TimeSplitters 2 Review
Review - Kristan takes on Free Radical's long-awaited first person shooter on PS2 and Xbox
Possibly one of the most hotly debated topics of recent years was whether TimeSplitters was actually a good game or not. It certainly split (pun intended) Eurogamer opinion right down the middle with some deriding its shallow non-entity single player experience, while others warmed to the hugely entertaining and quirkily original Challenge Mode, engaging multiplayer mode and the fact that it pushed the PS2 so early on in its life.
Coded by Rare breakaway rebels Free Radical Design, the game went on to be one of only four 100,000+ selling titles (in the UK) in the early days of the PS2, and the team gained huge plaudits as a result. Naturally expectation is high for the sequel, with the growing console FPS fan base hoping for a game that can finally match the multi layered delights of that revered N64 classic GoldenEye.
One of the main moans of the original (coded from scratch in around 12 months) was the rather thrown together story mode, with seemingly a complete absence of credible narrative to hold together each level. Instead it felt like a series of nine standalone episodes set in differing time zones that, while entertaining, could be completed in a few short hours. At least this time around Free Radical has made a bit more effort. In TS2 we learn that the evil TimeSplitters race has grown in power and - shock horror - the fate of mankind is in the balance. To cut the story short, which isn't too difficult, the only way to halt their evil reign is to find the time crystal in each of the ten levels (cunningly distributed throughout various points in history) and leg it out of there before you get killed.
This is one wealthy game

Useful pockets, those
But the still rather tenuous story does not detract from the wealth of other modes included. The 30-level strong Challenge mode is, thankfully, available right from the start, while the Arcade mode gives wannabe fraggers to get in some practice for the inevitable multiplayer excursions. For the committed, an i-Link mode gives PS2 owners the chance to experience the ultimate in console multiplayer, although the long mooted online play was, as most of you will be aware, dropped just before completion.
Concentrating on the single player experience for a moment, it's fair to say that every level has a degree of polish that won't disappoint. It's not perhaps the most obviously aesthetically pleasing game in the way that, say, Devil May Cry is. Many will pick holes in the general lack of texture detail, and that's a fair criticism to levy in TS2's direction. However, there are plenty of other areas where TS2 excels. The overall 'look' of the game thanks to its proprietary engine gives it a softer, more rounded appearance than just about any FPS out there (with the exception of TS1, naturally). As with TS1, the character models have a stylised and incredibly well animated appearance and an attention to detail that will melt the heart of even the harshest TS critic. The numerous weather effects also deserve applause, and help deliver a consistently coherent and credible environment - especially the Blade Runner inspired Neo Tokyo level, and the Wild West. In fact almost every level you play makes you wish there were more than just one built around them - it would certainly have beefed up the rather anorexic single player campaign. On the plus side, there are a trio of hidden mini games (including a Snake variant) that Free Radical has thrown in for eagle eyed observers - nothing more than fillers, but certainly a nice touch.
More holes than Swiss cheese

Gun with white afro shocker!
However, during the single player episodes, it's apparent that the AI is not all it could be, and TS2 flatters to deceive all too often. There are more than a few occasions where the holes in the system are all too apparent, and conspire to give the appearance of an undercooked product. For example, witnessing baddies running around in endless circles like headless chickens is certainly never going to win any awards, neither will the scrappy, almost absent, boss AI. On more than one occasion it was possible to dispatch our foe with ten quick blasts without so much as having to strafe out of the way - hardly groundbreaking enemy behaviour by anyone's standards, least of all in one of the most eagerly awaited games of the year. But on the other hand, the general behaviour of the drone AI is more often than not superb, with excellent duck and fire tactics giving you the impression of a genuine fire fight. This anomaly can be put down to Free Radical being pressured to deliver the game before it was ready, and will rile more than a few of the faithful. Such sloppiness won't spoil the enjoyment overall, but will certainly rile those of us that wish such errors could be spotted and sorted out before the game hits the shelves.
Gameplay wise, the single player missions are brimming with the usual GoldenEye style Primary and Secondary objectives that vary depending on what skill level you choose - if it aint broke, don't fix it, and the formula once again works as it always has done. Each mission is played in a different time, and therefore you get to experience a new character, new enemies, a new environment and a whole new set of weapons every time, which lends a degree of freshness to the game. Occasionally you're expected to do things at your own pace, while in Neo Tokyo, for example, it's all about stealth and cunning, with a fair dose of trial and error - all against the clock! One particularly insane level has you charging around having to defuse bombs while hordes of enemies make your life hell. There are so many highlights during the single player missions, it's easy to see why various reviewers have got so carried away (The alien invasion! The Wild West jail break! The Quasimodo/Esmeralda rescue shoot out!) but sadly it's over so quickly (10 to 15 hours on Normal we reckon) that you're left gasping for more - again!
Almost too much fun

Best kill three more people then
If that was all there was to TS2 it would be easy to give Free Radical the bird for again selling us a little short in the story department - but that would mean ignoring the awesome charms of the Challenge mode. With 30 levels of insanity to get to grips with, it's fair to say there's more than enough gameplay hours to keep even the most committed TS head occupied. Anyone who's familiar with TS1 will know the drill; think of the most surreal, twisted task, set it against the clock and let you get on with it, so it's more zombie head punching, window smashing, lunacy, and again it's ridiculously frustrating, but never less than hugely entertaining; playing this mode with a friend or friends (taking it in turns) is almost too much fun, and will last you ages. Make sure you've got a few joypads spare, though eh? You may want to smash you controller to pieces at times - but that's part of the fun…
Of course, the modes you almost certainly will be playing with your mates are the numerous split screen multiplayer ones. Friends are optional, thankfully, as you can replace the real thing with pretty evil bots, but clearly the real deal is where it's at. Every possible element is customisable and tweakable to your specific requirements, so if you want to play as teams, with/without bots, with certain bot sets, or using too many deathmatch/capture the bag variants to possibly list, then you can. Suffice to say that fans of FPS console multiplayer madness will be more than well catered for….especially when you factor into the equation the map making mode, giving the more creative/time rich player the option of creating their own unique arenas.
But with the game being released on three systems, and many Eurogamer readers owning multiple consoles, many of you will probably be wondering whether there is a standout version. Having played both PS2 and Xbox versions extensively, it's clear that the game has been designed to appear identical on all formats. We haven't seen the GameCube version at close quarters recently, but it's safe to assume that this version will also be the same, subtle control variances aside. In fact, the only noticeable difference between Xbox and PS2 was the welcome presence of 5.1 surround sound on the Xbox, and very slightly sharper textures. And while we're on the subject of sound, the aural delights are never less than brilliant at any stage; the soundtrack is genuinely listenable, while the gun sound effects always lend a credible atmosphere - particularly in the Wild West, where the ricochet effect is genuinely, knowingly, spot on.
Smooth operator

Right, you're likely candidates - bish bash bosh!
Control wise, much has been made of TimeSplitters 2's silky smooth system, and it's well worth believing the hype. After so many ham fisted efforts over the years, when you're controlling TS2 with a PS2 pad, it somehow feels like an entirely new, and infinitely more sensitive controller - an absolute revelation. As early as your first kill on the Siberia level, it's clear that a huge amount of attention has been lavished on this crucial area. Controlling the cursor while you're in sniper or aim mode is so slick it's a joy. Making tiny adjustments is a piece of cake, and just makes the process of creeping around corners, picking off enemies and playing the game feel so natural, and ultimately more rewarding. So many times your enjoyment of a game is marred by an ill-advised control system. This problem does not apply with TimeSplitters 2. Rejoice.
But with the game out on three consoles, surely one pad is better suited? It's probably down to habit and personal preference, but the double shoulder button configuration makes the PS2 pad the easiest to pick up and play in our opinion. Having said that, it's possible to configure the controls to your exact requirements, meaning that Xbox owners in possession of one of those lovely 'Magic Box' joypad adaptors may even consider, shock horror, using a PS2 pad. With this in mind, it's possible to enjoy the best of both worlds - 5.1 surround plus the option of using the controller the game was arguably designed for. (We're bracing ourselves for accusations of anti-Xbox bias, but remember TS1 was designed with the Dual Shock in mind, and TS2 uses the same control system). However, PS2 offers eight-machine link possibilities, and somewhat bizarrely the Xbox version does not… decisions decisions.
FPS fan? Get down the shops!
The bottom line, though, is whether you'll want to buy it. With so many top quality games coming out over the coming weeks, TimeSplitters 2 is certainly one of the best five new console releases out before Christmas - whether you commit yourself to this over the other great games coming out will depend on your love of first person shooters. The two single player modes combined will keep you going for ages (not to mention single player vs. bot possibilities), while the multiplayer charms (tons of maps, modes, level designer, link modes) put it easily on a par with anything else out there. And it's got monkeys in it, which instantly makes it an essential purchase.
9 / 10
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Comments (58) Latest comment 9 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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How do you know the 'Wild West' ricochet effect is spot on ? Have you used an authentic firearm of the era ?
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Thus, unless one had fired an authentic 'Wild Western' firearm, using authentic rounds, one would not know the exact ricochet sound.
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OK I'm imagining it. Seems fine. What's your point? o_O
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"The ricochet sound would vary accoring to the calibre of round, the muzzle velocity, the composition of the round etc etc."
Not to the hearable variaty.
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Errol - get back to slavering over Ausie soap-babes.
Cheers
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I will certainly make all possible efforts to carry out this instruction. It is my intention to visit certain websites this evening, to carry out 'research'.
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And in any case - before you start moaning baout only getting 50 instead of 60 - you should see UT2003 running on my clanking old pc!
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God, it's really reached a new low when people are ranting about which pad is better. We hardly ever even hear about the graphics or games anymore, it's all "My console is nicer colour!" and "Your console is for kids!".
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The controls are great with this controller, especially analog sensitivity. Also, its fully customizable, so there is no need to fret, just adjust till everything works for you.
GameCube controller: melts in your hands, not in your mouth. ...shouldn't really be putting accessories there now should you...
I'm having lots of fun, both solo and multi-player modes.
Well that's my semi-coherent super mini-review.
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TimeSplitters 2 looks great, mostly because of the quality of the animation, and it's a lot more 'fun' to play than Halo, so it sounds to me like the fanboy army is clutching at straws.
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You did? I thought it wasn't out yet???
BTW, got the Xbox version the other day and the only noticeable difference in it are higher quality textures, better glass effects and 5.1 sound.
As to pads, I prefer my imported S-pad to the PS2's one. Nice spacing on the thumbsticks.
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So it's a work of unparalleled genius then??
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But why do you want Tom to resign?
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Not as much as Id or 3DR did.
But why do you want Tom to resign?
If 3DR hadn't seen fit to delete a thread full of reasonable and rational argument, I wouldn't have to retype this...
The gist of the argument is the balance of technical and content production within Id, their outrageous internal politics, poor reception by the public to Doom III, and Todd Hollenshead's inability to glue all this together as a competent CEO should.
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U.S. ...sorry....
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Eh? Hit a bit of a blindspot there. Yes, that's the creep, Todd Hollenshead CEO Id Software. Thankyou.
Eek.
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P.S. Keep out the westerners from existing ones.
edit: oops cheers Tyronne
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TS2 graphics are average, the AI poor and there seems to be little difference between the performance of the various weapons - they may look different but there seems little variation aside from that.
I think that official playstation 2 mag got a wee bit excited giving it 10 / 10 and may find that particular review an embarassment in future. I even think that 9 / 10 is a bit high.
It's fun, derivative and wouldn't have been out of place on the N64 - it may be a Goldeneye update but it would have been nice to have seen some real advances from a game nearly six years old.
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The marketing machine of the games industry has been very good at promoting a few key brands at the expense of more worthy and less well known titles. This is against a background of more developers, more games, and more money being sucked from the pockets of customers than ever before, and has been mirrored by the world of cinema. Despite the increasing number of venues, multiplex cinemas, and audiences, in November two films will be using up to three-quarters of the available screen space at the expense of diversity and quality.
In the same way that gamers have been treated with contempt and made to suffer for the empty eye candy of Id Software games and their ilk, cinema audiences are being made to suffer becuase the marketing men have decided that "we like to watch slick and empty films." Apparantly "we" don't. Cinema audiences are beginning to show signs of rebelliousness.
Id should not take the success of Doom III for granted. Todd Hollenstead should resign from Id software as he's shown a gross inability to manage its warring factions and lead the games market in a manner more positive for the customer.
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Graphically not up to the same standard as Halo but the animation is quite good.
In story mode the levels are just waaay to short and AI is plain shoddy.
Good example is on the first level on the dam when going throught the first long corridor the enemies just run around like headless chickens.
Another annoying thing is they sometimes take ages to shoot at you.
Controls are ok. Don't want to get into the PS2 vs xbox, GC controller thing but IMHO the xbox is more suited to FPS the dual shock sicks are way too close for comfort.
Multiplayer however is a different kettle of fish and this is where the game really shines. It's simply great. However the bots in MP are, like in story mode, a bit on the thick side and tend to do the same thing over and over.
The number of different options in the game is staggering. Map Maker is great craic especially with the capcity of the xbox HDD. So great lasting appeal.
Apart for the gripes about graphics, what do you expect the target platform was PS2, the AI issues and the too short Story mode this is a brilliant game.
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But I love the single player challenges and arcade levels. Multiplayer mode can be spectacular - turning on all the bots on "Scrapyard" for example creates a staggering light display with crunchy effects and the bots appear to demonstrate more 'individuality' - camping, hiding and wandering around aimlessly (hey, it's me!) - than in the story mode.
Oh, and Monkey Assist is the best gameplay gimmick for years...
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And I don't think Goldeneye is too poor a stardard to be living up to - yes, it may be almost 6 years old, but doesn't the fact that everyone keeps looking back to it when playing / reviewing any console FPS say something about how good it was? Or is it perhaps how little things have moved on in the meantime?
Oh, and a 10-15 hour single player game is pretty good imo. Now where's that postman...
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And I don't think Goldeneye is too poor a stardard to be living up to - yes, it may be almost 6 years old, but doesn't the fact that everyone keeps looking back to it when playing / reviewing any console FPS say something about how good it was? Or is it perhaps how little things have moved on in the meantime?
It's cheap and easy for developers to increase visual appeal and throw the burden of paying for this on the customer instead of working on the elements that would really advance the game playing experience.
Blame Id. Todd Hollenstead should resign.
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I think any moans about the graphics are valid, to an extent. The animation and general unique look about the game makes up for the lack of texture detail. Don't know about you, but it's boring when every first person shooter looks the same. At least TS2 has character and charm, even if it isn't cutting edge.
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TS2 is good - but offers little that is new. In fact it might just be the best of a bad bunch this year ( although I'll play RF2 before making my mind up on that score ).
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Doom III...
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Focused.
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The problem which is solved by a 50/60 switch is that Japanese and US games are developed in 60Hz, and then dropped down to 50hz for the PAL version - which sucks a lot, because in poor cases this means a 17% drop in speed and/or borders, and even in the best cases it's not glitch free. So you play in 60hz in order to get the game as originally intended.
It is NOTHING to do with framerate. On a television screen you will not notice the difference between a perfectly optimised 50hz game and perfectly optimised 60hz game. Anyone arguing otherwise is being misguided by the situation on the PC, where your eye WILL pick up framerate differences on the vastly higher quality VGA monitors.
It's perfectly logical that TS2 shouldn't include a 60hz switch, because given it was developed in Nottingham, I'm guessing that it was originally created in 50hz - so that's its native mode, thats how it was intended to be played and that is the best mode to play it in. The same goes for ANY game created in the UK. 50/60 switches only apply to US/Japan developed games and are used to fix some aspects of PAL conversion, NOTHING more.
So, er, can we end this silly argument here? Free Rad aren't lazy or stupid for not including the switch, they're 100% right. In fact, if they included 60hz, you'd probably find all the fanboys switching into that without thinking it through, and ending up playing in an inferior mode with framerate issues...
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Monitors and televisions are also *different* beasts.
The 50/60Hz issues you raise would best be addressed by a definitive article. Customers are not stupid (whatever the companies like to think). But, they can't make good quality decisions without good quality information.
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0wned!
edit - agree fully with FB, expand that comment into an article Rob and then we can link to it whenever this comes up again.
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It's certainly happening, FB;
Read in the Sunday Times - Madonna's over-hyped new film's takings are less per screen than Michael Moore's full length rant about the culture of violence in the US.
Maybe we shouldn't damn an entire nation on the basis of it's loudest occupants..
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TEH FUNNAY! Hopefully Airstrip One won't be damned in turn for the "quiet man" leading the bloody Tory party.
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which is being shown on what, three screens nationwide?
Still you're right though. Must stop being so cynical. /slaps self on wrist
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What ARE you talking about? Of course we should.
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Hm, 9/10, that good then? I dunno, I just didn't like the demo. What has finally put me off is that I have read in several reviews the "dam" level which is included in the demo would be one of the best, if not the best level. I am tempted by the multiplayer bit though, especially the coop single player. Any comments thereto of people who have played it?
Ah, decisions, decisions. There's also CMR3 out in a few days, but then I didn't really like the demo of that one, too. Maybe I should just buy nothing.
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edit: I really don't think it's only the demos, cause even a little polishing here and there won't help much. Unless they have completely changed the engine.
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Just buy it it's a great game.
Graphics, Story mode and the enemy AI are a teesy bit of let down, could have done much better than the standard cannon fodder, headless chicken lark. Story mode is a bit too brief.
However, this is more than made up for with the Arcade, Challenge, Multiplayer and Map Maker options. It ain't a Halo beater but it's pretty damn close.
*edit* the other bit of a let down was the use of, lack thereof, 5.1 surround sound. Suppose we were spoilt with it's abundant use in Halo. Sound track is pretty good specially on the UFO level, very Prodigyesque.
All in all though it does deserve the praise it's been getting all over the place.
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If there is one thing that I like about this site is the fact that the thread might start off as one thing and by the end its changed into something else, which makes this place very entertaining....and anyone who just thinks that a particular thread should only contain elements in relation to that are a very sorry bunch indeed...give me diversity than narrow mindedness.....
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