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Tenchu: Fatal Shadows Review

PlayStation 2 Review by John Walker

11 August, 2005

It's time for a few scientific experiments.

1) Take a teaspoon full of antacid powder, and a shot-glass full of lemonade. Put the antacid in your mouth, and then straight away pour in the lemonade. Don't drink it, and for the sake of all things holy, don't swallow at any point. Keep your mouth closed for one minute.

2) Stand with your back against a wall. Press your heels tight against it. Now, without moving your feet, bend over and touch your toes.

3) Stay with your back against the wall. This time, without the aid of a mirror, try and look at your own face.

You're not allowed to carry on reading until you've done at least numbers 2 and 3. So you should have discovered by now that they're all impossible.

Now, while we're not fully trained ninjas at Eurogamer, we have spent countless evenings leaping about our houses dressed in pyjamas with black scarves wrapped around our faces. It's safe to say we know a fair thing or two about the flip-out ways of these mammals. And as you've already discovered for yourself, when stood with your back against a wall, what you tend to be able to see is what's in front of you. In a stealth-based game, featuring kick-ass ninjas, you'd think such a view would be offered. But when in such a position in Tenchu: Fatal Shadows, all you can bloody well see is yourself.

Perhaps that was quite a lot of effort to drive home that one point, but it's a fairly helpful example of why Tenchu: Fatal Shadows, no matter how loyal some may feel to the name, is really very stupid.

Despite a new development team, this eight-thousandth release in the seventeen-year series does not see any enormous changes from past editions. And sadly we mean those on the PS1. Graphically, as well as in terms of play, this is taking nostalgia a little too far.

'Tenchu: Fatal Shadows' Screenshot 1

Look! She's STARING AT THE FENCE! Oh, at least it's possible to see /anything/ for once.

Instead of starring regular series hero Rikimaru, Fatal Shadows brings franchise-regular Ayame to the forefront, alongside new lady-ninja Rin; the two battling against the forces of... wait, oh we forget. The forces of something simply horrid. You alternate between the two with each mission, opposing each other at first, while Rin thinks Ayame is responsible for the burning of her village, and then together once their differences have been resolved over the slaying of a mutual enemy. Hurnnghh.

Sorry - that was the noise of our giving up bothering with the astonishingly garbled and nonsensical storytelling. It's thrown at you in two ways. Firstly between missions: over some frenetically cut cartoon stills (that are the same each and every time), a narrator (sounding like the guy who announces the wins in Soul Caliber) babbles something that at best might be beat poetry. Then, secondly, crudely constructed cut-scenes feature the two ninjas moaning and squealing in OC-a-like Californian valley-girl accents about how their friend is dead, or whatever. It's utterly impossible to care.

No matter what rubbish it was trying to make you listen to, it quickly becomes clear that once more you've got to get your character from one side of a map to the other, sneaking and stealth-killing the bads as you go. The actually-quite-fun grappling hook encourages rooftop pathways as the ideal means of travel, and for as long as you don't encounter a single enemy Tenchu offers a glimmer of hope. Zipping onto roofs, leaping and somersaulting along, landing cat-like on narrow walls - it all feels like playing a fun game. But one that is inevitably interrupted by the dozens of guards stomping about wanting to kill you. The buggers.

'Tenchu: Fatal Shadows' Screenshot 2

CLOMP! CLOMP! CLOMP! "HERE I COME MR GUARD!" Ah, ninjas.

The aim is to be stealthy in all you do. Being spotted costs you points at the end of each section, and sneaky kills are rewarded by bonuses that build toward new skills. Which is probably why it's quite so mind-breakingly strange that both Ayame and Rin seem hell-bent on charging everywhere like elephants with inner-ear infections. Trying to keep them pressed against a wall (and hence staring straight at them, arrgnnrrr) is like trying to constrain an over-tartrazined child at the park. They're inevitably going to slip from your grip, run off screaming, and wee on the slide. Or, er, alert a guard.

And as soon as this happens, suddenly the curtain of Tenchu is pulled rudely aside, the little man pulling levers revealed. Your characters are well-equipped to thrash the crap out of these guards in face-to-face melee combat, and all the tiptoeing is entirely pointless. Worse - even this combat is unnecessary. Levels can easily be completed by turning on the overlay map and moving the red triangle toward the destination as quickly as possible. The enemies are demonstrated to pose no discernable threat, no cunning puzzles block your path, and the woeful lack of inventiveness is smeared in your face.

What else now? The camera is astonishingly poor. Certainly it's potentially quite fun to plot your way to sneak up behind a bad, and take him out with the animated uber-kill. However, the tedium required to achieve this tends to make it feel like it's not worth bothering. Not having an intelligent camera in your third-person action game is poor. But going to the effort of creating one with utterly malicious intent is plain weird. Fights more often than not take place literally off-screen, while the camera zooms in on some badly drawn ivy on a nearby fence. Swinging it to see anything is an agonizing task.

Clearly you've already done the, "In a world that contains the Splinter Cell and Metal Gear Solid series, there's no excuse for a so-called stealth game like this," so let's take that as said and understood. Instead, we'll compare with the slightly more esoteric Thief: Deadly Shadows, as neither is concerned with complicated gadgets and night-vision goggles.

'Tenchu: Fatal Shadows' Screenshot 3

Ayame and Rin, distracted from their deadly fight by a bee.

Thief, while utterly brilliant, was quite a clumsy game. The hero, Garrett, did not leap nimble like a gazelle. But all the while, you felt in control. Alert a guard, and you had to quickly find darkness, hide in it, and hide in it well. Tenchu: Fatal Shadows doesn't even recognise darkness. Despite the title, and the capabilities of the PS2, lighting is irrelevant to your concealment. And despite the game's telling you that guards will ruthlessly hunt you down across entire levels, the reality is walking around a corner is enough to send them crazy with confusion, running into walls, and eventually giving you up as lost for good. Thief: DS requires that you tiptoe across hard surfaces, seeking soft grass for quieting footsteps, for fear of raising the alarm. It's after about twenty minutes of Tenchu: FS that you realise it makes no difference if you creep silently or run along, stomp your feet, bang a drum, perform a Foo Fighters medley... Just so long as you don't enter their line of sight.

Every now and then there's a glimmer, a flickering light, of hope. You'll have grappled a ledge, swung up, spotted a leap, sneaked along, rolled down, and sprung up perfectly behind a guard, brought down by one of the few stealth moves, called something like Horseradish Kickslap. And you'll feel cool. But then you'll notice that doing this has alerted two guards in distant passageways that you couldn't have seen or known about, and you'll have to choose between moving around the corner and waiting for a minute, chopping them up quickly, or ignoring them entirely and running to the level's end point. And not feel cool in the slightest.

Fans of the series... fans of the series can shut up. Having their expectations set at such a needlessly mediocre level is no reason to imply the game merits their attention more than anyone else's. With the dreadful lack of effort in the PS1-like visuals, and ghastly AI, even those with especially designed tattoos should consider their old friend exactly that: old.

4/10

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Comments: 1-50 of 85 in total | next 50 »

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Bezzy
11/08/05 @ 12:30
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I have no idea what the initial rant is about.

I think what you're trying to say is "This third person game fails at being a first person game".

But yeah. Cameras, eh? Bastards, ain't they? Sounds like there's been roughly no improvement on the previous games' cameras.
Edited 2 times, most recently on 11/08/05 @ 13:32
Razz
11/08/05 @ 12:33
#2
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yeh that and Tenchu is shit anyway. :)
Edited 1 times, most recently on 11/08/05 @ 13:34
fireclown
11/08/05 @ 12:37
#3
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Why the lemon and antacid? sharing your pain?

Top flaying btw.
Teeth
11/08/05 @ 12:39
#4
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I didn't have a great deal of trouble with the cameras in the last game, and thought it was a perfectly excellent videogame. I've never played any of the other Tenchu games.

I can't quite see where the 4/10 has come from, and the level of sarcasm in the review seems a little out of place - things like "this eight-thousandth release in the seventeen-year series" are needless exaggeration.

I also fail to see where you'd have seen this level of character detail or indeed texture detail on the PS1, it's a ridiculous claim.

"called something like Horseradish Kickslap" - see? Where is the need for this kind of thing?

Terrible review, even if the game is bad.
Aretak
11/08/05 @ 12:42
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It was a great review, and I found it very amusing. There's no need to be stoic and serious while reviewing shit like Tenchu. It was good back on the PSone, but now it's woefully dated.
Eiskis
11/08/05 @ 12:42
#6
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How come Eurogamer seems to hate every game it is reviewing (except Katamari)? I love the beginning of the last paragraph, though. Fans of this series probably have other problems as well.
Aysir
11/08/05 @ 12:48
#7
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Wrath of Heaven was a good game. This hasn't taken any steps forward...mainly cause it changed developers. K2 no longer make Tenchu, it's made by From Software and they tried not to change too much. It's a fair enough attempt, but they really do need to push this series and maybe add a little of the flair they've shown in games like Otogi.
I agree with teeth 'Terrible Review, even if the game is bad'
asphaltcowboy
11/08/05 @ 12:49
#8
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Thief DS?! Gimme! GIMME!

;)
Carrybagma
11/08/05 @ 12:50
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Female ninjas=scantily dressed.
I *do* hope her unfeasibly large Ninja breasts wobble fantastically - these details are so important.
kangarootoo
11/08/05 @ 12:51
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I agree with Teeth on this one. Its the job of us readers to go on rants. I expect a review to provide objective information about the pros and cons of the game at hand. A few amusing quips about a weak area of the game are all par for the course, but this read far more like an EG forum post that an EG review. I have plenty of game playing friends who can rant with the best of them. Their metaphors are funnier and less self indulgent.

Teeth
11/08/05 @ 12:55
#11
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I just felt as if I'd been transported back to reading CVG, you know? I don't do that shit anymore.
jlaakso
11/08/05 @ 12:57
#12
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If all EG reviews were remotely like this, I wouldn't read the site. Not good, guys. Pointless ranting and exaggeration.
tiddles
11/08/05 @ 12:58
#13
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4/10 is the new 8/10
kangarootoo
11/08/05 @ 12:59
#14
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I hear that Teeth and jlaakso. There is an ill wind coming. I found myself posting a similar thing on the D&D delayed thread, labelling myself as some white collar member of the fun police no doubt.
Edited 1 times, most recently on 11/08/05 @ 13:59
Midnight Raven
11/08/05 @ 12:59
#15
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Wow, does the game actually allow you to perform a Foo Fighters medley? Now THAT´S what I call innovative.

Totally superfluous, utterly stupid and hopelessly pointless, but innovative.
gaijin
11/08/05 @ 13:16
#16
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kangarootoo - I wouldn't advertise that breach of fun-police uniform if I were you. Collars should be *black* :-)

Personally the D&D story strapline didn't bother me - straplines are disposable and... actually, why *do* we have them anyway? But the story itself was straight and informative (if delayed D&D games is something you care about). However I agree about the note of axe-grinding in some recent reviews. There's a distinction between 'I am outraged and being funny about it' and 'being outraged is funny'. IMO.

/goes to buff deathsheads on black fun-police collar
Riskbreaker
11/08/05 @ 13:16
#17
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"Its the job of us readers to go on rants. I expect a review to provide objective information about the pros and cons of the game at hand. "

Bollocks. If you want boring, unimaginative and unremarkable reviews then read Edge magazine.......

Personally I like Eurogamer for their witty, thruthful and entertaining thoughts on the game industry.
Edited 1 times, most recently on 11/08/05 @ 14:17
ctrl-k
11/08/05 @ 13:46
#18
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How does this compare to Red ninja: end of honour?
(picked it up cheap at sale on a whim (damn those clever chracter designers and their cleavages) and while it had *some* redeeming features, it was more or less unplayable.)

Used to love ninja games: I have fond memories of the first Tenchu on PS1 - got the japanese version with shurikens rather than little knives unlike the Euro version - and thoroughly enjoyed it, especially the fact that Sho Kosugi had done the motion capture stuff. Seriously. Sho Kosugi!

Having bought #2 though the magic was quickly dispelled, and I think I recall blaming the hardware - there was trouble with framerate and such, and especially the draw distance just destroyed the feeling of the game. (didn't bother me in the first one - possible because I was unused to freeroaming 3D games, or because the levels were well designed and "tight"?). In any case, I never returned to the series after that - other games did the sneak thing better, obviously, and the ninja theme in itseld just wasn't strong enough to warrant a purchase.

Oh well, here's hoping the PSP version will blow our tabi socks off...

/holds breath indefinitely

ctrl-k.
tengu
11/08/05 @ 14:06
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Yet another sub-par review from Eurogamer. After your biased coverage of the PS3 and your stupidity in not acknowledging Conker as the work of art it is, I once again find myself disappointed by you.

Shame on you Eurogamer, shame on you!
Aretak
11/08/05 @ 14:08
#20
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Cock off tengu.
Teeth
11/08/05 @ 14:09
#21
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Oho, sarcasm - so you don't agree that this review is somewhat unprofessional?
tengu
11/08/05 @ 14:19
#22
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Trolls, the lowest form of tit...
Edited 2 times, most recently on 11/08/05 @ 15:26
Groovicron
11/08/05 @ 14:24
#23
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Seems to tell us the high and low points of playing the game and does so in an amusing manner..... what more do you actually want from a review?
tengu
11/08/05 @ 14:30
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I had to work at it, we can't all be comedic geniuses like you wasp.
Riskbreaker
11/08/05 @ 14:34
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I thought that the reviewer rather eloquently expressed that Tenchu has failed to evolve in the ways that even MGS has managed with time.

Tenchus basic concept is great but it now seems stuck in its old ways.............much like Roger Moore.
Edited 1 times, most recently on 11/08/05 @ 15:53
CyberClaw
11/08/05 @ 14:42
#26
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I'll avoid bashing the review opinion, for I haven't played the game yet. Yet, I feel urged to READ MORE REVIEWS, to get actual information on this title. You reviewed the title for someone who never heard of Tenchu before, and prety much reviewed the series as a whole. But you didn't mention any details of this specific title. Details one might want to know. For example, personally, I loved the coop play of the last Tenchu, despite the clumbsiness of it all. Does this title offer coop? If it doesn't it's a glaring omition, since it was definitly the best part of the last Tenchu.
These details really matter for someone thinking on buying the game (not me, at least not while it's not very budget priced).
I'm guessing the game doesn't offer MP at all, but this could be mentioned somewhere (since the last game does have MP modes, it's like a stepback, people usually assume that squels have most of the last game's features).

Anyway, crappy games diserve decent reviews as well ;)
BravoGolf
11/08/05 @ 14:43
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Excellent review!
Edited 1 times, most recently on 11/08/05 @ 15:44
Mashum
11/08/05 @ 14:46
#28
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Having loved Tenchu back in the old days and then becoming progressively more dissapointed with the subsequent remakes I can understand where this review is coming from.

I think that there are fair, critical points raised with the jokes in the article like the camera, the guard's deafness, the way that you can just scoot past the guards if you want and the fact that face-to-face combat is no real challenge... all good points and well made.
Teeth
11/08/05 @ 14:46
#29
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eliquantly, nice one there.

It wasn't eloquent at all, it was brash and acerbic. Sun-worthy. In my opinion.

edit: Seconded on the multiplayer there CyberClaw, it was great fun. Really enjoyed it.

p.s. I must also say that I really don't think my opinion is swayed because of my feelings for the previous game. I just found the review a bit pathetic.
Edited 1 times, most recently on 11/08/05 @ 15:48
Riskbreaker
11/08/05 @ 14:50
#30
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'Sun-worthy. In my opinion.'

I've re-read the review. Cant see the word 'jugs' anywhere........sure you're not mistaken?

BravoGolf
11/08/05 @ 14:53
#31
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Wow, why would you find the review pathetic? I thought it raised all the issues pretty well and presented them excellently
penhalion
11/08/05 @ 14:56
#32
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Is John leaving Eurogamer soon only he seems to be writing reviews like a man who has been forced to work out his last week of notice!
PES_Fanboy
11/08/05 @ 15:00
#33
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I loved the grappling hook on the first game. Silently assassinate, then zip up to the rooftops to chortle quietly, watching the resulting carnage when his buddies find his throatless corpse.
CyberClaw
11/08/05 @ 15:07
#34
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Personally, the ways the guards discover you, is not up for review. That's what I call a "gameplay mechanic". They didn't make the guards less able because they couldn't make the guards hear your steps, or have a 6th sense ro whatever. It's because they wanted to balance the fun. They wanted to keep you moving forward, and stealth killing your way, only caring for their cone of vision, and not for what they can hear or not (which is way harder to control).
This game isn't aiming for realism. It's a mechanic, I personally find funner and more "arcadey" to play, than, let's say, Splinter Cell or MGS. I'm not saying that I don't like sneaking up on guys on MGS and Splinter Cell, but usually, they are such a nuisance, that I prefer to walk clear out of their path. On Tenchu, the rules your obstacles (the guards) play by, are simple, and well defined. You know exactly what you are up against.

That said, I find it ridiculous gaming journalists have been raving that games seem to steer to much torwards "realism" as technology evolves, both in grafics, as well as game mechanics, but then bash Tenchu, because the well defined limitations of guards (which I'm prety sure are designed to be well delimited, you know exactly when you are in danger or not) aren't realistic, and guards should be able to hear you, etc.
I'm sure the AI in this Tenchu is as dumb, as it was in every other Tenchu made so far, but I'm also prety sure the way the guards detect you, make it a "arcade-stealth game", in that you move through the level, stealth killing way faster than in any other game, essentially, measuring you in your mastery of the simple mechanics. It's not a matter of realism, but over the top fun. Tenchu is like a Sega Rally 2, while Splinter Cell is like a Collin McRae 2. Both are racing rally games, but SEGA Rally limits the realism and the simulation, so that you can master the gameplay mechanics.
sephy
11/08/05 @ 15:08
#35
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Ok, I finished this game about 10 days ago in almost one sitting, so I think it's fair to say I know the game well enough to comment

I had ZERO camera issues. But thats just me. maybe I'm just a better player eh? Oh, and seeing as this IS a ninja game, you shouldn't be able to see impossible angles anyway....3rd person or not

From the writing style it's clear that the reviewer seems to have little intention in being fair and impartial. The whole review is exagerated beyond belief. It seems that Corey and now John have been trying to hard to make an impression and come off looking stupid. Now, Corey has improved his output (very noticably too)after his dismal Godfather feature, but reviews like this are just letting the team down.

Ps1 visuals? The hell. While not a technical showcase (the subject matter makes it hard to be), it's certainly above average.

Now I know reviews are subject to individual taste to a degree, and it's a "debate" that has waged on for a while. But to write a review like this which is clearly designed to be slagging the game off rather then objective is just not on. If this keeps happening people will really lose faith in the team

D- for the review

Personal game rating 8/10
Edited 1 times, most recently on 11/08/05 @ 16:11
Riskbreaker
11/08/05 @ 15:15
#36
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'I'm sure the AI in this Tenchu is as dumb, as it was in every other Tenchu made so far, but I'm also prety sure the way the guards detect you, make it a "arcade-stealth game'

Yes. I understand what you're saying. - But is it any excuse to keep bashing out the same game with little or no improvements? I thought that the crux of the review was that little has improved or evolved.............?

Obviously I'll keep an open mind till I play it of course............!
sephy
11/08/05 @ 15:20
#37
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also, what happened to not reviewing older games any more?

This came out 3-4 months ago, and anyone interested is likely to have played it by now
botherer
11/08/05 @ 15:27
#38
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How do you mean, penhalion?

JW
Mr_Whacker
11/08/05 @ 16:12
#39
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If this is anything like Tenchu Xbox then its lucky to get 4/10. I've never seen so much potential squandered. It was the PS1 game with new levels.

The phrase 'Thief:DS' made me shiver until I reaslised it was just Deadly Shadows.

PS - if any of you 'biased review' whingers want to see how lucky you are (seeing as its free and all - we used to have to pay for any kind of review, kids) then go read something on ign.
sephy
11/08/05 @ 16:15
#40
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the "go read ign" arguement is tosh, as both sites are funded by advertising....
kangarootoo
11/08/05 @ 16:27
#41
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"Bollocks. If you want boring, unimaginative and unremarkable reviews then read Edge magazine....... "

There is a third way. A review can be witty and interesting, whilst still informing me about the game.

Are you suggesting that this review was imaginative and remarkable? And that ranting is the only alternative the staid regurgitation of stats?

Trying to make an argument black and white by presenting exagerated alternatives is kindergarten stuff.

CyberClaw
11/08/05 @ 16:31
#42
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Mr_Whacker, amazingly as it seems, Eurogamer NEVER had my trust for the back catalogue of reviews. Back a year ago, when I wanted to consult old reviews, I used IGN, because it had it's reviews more organized, nowadays, I still use it, even if Eurogamer now has the reviews organized, the IGN reviews usually mention more features, and don't devote the first 2 paragraphs to explaining today it's raining. I'm not arguing bias, I'm arguing facts. For example, IGN usually has bullet points, saying the number of levels, the features, the modes, the number of characters, etc. This is the stuff I want to read. I mostly don't give a fudge about Eurogamer, or IGN's opinion, or the reviewer's opinion on the game. I've been convinced to play many games even with bad reviews, because the concept, the ideas, the stats, etc seem what I'd like to play, and many times I do. Infortunally, like I said, you can't make a personal opinion about the game, on this review. Because this reviewer wasn't reviewing the game, but reviewing his experience playing the game. The difference is, here, we can't weed the facts from the bias (and we are all biased with our own personal likes and dislikes - so, in a review, it's quite important to mention the facts). But enough beating the dead cat.

This is the seccond review I'm disapointed with in Eurogamer. First being DefJam Fight for NY.
kangarootoo
11/08/05 @ 16:37
#43
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"PS - if any of you 'biased review' whingers want to see how lucky you are (seeing as its free and all - we used to have to pay for any kind of review, kids) then go read something on ign."

I fully agree that EG is waaaaay better than IGN (don't even get me started on Douglas C. Perry's video reviews). When I started reading EG a fair while back I was much impressed in the quality of the reviews compared to a lot of the sites out there.

I would suggest however that the review in hand has far more in common with your typical "other website" reviews than the usual EG fare. Of course some people will be happy with more of this review style (IGN has a huge readership), but I'm not one of them and I hope this isn't the start of a trend.
kentmonkey
11/08/05 @ 16:38
#44
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Sorry to break it to you Mr Whacker (boy you're popular aren't you!) but you still have to pay to read reviews in the same places you always have had to \o/ However on eurogamer you never have had to so your argument is pointless. Nobody is saying they want to go to IGN, they’re just saying this review was not up to par.

Whether you pay for them or not, it’s that writers job to write a good review that his/her target audience is going to appreciate. It appears from some of the comments on here, he hasn’t with this one and people are letting him know. Not in a willy waving “it deserves a 6 goddamn you!!!!) but in a constructive way.

I myself have to admit, the review quality recently for me has been lower than what I’ve come to expect and in most cases, I’ve been bored reading the reviews before I’ve got to the end of them and ended up looking up the score and reading the comments. It doesn’t help when they review old games that you’ve already read upteen reviews on before they finally get there review up I suppose. It also doesn’t help that on occasions, the reviews have gone on for far too long, just because you’ve got infinite space on a web page doesn’t mean you should always look to use it.

I think deep down EG are grateful for constructive criticism as it shows them where they might be falling short and where they need to look to improve, if they’re not then they should be. These are regular readers who they probably can not afford to lose due to advertisers wanting regular visitors. True we all leave sites and find others at times, but if people leave/are thinking about leaving due to quality of reviews/content then perhaps they need to address it. I’m not saying people are thinking of leaving but if they find it worthy to post their comments on a quality of a review and they find themselves doing that more than a few times, they might look elsewhere.

At the end of the day, I thought the review was really poor. I know nothing about the game and the game doesn’t interest me, but the review didn’t help me learn much about the game or help me with my decision as to whether I would actually enjoy it or not. I have read better reader reviews on this very site (by the way, anybody remember them? Are they still “coming soon”?) and if somebody is being paid to write a review the quality should be higher. My customers would tell me if they felt that my standards had slipped, I assume EG and their writers expect the same. Hopefully they won’t take it too much to heart and will take the comments on board professionally, in the way in which I think everybody has intended.
Edited 1 times, most recently on 11/08/05 @ 17:39
Rev. Stuart Campbell
11/08/05 @ 16:49
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"At the end of the day, I thought the review was really poor. I know nothing"

I agree!
kangarootoo
11/08/05 @ 16:57
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@Cyberclaw.

Very well put indeed (thought I'm still no fan of IGN). I'm not adverse to some humour as well as factual content, the two can live in the same space.
urizen
11/08/05 @ 17:02
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Mixed feelings about the review myself, even as a die-hard Tenchu fanboi. The camera issues are well overstated, the PS1 graphics comparison plain stoopid (even if it's still sub-par graphically, when was the last time you played the first Tenchu? It looks horrible, relatively speaking).

Above all, I disagree with the whole 'stealth is pointless' bit - Tenchu for me still has the visceral thrill of stalking and snapping necks, and the whole stealth kill element has been greatly improved over WoH with the timing bonuses, not to mention the perennial incentive of mission ratings and bonus items. Sure enough, you don't *have to* play stealthy...but wtf would be the point? Buy Madden and complain the ball's not round.

Having said all that, I agree about the fact it's not different enough, the valley girl voice-overs, convoluted story and silly narrator... btw, lol at the beat poet comparison ('In this land, Nasu means egg-plant; there are many delicious ways to cook an egg-plant; but you wouldn't want to eat this egg-plant, because he's a man'...wtf?). All in all, better than WoH for me(especially the level design), but can't help but wish they'd do something a bit more fecking radical.

Tenchu-fanboi score: 8/10
Sane score: 6/10
Riskbreaker
11/08/05 @ 17:04
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kangarootoo.
My 'kindergarten' comments that you quote, were aimed at the general standard of Eurogamer Articles. It is my opinion that they are on the whole 'witty, thruthful and entertaining' as I said.

Do I think the review was 'imaginative and remarkable'?

No I don't - and I never said so. If you re-read my message I actually implied that a 'review to provide objective information about the pros and cons' would be boring. I think the humour that eurogamer injects into their writings; add to the enjoyment of reading.

By assuming that I thought the review was 'imaginative and remarkable' you are presenting the 'exaggerated alternatives' that you so critised me for in the first place!

(edit: removed juvinile sentance)
Edited 1 times, most recently on 11/08/05 @ 18:22
TheJuriel
11/08/05 @ 17:13
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I really liked the first Tenchu game, way back...except that it strayed from the ninja concept into 'just hack them to bits from the front' boss battles, and then used the ninjas against demons instead of just annoying merchants, which to me cheapened it. I still thought it was a good game for a first try, and they'd improve on it very much.

No sequel did. Horribly rigid controls persisted, camera was at best tolerable, stupid boss battles were a constant element...if they cannot get any new ideas, let the franchise die, rather than mock its antediluvian antics further.

The first mission of the first game is still the best bit in the whole series. And this is from a person who really wants to like the games. But they're not well-done.

Now, about this review, having not played the game...I had no issues with it. It told the game was no good, using exaggeration because the laziness and unimaginativeness of the devs required something equal. It told me to avoid it, when I was hoping that perhaps they'd have finally done it right, so it served its purpose.
sephy
11/08/05 @ 18:30
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The narrator is great, get over it :)

/wonders why apparently the game actually being presented in a proper eastern mannerfor the setting is a bad thing

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