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TimeSplitters 2 Review

PlayStation 2 GameCube Xbox GameBoy Advance
Review by Kristan Reed

19 October, 2002

Possibly one of the most hotly debated topics of recent years was whether TimeSplitters was actually a good game or not. It certainly split (pun intended) Eurogamer opinion right down the middle with some deriding its shallow non-entity single player experience, while others warmed to the hugely entertaining and quirkily original Challenge Mode, engaging multiplayer mode and the fact that it pushed the PS2 so early on in its life.

Coded by Rare breakaway rebels Free Radical Design, the game went on to be one of only four 100,000+ selling titles (in the UK) in the early days of the PS2, and the team gained huge plaudits as a result. Naturally expectation is high for the sequel, with the growing console FPS fan base hoping for a game that can finally match the multi layered delights of that revered N64 classic GoldenEye.

One of the main moans of the original (coded from scratch in around 12 months) was the rather thrown together story mode, with seemingly a complete absence of credible narrative to hold together each level. Instead it felt like a series of nine standalone episodes set in differing time zones that, while entertaining, could be completed in a few short hours. At least this time around Free Radical has made a bit more effort. In TS2 we learn that the evil TimeSplitters race has grown in power and - shock horror - the fate of mankind is in the balance. To cut the story short, which isn't too difficult, the only way to halt their evil reign is to find the time crystal in each of the ten levels (cunningly distributed throughout various points in history) and leg it out of there before you get killed.

This is one wealthy game

'TimeSplitters 2' Screenshot 04b

Useful pockets, those

But the still rather tenuous story does not detract from the wealth of other modes included. The 30-level strong Challenge mode is, thankfully, available right from the start, while the Arcade mode gives wannabe fraggers to get in some practice for the inevitable multiplayer excursions. For the committed, an i-Link mode gives PS2 owners the chance to experience the ultimate in console multiplayer, although the long mooted online play was, as most of you will be aware, dropped just before completion.

Concentrating on the single player experience for a moment, it's fair to say that every level has a degree of polish that won't disappoint. It's not perhaps the most obviously aesthetically pleasing game in the way that, say, Devil May Cry is. Many will pick holes in the general lack of texture detail, and that's a fair criticism to levy in TS2's direction. However, there are plenty of other areas where TS2 excels. The overall 'look' of the game thanks to its proprietary engine gives it a softer, more rounded appearance than just about any FPS out there (with the exception of TS1, naturally). As with TS1, the character models have a stylised and incredibly well animated appearance and an attention to detail that will melt the heart of even the harshest TS critic. The numerous weather effects also deserve applause, and help deliver a consistently coherent and credible environment - especially the Blade Runner inspired Neo Tokyo level, and the Wild West. In fact almost every level you play makes you wish there were more than just one built around them - it would certainly have beefed up the rather anorexic single player campaign. On the plus side, there are a trio of hidden mini games (including a Snake variant) that Free Radical has thrown in for eagle eyed observers - nothing more than fillers, but certainly a nice touch.

More holes than Swiss cheese

'TimeSplitters 2' Screenshot jul04b

Gun with white afro shocker!

However, during the single player episodes, it's apparent that the AI is not all it could be, and TS2 flatters to deceive all too often. There are more than a few occasions where the holes in the system are all too apparent, and conspire to give the appearance of an undercooked product. For example, witnessing baddies running around in endless circles like headless chickens is certainly never going to win any awards, neither will the scrappy, almost absent, boss AI. On more than one occasion it was possible to dispatch our foe with ten quick blasts without so much as having to strafe out of the way - hardly groundbreaking enemy behaviour by anyone's standards, least of all in one of the most eagerly awaited games of the year. But on the other hand, the general behaviour of the drone AI is more often than not superb, with excellent duck and fire tactics giving you the impression of a genuine fire fight. This anomaly can be put down to Free Radical being pressured to deliver the game before it was ready, and will rile more than a few of the faithful. Such sloppiness won't spoil the enjoyment overall, but will certainly rile those of us that wish such errors could be spotted and sorted out before the game hits the shelves.

Gameplay wise, the single player missions are brimming with the usual GoldenEye style Primary and Secondary objectives that vary depending on what skill level you choose - if it aint broke, don't fix it, and the formula once again works as it always has done. Each mission is played in a different time, and therefore you get to experience a new character, new enemies, a new environment and a whole new set of weapons every time, which lends a degree of freshness to the game. Occasionally you're expected to do things at your own pace, while in Neo Tokyo, for example, it's all about stealth and cunning, with a fair dose of trial and error - all against the clock! One particularly insane level has you charging around having to defuse bombs while hordes of enemies make your life hell. There are so many highlights during the single player missions, it's easy to see why various reviewers have got so carried away (The alien invasion! The Wild West jail break! The Quasimodo/Esmeralda rescue shoot out!) but sadly it's over so quickly (10 to 15 hours on Normal we reckon) that you're left gasping for more - again!

Almost too much fun

'TimeSplitters 2' Screenshot aug01b

Best kill three more people then

If that was all there was to TS2 it would be easy to give Free Radical the bird for again selling us a little short in the story department - but that would mean ignoring the awesome charms of the Challenge mode. With 30 levels of insanity to get to grips with, it's fair to say there's more than enough gameplay hours to keep even the most committed TS head occupied. Anyone who's familiar with TS1 will know the drill; think of the most surreal, twisted task, set it against the clock and let you get on with it, so it's more zombie head punching, window smashing, lunacy, and again it's ridiculously frustrating, but never less than hugely entertaining; playing this mode with a friend or friends (taking it in turns) is almost too much fun, and will last you ages. Make sure you've got a few joypads spare, though eh? You may want to smash you controller to pieces at times - but that's part of the fun…

Of course, the modes you almost certainly will be playing with your mates are the numerous split screen multiplayer ones. Friends are optional, thankfully, as you can replace the real thing with pretty evil bots, but clearly the real deal is where it's at. Every possible element is customisable and tweakable to your specific requirements, so if you want to play as teams, with/without bots, with certain bot sets, or using too many deathmatch/capture the bag variants to possibly list, then you can. Suffice to say that fans of FPS console multiplayer madness will be more than well catered for….especially when you factor into the equation the map making mode, giving the more creative/time rich player the option of creating their own unique arenas.

But with the game being released on three systems, and many Eurogamer readers owning multiple consoles, many of you will probably be wondering whether there is a standout version. Having played both PS2 and Xbox versions extensively, it's clear that the game has been designed to appear identical on all formats. We haven't seen the GameCube version at close quarters recently, but it's safe to assume that this version will also be the same, subtle control variances aside. In fact, the only noticeable difference between Xbox and PS2 was the welcome presence of 5.1 surround sound on the Xbox, and very slightly sharper textures. And while we're on the subject of sound, the aural delights are never less than brilliant at any stage; the soundtrack is genuinely listenable, while the gun sound effects always lend a credible atmosphere - particularly in the Wild West, where the ricochet effect is genuinely, knowingly, spot on.

Smooth operator

'TimeSplitters 2' Screenshot jul03b

Right, you're likely candidates - bish bash bosh!

Control wise, much has been made of TimeSplitters 2's silky smooth system, and it's well worth believing the hype. After so many ham fisted efforts over the years, when you're controlling TS2 with a PS2 pad, it somehow feels like an entirely new, and infinitely more sensitive controller - an absolute revelation. As early as your first kill on the Siberia level, it's clear that a huge amount of attention has been lavished on this crucial area. Controlling the cursor while you're in sniper or aim mode is so slick it's a joy. Making tiny adjustments is a piece of cake, and just makes the process of creeping around corners, picking off enemies and playing the game feel so natural, and ultimately more rewarding. So many times your enjoyment of a game is marred by an ill-advised control system. This problem does not apply with TimeSplitters 2. Rejoice.

But with the game out on three consoles, surely one pad is better suited? It's probably down to habit and personal preference, but the double shoulder button configuration makes the PS2 pad the easiest to pick up and play in our opinion. Having said that, it's possible to configure the controls to your exact requirements, meaning that Xbox owners in possession of one of those lovely 'Magic Box' joypad adaptors may even consider, shock horror, using a PS2 pad. With this in mind, it's possible to enjoy the best of both worlds - 5.1 surround plus the option of using the controller the game was arguably designed for. (We're bracing ourselves for accusations of anti-Xbox bias, but remember TS1 was designed with the Dual Shock in mind, and TS2 uses the same control system). However, PS2 offers eight-machine link possibilities, and somewhat bizarrely the Xbox version does not… decisions decisions.

FPS fan? Get down the shops!

The bottom line, though, is whether you'll want to buy it. With so many top quality games coming out over the coming weeks, TimeSplitters 2 is certainly one of the best five new console releases out before Christmas - whether you commit yourself to this over the other great games coming out will depend on your love of first person shooters. The two single player modes combined will keep you going for ages (not to mention single player vs. bot possibilities), while the multiplayer charms (tons of maps, modes, level designer, link modes) put it easily on a par with anything else out there. And it's got monkeys in it, which instantly makes it an essential purchase.

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Comments: 1-50 of 59 in total | next 50 »

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sam_spade
19/10/02 @ 17:06
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A little bump for those still refusing to look at the front page. I might get this but I wasn't overly impressed with the first version which lacked any motivating factors.
Henrik
19/10/02 @ 17:11
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The demo was great. With all these superb titles coming out It's going to be an expensive winter...
Errol
19/10/02 @ 19:37
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the gun sound effects always lend a credible atmosphere – particularly in the Wild West, where the ricochet effect is genuinely, knowingly, spot on

How do you know the 'Wild West' ricochet effect is spot on ? Have you used an authentic firearm of the era ?
Errol
19/10/02 @ 21:31
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The ricochet sound would vary accoring to the calibre of round, the muzzle velocity, the composition of the round etc etc.

Thus, unless one had fired an authentic 'Wild Western' firearm, using authentic rounds, one would not know the exact ricochet sound.
otto [mod]
19/10/02 @ 21:58
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as for cube pad, go and pick one up, imagine playing a dual stick + fire button FPS on that.

OK I'm imagining it. Seems fine. What's your point? o_O
Fozzie_bear
19/10/02 @ 22:59
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Thus, unless one had fired an authentic 'Wild Western' firearm, using authentic rounds, one would not know the exact ricochet sound.

Errol - get back to slavering over Ausie soap-babes.

Cheers :)
Errol
19/10/02 @ 23:21
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Errol - get back to slavering over Ausie soap-babes

I will certainly make all possible efforts to carry out this instruction. It is my intention to visit certain websites this evening, to carry out 'research'.
Fozzie_bear
19/10/02 @ 23:24
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/makes note - 'don't shake hands with Errol tomorrow' :)
El Diablo
20/10/02 @ 01:39
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The graphics look crap...
Tyronne
20/10/02 @ 08:15
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I have the x-box version and I have no quarms with it at all...i was a little doubtful as I was`nt exactly blown over by the original but I have no problems this time round...even my hitman 2 is still in the wraps as I have still to get round to it....and i have not even began to use the map editor , and like someone said before the x-boxs harddisk will certainly be useful for that....
Fozzie_bear
20/10/02 @ 10:07
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On 50Hz v 60Hz - surely when you get to this level it's faster than the eye can detect anyway? I thought anything beyond 25 / 30 fps all looked the same.

And in any case - before you start moaning baout only getting 50 instead of 60 - you should see UT2003 running on my clanking old pc!
Nobby
20/10/02 @ 12:35
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Dual shock the best pad? The analogue sticks are way too loose, and stupidly close together. Xbox pad has nice spaced out sticks which don't fully rotate in a gust of wind, plus proper triggers for firing.

God, it's really reached a new low when people are ranting about which pad is better. We hardly ever even hear about the graphics or games anymore, it's all "My console is nicer colour!" and "Your console is for kids!".
Tiitiz
20/10/02 @ 12:36
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the faster the average frame rate the better it will be at the more clunked up points. Running at an average of 60 may take it down to 25-30 at bad points. 50 will take it down to like 15-25.
sam_spade
20/10/02 @ 12:40
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The obvious solution being not to make clunked up bits in the first place.
Azule
20/10/02 @ 13:09
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I just bought TS2 yesterday for my Cube, it looks very fine. It's not meant to be a graphic stunner, at least not this edition, maybe TS3 :P .

The controls are great with this controller, especially analog sensitivity. Also, its fully customizable, so there is no need to fret, just adjust till everything works for you.
GameCube controller: melts in your hands, not in your mouth. ...shouldn't really be putting accessories there now should you...:D

I'm having lots of fun, both solo and multi-player modes.

Well that's my semi-coherent super mini-review. :D
Tiitiz
20/10/02 @ 13:14
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The Xbox controller is the mother controller for First Persons Shooters on a console. Be it the S Controller or the Fat controller you use. Not the size that counts, its what it can do :)
Tyronne
20/10/02 @ 14:33
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to be honest I dont have any trouble with the x-box`s controller...quess it must be my big hands...now if i had arthritus then it might be a differnent story...suh as ohh me knuckles hurt..ohh me hip...oh i say it was`nt like that in my day...kids today they dont know how lucky they are...i remember when this was all pixels , none of that ray traced rubbish ya get today....can i have my pension please...oh and some cat food...
Mugwum [staff]
20/10/02 @ 14:50
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"I've heard many Xbox owners on the IGN boards say that the graphics in this game simply aren't good enough. They say "We've been spoiled by Halo's graphics and this game, with clipping, low-res textures and all, isn't good enough."

TimeSplitters 2 looks great, mostly because of the quality of the animation, and it's a lot more 'fun' to play than Halo, so it sounds to me like the fanboy army is clutching at straws.
Monkey
20/10/02 @ 15:00
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:( I have to wait a whole week before I have to decide on ps2 or gc version
quantumsheep
20/10/02 @ 15:33
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"I just bought TS2 yesterday for my Cube, it looks very fine."
You did? I thought it wasn't out yet???

BTW, got the Xbox version the other day and the only noticeable difference in it are higher quality textures, better glass effects and 5.1 sound.

As to pads, I prefer my imported S-pad to the PS2's one. Nice spacing on the thumbsticks.
Errol
20/10/02 @ 16:37
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Thanks for the 'Necron Colours removal' link guys.
sam_spade
20/10/02 @ 17:04
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..think it is ok (a wee bit too much like playing goldeneye on n64)...

So it's a work of unparalleled genius then??
20/10/02 @ 20:32
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Wonderful news. I got banned from 3DR's forum again. If you wonder what I did, so do I. Apparantly it's a crime to have an independant opinion on their forum. (Read calling for Todd Hollenshead to resign his CEO position at Id).
Edited 1 times, most recently on 21/10/02 @ 09:31
sam_spade
20/10/02 @ 20:47
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I may regret this.

But why do you want Tom to resign?
20/10/02 @ 21:10
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I may regret this.

Not as much as Id or 3DR did. :)

But why do you want Tom to resign?

If 3DR hadn't seen fit to delete a thread full of reasonable and rational argument, I wouldn't have to retype this...

The gist of the argument is the balance of technical and content production within Id, their outrageous internal politics, poor reception by the public to Doom III, and Todd Hollenshead's inability to glue all this together as a competent CEO should.
Edited 1 times, most recently on 21/10/02 @ 09:31
Mugwum [staff]
20/10/02 @ 22:04
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The man's name is Todd Hollenshead. It usually pays to know the name of the guy who you're complaining about.
Azule
20/10/02 @ 22:18
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You did? I thought it wasn't out yet???

U.S. ...sorry....:)
20/10/02 @ 22:28
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The man's name is Todd Hollenshead. It usually pays to know the name of the guy who you're complaining about.

Eh? Hit a bit of a blindspot there. Yes, that's the creep, Todd Hollenshead CEO Id Software. Thankyou.

Eek.
Keyser_Soze
20/10/02 @ 22:33
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well the first level is obviously a homage to the n64 classic

I don’t think it is. This is Free Radical Design’s (mainly ex Rare coders) way of saying “we were the people behind Goldeneye and are now taking back what we made and own with TS2.” Just my two cents…

Keyser

Tyronne
20/10/02 @ 22:57
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Its now wonder communism fell if they had to pay for the upkeep of all these secret places built by dams....maybe things would of gone differently if they had sent a memo....headlined `no more dams`
sam_spade
20/10/02 @ 23:05
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Probably would have gone better if they'd attached:

P.S. Keep out the westerners from existing ones.


edit: oops cheers Tyronne
Edited 3 times, most recently on 21/10/02 @ 00:22
Tyronne
20/10/02 @ 23:12
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westerns....so they would`nt of been able to watch cowboys and indians then...no wonder things went tits up....
Angrydarren
21/10/02 @ 08:51
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May we focus on the game itself? Having played it.....it's okay. Goldeneye homage it may be ( well at least during the first level ), but is there really that much in the game to justify the scores it's getting? The story and single player game is poor. The multiplayer is great, but one element does not make it the great game everyone claims it to be.
TS2 graphics are average, the AI poor and there seems to be little difference between the performance of the various weapons - they may look different but there seems little variation aside from that.
I think that official playstation 2 mag got a wee bit excited giving it 10 / 10 and may find that particular review an embarassment in future. I even think that 9 / 10 is a bit high.
It's fun, derivative and wouldn't have been out of place on the N64 - it may be a Goldeneye update but it would have been nice to have seen some real advances from a game nearly six years old.
21/10/02 @ 09:19
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Following on from my ranting and frothing about Todd Hollenstead resigning as CEO of Id Software, an interesting article has appeared in The Independent.

The marketing machine of the games industry has been very good at promoting a few key brands at the expense of more worthy and less well known titles. This is against a background of more developers, more games, and more money being sucked from the pockets of customers than ever before, and has been mirrored by the world of cinema. Despite the increasing number of venues, multiplex cinemas, and audiences, in November two films will be using up to three-quarters of the available screen space at the expense of diversity and quality.

In the same way that gamers have been treated with contempt and made to suffer for the empty eye candy of Id Software games and their ilk, cinema audiences are being made to suffer becuase the marketing men have decided that "we like to watch slick and empty films." Apparantly "we" don't. Cinema audiences are beginning to show signs of rebelliousness.

Id should not take the success of Doom III for granted. Todd Hollenstead should resign from Id software as he's shown a gross inability to manage its warring factions and lead the games market in a manner more positive for the customer.
BartonFink
21/10/02 @ 09:22
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First Impressions after playing this for a few hours last night.
Graphically not up to the same standard as Halo but the animation is quite good.
In story mode the levels are just waaay to short and AI is plain shoddy.
Good example is on the first level on the dam when going throught the first long corridor the enemies just run around like headless chickens.
Another annoying thing is they sometimes take ages to shoot at you.

Controls are ok. Don't want to get into the PS2 vs xbox, GC controller thing but IMHO the xbox is more suited to FPS the dual shock sicks are way too close for comfort.

Multiplayer however is a different kettle of fish and this is where the game really shines. It's simply great. However the bots in MP are, like in story mode, a bit on the thick side and tend to do the same thing over and over.

The number of different options in the game is staggering. Map Maker is great craic especially with the capcity of the xbox HDD. So great lasting appeal.

Apart for the gripes about graphics, what do you expect the target platform was PS2, the AI issues and the too short Story mode this is a brilliant game.
BartonFink
21/10/02 @ 09:26
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@angryDarren OPS2 mag does tend to gush a bit when it comes to reviewing games. 10/10 ffs the AI and short story mode should be enough to shave off at least 0.5 to 1 point from that score.
Machiavel
21/10/02 @ 09:28
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I was playing the cooperative story mode with a friend and he quickly started saying "Let's play Halo instead." We kept slipping up on the Notre Dame level: either one of us catching fire or shooting a Damsel and the spur to repeat five minutes of identical move/shoot/move/shoot just to try again was depressing.

But I love the single player challenges and arcade levels. Multiplayer mode can be spectacular - turning on all the bots on "Scrapyard" for example creates a staggering light display with crunchy effects and the bots appear to demonstrate more 'individuality' - camping, hiding and wandering around aimlessly (hey, it's me!) - than in the story mode.

Oh, and Monkey Assist is the best gameplay gimmick for years...
Killerbee
21/10/02 @ 09:28
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Dammit, my pre-order still hasn't arrived!! But after reading the review I do feel justified in buying it - anything that can offer the mission-based gameplay of Goldeneye with even more multi-player goodness should be excellent!

And I don't think Goldeneye is too poor a stardard to be living up to - yes, it may be almost 6 years old, but doesn't the fact that everyone keeps looking back to it when playing / reviewing any console FPS say something about how good it was? Or is it perhaps how little things have moved on in the meantime?

Oh, and a 10-15 hour single player game is pretty good imo. Now where's that postman...
21/10/02 @ 09:33
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TS2 sounds like a great game. But, the problems identified by Eurogamers review and further comments from posters in here undermine the 9/10 score. It certainly doesn't deserve 10/10. Graphics are a given in any game and on any platform. More weight should be given to story and the "actors" performance.

And I don't think Goldeneye is too poor a stardard to be living up to - yes, it may be almost 6 years old, but doesn't the fact that everyone keeps looking back to it when playing / reviewing any console FPS say something about how good it was? Or is it perhaps how little things have moved on in the meantime?

It's cheap and easy for developers to increase visual appeal and throw the burden of paying for this on the customer instead of working on the elements that would really advance the game playing experience.

Blame Id. Todd Hollenstead should resign.
Edited 1 times, most recently on 21/10/02 @ 10:35
krudster [mod]
21/10/02 @ 09:35
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One thing I've definitely noticed since posting the review is that Easy difficulty is WAY too easy (I went back and played a few levels on Easy to see how the difficulty varied). If any of you are thinking about playing single player on Easy - don't. It's almost stupidly easy. There's no point, other than to unlock the next level - you don't get to unlock new characters, etc.
I think any moans about the graphics are valid, to an extent. The animation and general unique look about the game makes up for the lack of texture detail. Don't know about you, but it's boring when every first person shooter looks the same. At least TS2 has character and charm, even if it isn't cutting edge.
Angrydarren
21/10/02 @ 09:37
#41
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Hey, the game is good - not great - but it annoys me that it's a triumph of marketing over and above the quality of the game. The same thing happened with MGS2 - hype built upon hype to the point that there is little dissention for fear of appearing clueless in the eyes of whoever. If four or five twenty minute cutscenes broken up by small chunks of gameplay rocks your world, fine. But please have the grace to apply the same rules to all games, not just those that people want to see succeed in spite of the actual quality of the title.
TS2 is good - but offers little that is new. In fact it might just be the best of a bad bunch this year ( although I'll play RF2 before making my mind up on that score ).
21/10/02 @ 09:41
#42
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Hey, the game is good - not great - but it annoys me that it's a triumph of marketing over and above the quality of the game.

Doom III...
21/10/02 @ 09:55
#43
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you're obsessed.

Focused. :)
Shinji [mod]
21/10/02 @ 10:17
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Er, quick note to the people blathering about 50/60hz switches up there.

The problem which is solved by a 50/60 switch is that Japanese and US games are developed in 60Hz, and then dropped down to 50hz for the PAL version - which sucks a lot, because in poor cases this means a 17% drop in speed and/or borders, and even in the best cases it's not glitch free. So you play in 60hz in order to get the game as originally intended.

It is NOTHING to do with framerate. On a television screen you will not notice the difference between a perfectly optimised 50hz game and perfectly optimised 60hz game. Anyone arguing otherwise is being misguided by the situation on the PC, where your eye WILL pick up framerate differences on the vastly higher quality VGA monitors.

It's perfectly logical that TS2 shouldn't include a 60hz switch, because given it was developed in Nottingham, I'm guessing that it was originally created in 50hz - so that's its native mode, thats how it was intended to be played and that is the best mode to play it in. The same goes for ANY game created in the UK. 50/60 switches only apply to US/Japan developed games and are used to fix some aspects of PAL conversion, NOTHING more.

So, er, can we end this silly argument here? Free Rad aren't lazy or stupid for not including the switch, they're 100% right. In fact, if they included 60hz, you'd probably find all the fanboys switching into that without thinking it through, and ending up playing in an inferior mode with framerate issues...
21/10/02 @ 10:29
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Anyone arguing otherwise is being misguided by the situation on the PC, where your eye WILL pick up framerate differences on the vastly higher quality VGA monitors.

Monitors and televisions are also *different* beasts.

The 50/60Hz issues you raise would best be addressed by a definitive article. Customers are not stupid (whatever the companies like to think). But, they can't make good quality decisions without good quality information.
otto [mod]
21/10/02 @ 10:57
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In fact, if they included 60hz, you'd probably find all the fanboys switching into that without thinking it through, and ending up playing in an inferior mode with framerate issues...

0wned!

edit - agree fully with FB, expand that comment into an article Rob and then we can link to it whenever this comes up again. :)
Edited 1 times, most recently on 21/10/02 @ 11:59
21/10/02 @ 11:06
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Yes. Lots of free advertising for Eurogamer.
gizmo
21/10/02 @ 12:01
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Well I just went into Eurogamer options and enabled 60hz, and now its running much quicker.
Fozzie_bear
21/10/02 @ 13:32
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Cinema audiences are beginning to show signs of rebelliousness

It's certainly happening, FB;

Read in the Sunday Times - Madonna's over-hyped new film's takings are less per screen than Michael Moore's full length rant about the culture of violence in the US.

Maybe we shouldn't damn an entire nation on the basis of it's loudest occupants..
21/10/02 @ 13:36
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Maybe we shouldn't damn an entire nation on the basis of it's loudest occupants..

TEH FUNNAY! Hopefully Airstrip One won't be damned in turn for the "quiet man" leading the bloody Tory party.

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