Tekken 5 Review
Namco makes a decent fist of it.
Version tested: PlayStation 2
It's stating the obvious but games aren't movies, and they're not music. At their best, games are activities that require mastery of performance - rather like sport. At their very best they also reward interpretation - rather like art. The ultimate gaming experiences demand to become part of your lifestyle, holding you to ransom with their boundless rewards. Tekken 5 is a paragon of such virtues, the martial equivalent of Konami's sublime updates of Pro Evolution Soccer.
Iron Fist for sale - some light rust
Since launch last year in the arcades Tekken 5 has been greeted as a return to form. The exaggerated snappiness of moves is back (even jabs land with the power of a 1000V electric shock!), T4's claustrophobic, higgledy-piggledy fighting arenas ousted in favour of broader and flat-as-a-pancake expanses to exploit. New characters Feng, Asuka and Raven showcase the new face of 'Tekken-flava' one-on-one combat - an exhausting directory of individual techniques to absorb, then cherry-pick for personal favourite routines. Rest assured the experts have their work cut out trying to master all of this, but Namco has also remembered that Tekken is famously easy to enjoy even if you elect to play using your elbows. It's as dumbfounding or just plain dumb as your skills and/or attitude will allow - and this is traditionally where Tekken has the edge over its arch-rival Virtua Fighter, but more on that later.
Part four was not entirely disastrous, but clearly a game in transition - a bunch of ideas not fully explored, rather hurriedly handed to the fighting game cognoscenti for evaluation. For the sake of 'realism' Namco introduced a selection of tiny walled-in arenas together with a move designed to switch positions with opponents to corner them or escape being cornered. Great on paper, silly in practice. Fans were also dismayed to find undulating floors worked into the mix, something SEGA experimented with in VF3 but (sensibly) abandoned for VF4.
While Namco didn't quite have its baby thrown back in its face, it did lose the respect of many fans. More worryingly, it lost a lot of ground to Virtua Fighter 4 - particularly in Japanese arcades where SEGA introduced an online network for VF, with scope to customise characters with downloaded accessories and progress through ranks according to matches won or lost.
We guess Namco can count itself lucky that SEGA made a hash of the initial home version of Virtua Fighter 4, its riches buried in a comparatively plain-looking package compared to Namco's well-rehearsed razzle-dazzlement for T4 on PS2. Nonetheless the popular face of 3D fight-'em-ups had been tarnished - making the whole genre seem tired, possibly ruining the party for everyone.
Return of the King (of Iron Fist)

Thankfully undeterred, it's with both strong legs wading in the mainstream that Namco has made its march back to glory. Perhaps the embodiment of everything that is so right about T5 is one of three new characters Raven - who is clearly Wesley Snipes in the same way that Law is Bruce Lee, and Lei is Jackie Chan. More specifically Raven is Wesley as his movie alter ego Blade, meaning that most of his audience (boys and blokes) will know what to expect from him. This is one area that Namco has always been particularly savvy with Tekken, hooking in the average Joe with an obvious point of reference. Sure Blade Trinity was crap, but it's still Blade, he still kicks ass and you'd still like to be him.
Along with Raven there is a fearsome Shaolin Monk named Feng, and Asuka a feisty Japanese schoolgirl. Both are legendary types and Namco show its class bringing them to life. Feng, in keeping with Tekken trad', looks mean with his long hair, scowl and torso all covered in scars. He would deem VF4's Lei-Fei as a light snack. Asuka, thank God, is not your stereotypical Japanese schoolgirl. Instead she's a wisecracking bitch of a bully with the guts to beat anyone. And, she doesn't giggle. Ever.
The trio forms part a 30-strong line-up of unique playable characters (Panda and Eddie Gordo are just costume variations of Kuma and Christie), and they are all hugely rewarding to use. Although the majority are familiar faces, they each have an expanded range of techniques, and have been fine tuned to make match ups a close competition. Balance among fighters in any fighting game is always a crucial part to get right, and in Tekken 5 it's nigh on perfection. And for the sake of ticking all the boxes, players can now customise their favourite characters and achieve rankings ala VF4.
But now we must turn to the not too insignificant positioning of Tekken versus Virtua Fighter within the 3D fighting genre, and beyond that whether fighting games can still be considered an essential everyman experience.
Virtua Virtues, Tekken Taste

If you're lucky, you will be blissfully unaware of the Tekken versus VF bicker-a-thon raging for the past decade and you're better off this way. For one thing, the argument is ridiculous - it should also include Dead or Alive but for the sake of convenience does not. Overall, it should be clear by now that both games are pioneering the genre in different and exciting ways, while of course borrowing certain aspects from each other in the name of good sense.
Currently Tekken 5 is ranked the second most popular videogame in Japanese arcades (source: Famitsu Weekly), whereas VF4 Final Tuned has dropped off the bottom of the table. This is significant because usually 'VF-ers' cite Japanese gamers as godfathers of good taste regarding videogames. So there you have it boys. According to you, Tekken 5 is currently the best 3D fighter out there.
If you're genuinely puzzling over which of the three games is best for you (Tekken, Virtua Fighter, or DoA) you're advised to just play them. Tekken is heavily attack-oriented, with easily the most spectacular combos of the bunch. Even casual players will find themselves performing wonders, but will of course be humiliated by more advanced players. VF is played evasively, and the most impressive moves require huge amounts of practice to even perform let alone perfect and use in a fight. This is where it gains credibility but continues to exclude anyone but the most dedicated practitioners. Finally Dead or Alive makes the best use of its environments to enhance its dramatic free-flowing battles, with a button dedicated to parrying blows for lots of to- and fro-ing.
Since we're here to talk about Tekken 5, the main thing to consider is how appealing it may or may not be to a wider audience - not just to rank among the best fighting games, but stand shoulder to shoulder with the likes of GTA, Gran Turismo, God of War and Pro Evolution Soccer on PS2.
Cream and sugar?

To answer that last question, the reviewer's opinion is that Tekken 5 truly is a great game.
Anyone can pick up a controller and hit on a few techniques to see them through for a while. If you just want to enjoy a few playful rounds with your pals and not take things too seriously Tekken 5 opens up without any effort, and the fights still look spectacular. From there it's up to you how far you take it, the moves list is accessible from the Pause menu so you can practice new moves during a fight with a forgiving friend. Learning Tekken is nowhere near as intimidating as Virtua Fighter, but that's not to say it's not as deep. If you put the hours in, and have the mental capacity to absorb the strategy plus the motor-skills to perfect the levels of dexterity required, timing, distance and so on, Tekken 5 can be pushed to the limits of every animation frame.
Really, if you love your PS2 and want to treat you and your friends to an exceptional solid 18 months or more of entertainment, while at the same time giving endless hours of reward during practice alone, this will do it for you.
And so the fact Tekken 5 comes packed with so many extras feels like gluttony. The now standard 'Theatre Mode' lets you watch all the intro and ending scenes for all the fighters from 'Story Mode' (which is not very much different from the standard 'Arcade Mode', but you get a hint of narrative). It also has some of the promo videos from shows like E3 and Tokyo Game Show for the train spotters.
Most exuberant of all though is the inclusion of Tekken, Tekken 2 Ver.B, and Tekken 3 - all arcade perfect - making the Tekken 5 disc pretty much a Greatest Hits of Tekken. There's also an unlockable arcade version of Starblade - Namco's revolutionary (in 1991) 3D space shooter that influenced Nintendo's Starfox for the Super NES. Whether you're really going to spend much time with these is beside the point, they're terrific extras - better than Big Head Mode!
Better the Devil you know...

It's almost as painful to write about Devil Within, the full-blown Jin Kazama action game included in Tekken 5, as it is to play it. While it's clear this free roaming, puzzle-oriented beat 'em up was no rush job, it is no work of art either. The story-telling is terrible (“Just as he tried leave, all the monitors switched on and showed some sort if ruins”) but for an extra, the action contained is substantial. There's a few hours' worth of punching and kicking and throwing of enemies during Jin's quest. Still, there's something undignified about seeing big JFK (Jin F***ing Kazama) hopping about moving platforms and hitting switches to open doors. It's cool that you can transform him into Devil Jin then use his powers to destroy armies of JACKs and so on, then some weird floating psycho computer and Ogre. But Devil Within takes years off your life it's so boring. Play it only if it's Armageddon outdoors, and someone stole all your other games.
Devil With(er)in aside, everything contained on this PS2 disc is solid gold. This is the best that Tekken has ever played, and in some respects the best any 3D fighter has ever played. There is no better-looking, better-performing game for PS2, nor one that's so easy to pick up and enjoy by anyone, while catering with such eloquence for the most demanding of players.
Namco's decision to exclude online functionality is in line with Sony's lack of respect for such features across the board in this current generation. If Tekken 5 were on Xbox, nada online features would be nonsensical. However it seems Namco believed the priority was to get the core of the game spot on - to squeeze a significantly more powerful graphics engine into the PS2 with all the gameplay elements intact. And has magnificently succeeded in doing so. Besides, fighting games are notoriously hampered even on Xbox Live, and are best played with a pal in the same room. Anyway, it's not like you're sitting there playing Tekken 5 saying, 'it's good but if only it were online.' It's very far from your mind.
Namco has gone all out to present the ultimate Tekken experience for long-term fans while enticing potential newcomers with its sassiest ever line-up of characters. Of course games are constantly evolving, and there will always be new ideas to enrich what's currently on offer. But right now Tekken 5 is as sublime as honest-to-goodness gaming gets.
9 / 10
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Comments (61) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/is cynical
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Only problem is, you need put in quite a bit of effort to get good at these fighting games and I jyst don't seem to have the time.
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/looks at platform
oh, i see.
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Maybe it's true in the arcade, or if you only play against a friend who's a master but who's going to be playing there?
In fact, the single greatest thing about the home conversions of Virtua Fighter 4 - and both PS2 conversions are great - is that the single player modes always give you fights at your level.
I mean, I'm rubbish at the game. Awful. An arthritic sloth could beat me. Maybe even a blind arthritic sloth. But because of the way the game works I'm constantly being challenged, but not overwhelmed.
It's pretty much impossible for mortals to master the VF games, but they're huge amounts of fun regardless of skill level and welcoming to any player.
This may not have been true of earlier versions - before 4 I'd only tried the Dreamcast conversion of 3 for a few minutes - but VF4 is a game for everybody.
And I wish I'd bought Tekken 5 when it was twelve quid at Play Asia, but this review got posted an hour after that offer finished. Gnnnngh.
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"So how come this doesnt get the nintendo re-hash comments?"
If Nintendo released Mario 1-3, Mario World AND Mario 128 on a single disc, I'd imagine Eurogamer would be estatic.
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I never really got into Soul Calibur 2, and I tried VF 4: Evolution and loved the training mode which is so much better than the practice mode in SC 2. But I found the game to be unplayable with the Dual Shock since it doesn't let you use the analog stick like SC 2 does. And I didn't want to buy an expensive arcade stick for one game.
Does Tekken 5 have any sort of training mode to help you learn the game?
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meh bored of tekken and VF
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And yes I also liked the 'Age' attribute in the options in DOA
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Been playing Tekken 5 for a while. I still can't grasp anyone but Feng, Paul, Bryan and Raven, but since most of the people I play are hardcore Tekken-veterans who actually play rather than mash, it is very, very engaging. There is a kind of solidity and response in the game that is pure magic. I personally think the juggling system is a little too overwrought, since especially the Mishimas and to a lesser extent Jin, Asuka and Wang have attacks that stun with little push, allowing for very simple application of launch-to-juggle combos, but ... that's it.
Still got a soft spot for Street Fighter 3: Third Strike, though. There's nothing quite as satisfying as parrying supercombos and buffering your own in to cancel it. Probably the least accessible game ever, though, since the game is built around the premise of parrying. And parrying is hard. Without the parrying, the game seems unbalanced since faster players have lower stamina to keep them from dominating ...
I just realized the last paragraph was highly irrelevant.
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Well all i did was offer my opinion, if you want to jump all over my comment like a teenager who's just been bought a gizmondo for his birthday then go for it, i'm just stating what i thought........or "speaking my brain"
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VF > Tekken
DoA isn't in the 'race' for me because it's basically a drugged up VF.
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If you read it carefully you'll see the word "comments" in my comment.
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Excellent.
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VF is king I tellsya, KING.
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Except for the entire fighting system. Oh.
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Actually I'm fairly sure Namco said none of the current hardware would be able to do an online mode justice.
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Watching two Tekken veteran's in full flight is like poetry, very solid and very smooth.
Virtua Fighter is a bit TOO involved for me though.
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Except it is an arcade port.
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Would they? In that case why was there no multiplayer online in Soul Calibur 2 on Xbox?
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Heh, Wrong again!
The DoA combat system is the same as the VF one, simply speeded up and with movelists more catered towards button mashers.
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while I absolutely agree on the last part (four players in my living room - cool) and don't see the other thing?
do you mean technically hampered or because of finding matching players on the net?
also I don't like your PS2 is DA PWN!!111 attitude which is all over the article, sniping at Xbox Live (the best online server the last time I logged on) and actually making comments that it's a good decision to exclude features (like online play) from a game just because it fits the overall lazy attitude of Sony?
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They are insignificant when compared to G.A.S.P! Fighters Nextreme on the N64 (the God system of 3D fighting games).
Yes, I am joking.
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Bah. Vitua Fighter games do not "exclude anyone but the most dedicated practitioners" at all. I see this sort of thing written all over the net - often by sneering VF fanboys - and it's rubbish. Rubbish!
Maybe it's true in the arcade, or if you only play against a friend who's a master but who's going to be playing there?
In fact, the single greatest thing about the home conversions of Virtua Fighter 4 - and both PS2 conversions are great - is that the single player modes always give you fights at your level.
I mean, I'm rubbish at the game. Awful. An arthritic sloth could beat me. Maybe even a blind arthritic sloth. But because of the way the game works I'm constantly being challenged, but not overwhelmed.
It's pretty much impossible for mortals to master the VF games, but they're huge amounts of fun regardless of skill level and welcoming to any player.
This may not have been true of earlier versions - before 4 I'd only tried the Dreamcast conversion of 3 for a few minutes - but VF4 is a game for everybody.
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Is, as far as I'm concerned, the most intelligent thing I have ever read on Eurogamer's comments.
I despise Tekken, coming from the VF camp. However, in light of this review from Paul, and my respect for Paul's opinion, I'm going to give it a shot. If I hate it though, Paul, you OWE ME BIG TIME
And the guy who reckons VF4's gameplay is dated is an idiot.
And until Tekken 5 has spent three years at the top of the charts in Japan and won the accolade of earning the most money of any arcade game in the history of the Japanese charts, I don't think using those charts as a form of comparison to VF4 is valid. VF4 national tournaments were being televised last year when people were playing it. I haven't heard of anything similiar happening with Tekken 5.
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lol!
I do have an Xbox, but not live because of some credit card nonsense meaning I lost my account a few months ago.
What I said was DoA is definately more masher friendly than VF. Which it is.
What does it matter whether or not you will beat a top class player when mashing? You obviously won't - cos get this - he's a top class player!
On VF you will get literally nowhere by mashing. On DoA you will get further. Fact. Try it out, now.
The two series are similar because the makers of the games are friends (or acquaintances, or something), and they draw ideas off each other. But hey, if you don' agree, that's up to you.
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Certainly not Arcade mode. If you say you got anywhere near Dural with only a low leg sweep then you are exposed as a total liar.
If you say you maybe beat the first arcade in the career mode, well, I can maybe believe you took out the first 20th of the single player game with one move.
I have yet to finish VF4 Evo's single-player campaign, and I bought it on the day of release. I still play it on a regular basis. Using just low attacks will not, rest assured, take you through the game.
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Perhaps you're just massively ninja. I expect the top rated Japanese players could complete the game using only lower sweep with Sarah. Though if you had that level of skill, I can't see why you wouldn't enjoy VF4.
I mean, you about the way in which the AI works, right? It monitors how many attacks of different types you use and works out your strategies accordingly. It blatantly shows you the process in AI training mode. If you start to repeat certain moves too often it provides situations where that move is less effective. Which is further fuel to my disbelief fire.
I can readily believe, though, that you didn't like VF4. I can't imagine that everyone likes every kind of game.
It does annoy me that after several years of consistent play, I STILL can't beat Dural or even get to her consistently, despite being able to beat everyone I know bar the super-sick Troc crew. I'd say that was some kind of flaw
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Did anyone ask you about your opinion on the finer technical points of Tekken 5 when you'd obviously not even played it? Yeah, I've played DoA2, DoA3 and DoA:U. I don't think any of them can compare to Tekken, Virtua Fighter or for that matter Street Fighter 3.
I own two Xboxes, one GameCube, an import PS2 and a Dreamcast, as well as a Nintendo 64, a NES and a Nintendo DS. Thanks for the concern.
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BUT
THE FINAL BOSS, JINPACHI, IS A PAIN IN THE ARSE. What were Namco thinking when they designed this character??
He looks pretty epic, but he has an GIANT UNBLOCKABLE FIREBALL which takes 3/4 OF YOUR HEALTH!? that's nuts.
"Well sidestep them you noob" I would, if he didn't have a move which lets him fire those balls of death TWO IN QUICK SUCCESSION. As if his normal attacks didn't do enough damage already.
But otherwise its a good game so far, only gripes besides the boss would be the small portraits on the character select screen and the failure to display the character's name. Also I feel the character models could've been a bit bigger, they seem smaller compared to Tekken 3 and even Tekken 4.
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Yeah. I beat the boss first time on easy mode, but I can imagine he would be difficult on and harder setting. He also doesn't transform, or anything cool, but ah well.
Yeah, on 2player mode, its bloody well difficult to tell who you are picking! Why is this?! Tiny pictures of the fighters, no big picture pops up when you select even! And no names. Annoying.
I also hope Eddy (easily my fave character) is unlockable in there somewhere. Probably unlockable using the similar capoeira bint, whatever her name is again. Nice body though.
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Oh, and Jinpachi is a cheap B*stard on any version of the game.
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I was wondering what the general consensus was on the latest Tekken. I didnt buy Tekken 4 but i've finally got some spare cash and some spare time and i want to use both wisely.
The reviews look good on the site but was wondering what you really thought,
Cheers guys.
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Those who buy the newly-released European version of Tekken 5 will not only be privy to Namco's latest offering in its flagship fighting series, but will also receive a catalogue that promises a European release of Xenosaga Episode II: Jenseits von Gut und Böse. This release will mark the first time that a title in the series has been released in Europe, including the title that the Xenosaga series is loosely based on, Xenogears.
Other than the revelation that the European version is "Coming Soon," no specific release date has been mentioned. As always, RPGamer will report when more specifics are unveiled.
http ://www.rpgamer.com/news/Q3-2005/070405b.html
Thanks
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Me thinks, you should get Tekken 5. Superb action and sublimal graphics and not to forget, 60 hz option! U wanna showoff ur PS2 to ur friends, this is the baby!
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