability of this game. DocX - the money is used once you have won the Lola World Championship - there's a further two Elite Championships that it costs 3 million (as I remember) to get into. The other thing you need to do before that though is to win some of those cars from those people that challenge you throughout the game as you choose one of those to race in the Elite championships.

"Woefully average" is extremely harsh to say the least - sounds to me like the reviewer was either a graphics whore or a GT3 junkie. Either way I don't trust his opinion.
DocX
09/09/02 @ 15:01
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Cheers for the info Tricky.
pjmaybe
11/09/02 @ 11:44
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Hmmm. Not sure what I think of this. I've been playing it off and on alongside Stuntman, but I have to say I spend more time on stuntman than this, just because the racing is a bit boring and soulless most of the time (put it this way, if you make one mistake in any of the races past the first tier, you're f**ked basically...!)
The storyline thing didn't work. At least have a likeable character as your player model, not an arrogant twat.
The graphics are nothing special, the clipping is truly awful (the replays even look awful - come on, has the world learned NOTHING from Gran Turismo 3?) - huge chunks of the arena flash like mad as you get closer, only coming into sharp focus at the last minute - same goes for the cars - this is a trick we were seeing 10 years ago on PC games and that was BEFORE 3D acceleration!

Ah well, nice try Codies, I just hope Colin McRae 3 isn't as big a disappointment.

Peej

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