Tiger Woods PGA Tour 2002

Review - no, come back, it's really good, honest

I've Got Wood!

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And taking the (crap) joke to its logical conclusion, here we have Tiger Woods... sporting wood

For some reason, whenever I explain to people that I've been playing Tiger Woods PGA Tour 2002, they pat me on the shoulder and say that I work too hard. It's difficult to convince them that it's a stunningly good sports game. What's worse though is the lack of opposition. Apart from a friend I somehow managed to indoctrinate in the ways of the Woods, and of course my flatmate - ever the victim of multiplayer testing torment - my reign is virtually uncontested. Having played the game long enough, I'm even having difficulty convincing the digital Tiger for a round. I think he's a bit upset about being beaten by five holes the other night. It's either that or shame over his Open performance. I'm sure you can sympathise with my plight, but doubtless there are those of you worrying about my mental health even now. The strange truth though is that Tiger Woods PGA Tour 2002 is a great game, and you don't have to be a golfer to appreciate it.

The first thing that strikes you about the game is its curious control system. Diving into the Tutorial section (which the game cleverly requires you to do before it lets you swing a club by yourself), you quickly learn that there's no three-tap power bar nonsense to be found. Taking a shot is a question of aiming roughly in the right direction, picking the right club and shot type for the distance, adjusting aim for wind speed and height variance, and then pulling the analogue stick back and waiting for your chosen golfer to reach the top of his arch, before bringing the stick forward in a smooth motion to dispatch the ball.

Filling the Hole

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We're quite happy to sacrifice an abundance of animation for visuals like this

Variables in this relatively complicated equation include tapping L1 during your back swing to increase the strength behind the shot (although this only works on drives as far as I can work out), and holding a direction and tapping L2 at a certain rate to apply spin when the ball is in mid-air. You don't want to hold the club at the top of the back swing too long, by the way, or you lose momentum, but naturally enough, if you want to play a less significant stroke then you can simply pull the stick back to an appropriate distance instead of yanking it the whole way. Sometimes you'll need to play cautious or overzealous shots, but often preparing to take the shot is far more important than actually playing it well - an action which becomes reflexive before you know it.

Of course, it's all change when you hit the greens. Putting is a question of judging distance and direction, but you don't have to worry about the wind, just the slope, and none of the speed or momentum is lost in the absence of L1-tapping or pausing at the top of the swing. The good thing is that the game offers you "caddy tips", advice from your man with the clubs on how far left, right, long or short you should play the shot, and most of the time he gets it right. It's just a question of judging the distance by eye, which can be tricky, but the balance is about right. After all, it's more help than the pros get, but you still get the satisfaction of potting a real outside chance at 40 feet.

A Full Set Of Irons

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Few bunkers, but don't discount the threat of the beach...

The game offers six courses upon which to test your newly found mettle, some of which are based on real-life courses (these tend to be quite boring) and some of which are borne of the creative imaginations at EA, with more than just hills, rolling fairways and interfering foliage. Pebble Beach is quite tough and the TPC at Sawgrass is a bit greener with lots of tight holes on sloping greens surrounded by bunkers, but fantasy courses like Tiger's Dream 18 (unlocked hole by hole as you complete the main single player game) can be a gargantuan struggle against fiendish design. The Copperhead Canyon course, for example, is set atop rocky mountains with clusters and outcroppings to dodge the ball between, holes riddled with bunkers and the ever-present possibility of the ball plummeting off the side. Chuck in some elevated greens and plenty of water hazards and it's a real challenge.

The courses are all drawn beautifully with plenty of detail, although not a great deal of animation. You can kick up turf and tees while playing a shot, but waterfalls are often static. The best example of animation in the game is probably the water breaking against the shores on the back nine of the Pebble Beach course, but other than that it's quite a serene game without much emphasis on making a living, breathing world. Apart from the squirrels and deer, which pop up now and again looking like rejects from a Disney film set against the beautifully realistic environments. By contrast, the golfers themselves are almost over-animated, with exaggerated reactions to their various shots - play a drive into the short rough two feet from the edge of the green and the podgy geezer in a Hawaiian shirt will smack his club down on the turf in anger, but play a fairway shot twenty feet ahead of the tee and he'll probably cheer along with the crowd. Otherwise the presentation is uniformly excellent though, and the commentary is another tenet of this, with an Irish chap and a quiet, reserved American offering their thoughts on shots and positions.

Par-tee!

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Not every golfer on the course sticks to the dress code - one chap even has tattoos all over him

Tiger Woods isn't just a matter of batting your way around courses by yourself though. The Tiger Challenge mode offers some lonesome tasks and scenarios (play all of the par-5 holes in as few shots as possible, for example), but the real backbone of the game is a series of 17 challenges leading up to a confrontation with Tiger himself. A series of opponents come along and you have to defeat them, playing to accrue as much prize money as you can. Your golfer, who starts off very weak, gradually improves in stature as you invest more prize money in his statistics, and it's a system which works surprisingly well, allowing you to build up your character gradually, picking away at different tasks one by one. You can also amass Trophy Balls and various course records, which the game keeps track of in a minute amount of memory, and even recording a particularly good shot as a saved replay occupies only 17Kb of space, giving you the chance to build up a whole library of them.

As you defeat your various opponents, you unlock them for use in the single player game and for multiplayer opponents. The game is very much a multiplayer experience - you can have several players head around the course with you, hot-swapping pads as necessary - and due to the slow pace and social atmosphere it makes an excellent game for post-pubbers, although you won't want to be 'drunk driving'.

Conclusion

I was genuinely surprised to find myself enjoying Tiger Woods PGA Tour 2002 as much as I did, and I don't plan to stop playing it any time soon. There are some quirks here and there - it would be nice to have an equivalent to something like The Open Championship to compete in, for instance, and the camera can be a bit erratic at times - but on the whole it's a pretty flawless experience, with a single player challenge of considerable fortitude and a lot of multiplayer longevity to boast about.

9 / 10

Read the Eurogamer.net review policy Tiger Woods PGA Tour 2002 Tom Bramwell Review - no, come back, it's really good, honest 2002-08-17T10:09:00+01:00 9 10

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