Tenchu: Fatal Shadows Review
Hank Marvin's music claims yet more victims.
Version tested: PlayStation 2
It's time for a few scientific experiments.
1) Take a teaspoon full of antacid powder, and a shot-glass full of lemonade. Put the antacid in your mouth, and then straight away pour in the lemonade. Don't drink it, and for the sake of all things holy, don't swallow at any point. Keep your mouth closed for one minute.
2) Stand with your back against a wall. Press your heels tight against it. Now, without moving your feet, bend over and touch your toes.
3) Stay with your back against the wall. This time, without the aid of a mirror, try and look at your own face.
You're not allowed to carry on reading until you've done at least numbers 2 and 3. So you should have discovered by now that they're all impossible.
Now, while we're not fully trained ninjas at Eurogamer, we have spent countless evenings leaping about our houses dressed in pyjamas with black scarves wrapped around our faces. It's safe to say we know a fair thing or two about the flip-out ways of these mammals. And as you've already discovered for yourself, when stood with your back against a wall, what you tend to be able to see is what's in front of you. In a stealth-based game, featuring kick-ass ninjas, you'd think such a view would be offered. But when in such a position in Tenchu: Fatal Shadows, all you can bloody well see is yourself.
Perhaps that was quite a lot of effort to drive home that one point, but it's a fairly helpful example of why Tenchu: Fatal Shadows, no matter how loyal some may feel to the name, is really very stupid.
Despite a new development team, this eight-thousandth release in the seventeen-year series does not see any enormous changes from past editions. And sadly we mean those on the PS1. Graphically, as well as in terms of play, this is taking nostalgia a little too far.

Look! She's STARING AT THE FENCE! Oh, at least it's possible to see /anything/ for once.
Instead of starring regular series hero Rikimaru, Fatal Shadows brings franchise-regular Ayame to the forefront, alongside new lady-ninja Rin; the two battling against the forces of... wait, oh we forget. The forces of something simply horrid. You alternate between the two with each mission, opposing each other at first, while Rin thinks Ayame is responsible for the burning of her village, and then together once their differences have been resolved over the slaying of a mutual enemy. Hurnnghh.
Sorry - that was the noise of our giving up bothering with the astonishingly garbled and nonsensical storytelling. It's thrown at you in two ways. Firstly between missions: over some frenetically cut cartoon stills (that are the same each and every time), a narrator (sounding like the guy who announces the wins in Soul Caliber) babbles something that at best might be beat poetry. Then, secondly, crudely constructed cut-scenes feature the two ninjas moaning and squealing in OC-a-like Californian valley-girl accents about how their friend is dead, or whatever. It's utterly impossible to care.
No matter what rubbish it was trying to make you listen to, it quickly becomes clear that once more you've got to get your character from one side of a map to the other, sneaking and stealth-killing the bads as you go. The actually-quite-fun grappling hook encourages rooftop pathways as the ideal means of travel, and for as long as you don't encounter a single enemy Tenchu offers a glimmer of hope. Zipping onto roofs, leaping and somersaulting along, landing cat-like on narrow walls - it all feels like playing a fun game. But one that is inevitably interrupted by the dozens of guards stomping about wanting to kill you. The buggers.

CLOMP! CLOMP! CLOMP! "HERE I COME MR GUARD!" Ah, ninjas.
The aim is to be stealthy in all you do. Being spotted costs you points at the end of each section, and sneaky kills are rewarded by bonuses that build toward new skills. Which is probably why it's quite so mind-breakingly strange that both Ayame and Rin seem hell-bent on charging everywhere like elephants with inner-ear infections. Trying to keep them pressed against a wall (and hence staring straight at them, arrgnnrrr) is like trying to constrain an over-tartrazined child at the park. They're inevitably going to slip from your grip, run off screaming, and wee on the slide. Or, er, alert a guard.
And as soon as this happens, suddenly the curtain of Tenchu is pulled rudely aside, the little man pulling levers revealed. Your characters are well-equipped to thrash the crap out of these guards in face-to-face melee combat, and all the tiptoeing is entirely pointless. Worse - even this combat is unnecessary. Levels can easily be completed by turning on the overlay map and moving the red triangle toward the destination as quickly as possible. The enemies are demonstrated to pose no discernable threat, no cunning puzzles block your path, and the woeful lack of inventiveness is smeared in your face.
What else now? The camera is astonishingly poor. Certainly it's potentially quite fun to plot your way to sneak up behind a bad, and take him out with the animated uber-kill. However, the tedium required to achieve this tends to make it feel like it's not worth bothering. Not having an intelligent camera in your third-person action game is poor. But going to the effort of creating one with utterly malicious intent is plain weird. Fights more often than not take place literally off-screen, while the camera zooms in on some badly drawn ivy on a nearby fence. Swinging it to see anything is an agonizing task.
Clearly you've already done the, "In a world that contains the Splinter Cell and Metal Gear Solid series, there's no excuse for a so-called stealth game like this," so let's take that as said and understood. Instead, we'll compare with the slightly more esoteric Thief: Deadly Shadows, as neither is concerned with complicated gadgets and night-vision goggles.

Ayame and Rin, distracted from their deadly fight by a bee.
Thief, while utterly brilliant, was quite a clumsy game. The hero, Garrett, did not leap nimble like a gazelle. But all the while, you felt in control. Alert a guard, and you had to quickly find darkness, hide in it, and hide in it well. Tenchu: Fatal Shadows doesn't even recognise darkness. Despite the title, and the capabilities of the PS2, lighting is irrelevant to your concealment. And despite the game's telling you that guards will ruthlessly hunt you down across entire levels, the reality is walking around a corner is enough to send them crazy with confusion, running into walls, and eventually giving you up as lost for good. Thief: DS requires that you tiptoe across hard surfaces, seeking soft grass for quieting footsteps, for fear of raising the alarm. It's after about twenty minutes of Tenchu: FS that you realise it makes no difference if you creep silently or run along, stomp your feet, bang a drum, perform a Foo Fighters medley... Just so long as you don't enter their line of sight.
Every now and then there's a glimmer, a flickering light, of hope. You'll have grappled a ledge, swung up, spotted a leap, sneaked along, rolled down, and sprung up perfectly behind a guard, brought down by one of the few stealth moves, called something like Horseradish Kickslap. And you'll feel cool. But then you'll notice that doing this has alerted two guards in distant passageways that you couldn't have seen or known about, and you'll have to choose between moving around the corner and waiting for a minute, chopping them up quickly, or ignoring them entirely and running to the level's end point. And not feel cool in the slightest.
Fans of the series... fans of the series can shut up. Having their expectations set at such a needlessly mediocre level is no reason to imply the game merits their attention more than anyone else's. With the dreadful lack of effort in the PS1-like visuals, and ghastly AI, even those with especially designed tattoos should consider their old friend exactly that: old.
4 / 10
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Comments (85) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I think what you're trying to say is "This third person game fails at being a first person game".
But yeah. Cameras, eh? Bastards, ain't they? Sounds like there's been roughly no improvement on the previous games' cameras.
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Top flaying btw.
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I can't quite see where the 4/10 has come from, and the level of sarcasm in the review seems a little out of place - things like "this eight-thousandth release in the seventeen-year series" are needless exaggeration.
I also fail to see where you'd have seen this level of character detail or indeed texture detail on the PS1, it's a ridiculous claim.
"called something like Horseradish Kickslap" - see? Where is the need for this kind of thing?
Terrible review, even if the game is bad.
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I agree with teeth 'Terrible Review, even if the game is bad'
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I *do* hope her unfeasibly large Ninja breasts wobble fantastically - these details are so important.
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Totally superfluous, utterly stupid and hopelessly pointless, but innovative.
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Personally the D&D story strapline didn't bother me - straplines are disposable and... actually, why *do* we have them anyway? But the story itself was straight and informative (if delayed D&D games is something you care about). However I agree about the note of axe-grinding in some recent reviews. There's a distinction between 'I am outraged and being funny about it' and 'being outraged is funny'. IMO.
/goes to buff deathsheads on black fun-police collar
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Bollocks. If you want boring, unimaginative and unremarkable reviews then read Edge magazine.......
Personally I like Eurogamer for their witty, thruthful and entertaining thoughts on the game industry.
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(picked it up cheap at sale on a whim (damn those clever chracter designers and their cleavages) and while it had *some* redeeming features, it was more or less unplayable.)
Used to love ninja games: I have fond memories of the first Tenchu on PS1 - got the japanese version with shurikens rather than little knives unlike the Euro version - and thoroughly enjoyed it, especially the fact that Sho Kosugi had done the motion capture stuff. Seriously. Sho Kosugi!
Having bought #2 though the magic was quickly dispelled, and I think I recall blaming the hardware - there was trouble with framerate and such, and especially the draw distance just destroyed the feeling of the game. (didn't bother me in the first one - possible because I was unused to freeroaming 3D games, or because the levels were well designed and "tight"?). In any case, I never returned to the series after that - other games did the sneak thing better, obviously, and the ninja theme in itseld just wasn't strong enough to warrant a purchase.
Oh well, here's hoping the PSP version will blow our tabi socks off...
/holds breath indefinitely
ctrl-k.
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Shame on you Eurogamer, shame on you!
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Tenchus basic concept is great but it now seems stuck in its old ways.............much like Roger Moore.
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These details really matter for someone thinking on buying the game (not me, at least not while it's not very budget priced).
I'm guessing the game doesn't offer MP at all, but this could be mentioned somewhere (since the last game does have MP modes, it's like a stepback, people usually assume that squels have most of the last game's features).
Anyway, crappy games diserve decent reviews as well
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I think that there are fair, critical points raised with the jokes in the article like the camera, the guard's deafness, the way that you can just scoot past the guards if you want and the fact that face-to-face combat is no real challenge... all good points and well made.
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It wasn't eloquent at all, it was brash and acerbic. Sun-worthy. In my opinion.
edit: Seconded on the multiplayer there CyberClaw, it was great fun. Really enjoyed it.
p.s. I must also say that I really don't think my opinion is swayed because of my feelings for the previous game. I just found the review a bit pathetic.
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I've re-read the review. Cant see the word 'jugs' anywhere........sure you're not mistaken?
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This game isn't aiming for realism. It's a mechanic, I personally find funner and more "arcadey" to play, than, let's say, Splinter Cell or MGS. I'm not saying that I don't like sneaking up on guys on MGS and Splinter Cell, but usually, they are such a nuisance, that I prefer to walk clear out of their path. On Tenchu, the rules your obstacles (the guards) play by, are simple, and well defined. You know exactly what you are up against.
That said, I find it ridiculous gaming journalists have been raving that games seem to steer to much torwards "realism" as technology evolves, both in grafics, as well as game mechanics, but then bash Tenchu, because the well defined limitations of guards (which I'm prety sure are designed to be well delimited, you know exactly when you are in danger or not) aren't realistic, and guards should be able to hear you, etc.
I'm sure the AI in this Tenchu is as dumb, as it was in every other Tenchu made so far, but I'm also prety sure the way the guards detect you, make it a "arcade-stealth game", in that you move through the level, stealth killing way faster than in any other game, essentially, measuring you in your mastery of the simple mechanics. It's not a matter of realism, but over the top fun. Tenchu is like a Sega Rally 2, while Splinter Cell is like a Collin McRae 2. Both are racing rally games, but SEGA Rally limits the realism and the simulation, so that you can master the gameplay mechanics.
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I had ZERO camera issues. But thats just me. maybe I'm just a better player eh? Oh, and seeing as this IS a ninja game, you shouldn't be able to see impossible angles anyway....3rd person or not
From the writing style it's clear that the reviewer seems to have little intention in being fair and impartial. The whole review is exagerated beyond belief. It seems that Corey and now John have been trying to hard to make an impression and come off looking stupid. Now, Corey has improved his output (very noticably too)after his dismal Godfather feature, but reviews like this are just letting the team down.
Ps1 visuals? The hell. While not a technical showcase (the subject matter makes it hard to be), it's certainly above average.
Now I know reviews are subject to individual taste to a degree, and it's a "debate" that has waged on for a while. But to write a review like this which is clearly designed to be slagging the game off rather then objective is just not on. If this keeps happening people will really lose faith in the team
D- for the review
Personal game rating 8/10
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Yes. I understand what you're saying. - But is it any excuse to keep bashing out the same game with little or no improvements? I thought that the crux of the review was that little has improved or evolved.............?
Obviously I'll keep an open mind till I play it of course............!
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This came out 3-4 months ago, and anyone interested is likely to have played it by now
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JW
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The phrase 'Thief
PS - if any of you 'biased review' whingers want to see how lucky you are (seeing as its free and all - we used to have to pay for any kind of review, kids) then go read something on ign.
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There is a third way. A review can be witty and interesting, whilst still informing me about the game.
Are you suggesting that this review was imaginative and remarkable? And that ranting is the only alternative the staid regurgitation of stats?
Trying to make an argument black and white by presenting exagerated alternatives is kindergarten stuff.
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This is the seccond review I'm disapointed with in Eurogamer. First being DefJam Fight for NY.
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I fully agree that EG is waaaaay better than IGN (don't even get me started on Douglas C. Perry's video reviews). When I started reading EG a fair while back I was much impressed in the quality of the reviews compared to a lot of the sites out there.
I would suggest however that the review in hand has far more in common with your typical "other website" reviews than the usual EG fare. Of course some people will be happy with more of this review style (IGN has a huge readership), but I'm not one of them and I hope this isn't the start of a trend.
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Whether you pay for them or not, its that writers job to write a good review that his/her target audience is going to appreciate. It appears from some of the comments on here, he hasnt with this one and people are letting him know. Not in a willy waving it deserves a 6 goddamn you!!!!) but in a constructive way.
I myself have to admit, the review quality recently for me has been lower than what Ive come to expect and in most cases, Ive been bored reading the reviews before Ive got to the end of them and ended up looking up the score and reading the comments. It doesnt help when they review old games that youve already read upteen reviews on before they finally get there review up I suppose. It also doesnt help that on occasions, the reviews have gone on for far too long, just because youve got infinite space on a web page doesnt mean you should always look to use it.
I think deep down EG are grateful for constructive criticism as it shows them where they might be falling short and where they need to look to improve, if theyre not then they should be. These are regular readers who they probably can not afford to lose due to advertisers wanting regular visitors. True we all leave sites and find others at times, but if people leave/are thinking about leaving due to quality of reviews/content then perhaps they need to address it. Im not saying people are thinking of leaving but if they find it worthy to post their comments on a quality of a review and they find themselves doing that more than a few times, they might look elsewhere.
At the end of the day, I thought the review was really poor. I know nothing about the game and the game doesnt interest me, but the review didnt help me learn much about the game or help me with my decision as to whether I would actually enjoy it or not. I have read better reader reviews on this very site (by the way, anybody remember them? Are they still coming soon?) and if somebody is being paid to write a review the quality should be higher. My customers would tell me if they felt that my standards had slipped, I assume EG and their writers expect the same. Hopefully they wont take it too much to heart and will take the comments on board professionally, in the way in which I think everybody has intended.
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I agree!
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Very well put indeed (thought I'm still no fan of IGN). I'm not adverse to some humour as well as factual content, the two can live in the same space.
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Above all, I disagree with the whole 'stealth is pointless' bit - Tenchu for me still has the visceral thrill of stalking and snapping necks, and the whole stealth kill element has been greatly improved over WoH with the timing bonuses, not to mention the perennial incentive of mission ratings and bonus items. Sure enough, you don't *have to* play stealthy...but wtf would be the point? Buy Madden and complain the ball's not round.
Having said all that, I agree about the fact it's not different enough, the valley girl voice-overs, convoluted story and silly narrator... btw, lol at the beat poet comparison ('In this land, Nasu means egg-plant; there are many delicious ways to cook an egg-plant; but you wouldn't want to eat this egg-plant, because he's a man'...wtf?). All in all, better than WoH for me(especially the level design), but can't help but wish they'd do something a bit more fecking radical.
Tenchu-fanboi score: 8/10
Sane score: 6/10
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My 'kindergarten' comments that you quote, were aimed at the general standard of Eurogamer Articles. It is my opinion that they are on the whole 'witty, thruthful and entertaining' as I said.
Do I think the review was 'imaginative and remarkable'?
No I don't - and I never said so. If you re-read my message I actually implied that a 'review to provide objective information about the pros and cons' would be boring. I think the humour that eurogamer injects into their writings; add to the enjoyment of reading.
By assuming that I thought the review was 'imaginative and remarkable' you are presenting the 'exaggerated alternatives' that you so critised me for in the first place!
(edit: removed juvinile sentance)
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No sequel did. Horribly rigid controls persisted, camera was at best tolerable, stupid boss battles were a constant element...if they cannot get any new ideas, let the franchise die, rather than mock its antediluvian antics further.
The first mission of the first game is still the best bit in the whole series. And this is from a person who really wants to like the games. But they're not well-done.
Now, about this review, having not played the game...I had no issues with it. It told the game was no good, using exaggeration because the laziness and unimaginativeness of the devs required something equal. It told me to avoid it, when I was hoping that perhaps they'd have finally done it right, so it served its purpose.
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/wonders why apparently the game actually being presented in a proper eastern mannerfor the setting is a bad thing
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"(edit: removed juvinile sentance)"
Thats pretty funny, you've won me over a bit with that. I was banging through the posts because today was busy and needed to get back to work. If I misinterpreted what you wrote then bad, but I hardly think you were being crystal clear when you started your post with
"Bollocks. If you want boring, unimaginative and unremarkable reviews then read Edge magazine......."
That emotive sentence kind of implies a lot about what you meant, and after you explained a bit further in your latest post, it kind of seems unrelated to your second comment about the usual quality of EGs articles (which I agree with on the whole).
@TheJuriel
"using exaggeration because the laziness and unimaginativeness of the devs required something equal."
Gaaaaaahhhhh!! When will people learn. If a game sucks, in whatever way it happens to suck, you cannot possibly make assumptions about why that was the case unless you have insider knowledge. To assume that the devs were lazy or just plain crap is to oversimplify things.
The brief from the publisher might have gone something like this.
"Make a Tenchu sequel, nothing fancy, nothing expensive, it will sell regardless because the franchise is still strong. Chuck some slightly better graphics on top and make a few control improvements. Perhaps expanding the reward system a tiny bit would keep the reviewers happy. If you can add a new character then go for it, but you're not getting any more money."
Probably not, but I don't know and neither do you. Making games is a business, same as making cars, building bridges and baking cakes. If you have little time, little money, and mucho interference then the end result will probably be compromised. Maybe the team had loads of time, loads of cash, absolute autonomy and the game sucked because they were lazy.... but the odds are that wasn't the case.
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Sure the poor sod had to vent a little but the infoīs all there.
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Besides, as kentmonkey so succinctly put it, we are feeding back on what we the readership felt were areas for improvement. If this was a suggestion box in some high street store we would probably be a little less acidic, but most of us, [sarcasm] even me with my great self restraint [\sarcasm], are a bit more jumpy and critical when we are posting on web forums (so don't take it too hard Mr John Walker, we don't hate you really).
Edit.
Man I hate starting a post with "I agree, but". it makes me feel like such an big kid.
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Ooh, you're horrid.
JW
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No, but you *could* help not addressing any of the points raised in the thirty-odd comments prior to this.
Just a thought.
EDIT: Sixty odd. Christ on a bike, I don't believe I read all of that.
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And as for the slowly dying comment, surely you'd rather spend your precious seconds being entertained than getting only the bullet pointed facts. Well, maybe not, but most people read these reviews to be entertained as well as informed. I did find it entertaining, but obviously not everyone did. I'm actually a big fan of JW, having read PCG for many a year and enjoying his budget/adventure game reviews, he seems to really care about what he's playing, and if he gets frustrated by a game, he can't help letting that show.
Again, perhaps not everyone's idea of a good review, but I enjoyed it anyway, keep up the good work!
LlamaFarmer
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The review seems bitter about the fact that another Tenchu game has been released and that no-one else was forced to review it.
No real facts are given that aid the buyer in making their mind up about what type of person will enjoy the game or what was good /bad about it.
There are many seemingly bitter jibes at aspects of the game, which are based on the reviewers personal hatreds rather than the game itself. Quips like PS1 graphics and complaining about guards hearing a kill instead of ignoring it. I'm sure if the guards had ignored the kill the remarks would have said how dumb the guards were (though that was mentiond too anyway).
Reviews are meant to inform the reader about a subject that they and the reviewer are interested in, not be an outlet for someone having a bad day. Deciding to take out whatever personal problems are lingering, on a game they are reviewing with no regards for fact or accuracy is just plain un-professional. As you can see by a lot of the comments on this forum, such behavior only serves to drive eurogamers readers away!
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-the graphics aren't good
-the AI is dumb as rocks
-the game uses no real lighting or sound techniques to effectively convey the stealth mood
-the voice acting doesn't fit
-there is no major improvement in this tenchu over the last ones
-it has all of the flaws as previous tenchus if not more
-the gameplay mechanics are clunky
-only hardcore fans of tenchu will probably appreciate this title
Instead of just writing an article in bullet points like this, he said all those things while still keeping it a fun read. So he doesn't say how many levels there are, what the name of the final boss is and give some long-winded synopsis of the previous Tenchus to get the rest of us up to speed. I think having these omissions doesn't make it a bad review in the slightest.
He hated the game and found the gameplay frustrating. He would be doing an even great injustice if he had pretended that wasn't true. Simply giving a game a low score doesn't mean he's biased. It just means that it was a bad game (in his opinion).
edit: And regardless of how many people he drives away (which I don't think, in reality, will be that many), he'll pull even more readers in because of the frankness of the review which is really a breath of fresh air in my book. It seems that most people don't start complaining about the reviews until the game they like is the one that gets the low score.
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[Insert your favorite console here]-Sucks compared to [Insert your least favorite console here]...
[Insert your least favorite console here] will kick all your asses!
See, if we stick to comments such as this none of us will have to feel like a big kid...
Now feeling like a big kid dosenīt seem so bad does it?
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It does exactly the same thing, but its less fun to read.
/re-reads driv3r review
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'was banging through the posts because today was busy and needed to get back to work'
Yeah me too, that's why my comment 'Bollocks. If you want boring, unimaginative and unremarkable reviews then read Edge magazine.......' probably came across more abrasive than originally intended.
That's the problem with written posts, sometimes 'tongue in the cheek' humour doesn't always communicate that well (and I refuse to use 'smiley's'!).
I think Tenma summed it up perfectly - 'If it had just been nothing but facts without personal opinion, I would have gotten bored of reading it by the 2nd paragraph', which is kind of what I was getting at too.............
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My wish is for a good developer (rockstar) to play the early games and see theres a market for a stealth game that requires stealth but isnt linear like Splinter Cell.
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I guess it comes down to a matter of taste. We all seem to agree that no factual information at all would be a bad, and also that dull as dishwater stat listings would also be a bad thing.
For quite a few people the balance of this particular review didn't suit them, but then there is obviously a fair few people who found the balance (and content for that matter, I feel bad about that "I can write comedy" comment now, it was pretty childish of me) to suit their tastes.
I think after 70 odd posts we are sailing deep into the sea of splitting hairs. In fact, we seem to be reaching that point where we all realise that and suddenly chill out. So I'm going to bale on this one and drink a nice cup of tea.
p.s. Sorry again about that comedy comment JW. Coffee pot, black, etc.
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Yep, I think we've been quite civilised.
\pours hot water onto darjeeling leaves.
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oh wait......- dammit!
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Then I find the Conker review utterly without merit.
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TBH tenma, no one said he was going to drive people away, people were just expressing their opinion that they felt this review was below par. Others have said they thought it was enjoyable.
However your last point, about people only complaining when they're game doesn't get the score they thought it deserved, er, read the threads. I've never played it and it sounds like a complete pile of what I can smell coming through my window from the farmers field at the moment, I don't think others on here have even played it, they just didn't like the review.
It's no hardship, I didn't like the review, others didn't, some did. At the end of the day, one reviews is not enough to stop me coming here, but I might stop reading the reviews if they all turned out like this, but I don't think that's going to happen.
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Good review, terrible game.
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I'm so pleased you point that out, as I've said for ages now, you should always judge a system on one game. The PS2 can't compare to any other system, as none of the other systems ever have crap games come out on them. After all, it is the PS2's fault, not the developers that this was so crap.
You don't find crap games on the Xbox, no sirree. I own all 3 systems and the PS2 sucks. I mean, the XBox has classics like Dead Or Alive Beach Volleyball, Star Wars Obi-Wan and the amazing Galleon. And the GameCube has the amazing Dragonball games, and the awesome......actually sod it, I can't keep the sarcasm up any longer, nor can I resist the temptation to call you a monge.
A poor game tells you all you need to know about a system, jeez! All 3 current systems are fantastic, all 3 next gen systems will be fantastic, can people stop being willy wavers now.
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How cute
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