Syphon Filter: Dark Mirror Review
Putting Snake and Fisher to shame.
Version tested: PSP
Well, now we feel a little guilty. Firstly, we'd begun to think that Sony's gorgeous slab of PSP might not have been the future of handheld consoles after all. I mean, I'm still playing Lumines, Everybody's Golf and ahem, Midway Arcade Treasures, but ports of old PSone games and watered down multiformat titles just haven't done it for me. And then along comes Syphon Filter: Dark Mirror, which you'd be forgiven for thinking might be a combination of the two, a watered down home console offering based on old PSone titles. But no, this is all built specifically for the PSP and it's good. Bloody hell, this is rather good indeed.
And there's the second reason why we feel so guilty - we'd all but lost touch with Gabe Logan and his Precision Strike gang. Like an old friend we'd failed to ring for a few years, we meant to drop him a line, but we've been hanging out with Snake and Fisher. I mean, we noticed Omega Strain on PS2 a couple of years back but, well, it wasn't very memorable was it? Sorry for not getting back in touch sooner. But it's good to see you, you look great. And if you don't mind me saying so, you feel great too. Been working out?
All of which vaguely homoerotic fan fiction is a clumsy way of saying Syphon Filter: Dark Mirror is perhaps the best traditional action game on the PSP. It's not going to change the way we play videogames, but you'll likely enjoy playing every minute of it. And that's not something you can say about many games on any format.

The on-screen map helps clarify where the bullets are coming from.
You should know the drill by now - terrorists are bad, and good guys need to teach them a lesson with a combination of guns and gadgets, stealth, shooting, and the odd wisecrack. That's the story covered then. Fortunately, Dark Mirror isn't about story, no matter how well produced the cut-scenes are. It's all about action.
The biggest stand out achievement of Dark Mirror is the simplicity of the control method and the sheer amount of function that has been tweaked around it. It's quite astonishing how many moves, features, pieces of equipment and functions have been mapped to the PSP buttons without control descending to a clumsy farce. The analog nub moves your character, face buttons are used to look and aim, and the d-pad is on hand for weapons, equipment and interacting with the environment. The game takes care to introduce each element and what should be bewildering actually turns out to be so intuitive it puts a number of other action games on the PSP to deep shame.
The amount of weapons and gadgetry on offer again is impressive, and its ease of use is testament to that same control scheme. Multiple fancy goggles, rifles with different ammo, guns with scopes, a selection of mines and a range of deadly hand-to-hand moves all come in to play, and each has its own rewards. With a few flicks of a button you'll equip UV vision, snap a guards' neck, equip a sniper rifle with explosive darts, slide down a zip line and spray lead at enemy grunts in the space of a minute with barely any button confusion. It's all about fluidity and ease of use and it's nice to see that a development team has spent so much time getting it right.

None of that 'two gun limit' nonsense here. Fill yer boots!
That said, there are some issues, and when they do crop up they stand out in stark contrast. Gabe won't always hug a wall when you want him too, or else he'll get up nice and tight when you wanted him to flick a switch instead. Aiming from behind cover takes a little too much time, especially with such aggressive AI that doesn't hesitate to put the pressure on and advance on your position. But it's a feature we'd definitely rather have than not. Rotating through 360 degrees can also feel slow, but again, these terrorists aren't the type to sit on their arses waiting to be killed. They ain't dumb goons - they've got guns and they know how to use 'em and we're thankful of the challenge.
Where games such as Metal Gear have tried something completely different on the PSP, Syphon Filter has played it safe by sticking with what it knows best. The action is very familiar, but it's also very well executed. There's a good variety of gung-ho action and controlled creeping, so that explosives and submachine guns are just as important as tiptoes and silent kills. Each mission makes liberal use of checkpoints to feel concise and punchy for on the go play, and there's barely any backtracking. But there's no escaping the fact that switches have to be pulled, key codes discovered and tricky jets of flames negotiated in order to progress. There are some variations on a theme, such as using thermal goggles to blast enemies through ceiling titles, but it's all familiar if you've played an action game in the past couple of years. Multiplayer games follow the same template, but again there's an impressive amount of functions including buddy lists, clans, text and voice chat, that it's clearly a well thought out addition, not a last minute mode shoved onto the disc.

Stock action phrase #273: "Looks quiet. Too damn quiet if you ask me..."
The overall presentation matches the attention to detail found elsewhere, and it easily stands shoulder to shoulder with some of EA's finest. In-game graphics are chunky and clean, where it's possible to adjust your targeting reticule and get a head shot with a weapon that doesn't support a scope, highlighting good vision, lighting and level design. Animation is smooth, with Gabe stooping the more kit he carries (this is a man with three different types of goggle, two sniper rifles, a machine gun and a pistol loading him down) and a range of lovely effects, from blazing flames to falling snow. The first time you electrocute a guard until he bursts into flames is particularly visceral and there are these kinds of touches throughout the game. Even the generic warehouses look nice, and how many of them have we seen over the past decade? The voice acting is okay and there are plenty of dialogue exchanges when the action calms down (with liberal use of big boys swearing), so you'll either be entertained or clued-up on your next goal within seconds. Dark Mirror doesn't slow down from one mission to the next.
Syphon Filter: Dark Mirror is a title stuffed full of quality. It's a damn good action game for the PSP and quite possibly the best in the genre. It does suffer from familiarity, with objectives, settings and gameplay that we've tackled many times, but it's so well put together that you can't help enjoy the entertainment on offer first and foremost. With so many games promising the Earth and only serving up dirt, it's reassuring to know that good old-fashioned balls-out action, when produced with such care and skill, is still as reliable and thrilling as it should be.
7 / 10
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Comments (34) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Seems like a fair enough score given what's written, and what info I've come across over the last few months.
p.s. I'd have given Daxter a 7 too.
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Review read like an 8 for me tho.
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The reviewer seemed to suggest that we have tackled these action games sooo many times before. For many of us this isnt true. Last time I played a game anything like this was SC:CT (and that was the first in a while).
Any news on an actual release date? And is it easy to get a headset for it, I don't really want to get SOCOM?
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That's ok, but gets only so far.
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Plus I must say imreally pleased that they have'nt gone down the 1 gun at a time method. If developers are that inerested in realism to not allow you to carry more than one rifle then they should have you die with one gun shot, not 8 and then repair everything with a medipack.
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I woud rate it higher. Sure it doesn't innovate in gampeplay, but is a lot of fun, a great technical achievement, controls fine and has heaps of content.
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I guess based on that reasoning, e.g. all racing games from now on will score 7 or lower, because we've all driven cars around tracks many times?
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7 is still a good score, even if underpraised. Let's not start flaming :s
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Games aren't scored out of 10 and penalised accordingly. A game should earn a good score.
To hell with scores anyway, if you're deliberating over how good the game is, just read the text.
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So good news then, good news especially for PSP owners, great news for PSP owning 3rd person shooter fans. Not worth niggling over one point of difference then. Hurray!
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This is by far and away the best of the Syphon Filter series - it feels like the best moments of the PSOne games have been brought bang up to date. I think it would be impressive on PS2 - so to be playing it on a handheld is doubly so.
My top tip would be to play it on the "Classic" control setting, rather than the more SOCOM-styled Standard settings. Sure, you lose the ability to move and aim up and down at the same time, but this is rarely required, and it's much easier to use cover when there's a dedicated button to do so. To my mind this mode also creates the best opportunities for the classic SF run and gun gameplay (where you lock on to enemies and keep moving to avoid getting hit).
Some reviews have criticised it for being a bit short, but for me its length was just about right for handheld play. It's also got a lot of replayability - there are scores for individual stuff like number of headshots, stealth kills, using the dart gun and so on, and you're encouraged to go back and replay levels to unlock new weapons (which can then be selected at the start of a level in replay mode). Getting high scores can also unlock new bonus levels, so there's a proper incentive to do it too.
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9/10 for the game.
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Initially using the analogue to move and the buttons to turn or look up/down is fiddly but you quickly get used to it. If you get overwhelmed and can't aim quick enough you can always use the auto aim that SF introduced to the genre.
This is a game that is innovative and actually makes good use of the different types vision you have i.e. using thermal vision to see an ally through a ceiling so you can work together getting a server up and running or seeing enemies through a halo system set off to cover your retreat.
There is a lot of variety in this game in terms of weapons, mini missions and the action is always fun so it never seems like your treading the same ground over and over again.
The graphics really show you what the PSP is capable of, with fantastic character and environmental detail... tbh I really didn't think that the PSP was capable of what it's pulled off in SF.
The music and sound is just right and sets the espionage action feel for the game and the cut scenes are well made, giving you enough information about the story without going into MGS territory of 20-30mins nonsense.
If you ever played the original, you'll love this title as SF has finally gone back to what made it fun all those years ago... Finally we can forget about Omega strain and expect some cracking SF games once again.
This game might follow a tried and tested formula and we all might have seen a lot of these types of games before but it's so much fun to play, really well put together and has some fantastic ideas with a great story. It's more of a 9 IMO as it should be judged by what is on the PSP rather than what is/has been available on the PS2.
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I don't want to dismiss the review, the lack of innovation in gameplay and setting kind of justifies a 7, especially on EG, where innovation is king.
Well, mostly - /points to the GTA:LCS conclusion and the 9, that one got/.
I know, different reviewer, different opinions. The reviewers conclusion is spot on, Syphon Filter is a solid 9 for me (or maybe a 8.5 .... no, a 8.75 ... aaah, numbers everywhere
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They gave the bore fest that is brain training a 9 which basically shows up what a joke their reviews are.
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K
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Any danger of a Fireteam Bravo review from you guys? Or will I have to do it myself?
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The main criticisms i would highlight in the single player game are lack of ambition in the stealth element - it just isn't needed in any of the levels - and the pace doesn't change much either. Its also sadly lacking some variety in gameplay.
It plays very well for a handheld though - and some of the FMV's are stunning too. Hopefully they can really work on the above flaws for a much improved sequel.
In the mean time Killzone 'Liberation' for PSP is looking good. Third person perspective and stealth elements are being used. Looks like an old-school MGS style game to me with more action - which is no bad thing.
Please don't mess it up Sony/Guerrilla !!