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Syberia Review

PlayStation 2 Review by Kristan Reed

16 April, 2003

The point and click adventure genre once provided some of the most richly entertaining gaming experiences of all time, and it's impossible not to feel enormous pangs of nostalgia for the years when LucasArts ruled supreme with an unbroken string of unfeasibly entertaining (and legendarily hilarious) titles that rank alongside the best games ever made.

Farewell glory days

'Syberia' Screenshot 01b

How could this important and revered genre have been discarded with such irrational disregard for its audience? Well, for a start, LucasArts lost the plot (how ironic) and felt compelled to churn out 400 (mostly) piss poor Star Wars titles, and other publishers decided en-masse that splicing action and adventure was the way forward, and began churning out endless Tomb Raider clones instead.

A few hardcore developers stuck with the old school adventure principles of rich narrative, character development and some fiendish puzzle elements, but the glory days are clearly long gone - and the consistently poor sales figures certainly reflect this.

But when Syberia appeared in the Eurogamer Reader Chart for 2002 at No.29, we were forced to reconsider our view that the genre was dead. With a PS2 port now on the shelves, we finally had the excuse we needed to plough headlong into what we hoped would spark off an adventure revival. But hang on; it's published by Microids; legendary for bringing out some of the worst games in recent memory.

The game kicks off in slightly oddball fashion, with lawyer Kate Walker arriving in the obscure village of Valadilene on a mission to complete negotiations over the acquisition of the Universal Toy Company from its 86-year-old owner Anna Voralberg. Upon arrival at the local hotel it resembles a scene from Camberwick Green, with an odd assortment of clockwork automatons hobbling around going about their daily business. Rather annoyingly for Ms. Walker, the old woman she's come to visit has just died, thus throwing a spanner in the works for the deal.

Hans' so low

'Syberia' Screenshot 02b

Thereafter, the basic idea of the game is to track down Anna Voralberg's enigmatic younger brother Hans, who has become the heir to the Toy Company. The problem is, this talented toy designer has been assumed dead for the past sixty odd years, and tracking him down is something of a paper trail in the manner of the Resident Evil series, and so the game has you steering the hapless Walker around poking her nose into every conceivable corner, collecting obscure items, talking to everyone you meet and reading verbose diary entries that gradually reveal the mysteries of this epic journey.

Like all adventure games, Syberia is heavy on the puzzles. If there's something to pick up, the chances are it will have some relevance to furthering your quest, and the only way to progress in Syberia is to be as nosy as possible; poke around, pull levers, open drawers, or on one baffling occasion open a drawer and pull a lever. A crucial element of any game of this type is to make sure the puzzles have some kind of relevance to the plot, but immediately Syberia throws up a series of unconnected barriers that rely on a heavy amount of trial and error in order to allow you to progress. Right from the off the game places you in a limited number of locations, with progress barred until you make the seemingly random association with an item in your inventory.

The main problem we had with Syberia was its linearity. Unlike all the classic adventure games down the years, the player is rarely given several things to do at once, so if you're stuck, the game shuts its doors in your face and refuses to budge until you chance upon the (often wilfully obscure) solution. On several notable occasions, the problem arises purely as a result of the design of the location, which makes it a lottery to determine where your exits are. Mostly it's patently obvious where they are, but it's not unusual to find yourself chancing upon them, which is fundamentally poor design. Given that icons pop up to tell you whether you can interact with the environment, failing to make the player aware whenever he or she is approaching something as basic as an exit seems like a glaring oversight.

Irritating, infuriating, arbitrary

'Syberia' Screenshot 03b

Part of the problem here is the control system, and the camera angles which make Resident Evil seem positively forward looking. Moving Kate around is straightforward enough, with the directional pad or left stick allowing for direct control in relation to the camera angle, and circle allowing her to run. But thanks to the repeated reversal of the viewpoint between locations, you'll stride out of a room, only to immediately end up back in the one you started in because you're now heading in the opposite direction. If that wasn't irritating enough, the areas of the screen that the game allows you to walk to are often infuriatingly limited, with large empty chunks of the play area arbitrarily unreachable - and hence you're often 'funnelled' through limited parts of the screen, and end up missing where an exit is located.

And what of the much vaunted visuals? Once upon a long ago these pre-rendered static locations would have had us drooling like frenzied lust puppies starved of porn biscuits, but these days our appetite for tasty treats knows no bounds. The last two Resident Evil titles on GameCube show what can be achieved with clever use of pre-rendered locations, but in comparison Syberia fails to deliver anywhere near comparable levels of impressiveness. On the PC the locations featured incidental background animation, and a much higher resolution. Somewhere along the line, the efforts to port to the PS2 have degraded the visuals to the point where they no longer make the game feel alive, and Syberia suffers because of it.

As is always the case with adventure games, it'll last you a long time. Divided up into four main sections en route to Russia, there's easily 20 hours-plus of gameplay, depending on your capacity for unconnected lateral puzzle consumption. The dialogue, however, is lamentable, with the English translation the kind of sub-amateur dramatic sludge that blights low budget games the world over. This is a shame, as the story itself is well above the standard cobbled-together gaming fare.

Oh, go back to sleep

Taken on its own merits, Syberia offers hardcore adventurers with endless reserves of patience a decent challenge, but newcomers to the scene will find the game totally inaccessible, with obscure puzzles, ropey dialogue and uninspiring sub-survival horror visuals.

Far from being the awakening of the adventure gaming genre, the PS2 port of Syberia reminds us why games of this type ended up in their own sleepy cul-de-sac. With neither the clever dialogue, the beautiful visuals nor the fabulously constructed puzzles of LucasArts adventure games of yore, Syberia merely leaves us wondering why the adventure diehards got so excited about it. Come on LucasArts; show them how it's done.

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Comments: 1-41 of 41 in total

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Nemesis
16/04/03 @ 09:18
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I ain't gonna say it...
Blerk
16/04/03 @ 09:23
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They've decided not to release this at £19.99 as well now - it's back up to full price.
sam_spade
16/04/03 @ 09:31
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Are you sure it was wise to post this while otto is in the country?
Tipsy
16/04/03 @ 09:38
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I want Simon the Sorceror!
jaa
16/04/03 @ 09:45
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Sam: Krudster must think otto won't notice it, as he isn't around much this week. Maybe it was a smart move...

/me hears cry of outrage

Hmmmm, it comes from the North... either otto discovered or there's a song festival in La Coruña...
Cheese McPhee
16/04/03 @ 09:47
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I'm really enjoying it on the PS2 but then again I still love adventure games.
UncleLou
16/04/03 @ 09:53
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Having played the PC version, the review is pretty ok I'd say. Fear otto's wrath though!

/swells with pride as he was the one who brought the attention to Syberia in the first place
/checks the score
/hides
Edited 1 times, most recently on 16/04/03 @ 10:56
Machiavel
16/04/03 @ 10:18
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Right. Bring back text adventures! The Douglas Adams penned "No Tea" puzzle is worth junking all this graphic card tomfoolery alone!
krudster [mod]
16/04/03 @ 10:25
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Problem is, chaps, we were never sent, nor played the PC version, so this is "coming at it fresh", as it were.
UncleLou
16/04/03 @ 10:27
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Ronan, I am not quite sure what you mean, but the PC version was very limited in respect of inventory management as well. You can'T combine inventory items, for instance.
krudster [mod]
16/04/03 @ 10:39
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And getting in before Otto throws his toys out of the pram, SORRY MAN!
Chris Gardiner
16/04/03 @ 13:22
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The PS2 version sounds like it plays just the same as the PC version. You can't look at stuff on the PC version either - there's very little feedback of any sort in the game, which makes it a strangely empty experience.

sigh. I love point-and-click games but I think the review was bang-on. Syberia is a poor contribution to the genre. Roll on Longest Journey 2.
krudster [mod]
16/04/03 @ 14:30
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And there I was expecting a flame sesh!
frantyk
16/04/03 @ 15:19
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ive played the pointy click genre since simon the sorcerer, and the broken sword series..

this game look so nice i decided to give it a go,, and was surprised cause i expected less of it.. although i did get through it in like 4 days( and no faqs needed!!), great game if given a chance.
krudster [mod]
16/04/03 @ 16:57
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It's not a "bad" game, just quite average in a lot of respects, and certainly not worth £30.
otto [mod]
16/04/03 @ 22:02
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/heads over to krudster's house

/bashes him repeatedly on the head with a fiendishly clever clockwork crowbar

five out of ten for this glorious game???

*officially disgusted*

;)
otto [mod]
16/04/03 @ 22:11
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No but seriously, I can understand taking a mark off for poor(er) visuals in the PS2 version, but the game remains essentially the same if I understand correctly. Its charm was never the graphics alone. Personally I thought the puzzles very well designed and integrated with the plot. The plot, which I also found pretty absorbing - certainly a cut above your average videogame action-adventure schlock. As for linearity - I don't really understand this kind of criticism - of course it's linear, adventures games are linear, that's what they do! If you ask me it's like marking a novel down for being non-interactive!

Anyway, some of the criticisms are on the mark, for example the irritating control system that has you walking in the opposite direction as soon as you enter a new location (er remember Final Fantasy VII??) and certainly there are irritating elements (a lot of the repeated running across environments could have been dealt with by short-cuts a la Myst or something), but these are hardly major flaws in my book.

Ah well, de gustibus non est disputandum! :)
krudster [mod]
17/04/03 @ 07:32
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Or course adventures are, in general, linear, but rather than give the player five objectives to solve in any order, there seems to be an over reliance on solving puzzles one by one.
In other words, when you get stuck, you're properly stuck. At least in most LucasArts games there were always other things to do/achieve towards a main objective.
otto [mod]
17/04/03 @ 07:52
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Hmmm. I think you're being a bit over-generous to Lucasarts there. I honestly can't recall their puzzles being any different in that respect - it was usually a case of 'find the loaf of bread to feed the pigeons to get the widget to open the window to get access to the next location'. OK Syberia relies on a similar mechanic, but I guess that's what point'n'clickers do. Like I said, you can hardly criticise a quattro formaggi pizza for being too cheesy!
LaundroMat
17/04/03 @ 08:19
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The puzzles might not be of a different order, but in LucasArts games you could leave one puzzle for what it was, and try and sole several others.
I have the impression that the criticism towards Syberia is that once you're stuck on a puzzle, you keep on being stuck on that puzzle, without being able to do anything else.
I understand the frustration resulting from this.
krudster [mod]
17/04/03 @ 08:51
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Yup, LaundroMat's hit the nail on the head. But that wasn't the only thing that marked it down. The voices, the dialogue...they just didn't do it for me. The story, however, was pretty good. It wasn't a terrible game, just nowhere near benchmark - generally lacking in several key areas.
Taximan
17/04/03 @ 09:22
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I would say that the voice acting wasn't any worse than that of The Longest Journey (mediocre, average TV drama scale). In a way, it is a bit similar to TLJ in atmosphere too.

It's not the best adventure game ever, but it's not half bad. You're right in that it's not worth £30, but the PC version can apparently be found for £16.99 ( http://www.amazon.co.uk/exec/obidos/ASIN/B00006GJ76/ref=sr_a
ps_videogames_1_1/026-3803534-8820426 )

Synopsis: Pretty much the only decent adventure game released in a while. If you like adventure games, pick up the PC version.
LaundroMat
17/04/03 @ 09:44
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Anyway, as I understand it, the game is mediocre: it has its good points, and certainly its bad points.
Hence the 5/10. I laud this philosophy of giving a mediocre game a mediocre score. (Whereas some mags/sites tend to consider 7/10 a mediocre score. Which it isn't).
krudster [mod]
17/04/03 @ 09:45
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Yeah, the message should be "if you're really gagging for a point and clicker, then this is worth getting, but not at full price". Just don't expect it to be as good as the best this genre has to offer, and you won't be disappointed.
krudster [mod]
17/04/03 @ 09:49
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Yeah, you're right, LaundroMat. The problem for print mags is they CAN'T give average games 5/10. The PR and marketing teams have them tied up in knots over exclusivity deals and advertising. EG ought to come up with a score translation system.
An EG 5/10 = print mag 7
6/10 = 8
7/10 = 8.5
8/10 = 9
9/10 = 9.5 or 10
FWB
17/04/03 @ 10:30
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I do find it hard adjusting to EG's scores, simply because, as you point, virtually every other site is too generous. I see 5/10 on here and think, man that's shit, I won't go near it, when in fact the review doesn't smash the game into the ground (its a "good thing", as Sellar and Yeatman might say). I'm just condition by past years of the likes of PCZone blasting anything around 60%. I do like the really low scores though. The reviews are fun to read.
krudster [mod]
17/04/03 @ 11:05
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I think it's a sign of an immature industry, when almost every magazine is forced to conform to the false scoring system. We've had to endure a fair amount of flak for scoring games less than the companies responsible think they're "worth".
Basically, if a PR thinks its worth an 8, the chances are it's really a 6.
What use is it to the end user if all the vaguely good games get 8 or 9 out of 10?
Primal, for example. Clearly not a bad game, but nowhere near as enjoyable as it should be. We give it a five and Sony is up in arms! Internally, anything less than a 7 is considered a disaster, which is childish nonsense.
Shinji [mod]
17/04/03 @ 17:29
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Ronan - you'll note that we never reviewed Mary Kate And Ashley Sweet 16 (although I believe that Mugwum has a copy for his, er, personal use). Had we done so, we might well have explored the world of negative scoring :)
otto [mod]
20/04/03 @ 20:47
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I laud this philosophy of giving a mediocre game a mediocre score.

Me too. But Syberia is not a mediocre game. Obviously a statement like that is inevitably going to be subjective, but in all fairness if you measure it against other games in the genre, I don't honestly think you could call Syberia mediocre. Far from it, I think it measures up very well to the very best examples of the genre, namely TLJ and the best Lucasarts games.

If you don't like the genre, well that's a different matter...
krudster [mod]
20/04/03 @ 21:18
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I guess that's where we disagree. I love this genre and Syberia just didn't do it for me. Maybe the PS2 version is partly to blame for that, but in the end it just didn't measure up.
otto [mod]
20/04/03 @ 21:27
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Ah well. I'll leave it... ;)
krudster [mod]
20/04/03 @ 21:54
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Let's hope Full Throttle II is up to scratch...
otto [mod]
24/04/03 @ 16:22
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\o/ Yay for Leann! ;)
Blerk
24/04/03 @ 16:28
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We know it's just you in disguise, otto. ;-)
LaundroMat
24/04/03 @ 16:37
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Leann, define "novice gamer". This intrigues me.
Nemesis
24/04/03 @ 16:39
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Leann, define "novice gamer". This intrigues me.

*cough* OTTO *cough*

Sorry mate.
otto [mod]
24/04/03 @ 16:40
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Heh, it'd be a fair point, 'cept I've been playing games since the 70s. Other than that, yeah, I'm a novice gamer. :)

(mind you, I did win the gold medal at the British Invitation at St Andrews last night at first ever attempt on the course - go meh! ;p)
Nemesis
24/04/03 @ 16:50
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Heh, it'd be a fair point, 'cept I've been playing games since the 70s. Other than that, yeah, I'm a novice gamer. :)

Now don't make me go get the IP logs for gamefaqs!
krudster [mod]
24/04/03 @ 16:51
#39
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Leann: play every LucasArts, Westwood, Revolution, Sierra and a whole pile of Level 9, Delta 4 and Rod Pike games and then come back to me and tell me if you still think that Syberia is the future of adventure games. Or just play Silent Hill 3 in a few weeks. Really.
Dorag_kid
03/05/03 @ 09:49
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I dont really feel as if this is the game for me im not really into puzzle games like Silent Hill, or any of those other games. I more of the cave man, beat'em up type. Its not like Im not interested in puzzle games i was really interested in Final Fantasy It's just im not into horror games that have puzzles. Never... I wouldnt...just that im not that much into it. Especially, with the horror music in the background and the creepy scenary im just not pleased w/ this game Im sorry if u feel otherwise. If theres any other critics out there, our any game creaters out there I need a game that can keep me interested in it for 24 hours non stop. No doubt, all the other games i feel are just not keeping me in the ropes of the rings. I feel im just out and about and not getting what i need from these types of games. I dont even think a game like Silent Hill is necessary.
If anyone got anything to say about it respond to my message.
Is it just me or are the games getting Lamer and arent really going into any new plains of adventure.
I guess everybodys been everywhere and done everything. Thats how I feel about.
Maybe someone should just make a game that has all types of Adventure but not doing anything stupid at the same time.
id give this game a
(2outof5)


im...just...displeased.......
Siberian_Khatru
28/06/07 @ 22:01
#41
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Resi this, Resi that. Comparing a delicate French adventure game to this wooden Japanese series.

"Irritating, infuriating, arbitrary"
the review is.

Comments: 1-41 of 41 in total

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