Swords of Destiny Review

Blunt.

Version tested: PlayStation 2

When Sony's marketing juggernaut stopped off at the post-E3 diner for a (currently undigested) slice of humble pie, it's a safe bet that their autopsy of that disastrous conference lingered for a moment on Genji 2. Don't get me wrong, there may be potential not yet realised in both the game and the PS3, but that hasn't stopped us all having a hearty laugh at flipping over giant enemy crabs and attacking their weak point for massive damage, engaging in spuriously authentic Japanese battles, and marvelling at such innovative features as real-time weapon change.

Those Genji lads might just be onto something with that last one, though. For, you see, when switching weapons in the creaky old PS2's Swords of Destiny, you first have to wait impatiently on a game-breaking load-screen as each is unsheathed from its digital scabbard (a wait that's unavoidable because, for some reason, nearly every weapon you own can only take a few hits before it becomes blunt and ineffective). Until the next-gen-starts-because-we-say-it-does, then, we'll just have to put up with irritating load-screens, taking that time to dream of the far-flung day when we can all jerk spasmodically at the controls of our futuristic jet fighters.

But you didn't read this review for some facetious Sony-bashing, did you? You did? Well get over it, I've a game to criticise. After all, I may be flogging a dead horse with these PS3 jokes, but Artoon are doing exactly the same thing. Only they're doing it in terms of milking the withered udders of the old-hat martial arts action-adventure genre.

It's that age-old poorly-translated story: Lei Yun, master pupil from the Chinese province of Hakkenslashu sets out to avenge his mentor's death at the hands of the deadly Cutt-Seen, and single-handedly rescue his girl from the clutches of the hellish beasts of Renderware. And it's also that age-old story of trekking down bland corridors, repeatedly bashing the square button to dispatch enemies left, right and centre as they teleport into the room in clusters of three or four.

'Swords of Destiny' Screenshot compensating

Over-compensating a little, hmm?

The trick to doing so, without blindly slashing away at everything, is to wait for the opportunity to counter an enemy when the lock-on indicator glows red (because lock-on's essential if you don't want to make an enemy of the camera as well) during or after their attack. Get in a hit in that moment and you enter 'Sword Time' mode in which you flit automatically between each foe, slicing them up in quick combo succession. It's more graphically jerky than it is thrilling, but it's an essential tactic for boss fights and the only way to quickly crack the gate-controlling statues that bar progress (ostensibly by chaining an attack onto them from any nearby monsters). And it's a tactic that almost always ends up with you gracelessly knocking into a wall as the camera readjusts itself to normalcy.

Get that strategy under your belt and you're done and dusted. The background may flip from temple to mountain path and fiery cavern, yet it does nothing to disguise a lack of variety in the combat. There's a basic RPG-style experience points system to help build up your strength, but it's such a short game that you'll get to the end in about five hours despite the initial toughness of the boss battles. So constrained is its design, that to ensure you don't run off bored to the exit and finish the game in even less time, it constantly resorts to locking areas off and refusing to let you out until you've killed everything, wagging a stern finger like an admonishing parent - "Now, now, James. You're not getting any end-of-level-boss until you've slayed all your demons like a good boy."

'Swords of Destiny' Screenshot boss

Boss battles are, as usual, disproportionately tougher than the rest of the game.

For a genre that often revels in combat excess, it's also a little undernourished. Despite having a combo counter at the bottom of the screen it's impossible to get more than about 30 hits under your belt. Of course, such flagrant overkill doesn't necessarily make for a better game, but it does make SoD's feel less spectacular. And as easy as it is, that doesn't excuse it from the unforgivable crime of knocking you back to the start screen without so much as a by-your-leave if you do happen to die. That's not good by anyone's standards.

In a desperate attempt to strain out longevity, there's always the option to go back and do it again in the unlocked Hard mode, or roll around a second time in order to finish up your collection of swords acquired from downed enemies in the small handful of alternative stages, but by that time, you'll have acquired such a powerful weapon that any challenge is sapped out of the game entirely.

Swords of Destiny's low budget price may fairly reflect its budget sensibilities. However, there's better ways to fill a hole - the equally flawed but combo-bonkers thrill of Bujingai: Swordmaster for one. Artoon's effort lets off some fireworks but it's too sensible to toss a match into the whole box and stand well back. In the light of that, SoD falls rather blandly into current-gen middleware fodder, a foundational corpse buried beneath a glorious future of handheld rear-view mirrors and Ridge Racer.

Oh, alright. Altogether, then: Riiiidddge Raaaaceeerrr!

6 / 10

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Comments (20) Latest comment 9 months ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Vin #1 6 years ago

    Blinx was half decent to be fair.
  • Cappy #2 6 years ago

    From my limited playtime of this game I would say that 6/10 is a most generous and merciful score. So much of it feels wrong.

    I generally don't like this sort of game though. God of War would get a 6/10 from myself.
  • Xerx3s #3 6 years ago

    Hmmmm. Tea, anyone?
  • Steroyd #4 6 years ago

    don't worry Eurogamer you're not beating a dead horse wit teh Giant CRAAAAB.
    I still love making fun of it. :-)

    wow so weapon changing really IS a innovative feature go figure.

    sorry i read the amusing at the start then started reading the review of the actual game.... theeeen i got bored skipped to the end and i ended up with riiiiidge raaacceeeeer.

    i really hate summer, we get scorched yesturday and now the British part of the weather is kicking in :-s
  • lambtron #5 6 years ago

    There is a LOADING SCREEN when you change weapons!

    WTF!

    How was this ever thought to be acceptable O_O
  • Azazel #6 6 years ago

    lol yeah, that is fairly laughably bad...
  • Aysir #7 6 years ago

    "the equally flawed but combo-bonkers thrill of Bujingai: Swordmaster for one."
    You get much cool points from me for mentioning Bujingai. Not very well known, it has a shit story but the combo's are awesome.

    As for Genji's weapon changing - I think you'll find DMC3 already does it. It may not be as obvious as changing your whole character, but going from Sword Dante to Guitar Dante is a pretty big change :)
  • Steroyd #8 6 years ago

    Oh crap it's character change not weapon change that could only be done on the PS3... DOI!!

    wow a loading screen when you change weapons on the fly... i never knew a dev could be so shite.
  • rinoaMW #9 6 years ago

    "From my limited playtime of this game I would say that 6/10 is a most generous and merciful score. So much of it feels wrong.

    I generally don't like this sort of game though. God of War would get a 6/10 from myself. "



    see? now you've just made anything you say meaningless.
  • Kingsadist #10 6 years ago

    Am I the only one who laughed at the abbreviation 'SoD'?
  • Cappy #11 6 years ago

    see? now you've just made anything you say meaningless.

    Really? Are people not allowed to dislike games they find objectionable?
  • dcangel #12 6 years ago

    Apparently not. You get used to it after a while.

    Very good review, btw. Amusing and informative, just like mother used to make.
  • rinoaMW #13 6 years ago

    "Really? Are people not allowed to dislike games they find objectionable? "

    Yes. But to _most_ people GoW is excellent. So to draw comparisson that GoW also a 6/10 game makes people think that SoD is on par with it. Which it clearly isn't.

    Form your limited playtime of this, would you say SoD is equally as good as GoW?
    Edited by 1 at 20/07/06 @ 10:51
  • Cappy #14 6 years ago

    From your limited playtime of this, would you say SoD is equally as good as GoW?

    No doubt that God of War is the better game, I definitely wouldn't rate Swords of Destiny as high as 6/10.

    I absolutely loathe both games. But not equally. I hate God of War slightly less if that makes you feel any better.
  • Aysir #15 6 years ago

    @Cappy
    I think Rinoa's point was that seeing as you dislike the genre, your opinion on SoD doesn't really mean much to other reading it as no matter what SoD did, you would dislike it. I have to say i'm surprised you indulged such a game as SoD at all if you're not a fan of the genre.
  • aine #16 6 years ago

    Am I the only one who laughed at the abbreviation 'SoD'?

    No, no you're not.

    I often wonder the same thing about GitS: SAC (Ghost in the Shell: Stand Alone Complex) though.
    Edited by 1 at 20/07/06 @ 11:35
  • Cappy #17 6 years ago

    I have to say i'm surprised you indulged such a game as SoD at all if you're not a fan of the genre.

    I didn't. I have a friend who is a nut for any martial arts themed games though. I had a go on his copy. A very long go as the game is ridiculously easy on the normal setting, it was getting to the point where I was looking around for a boss, anything just to kill me.

    I would hate to see the game on easy, I can only imagine the enemies commit seppuku before you even get a chance to hit them.

    And I don't automatically hate all fighting games just the boring, unimaginative and annoying ones. Which happens to be most of then.
  • drumbaby #18 6 years ago

    God, even more boring than Bujingai? I think these guys need some kind of award for topping that!
  • Kon #19 6 years ago

    "Lei Yun, master pupil from the Chinese province of Hakkenslashu"

    OMG, that just cracked me up. Beautifully done! :D
  • alliepatchell #20 9 months ago

    I've always asked myself where did <a rel="follow" href="http://www .dragon-swords.com/bleachswords/">bleach anime swords</a> originated from. Swords of Destiny is a great game for Play Station fans and I really like its graphics. The fact that almost every character has an anime sword I guess is just a way for the game developers to keep the pace of current trends. I for one prefer to see a classic sword as I'm not crazy about looks but more about performance.