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Tekken 5 Review

PlayStation 2 Review by Paul Davies

21 June, 2005

It's stating the obvious but games aren't movies, and they're not music. At their best, games are activities that require mastery of performance - rather like sport. At their very best they also reward interpretation - rather like art. The ultimate gaming experiences demand to become part of your lifestyle, holding you to ransom with their boundless rewards. Tekken 5 is a paragon of such virtues, the martial equivalent of Konami's sublime updates of Pro Evolution Soccer.

Iron Fist for sale - some light rust

Since launch last year in the arcades Tekken 5 has been greeted as a return to form. The exaggerated snappiness of moves is back (even jabs land with the power of a 1000V electric shock!), T4's claustrophobic, higgledy-piggledy fighting arenas ousted in favour of broader and flat-as-a-pancake expanses to exploit. New characters Feng, Asuka and Raven showcase the new face of 'Tekken-flava' one-on-one combat - an exhausting directory of individual techniques to absorb, then cherry-pick for personal favourite routines. Rest assured the experts have their work cut out trying to master all of this, but Namco has also remembered that Tekken is famously easy to enjoy even if you elect to play using your elbows. It's as dumbfounding or just plain dumb as your skills and/or attitude will allow - and this is traditionally where Tekken has the edge over its arch-rival Virtua Fighter, but more on that later.

Part four was not entirely disastrous, but clearly a game in transition - a bunch of ideas not fully explored, rather hurriedly handed to the fighting game cognoscenti for evaluation. For the sake of 'realism' Namco introduced a selection of tiny walled-in arenas together with a move designed to switch positions with opponents to corner them or escape being cornered. Great on paper, silly in practice. Fans were also dismayed to find undulating floors worked into the mix, something SEGA experimented with in VF3 but (sensibly) abandoned for VF4.

While Namco didn't quite have its baby thrown back in its face, it did lose the respect of many fans. More worryingly, it lost a lot of ground to Virtua Fighter 4 - particularly in Japanese arcades where SEGA introduced an online network for VF, with scope to customise characters with downloaded accessories and progress through ranks according to matches won or lost.

We guess Namco can count itself lucky that SEGA made a hash of the initial home version of Virtua Fighter 4, its riches buried in a comparatively plain-looking package compared to Namco's well-rehearsed razzle-dazzlement for T4 on PS2. Nonetheless the popular face of 3D fight-'em-ups had been tarnished - making the whole genre seem tired, possibly ruining the party for everyone.

Return of the King (of Iron Fist)

'Tekken 5' Screenshot 1

Thankfully undeterred, it's with both strong legs wading in the mainstream that Namco has made its march back to glory. Perhaps the embodiment of everything that is so right about T5 is one of three new characters Raven - who is clearly Wesley Snipes in the same way that Law is Bruce Lee, and Lei is Jackie Chan. More specifically Raven is Wesley as his movie alter ego Blade, meaning that most of his audience (boys and blokes) will know what to expect from him. This is one area that Namco has always been particularly savvy with Tekken, hooking in the average Joe with an obvious point of reference. Sure Blade Trinity was crap, but it's still Blade, he still kicks ass and you'd still like to be him.

Along with Raven there is a fearsome Shaolin Monk named Feng, and Asuka a feisty Japanese schoolgirl. Both are legendary types and Namco show its class bringing them to life. Feng, in keeping with Tekken trad', looks mean with his long hair, scowl and torso all covered in scars. He would deem VF4's Lei-Fei as a light snack. Asuka, thank God, is not your stereotypical Japanese schoolgirl. Instead she's a wisecracking bitch of a bully with the guts to beat anyone. And, she doesn't giggle. Ever.

The trio forms part a 30-strong line-up of unique playable characters (Panda and Eddie Gordo are just costume variations of Kuma and Christie), and they are all hugely rewarding to use. Although the majority are familiar faces, they each have an expanded range of techniques, and have been fine tuned to make match ups a close competition. Balance among fighters in any fighting game is always a crucial part to get right, and in Tekken 5 it's nigh on perfection. And for the sake of ticking all the boxes, players can now customise their favourite characters and achieve rankings ala VF4.

But now we must turn to the not too insignificant positioning of Tekken versus Virtua Fighter within the 3D fighting genre, and beyond that whether fighting games can still be considered an essential everyman experience.

Virtua Virtues, Tekken Taste

'Tekken 5' Screenshot 2

If you're lucky, you will be blissfully unaware of the Tekken versus VF bicker-a-thon raging for the past decade and you're better off this way. For one thing, the argument is ridiculous - it should also include Dead or Alive but for the sake of convenience does not. Overall, it should be clear by now that both games are pioneering the genre in different and exciting ways, while of course borrowing certain aspects from each other in the name of good sense.

Currently Tekken 5 is ranked the second most popular videogame in Japanese arcades (source: Famitsu Weekly), whereas VF4 Final Tuned has dropped off the bottom of the table. This is significant because usually 'VF-ers' cite Japanese gamers as godfathers of good taste regarding videogames. So there you have it boys. According to you, Tekken 5 is currently the best 3D fighter out there.

If you're genuinely puzzling over which of the three games is best for you (Tekken, Virtua Fighter, or DoA) you're advised to just play them. Tekken is heavily attack-oriented, with easily the most spectacular combos of the bunch. Even casual players will find themselves performing wonders, but will of course be humiliated by more advanced players. VF is played evasively, and the most impressive moves require huge amounts of practice to even perform let alone perfect and use in a fight. This is where it gains credibility but continues to exclude anyone but the most dedicated practitioners. Finally Dead or Alive makes the best use of its environments to enhance its dramatic free-flowing battles, with a button dedicated to parrying blows for lots of to- and fro-ing.

Since we're here to talk about Tekken 5, the main thing to consider is how appealing it may or may not be to a wider audience - not just to rank among the best fighting games, but stand shoulder to shoulder with the likes of GTA, Gran Turismo, God of War and Pro Evolution Soccer on PS2.

Cream and sugar?

'Tekken 5' Screenshot 3

To answer that last question, the reviewer's opinion is that Tekken 5 truly is a great game.

Anyone can pick up a controller and hit on a few techniques to see them through for a while. If you just want to enjoy a few playful rounds with your pals and not take things too seriously Tekken 5 opens up without any effort, and the fights still look spectacular. From there it's up to you how far you take it, the moves list is accessible from the Pause menu so you can practice new moves during a fight with a forgiving friend. Learning Tekken is nowhere near as intimidating as Virtua Fighter, but that's not to say it's not as deep. If you put the hours in, and have the mental capacity to absorb the strategy plus the motor-skills to perfect the levels of dexterity required, timing, distance and so on, Tekken 5 can be pushed to the limits of every animation frame.

Really, if you love your PS2 and want to treat you and your friends to an exceptional solid 18 months or more of entertainment, while at the same time giving endless hours of reward during practice alone, this will do it for you.

And so the fact Tekken 5 comes packed with so many extras feels like gluttony. The now standard 'Theatre Mode' lets you watch all the intro and ending scenes for all the fighters from 'Story Mode' (which is not very much different from the standard 'Arcade Mode', but you get a hint of narrative). It also has some of the promo videos from shows like E3 and Tokyo Game Show for the train spotters.

Most exuberant of all though is the inclusion of Tekken, Tekken 2 Ver.B, and Tekken 3 - all arcade perfect - making the Tekken 5 disc pretty much a Greatest Hits of Tekken. There's also an unlockable arcade version of Starblade - Namco's revolutionary (in 1991) 3D space shooter that influenced Nintendo's Starfox for the Super NES. Whether you're really going to spend much time with these is beside the point, they're terrific extras - better than Big Head Mode!

Better the Devil you know...

'Tekken 5' Screenshot 4

It's almost as painful to write about Devil Within, the full-blown Jin Kazama action game included in Tekken 5, as it is to play it. While it's clear this free roaming, puzzle-oriented beat 'em up was no rush job, it is no work of art either. The story-telling is terrible (“Just as he tried leave, all the monitors switched on and showed some sort if ruins”) but for an extra, the action contained is substantial. There's a few hours' worth of punching and kicking and throwing of enemies during Jin's quest. Still, there's something undignified about seeing big JFK (Jin F***ing Kazama) hopping about moving platforms and hitting switches to open doors. It's cool that you can transform him into Devil Jin then use his powers to destroy armies of JACKs and so on, then some weird floating psycho computer and Ogre. But Devil Within takes years off your life it's so boring. Play it only if it's Armageddon outdoors, and someone stole all your other games.

Devil With(er)in aside, everything contained on this PS2 disc is solid gold. This is the best that Tekken has ever played, and in some respects the best any 3D fighter has ever played. There is no better-looking, better-performing game for PS2, nor one that's so easy to pick up and enjoy by anyone, while catering with such eloquence for the most demanding of players.

Namco's decision to exclude online functionality is in line with Sony's lack of respect for such features across the board in this current generation. If Tekken 5 were on Xbox, nada online features would be nonsensical. However it seems Namco believed the priority was to get the core of the game spot on - to squeeze a significantly more powerful graphics engine into the PS2 with all the gameplay elements intact. And has magnificently succeeded in doing so. Besides, fighting games are notoriously hampered even on Xbox Live, and are best played with a pal in the same room. Anyway, it's not like you're sitting there playing Tekken 5 saying, 'it's good but if only it were online.' It's very far from your mind.

Namco has gone all out to present the ultimate Tekken experience for long-term fans while enticing potential newcomers with its sassiest ever line-up of characters. Of course games are constantly evolving, and there will always be new ideas to enrich what's currently on offer. But right now Tekken 5 is as sublime as honest-to-goodness gaming gets.

9/10

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Comments: 1-50 of 67 in total | next 50 »

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bionutz
21/06/05 @ 12:23
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oh good.
sephy
21/06/05 @ 12:25
#2
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oh great. another overated beat em up...

/is cynical
Artemus
21/06/05 @ 12:31
#3
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Please tell me the PAL version includes a 60hz mode.
Killerbee
21/06/05 @ 12:35
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Is the story mode and Devil Within actually worthwhile as a single player game (like Soul Calibur II sort of was)?
Tweakmonkey
21/06/05 @ 12:35
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Hard to believe it's 5 already.
space ace
21/06/05 @ 12:38
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especially since they almost announced 6 at e3? :
lost_soul
21/06/05 @ 12:41
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I'm tempted by this, 4 was shite, but I loved T3 and TTT.

Only problem is, you need put in quite a bit of effort to get good at these fighting games and I jyst don't seem to have the time.
mad_caddy
21/06/05 @ 12:53
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So how come this doesnt get the nintendo re-hash comments?

/looks at platform

oh, i see.
therev
21/06/05 @ 13:10
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Bah. Vitua Fighter games do not "exclude anyone but the most dedicated practitioners" at all. I see this sort of thing written all over the net - often by sneering VF fanboys - and it's rubbish. Rubbish!

Maybe it's true in the arcade, or if you only play against a friend who's a master but who's going to be playing there?

In fact, the single greatest thing about the home conversions of Virtua Fighter 4 - and both PS2 conversions are great - is that the single player modes always give you fights at your level.

I mean, I'm rubbish at the game. Awful. An arthritic sloth could beat me. Maybe even a blind arthritic sloth. But because of the way the game works I'm constantly being challenged, but not overwhelmed.

It's pretty much impossible for mortals to master the VF games, but they're huge amounts of fun regardless of skill level and welcoming to any player.

This may not have been true of earlier versions - before 4 I'd only tried the Dreamcast conversion of 3 for a few minutes - but VF4 is a game for everybody.

And I wish I'd bought Tekken 5 when it was twelve quid at Play Asia, but this review got posted an hour after that offer finished. Gnnnngh.
JHuxley
21/06/05 @ 13:12
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Well, I was becoming slightly tired of the Tekken franchise so hopefully this will rekindle my interest.

"So how come this doesnt get the nintendo re-hash comments?"

If Nintendo released Mario 1-3, Mario World AND Mario 128 on a single disc, I'd imagine Eurogamer would be estatic.
Feanor
21/06/05 @ 13:14
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Don't be such a dick, mad_caddy. People complain about PS2 games being rehashed all the time. 4 Jaks and 4 Ratchets in 4 years, 2 or 3 Winning Elevens every year, etc.

I never really got into Soul Calibur 2, and I tried VF 4: Evolution and loved the training mode which is so much better than the practice mode in SC 2. But I found the game to be unplayable with the Dual Shock since it doesn't let you use the analog stick like SC 2 does. And I didn't want to buy an expensive arcade stick for one game.

Does Tekken 5 have any sort of training mode to help you learn the game?
Edited 1 times, most recently on 21/06/05 @ 14:18
Huntcjna
21/06/05 @ 13:15
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Im sticking with street fighter alpha 3 it never steered me wrong good review though
Darkedge
21/06/05 @ 13:26
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DoA ia better.
meh bored of tekken and VF
spindizzy
21/06/05 @ 13:45
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[quote]
DoA ia better.
meh bored of tekken and VF
[/quote]

Yes. My 'age' is 99 (if they still do that?)
zErOb_cOOl
21/06/05 @ 13:46
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I think I'll buy this Friday, as I have no fighting games (as only has a PS2 for a bit) and seems like an excellent investment. GOW is very tempting on the horizon, but I think this will offer far more value for money.

And yes I also liked the 'Age' attribute in the options in DOA :-)
Edited 1 times, most recently on 21/06/05 @ 14:48
Shadar
21/06/05 @ 13:46
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Darkedge: If you like games that are so poorly balanced that mashers actually get the edge because of their unpredictability and due to the limited parry-to-combo possibilities, then sure. I'm sure we could argue a lot over this, but I think that both Tekken and Virtua Fighter are bounds ahead of Dead or Alive in terms of sophistication, if not accessibility.

Been playing Tekken 5 for a while. I still can't grasp anyone but Feng, Paul, Bryan and Raven, but since most of the people I play are hardcore Tekken-veterans who actually play rather than mash, it is very, very engaging. There is a kind of solidity and response in the game that is pure magic. I personally think the juggling system is a little too overwrought, since especially the Mishimas and to a lesser extent Jin, Asuka and Wang have attacks that stun with little push, allowing for very simple application of launch-to-juggle combos, but ... that's it.

Still got a soft spot for Street Fighter 3: Third Strike, though. There's nothing quite as satisfying as parrying supercombos and buffering your own in to cancel it. Probably the least accessible game ever, though, since the game is built around the premise of parrying. And parrying is hard. Without the parrying, the game seems unbalanced since faster players have lower stamina to keep them from dominating ...

I just realized the last paragraph was highly irrelevant.
zErOb_cOOl
21/06/05 @ 13:50
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I agree Shadar, even with the counter system, DOA still lets button mashers who just stand there get away with far too much. Its rediculous sometimes on 2player.
mad_caddy
21/06/05 @ 13:54
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"Don't be such a dick, mad_caddy. "

Well all i did was offer my opinion, if you want to jump all over my comment like a teenager who's just been bought a gizmondo for his birthday then go for it, i'm just stating what i thought........or "speaking my brain"



Edited 1 times, most recently on 21/06/05 @ 14:59
Feanor
21/06/05 @ 14:30
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You didn't just offer an opinion. You implied that Eurogamer are biased against Nintendo when it comes to the rehashing of game franchises. Which is a load of crap.
Derblington
21/06/05 @ 14:32
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I don't think he aimed it at EG at all.
WoodenSpoon
21/06/05 @ 14:36
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Hehe

VF > Tekken

DoA isn't in the 'race' for me because it's basically a drugged up VF.
mad_caddy
21/06/05 @ 14:46
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Derblington is right i wasnt having a pop at EG at all,

If you read it carefully you'll see the word "comments" in my comment.
Artemus
21/06/05 @ 14:53
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"The UK version does feature both 4:3/16:9 options and 50/60 Hz - seen it myself in review code that turned up this morning."

Excellent.
The Bodybuilder
21/06/05 @ 15:10
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Tekken? Meh

VF is king I tellsya, KING.
smelliot
21/06/05 @ 15:12
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Well, I lost all interest in Tekken when I played Tekken 4. The change of pace from 3 really killed it for me. I switched to DOA, and I love it. I seriously hope this is on some demo booths in GAME, so I can test it out.
WoodenSpoon
21/06/05 @ 15:43
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"Are you ppl actually playing DoA ? or what ffs ? Its F all like VF !"

Except for the entire fighting system. Oh.
Artemus
21/06/05 @ 15:59
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"and to EG T5 should have been online ! if it was on xbox they wouldnt have to cut features to acheive half decent graphics so i dont really agree with your reasoning . and besides what if u have no mates like shadar ? Whos he gonna play T5 with eh?"

Actually I'm fairly sure Namco said none of the current hardware would be able to do an online mode justice.
Xerx3s
21/06/05 @ 16:00
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looks crap. They should ve stuck to making this for the arcade that no1 visits anymore. The only 3d beat'em up that ever could satisfy me was doa (dreamcast & xbox) for the rest gimme 2d anytime! (hope that KI3 for the xb2 will be 2d, although it prolly wont be).
Mint
21/06/05 @ 16:02
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Can't stand DOA, buttonmasher's paradise.
Watching two Tekken veteran's in full flight is like poetry, very solid and very smooth.

Virtua Fighter is a bit TOO involved for me though.
Artemus
21/06/05 @ 16:06
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looks crap. They should ve stuck to making this for the arcade that no1 visits anymore.

Except it is an arcade port.
Artemus
21/06/05 @ 16:35
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well namco would say that wouldnt they Artemus duh! if the xbox can do it with doa i see no reason why it couldnt with tekken

Would they? In that case why was there no multiplayer online in Soul Calibur 2 on Xbox?
Teeth
21/06/05 @ 16:44
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Who's Paul Davies then?
Feanor
21/06/05 @ 16:57
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Meh. I wasn't sure if you meant Eurogamer's paid writers or the people who just make comments or both, but either way your comment is crap. Plenty of people complain about games being rehases on every platform, not just Nintendo.
Artemus
21/06/05 @ 18:43
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I think Paul Davies was once the editor at C&VG.
Edited 1 times, most recently on 21/06/05 @ 19:45
Galvanizer
21/06/05 @ 19:21
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Better than Tekken Tag?
captain-future
21/06/05 @ 19:43
#36
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I lost interest in the series after Tag 3... and why seems the author of the article to present it as a "good thing" that it doesn't have online support - which I don't care about but nonetheless why?
WoodenSpoon
21/06/05 @ 20:06
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"spoony u obviously havent played both extensively ,you are wrong and id beat u on either so there!"


Heh, Wrong again!

The DoA combat system is the same as the VF one, simply speeded up and with movelists more catered towards button mashers.
captain-future
21/06/05 @ 20:14
#38
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Besides, fighting games are notoriously hampered even on Xbox Live, and are best played with a pal in the same room.

while I absolutely agree on the last part (four players in my living room - cool) and don't see the other thing?

do you mean technically hampered or because of finding matching players on the net?

also I don't like your PS2 is DA PWN!!111 attitude which is all over the article, sniping at Xbox Live (the best online server the last time I logged on) and actually making comments that it's a good decision to exclude features (like online play) from a game just because it fits the overall lazy attitude of Sony?
Tweakmonkey
21/06/05 @ 22:01
#39
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DoA gets boring after about 5 minutes. The list of best fighters should be SCII, VF4 and SFA3. Haven't played Tekken in years, so I'll definitely give this one a try.
beep
21/06/05 @ 23:33
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Tekken, Virtua Fighter, Dead or Alive...bah!

They are insignificant when compared to G.A.S.P! Fighters Nextreme on the N64 (the God system of 3D fighting games).



Yes, I am joking.
dk_rare
22/06/05 @ 05:16
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9/10? I heard that this game was the dogs balls
stormcr0wfleet
22/06/05 @ 06:02
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9/10?. is it really this good?. last good tekken game for me was TTT, i hated 3 and 4.. the camera seemed to close to the fighters.. if that makes any sence?.
Zuiyo
22/06/05 @ 08:31
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OK, but I still like 3rd Strike better.
Leo
22/06/05 @ 09:19
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This:

-------------

Bah. Vitua Fighter games do not "exclude anyone but the most dedicated practitioners" at all. I see this sort of thing written all over the net - often by sneering VF fanboys - and it's rubbish. Rubbish!

Maybe it's true in the arcade, or if you only play against a friend who's a master but who's going to be playing there?

In fact, the single greatest thing about the home conversions of Virtua Fighter 4 - and both PS2 conversions are great - is that the single player modes always give you fights at your level.

I mean, I'm rubbish at the game. Awful. An arthritic sloth could beat me. Maybe even a blind arthritic sloth. But because of the way the game works I'm constantly being challenged, but not overwhelmed.

It's pretty much impossible for mortals to master the VF games, but they're huge amounts of fun regardless of skill level and welcoming to any player.

This may not have been true of earlier versions - before 4 I'd only tried the Dreamcast conversion of 3 for a few minutes - but VF4 is a game for everybody.

--------

Is, as far as I'm concerned, the most intelligent thing I have ever read on Eurogamer's comments.

I despise Tekken, coming from the VF camp. However, in light of this review from Paul, and my respect for Paul's opinion, I'm going to give it a shot. If I hate it though, Paul, you OWE ME BIG TIME :)

And the guy who reckons VF4's gameplay is dated is an idiot.

And until Tekken 5 has spent three years at the top of the charts in Japan and won the accolade of earning the most money of any arcade game in the history of the Japanese charts, I don't think using those charts as a form of comparison to VF4 is valid. VF4 national tournaments were being televised last year when people were playing it. I haven't heard of anything similiar happening with Tekken 5.
dk_rare
22/06/05 @ 10:39
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I'm still happy with Soul Calibur, Link Edition, no matter what anyone else says about it (heck, it even sold more than the xbox and ps2 edition Sony must of been scared, they pulled out the cheque book for sc3 exclusive, despite it not selling as well on the ps2!)
Bill Door
22/06/05 @ 12:56
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Played a bit of it last night and its definitely an improvement on Tekken 4, much faster and probably the best you'll get out of a PS2 in terms of graphics. It was fun playing tekken 1-3 in the retro section too, bought all of these on release and its interesting to see how they've aged (or haven't). Tekken 3 still looks pretty good IMHO.

The problem is DOA U is a better game- better graphics, more involved gameplay (the counter function in DOA means you're not going to win just by mastering a ten move combo with someone like Nina or King in Tekken). Button mashing in Tekken is a lot easier to win with than button mashing in DOA, simply because any fairly seasoned player (and the game series has been around since the Saturn) will simply counter or reverse it.

Having said that, this Tekken is by far and away the best Tekken yet and slips into 2nd behind DOA U and SC in my top three :)
WoodenSpoon
22/06/05 @ 13:10
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Infact ! heres my xboxlive tag "SILVA-SAINT" come and find me and try your button bashing. ( i doubt you have an xbox though coz your a sony fanboy me thinks) peasant !

lol!

I do have an Xbox, but not live because of some credit card nonsense meaning I lost my account a few months ago.

What I said was DoA is definately more masher friendly than VF. Which it is.

What does it matter whether or not you will beat a top class player when mashing? You obviously won't - cos get this - he's a top class player!

On VF you will get literally nowhere by mashing. On DoA you will get further. Fact. Try it out, now.

The two series are similar because the makers of the games are friends (or acquaintances, or something), and they draw ideas off each other. But hey, if you don' agree, that's up to you.
Bill Door
22/06/05 @ 13:19
#48
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I found, on my brief playing of VF4, that the employment of the leg sweep on normal difficulty was enough to see me through to the end of the game...
Leo
22/06/05 @ 13:31
#49
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Which game mode, Bill?

Certainly not Arcade mode. If you say you got anywhere near Dural with only a low leg sweep then you are exposed as a total liar.

If you say you maybe beat the first arcade in the career mode, well, I can maybe believe you took out the first 20th of the single player game with one move.

I have yet to finish VF4 Evo's single-player campaign, and I bought it on the day of release. I still play it on a regular basis. Using just low attacks will not, rest assured, take you through the game.
Bill Door
22/06/05 @ 13:37
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Dunno about VF4 Evo, but in VF4 I completed it in arcade mode on normal, primarily using the leg sweep with the blond female character. What possible reason have I got to make that up? I paid 35 quid for the game new and had some fun out of it but it wasn't my cup of tea tbh.

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