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Tamagotchi Connexion Corner Shop Review

DS Review by John Walker

21 June, 2006

Weren't Tamagotchi supposed to be about interaction? Remember that dreadful fad a few years back when children clung to plastic keyrings, declaring every fifteen seconds that "it needs to be fed!" or "it needs to go for a poo!"? These were, at least, somewhat novel. The toy you had to keep playing with, or it would die. Nevermind that a new one would hatch right away - the previous one was dead, and now there would be tears and tantrums.

So it's somewhat sad that the most immediately absent feature of this new Tamagotchi-based DS game is that the buggers can't die. Not that you'll be wishing them dead, but that they simply aren't Tamagotchi. What we have here is something of the most extreme obscurity - the type that's hard to write about without worrying people will think you're making it up - without managing to be interesting at any point.

At the beginning you choose one of three Tamagotchi partners, and then pick between two modes, Care, or Store. Store is where the game really takes place, and Care is where the game really should have taken place. In Store you can choose between an ever-increasing number of small commercial enterprises, which with the assistance of your Tamagotchi friend you must satisfy a never-ending stream of ‘Gotchi customers. Stores include a cake decorating service, a dentist, and, er, a tree-based bath house. Yes, all the first things you'd think of.

And it only gets stranger. Each store is little more than a minigame on the scale of a Wario Ware three-second filler. Except, drawn out to nearer a minute. And then that same game over and over and over. For no reason. The given purpose is being paid Gotchis - the currency of these folk - in order to purchase items for your own Tamagotchi in Care mode. Which, you know, makes sense. You earn the money to increase the ways in which you can interact with your pet. Except, um, that doesn't happen.

'Tamagotchi Connexion Corner Shop' Screenshot 1

The Tamagotchi spa - only the DS. Only the DS.

You can decorate the room he's in, buy furniture, furnishings, etc, but they just sit there. He doesn't interact with them. You can buy him snacks, but while he offers an appreciative comment in a speech bubble, there's no animation showing his eating it. In fact, it appears to do nothing that a Tamagotchi ever did. You can't overfeed, not only because everything costs so many Gotchis that you'd not afford it, but because he doesn't need to be fed in the first place. You can't even play with him. Given that there's a stylus at your disposal, you'd think that there were all manner of opportunities for playful interaction. But rather there is only one series of responses resulting from tapping on your cartoon buddy:

  • "Welcome John.
  • That tickles.
  • Stop it.
  • No.
  • Quit it.
  • No no!
  • I said no, John!"

Leaving you feeling as though you molested the thing. Which is, you know, horrible.

So despite the constantly unlocked extra decorative features made available by reaching certain points with the businesses, there's less than ten minutes entertainment to be found. The focus is entirely in Store.

So it's a shame they're not more fun. Without ever being terrible, they are very mundane tasks made tedious through extraordinary amounts of repetition. When running a cake decorating firm, a string of Tamagotchi will come in requesting particular cakes. You, using the tools from the tabs on the right side of the screen, must create it - dye the icing, add the decorations, draw on the patterns using the icing and cream, and cut it the correct size. Again and again and again. This is one of the more interesting shops as well. Dentist, novel as it first appears, involves repeating the very same series of tasks without deviation or the interest of crafting particular designs. You drill, tweezer (the cavity fairy out, naturally), wad and brush, none requiring any skill. With a time limit such tasks might prove more complicated, but despite the appearance of a need to hurry, and complaints from the customers/patients, there's no reason for speed. Once a task is complete, you choose "Done", and even if your work is deemed to have failed you are still rewarded with the same number of Gotchi.

'Tamagotchi Connexion Corner Shop' Screenshot 2

The excitement from your buddy is occasionally infectious.

Tasks get even more dull. Early on you're required to manage some sort of peculiar public bath in a tree, where customers request various coloured shampoos, bubble baths and drinks. You select them, drag them onto the Tamagotchi, and manage the temperature of the water by chopping wood. And wonder why. Then amongst others there's necklace/brooch making, which suggests it's going to develop something of a puzzle, but never delivers; a ‘Takoyaki' shop where you make dumplings with no variety; a hair dressers where you give complete makeovers; and ‘Live House' where you perform some manner of PaRappa the Rapper-alike game in time with the tune. (PaRappa's creator, Nana-OnSha, is responsible for this game, which only makes things more disappointing). Again, it's a pleasingly different idea made dull by endless repetition.

Eventually a Tamagotchi who looks similar to your own will enter your shop, poorly disguised, along with a very strange dialogue about how he might be the Tamagotchi's dad, who if you perform well will pay for your store to be upgraded. This often makes very little difference, perhaps adding a few more options on the right side tabs, but really only asking you to do more of the same. After two expansions to the store a Princess will visit, who gives you a royal flag, and sometimes unlocks a new store. And that really is your lot.

So lots of variation in minigames is nice, but such uninteresting minigames that need to be played through at least thirty times each with little incentive are not. Nor are the poorly translated conversations, or the features mentioned in the manual being absent in the game. Only minor details, but still indicative of a lack of quality. There are also some frustrating delays before the touch screen recognises the stylus which only serve to aggravate when trudging through tasks just to see if something else will happen.

It's not Tamagotchi, but rather a cutely drawn and engagingly sweet world that does very little to be interesting. Just having what Tamagotchi was ever meant to be would have made the dull tasks bearable, as a means for buying more toys and tools for playing with your virtual pet. But inexplicably they didn't do that. Which makes their game a bit rubbish, really.

Beautiful music, cute visuals, and a peculiarly charming attitude make you want to like it. Recognising that it's aimed at younger players makes you want to forgive it. But it cannot be denied that this is a big ol' mess of nice ideas executed badly, with the most important ingredient completely missing.

4/10

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Comments: 1-18 of 18 in total

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RedPanda
21/06/06 @ 07:05
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I liked the fate of the Tamagotchi in Green Wing.
marilena
21/06/06 @ 07:11
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"That tickles.
Stop it.
No.
Quit it.
No no!
I said no!"

OMG, flashback!
reality_cheque
21/06/06 @ 07:17
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I always prefered the Tamagothi, give him speed, smack, beat him about, flash the lights on and off and you can make your very own RaverGoth! :D

This game looks like it is aimed at 3 year olds.
myiagros
21/06/06 @ 08:27
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my cousin imported this from the states, she seems to thoughly enjoy it.
but if your not a 5-8 year old girl then this is not for you.
el_pollo_diablo
21/06/06 @ 08:38
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Are EG going to be doing a rundown of essential DS games for Friday?

Actually, that's more of a request than a question.
Wrestlevania
21/06/06 @ 10:26
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So you're saying this game doesn't actually involve creating a pants Indie band of Tamagotchi, then trying to lure the Norman Cook Tamagotchi to remix last year's flopped single, instantly turning your band into a one-hit-wonder?

That's rubbish.
chupachups
21/06/06 @ 10:36
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You wonder why they've never done a tamagotchi for mobile phones, surely it'd suit them well cos you carry the thing everywhere?
nickthegun
21/06/06 @ 10:50
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When Tamagotchis were big (going on 9 years ago :weeps:) I had to be cruel to be kind.

My mates girlfriend bought him one (so she didnt feel alone) and he kept pulling the fucker out in the pub to feed it and scoop its poop. I asked him to have a look at it and gave it a burial at sea in a pint of Guiness.

He was just to old and too male for one. It took him a little while to understand it, but im sure he's forgiven me for it now.......
nickthegun
21/06/06 @ 10:52
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@ Chupachups - You can get them, my Mrs has got one on her mobile. The only difference is that they arent perpetual like a tamagotchi, they are only alive when you have the program running, which kinda defeats the point.
Wrestlevania
21/06/06 @ 11:10
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Tamagotchi Mobile

But yes; if the little bleeder is only active when the game's running, there's arguably no point to Tamagotchi Mobile whatsoever.

Tamagotchi handset then, anyone?
3william56
21/06/06 @ 11:10
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Gotchi catch 'em all?

"Like a boring pet rock"

There's a non-boring kind? o_O
chupachups
21/06/06 @ 12:32
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>@ Chupachups - You can get them, my Mrs has got one on her mobile. The only difference is that they arent perpetual like a tamagotchi, they are only alive when you have the program running, which kinda defeats the point.

Ahh... Maybe it's because they're for cheaper mass market phone models that can't run several programs at once.

If they did a Tamagotchi for smartphones they'd be able to run in the background all the time as they can do multitasking (although maybe that might reduce the battery life too much?).

Another alternative might be a web-based tamagotchi, so it'd be running even if you have your phone switched off. You'd take care of it through your phone's internet connection.
Edited 1 times, most recently on 21/06/06 @ 13:33
GWH
21/06/06 @ 17:49
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Couldn't it just remember when you last closed the application and pretend to have grown/shat itself based on that the next time you open it? I had assumed that's what Nintendogs and Animal Crossing do.
Steroyd
22/06/06 @ 09:04
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I think Animal Crossing does that but not Nintendogs.

i'm so glad Tamogotchi's are dead i was obssessed over the buggers years ago along when Yo-Yo's that somehow got cool again.

gotta love the 90's.
Edited 1 times, most recently on 22/06/06 @ 10:06
asphaltcowboy
22/06/06 @ 11:10
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Nintendogs does - My dog Spike is filthy everytime I come back... I haven't done for months... I hope he's not dead!
bubble
22/06/06 @ 17:07
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Boring maybe, but kind of pretty..
lilitu93
25/06/06 @ 09:11
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As far as I know, there isn't a Tamagochi for Palm OS devices, but there is Little Palm Pet which runs all the time, and the pets can and do die.

I played this for a little while on my Treo 600, but it's not nearly as addictive as the same company's Plant Tycoon. (I want to play Fish Tycoon, but it's only for hi-res Palm devices or Mac or PC, and I want a portable version.)
wallybee
27/06/06 @ 08:47
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Ok, so there is no "care mode" of any substance and this is almost certainly deliberate because you are supposed to enter passwords from the game into your Tamogotchi V3 (or whatever it is) and vice-versa.
But the cuteness is so high that my 5-8 year old girls love it. The interrelationships between the customers was a great idea so when Daughter A is playing with her character she will often say "ah it looks like I've got to make a cake for [Daughter B's Character's Mum!]". I can just about bear to play it for 10 mins but I'm not the target audience. As for the repetition.... Kids love it, I played Manic Miner again recently and god knows how I ever had the patience to get as far as the sixteenth cavern. Perhaps games squarely aimed at kids should have alternate reviews written by kids.

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