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The Movies Review

PC Review by Kieron Gillen

16 November, 2005

It is, it has to be said, a killer idea.

You're in charge of a major Hollywood movie studio. You hire the stars. You choose the movies to make. You order the research and try and keep everyone happy. And when you've completed a film, a fully watchable mini-featurette pops out the other end. Get more involved and you actually script the films yourself. It allows you to reach out, tear down the silver screen and wear it as a resplendent cloak in your heroic fantasy as a genuine auteur. It's a good idea - one of the best to come from the Bullfrog lineage of good ideas.

But, as a management game, something grates.

Not all though. Elements are great - the regular Oscars-styled ceremony where all the different companies compete in their performance. Is your film best? If so, reap the rewards of kudos and an always welcome bonus-ability. The interface at the base level is incredibly accessible. Instead of hiding everything in tiny sub-menus, you give orders to characters by picking them up and moving them where you want to be. Want a mechanic to fix a set? Pick 'em and drop them on the repair icon. Want them to move it? The 'move' icon is what you'll desire, sir. Destroy it? The... oh, you get the point. A trail of stardust from whoever you pick up also hints at where the game thinks you'll be wanting to take it, which helps mitigates against the system's most obvious problem (i.e. When your lot is large, there's a lot of scrolling required to give orders). It looks great. There's a real sense of humour to it all, often of the gleeful toilet variety. You wouldn't get the more serious American developers having an icon inform you when a superstar was off to "curl one out".

'The Movies' Screenshot 1

Who's that on the bed?

After some thought, I'd argue that the problem with The Movies as a management game is one of abstraction. It's clearly in the lineage of Theme Park, with you managing a single large lot where you build sets to shoot on, production facilities, places for your stars to live and all manner of decorative artefacts to make sure that your studio is the most prestigious. The problem is that while these staples of the management game make perfect sense for running any form of business which is directly entertaining the public (i.e. a Theme Park or similar), it doesn't really seem to ring true when it's essentially a manufacturing business.

Or, in short, with some tasks, you'll find yourself wandering why on earth you're actually doing it. A good example? Litter bins. Why, as a classic movie mogul, are you worrying about whether you've got enough litter bins or not? When they set up Dreamworks, I'm sure they didn't get Spielberg to wander around their offices making sure that no-one was going to drop litter on the floor.

Similarly, areas you'd have expected they'd pay plenty of attention are oddly under-developed. Take the nature of star-based relationships, for example. All your actors have opinions of each other. The higher they are when you're making a film, the better it'll be - or at least it'll be one of the many influencing factors. Relationships are improved by having stars talk to each other, by dropping them beside each other. Keep this long enough up, and they'll become increasingly close friends, but oddities abound. While making a star drink alone in a bar is a good thing for their mood (and bad for alcoholism rating), if you make them drink with another star they'll be unhappy unless they've already become properly familiar. As their relationships become increasingly close, they'll only be happy talking in increasingly baroque settings - which means you have to manually move each couple from the bar to the VIP bar to the restaurant to the VIP restaurant depending at which stage they're closest. And it takes forever. I'd only managed to have a couple of significant friendships cultivated by 1970, with everyone else refusing to talk to each other except in public on the streets.

'The Movies' Screenshot uwe

Less Francis Ford, more Uwe Bol, us.

It's just not right. People are more likely to talk nonsense in bars and become friends than randomly in the street. No, really. Come to a bar in Bath tonight and watch me. You'll have all the evidence you'll ever need.

Your remake of Gone With The Wind has gone hugely over-budget, your Scarlet O'Hara is having screaming arguments with an alcoholic Brett and the press are threatening an expose that Brett actually has a secret gay lover... That's what you expect, and it's exactly what you don't get. You're left with a decent enough management game, but hardly an inspiring one. You can't help but wish Lionhead had taken more from the Sims (to get more of the people interactions) or a harder business management game (to get the sense of deal-making) rather than recapitulating what it was familiar with.

Except, you begin to suspect, it had to do it this way. Yes, the Theme-Park model isn't ideal, but Lionhead needed a sturdy base to grow its innovations from. Trying to do a more radical sims/management game hybrid as well as the machinima-movie-making aspects would have been too much for any developer, and lead to a confused mess of a game. If that's true, Lionhead's decision was the right one. The Movies isn't as good a game as we may have hoped, but if the cost of having an elaborate, expressive film-making tool in the game is the relatively rude soil of the management game, then it was well worth it.

In other words, The Movies is all about the movies.

While a screenwriting office can generate movies to keep your organisation ticking over, you'll be wanting to get hands on and dirty with the tools where you select from the sets you've constructed, what action scenes, what actors, costume and sets. Extras? If so, how many? Special effects or weather? It walks a fine line between being accessible enough to let anyone make a little film, and free enough to make the film satisfactorily yours. As with all machinima ever, comedy tends to play out better than any attempt at serious drama, but some horror and disturbing effects can come out surprisingly well.

'The Movies' Screenshot copoff

Oh, get a move on and cop off. You've been flirting for the last fifteen years.

But is it pointless in the game? Well, not completely pointless. In my experience, the movies which I hand-crafted got better ratings than those which the computer writers just churned out; but for the amount of effort you put in, you'd hope so. However, it's deeply pleasurable. To take a parallel, it was easy enough to "game" the Sims and arrange your house in unrealistic fashions which allowed your Sims to live incredibly efficient lives. However, in practice, what was fun was treating it as a doll's house, and getting stuck into deciding which wallpaper was really you. The same is true here. There's no point but your smile, and - for me - that's all the point a game ever needs.

The post-production facility allows you to really elaborate the films to show people: import music, add sound-effects or captions, and - for those with a microphone - you can even do a live voice-over and have the character auto-lip-sync. And when you're all done, you can export your movie to show your friends or upload to the actual Movies site. Naturally enough, that's taken off already. Hell - I'm already starring in a deeply libellous one.. I liked Fable, you basts.

As a pure management game, I'd mark either one or two marks beneath this. But it's not a pure management game; it's something else, all of its own, and for bringing a slice of the magic of the movies to the monitor screen, it deserves our respect. Not quite a star set in cement on an LA sidewalk, but definitely far above the singer/actress/model-working-between-jobs-in-a-bargain-diner.

8/10

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Comments: 1-45 of 45 in total

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Roamer
16/11/05 @ 07:35
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Heh, funny movie...
Talha
16/11/05 @ 07:52
#2
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Sounds quite good for a game with such lofty ambitions. I bet the inevitable sequel (how ironic) will be close to perfect.
16/11/05 @ 08:05
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Easily worth a 9. Games as good as this (with as much flair, creativity and obvious love lavished on them) do not come along very often.

Go with the majority of other reviews. This game is worth 90%+.
ImGameCube
16/11/05 @ 08:08
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Edit: typo alert!

Fixed!
Edited 1 times, most recently on 16/11/05 @ 08:24
ImGameCube
16/11/05 @ 08:15
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Looks like the editor has woken up then! :)

Just downloaded the video (before work, I am worried about my life)

"How like dem apples?"

hahahahahahahahahahahaha. That's some funny think. I mean thing. :P
blizeH
16/11/05 @ 08:23
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Semi tempted by this, but it seems like the main focus (or rather the best pair) of the game is the movie creating section which I don't think I'd be that fussed on.
lennon
16/11/05 @ 08:32
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Its a great game. 8 out of 10 seems fair. The managment part is easily as absorbing as the film making. Well worth a look. So much for those that say Peter Molyneux cant deliver....
Psi
16/11/05 @ 09:35
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two hundred and fifity thousand films all staring adam sandler
Bezzy
16/11/05 @ 09:36
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Tadhg Kelly and the rest of the team behind this game deserve your love - not just PM.
Teeth
16/11/05 @ 09:41
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Edit, fixed, ta.
Edited 1 times, most recently on 16/11/05 @ 09:38
BremXJones
16/11/05 @ 09:50
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Bezzy: I deliberately didn't mention Peter for precicely that reason.

KG
lennon
16/11/05 @ 09:51
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Fair point.
mouse [staff]
16/11/05 @ 10:09
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8/10 seems about right. As I said on the forums, I love the creative aspect but I'm just not finding the management fun; Lionhead always seem to do this, get caught up on the little details instead of developing the bigger picture, so to speak. They're cute details, sure, but I don't want to spend the majority of my time dragging tiny people into a bar because they're sad.

I didn't like the Sims because I kept having to tell them to go to the toilet, and its this sort of micro-management that saps the fun out of The Movies for me.
BremXJones
16/11/05 @ 10:10
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" I don't want to spend the majority of my time dragging tiny people into a bar because they're sad. "

I get enough of that in real life.

Baddum-tisch!

KG
mouse [staff]
16/11/05 @ 10:12
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/hi-fives

But seriously folks: exactly.
harrisimo
16/11/05 @ 10:17
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i really want this game. looks great.

does anyone what the difference is between the standard edition and the premiere edition??
mrsquare
16/11/05 @ 10:21
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I'm loving this. Gorgeous game, absolutely tons and tons of stuff to do - extremely impressed with how much Lionhead crammed into this. Haven't even got started on making my own scripts yet :)
UncleLou
16/11/05 @ 10:24
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Sitting on the fence with this one. I don't like the Sims-style, and the Tycoon part doesn't sound that hot, but the general idea behind it is of course brilliant. Maybe one to pick up in 2006 for me.
Tyronne
16/11/05 @ 10:33
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It would be nice like I quess studios do,to be able to hire a someone to look after the sanitation problems and someone to sort out all the greenery so you can spend time on whats actually fun.Making sure you have enough toilets,is there enough bushes and are there enough decorative lights/fountains is one aspect of it I find as dull as dish water and conflicts in my mind with the fun aspect of actually making movies.
asphaltcowboy
16/11/05 @ 10:34
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"Or, in short, with some tasks, you'll find yourself wandering why on earth you're actually doing it. A good example? Litter bins. Why, as a classic movie mogul, are you worrying about whether you've got enough litter bins or not? When they set up Dreamworks, I'm sure they didn't get Spielberg to wander around their offices making sure that no-one was going to drop litter on the floor."

There's two 'wander'ings in that paragraph... I'm fairly sure only one of them is right. Either way, great review - might pick this up for a cheap price...
MoFo
16/11/05 @ 10:35
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Played for a few hours last night. Wasn't really interested in the management side of things (and thankfully so) but the movie making is a laugh. You do get a wide variety of fixed scenes for the fixed number of sets that you can use so there's plenty to play with, except I can see a lot of similar looking movies coming out on the Movies website. Also the default dialogue is incredibly repetitive and annoying so you'll really need to go recording your own lines, or even better nick something off the TV and use that!

There are a few ways to add extra variety to movies. You can drop an assortment of objects in to a set. Want a palm tree in a WWI battlefield? No problem! You can also play around with weather, time of day and tweak a few other options with a bunch of sliding bars.

My only main gripe is that I wish you could position actors in a scene and would have prefered being able to mix and match animations that they play but I can see this would have taken away the gamey feeling and made it more like some kind of 3D package.

Decent game. The movie making I rate 9/10 for novelty and enjoyment. The managment side I rate as 4/10.

smelly
16/11/05 @ 10:38
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On the other hand game centrals review rated this as a "so so management game with a fairly decent moving making mode tacked on".

I think i believe them more in this instance...
BremXJones
16/11/05 @ 10:39
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Smelly: Isn't that what me and virtually everyone in this thread has said?

KG
Stickman
16/11/05 @ 10:48
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Bought this for the missus, but screw her, I'm hooked! The movie making is just fantastic. It's probably worth mentioning that the game is easily moddable, so expect huuuuge amounts of extra stuff to come flooding out soon from the community.

Her indoors prefers the lot management side bizarelly enough. She likes laying down hedges to make things pretty, and keeping the stars happy in their relationships. Bless her.

Definitely comes highly recommended from the Stickman camp, this one.
mrsquare
16/11/05 @ 10:51
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I honestly think that the Tycoon part is one of its strongest aspects - I was expecting to dive straight into movie making but found that I haven't even touched it yet.

Its extremely similar to Theme Park in the way new sets(rides) are unlocked to keep your studio looking nice and modern, and you get the same compulsion to make it look all nice and pretty (ignore the review - putting down hedges and litter bins is half the fun!). The economics are completely unobtrusive unless you want to see them

You don't really have to babysit your stars either - you can just drop them together and then go off to do something else - set someone practicing on a set, improve some trailers, build a new set, put someone into rehab, get a new script going etc. As soon as stars are done socialising, a little 'Zzz' icon appears next to their head, so its easy to get into the practice of just checking for that on a regular basis, and keeping stars occupied. Its far less anal than the sims - you don't have to worry about where you put them - they won't ignore what you tell them to do if they need the loo badly or anything like that. Its not even like you have to chase them around the studio - you can grab any star instantly just by tugging at their portrait - just drag and drop them onto what you want them to do and you're away.
smelly
16/11/05 @ 10:55
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BremXJones : Not actually read the thread :-)

Tend not to bother nowadays.. full of fanboys arguing which machine is better.
kangarootoo
16/11/05 @ 11:04
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"Her indoors prefers the lot management side bizarelly enough. She likes laying down hedges to make things pretty, and keeping the stars happy in their relationships. Bless her. "

How awesomely patronising.

EDIT: Typo, yes in a sentence of only 3 words.
Edited 1 times, most recently on 16/11/05 @ 10:56
MoFo
16/11/05 @ 11:08
#28
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I'm with you stickman. Came home last night and the missus was playing this. She spent half her money and about 1/2 hour on re-grassing the entire studio. She also couldn't understand why her actors were unhappy EVEN after she gave them a new wardrobe! Surely buying new clothes would make anyone happy again?
tincanrocket
16/11/05 @ 11:21
#29
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@ mrsquare +1 o/

I think the management side is surprisingly good, BUT it does start of very slowly and gets much better - I am at 1985 now, and keep thinking of new ways to approach developing stars and relationships and so on. Rather than using the cheat to unlock the full movie making kit I figured I'd play the game through to unlock it, and am glad I made that decision as I'm really enjoying it. Horses for courses, though, I guess (as always).

Stickman
16/11/05 @ 12:01
#30
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"How awesomely patronising.

EDIT: Typo, yes in a sentence of only 3 words. "

Awww, did you make a boo-hoo on the big words?

/pats on head

;)
Bezzy
16/11/05 @ 12:12
#31
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Bezzy: I deliberately didn't mention Peter for precicely that reason.

KG


Kieron - I noticed. Just mentioning it outloud in here.
Edited 1 times, most recently on 16/11/05 @ 12:05
16/11/05 @ 13:18
#32
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Yes, I have found the Tycoon aspect very good fun. Very absorbing.
Darren
16/11/05 @ 13:30
#33
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In my opinion The Movies is a 9/10 game. Simply the most engrossing, most enjoyable game I've played on the PC this year by far.
Kostabi
16/11/05 @ 14:03
#34
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Probably the first review I've read where I agree completely with every word. At the moment I'm playing through the main game just to unlock everything in the Sandbox mode as the management of the Lot and Stars is more annoying than fun, especially if you have a lot of Stars throwing tantrums all at the same time and running off to get pissed while the movie spirals into oblivion.

The movie side of the game makes up for any shortfalls elsewhere, for me at least.
Episode
16/11/05 @ 16:22
#35
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Yep, but 9 out of 10 would be more accurate.
Feanor
16/11/05 @ 16:32
#36
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"Tadhg Kelly and the rest of the team behind this game deserve your love - not just PM."

That's true. But it would be PM and not anyone else getting the shit kicked out of him all over the Internet if this game wasn't good.
funkyd
16/11/05 @ 16:48
#37
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FINALLY A REVIEW!!!!!
Pho-Zoon
16/11/05 @ 17:11
#38
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That micromanagement debate- it's interesting to see that whenever Nintendo make a game involving management and stuff they tend to remove a lot of that, making it fun rather than challenging. Just look at Nintendogs or Animal Crossing (compared to the Sims and Harvest Moon): you don't have to fend of death or bankruptcy too often and it's generally a good laff. Maybe the devs should have made the studios less dependant on bins 'n' stuff and spent more time on the relationships in the team.

Wait a sec, that's exactly what the review said. Damn.
urban
16/11/05 @ 18:50
#39
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9-10 dude for sure..
T4RG4
16/11/05 @ 20:51
#40
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I think it's alright, especially the Movie Making part...
jack_klugman
16/11/05 @ 21:41
#41
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Mmm, look at those blue skies!
superdelphinus
17/11/05 @ 09:38
#42
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"There's no point but your smile, and - for me - that's all the point a game ever needs."

That has to be the most cheesy line ive ever seen in a video game review - well done sir!
Errol
23/11/05 @ 23:22
#43
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Check out my movies -

HERE
FWB
10/12/05 @ 05:20
#44
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Better than Halo?
Oceadge
01/06/08 @ 13:53
#45
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Only $9.99 on Steam right now.

Comments: 1-45 of 45 in total

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