Talkman Review
Non merci.
Version tested: PSP
The idea behind TalkMan is a great one. Imagine if you could carry a translator around with you on holiday, so you didn't have to spend ages flicking through phrase books, working out correct pronunciations, or SHOUTING VERY SLOWLY AT FOR-EIGN-ERS. Your PSP would always be there to help you order a sandwich, chat up a lady/gentleman, or explain to a doctor that your leg doesn't normally bend that way - whatever the situation, you'd never be at a loss for words.
Unfortunately things haven't quite worked out that way. TalkMan is like having a translator who's partially deaf and has only completed units 1 to 3.4 of his Tricolore book. True, it works as an electronic phrasebook - but only if you're prepared to faff around switching between screens a lot, and if the person you're talking to is prepared to wait patiently while you do so.
Before getting into all that, though, here's how TalkMan works. It comes bundled with a neat little microphone that slots into the top of your PSP, and the European version features more than 3000 phrases in English, French, Italian, German, Spanish and Japanese.
On booting up the UMD you're introduced to Max, a big blue bird with a bendy beak and a stupid cockney accent. He acts as your translator in Talk Mode, first inviting you to select the language of the person you're talking to, and then presenting you with a range of 28 different scenarios to choose from depending on your situation - such as Sightseeing, Shopping, Hotel and Airport.
The idea is that you pick one of these, and speak the phrase you want to say into the microphone. Max then offers you a selection of phrases according to what he thinks you're on about, you choose one, and he'll say it in the other person's language.
Phrase bork

As you can see, the mic looks rather neat slotted into the top of your PSP.
Unfortunately, Max isn't very good at picking the right phrases. In the Restaurant scenario, our "Can I have a table for four, please," brought up various useless suggestions including "Can I just have water, please", "Can we have some extra plates for sharing" and "Do you have a Japanese menu?"
It's not just the restaurant where Max has trouble. At the hotel, when you say "What time is breakfast," he suggests "There's no toilet paper." In a taxi, "I want to go to the train station" throws up "I'm taking this airline." And perhaps most worryingly, in the Emergencies section, Max hears "I've been taken hostage" as "The traffic light was green."
You're supposed to be able to hand the PSP over to the person you're talking to so they can respond - but this doesn't work too well, either. A French friend, doing his best waiter's voice, tried "Il n'y a plus de places en ce moment" ("There are no tables at the moment"); Max told us he was asking, "Rouge ou blanc?"
In other words, the vocal translation technology just isn't good enough. Frequently hilarious, yes, but probably not quite so funny if you're standing in an A&E department trying to tell a doctor that your husband is having a heart attack and Max thinks you mean "My wisdom tooth hurts."
Talk time

This is Max. He's a chirpy little fellow. And a bit thick.
Still, there is a way around this; there are 'Crib Notes' for each section which can be accessed by pressing the right shoulder button. Then you have a range of topics to choose from - in the restaurant, for example, you can look up common phrases to do with reserving a table, placing an order, dealing with problems and so on.
But the selection of phrases seems a little bizarre. For example, you can ask, "Is there a Vietnamese restaurant around here?" but not "Can I have a cheese sandwich?" In fact, there doesn't appear to be any kind of food vocabulary at all, and there's no dictionary function so you can input a single word and find out what it means.
It might have been better if they'd opted to release different versions of TalkMan instead of bunging six languages onto one disc - true, that might mean you'd end up having to buy more than one copy, but at least you'd have a fully comprehensive selection of words and phrases at your disposal.
Listen and learn

Max wearing his funny Spanish outfit. How impossibly fresh.
So, the Talk Mode isn't exactly everything you might have been hoping for - but what of the Game Mode? Well, there are two types of games you can play, each of which has 25 difficulty levels. In the pronunciation game, Max will read out a sentence in whichever foreign language you've chosen (the English translation is also displayed), you repeat it and receive a grade according to how good your accent. It's sort of fun, but it's not exactly thrilling. And the Japanese version of the game doesn't work too well - the words aren't written out in English, only kanji, so if you're not already fairly familiar with the tones it can be hard to guess what you're supposed to say.
The listening game is both dull and irritating. Max reels off five phrases in foreign, and you're forced to wait for the disc to whir round in between each one. He then repeats one of them, and you have to guess the meaning, and then sit through an animation of some birdies holding up cards to find out if you got it right.
For your next question, you have to listen to all five phrases again, and wait for them all to load again, and then sit through the animation again - and you must do all this five times to complete the whole test. To "cheer you up", as the on-screen text would have it, Max wears different outfits depending on which language you've selected. Look, he's wearing a beret! Now it's a matador's outfit! Lederhosen! Ho ho ho, we haven't laughed this much since 1974. When this sort of thing was made illegal, surely.
The bottom line is the games aren't much cop - the pronunciation one is all right, and could be useful, but the listening game takes too long to play out, and once again the Japanese version is extremely tricky unless you have a basic grasp of the language since only kanji is displayed. It's a real shame they couldn't have included some kind of basic language course, or at least a better variety of games.
Que?

The only phrase any Englishman abroad really needs to know.
That's basically all there is to TalkMan, with the exception of a few extras such as the Voice Memo feature. This allows you to record someone saying a word in the original language, such as the name of a particular food or hotel they recommend, and then play it back in Talk Mode. Nifty. You can also keep track of the people you meet on your travels by recording their voice, customising an avatar and sticking a flag on a map of the globe to remind you where they're from.
There's also a Unit Converter, which can convert measurements of length, weight, temperature and so on as well as currency. And an Alarm, which is just stupid - when it goes off, Max will spew out a foreign phrase, and the alarm won't stop until you've correctly guessed what he's saying. Since when do we want our electronic devices to make us pass tests before we can control them? Imagine if your television demanded an explanation of ox-bow lakes before you could change channels, or if the fridge refused to open until you told it the exact terms of Germany's post-World War I reparations treaty? Nonsense.
Still, no one's going to buy TalkMan for the alarm clock function, so we'll overlook that one. People are more likely to buy TalkMan because they're looking for a way to communicate in other languages more quickly, easily effectively than with a phrasebook - and they're likely to be disappointed.

But how do you say, 'Two world wars and one World Cup, doodah, doodah?'
TalkMan, sadly, does not work well as a translator or a learning tool or a game. It just about works as an electronic phrasebook, providing you're prepared to put up with constantly having to switch between the different situations and a lot of loading. In other words, it's not much better than a normal phrasebook in terms of the length of time you have to spend mucking about.
And then there's Max, who will quickly become a figure of hate for anyone over the age of eight. He frequently interrupts the proceedings with some completely pointless "joke" - on one occasion where we selected the Telephone section, for example, he quipped: "Ooh, thanks for reminding me, I need to call my Grandpa and let him know everything's okay." What? Who cares? Go away.
But Max isn't the real problem with TalkMan - it's the fact that this is a great idea which the PSP just isn't equipped to pull off. At one point, when Max had failed to work out what we were saying for the third time, he came out with: "I hate to admit it, but this may be a good time to try a dictionary." Couldn't have put it any better, sir.
5 / 10
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Comments (56) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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"And this is my Talkman. Unfortunately so far it only translates into an incomprehensible dead language. "
"Hello! "
"Bonjour! "
"Crazy gibberish! "
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FTUW
Brought me right back
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For me this sentence pretty much sums up most of the games for the PSP, in fact come to think of it, it pretty much sums up the device itself.
/sorry, couldn't help it
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Right. Just swap gimmick.
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+1
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Load times are appalling, the segmentation of the languages means it's quicker to select the word than speak it. It is mildly fun for 10 mins in the pronounciation test but no pronounciation guide breaks this mode for any purpose other than a quick laugh.
5/10 is generous indead, though the version I played has different languages, and there may have been improvements. I wouldn't recomend it to anyone.
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+1
Only nerds will actually try to use this Talkman crap. It's a guaranteed girls repellent
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Don't be ridiculous. Kaz Hirai, for one, is certainly not interested in gimmicks.
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"Planet PSP" - a stunning series of multimedia, interactive city guides.
You can't blame them for trying...
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"Talkman Dude" is looking for the nearest railway station and asks a nearby female police officer where it would be. [In typical Japanese RPG conversation style]
Talkman dude: [to PSP] How close is the nearest train station.
PSP: ...?
Talkman dude: [to PSP, and getting aggitated] How close is the nearest train station!!!
PSP: [Still confused] ...? Was kostet das fǕr eine Nacht?
[Talkman dude walks over to the female officer and asks the question]
Talkman dude: Was kostet das fǕr eine Nacht?
Officer: ...
Talkman dude: ...?!?
Officer: [Procedes to beat the stuffing out of "talkman dude" and arrests him]
Talkman dude: [To PSP] Talkman you are great, did I just score?
/runs
Fixed: Bolding
Edit: See front page graphic for translation.
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"Touching is good"
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*warbles something about directions into the PSP and hands it to Mr. Shifty Stranger*
*Mr. Stranger promptly legs it*
The 'holiday camera incident' anecdote finally passes the torch.
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"Hello! "
"Bonjour! "
"Crazy gibberish! "
-Ahh futurama, i really miss that show.....
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This sounds hilarious. PSP killer app.
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That's a bit risky isn't it? What if they leggit?
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"That said, the current version's limitations are surprisingly few, and its voice recognition is quite excellent. It didn't get confused at all during our presentation, even when Yamamoto-san plucked a reluctant hack out of the audience to join him and Max on the podium; and apparently with the mic level lowered it'll even work in loud rooms, even pachinko halls. The particularly low-voiced or softly spoken might confuse Max from time to time, but on the whole he's a bird with an ear for everything. And if TalkMan does what it ought to do, he'll be a feather in Sony's cap."
What the hell went wrong? Or does Ellie have a particularly low voice?
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talkman however, is pap
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S'all you need.
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S'all you need. "
C'est vrai.
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I've always found the Lonely Planet guides to be worse than the equivalent Time Out and Rough Guides. Nice one Sony.
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Always featuring men from 'La Rochelle' who are invariably called 'Jean Paul'
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Talkman dude: [to PSP] How close is the nearest train station.
PSP: ...?
Talkman dude: [to PSP, and getting aggitated] How close is the nearest train station!!!
PSP: [Still confused] ...? Was kostet das fǕr eine Nacht?
[Talkman dude walks over to the female officer and asks the question]
Talkman dude: Was kostet das fǕr eine Nacht?
Officer: ...
Talkman dude: ...?!?
Officer: [Procedes to beat the stuffing out of "talkman dude" and arrests him]
Talkman dude: [To PSP] Talkman you are great, did I just score?
ROFL!
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My hovercraft is full of eels.
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PDAs have been doing this thing for years already.
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I would say that no technology is ready to pull this off at all. In speech and/or translation applications you need 99.9% accuracy not just 95%. I have stated this before here so I know I am repeating myself... so I guess that 5/10 is not unexpected.
Remember that this came from Japan. Strangly Japanese are totally shit at any foreign language and they have this weird trust in technology to assist their fear of going abroad. They sell lots of these electronic thingies in Japan... my girlfriend used to carry one all the time
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I just looked around on the internet and you can download a freeware PC english dictionary program with 140,000 words in it which only takes up 6 megabytes in total when zipped. At that rate they could have fitted over 300 such dictionaries on the UMD.
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But both the sound and the voice recognition for those words would have taken a lot more space.
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Yeah, let's have another boring "PSP is a failure" flamefest. You forgot to mention that Talkman would have been better on the DS, though, but thankfully another poster took care of that.
"Just to remind everyone, here's how Tom finished his Talkman preview last year"
It's not exactly the first time EG has been overly positive about a game in a preview.
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IR
ON
ING
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When i said this with their first news release, some ppl here told me that i was talking bs and that it was perfectly possible. After all, it was something 'quite easy'. And what would a technology student know about stuff like that.
/taps foot
I know who you are!
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"Bonjour Jean-Claude!" etc.
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They couldn't have included 140,000 words with voice recognition, that's true, but they could at least have included pure text dictionaries. The game even suggests looking at a dictionary if it can't help, so wouldn't it have made sense to include one?
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Oh well
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New on UMD, see the poos of the world! The UMD contains over a thousand photos of poos from over 50 different countries. 16 full rotational videos of poos are also included so you DON'T have to wonder what is behind that poo. Can you find the hidden poo grunting wav files on the UMD? Submit your grunting noises with the microphone and even submit your own poo to the Poos of the World database!
Well, that is my general opinion of this game... and the PSP in general.
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and hope they don't do a runner with it.
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Now, now, if I wanted a PDA, I would have just bought a PDA. Not a PSP nor a DS.
I believe Sony are keeping in mind organizer applications for the PSP as additions to future firmware versions, but this is only to be used eventually as a counter-measure against hackers, just like the web-browser before.
It doesn't matter to me, I bought the PSP because I recently thought of buying the PS2 and the PSP looked like a viable replacement for a PS2 to me. Hence I also don't mind if they port PS2 games I would like to play on my PSP, for instance.
I have also been using it for homebrew and emulators, but got a bit fed up of it by now, so I'll upgrade to 2.71 soon. The GP2X does a much better job at emulation, and is an open platform for hobbyists, so I'm definitely thinking of getting one of those as well.
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"Oł est la boulangerie? "
"Oł est la meilleure boulangerie", surely?
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Or even "Can I take your wife home and screw her, doggy style?". If we can't understand them, then they can say what they like ^_^