Jump to navigation
Advertisement

Star Wars Galaxies Review

PC MMO Review by Kristan Reed

27 November, 2005

It should have been a blockbuster.

The ingredients were all there. Take the publisher that bought you Everquest, give it the Star Wars licence to play with, and make an MMORPG set in the timeline between A New Hope and The Empire Strikes Back.

All of you Star Wars fans reading this should be playing it already.

But you're not. You're playing World of Warcraft instead, it seems.

The reason, Sony Online Entertainment and LucasArts opine, is down to the complexity of the game. That it took too long to progress. That many of you wanted to be Jedi from day one. That it lacked the 'Star Wars-y' feel it needed.

Over two years on, the original Star Wars Galaxies has been revamped. These are not minor changes. Indeed we cannot remember a live MMORPG undergoing such a massive and fundamental change in such a short period of time. For example, the 32 professions have been absorbed into just nine 'iconic' ones: Trader, Bounty Hunter, Smuggler, Entertainer, Commando, Officer, Spy, Medic and Jedi.

This means the cutting back or culling of complete professions such as Creature Handler or Teras Kasi Master. A lot of veteran players aren't happy to say the least. Yet at the same time it gives the game focus, greater balance, greater scope for added content and makes it feel more like Star Wars.

'Star Wars Galaxies' Screenshot 1

Blue 'Donnie Darko' type tentacles show you where to go next...

And yes, you read that right. Jedi - a profession that took a year or more for the hardcore to earn - is now available from the start. It's just a mouse click away, folks, and there's no danger from bounty hunters anymore. Come join the padawan party. This part - where everyone and anyone can be a Jedi - obviously does not feel like Star Wars!

At the start of this 'remastered' version you're tasked with escaping from an Imperial outpost, giving C-3PO an excuse to introduce you to the controls; in this case the familiar WASD FPS system for movement and number keys for specials currently sitting in your toolbar. Right on cue, Han, Chewie and R2-D2 arrive to help you on your way. This turns out to be pretty exciting, as you battle past imperial troops alongside the smuggler and his Wookiee chum, board the Millennium Falcon and keep TIE Fighters off its tail while Han and Chewie make those essential repairs - in other words, you get to do the dirty work. Meanwhile, the cinematics are certainly impressive, as are the more-than-passable voiceovers, and the fast-paced combat certainly help make the action 'feel' more like Star Wars. A good start.

'Star Wars Galaxies' Screenshot 2

The Millennium Falcon in a new cinematic, yesterday.

Next up, a transfer to Tansarri Point station will set you on a series of quests for various people with some dependant on the profession you pick, and these seem well thought out. While essentially they boil down to delivery or execution-style missions, they capture the feel of your chosen profession and the confined space of the station means you won't have to go far to find your objective. It helps that some famous faces give you the quests of course; Boba Fett if you're a bounty hunter, Han Solo if you're a smuggler for example. Such familiar stars of the series pop up all the time, in fact.

Importantly, players are told what they will receive as a reward in advance of completing the quest - an important motivation tool, as it goes - and these normally take the form of an item that will help you on your journey and XP. Talking of which, the new system gives XP for levelling up not by just killing a billion rabbits ad infinitum, but by completing quests. This is another brave move, and one that works to drag you into the universe very well. You'll be levelling up in no time, and hardly aware of it, just by killing bad guys while completing quests and learning the ropes.

The combat, meanwhile, has been completely revamped too. Just six months after the last combat upgrade, fighting has become a lot more twitch-based, with no more auto-targeting and queuing commands up. You have to keep the cursor over a target and left-click your mouse to hit it, while right-clicking your mouse activates any profession-specific special attacks you've selected. It's not quite Doom 3: think more along the lines of Diablo 2.

'Star Wars Galaxies' Screenshot 3

As a Jedi, you won't get your first Light Saber till about level 30.

There are problems, of course. For example, it can be difficult to shoot at one target, and if something else gets between you and your enemy, your shots will be blocked and you'll be in trouble. Indeed, targeting is a problem as there's no 'lock on' feature which makes even socialising as an entertainer more difficult than before.

But making the combat more twitch-based has also made it more engaging. While grinding in a good group in the old system, we were able to use a macro to effectively do all the combat for us while we went and made a cup of tea. Nowadays, when your carbine lets off a constant flow of shots, it seems a lot more thrilling than the slower turn-based combat of yore.

But combat quibbles aren't the only issue, with lag rearing its ugly head. Introducing a twitch-based system is fine, if it compensates for lag, but currently it's very difficult to judge when you should heal yourself - or, indeed, if the target has moved considerably while you're shooting it.

There are bugs too - lots of them - but to be fair, this is to be expected for a completely overhauled system, so we'll let them off a bit on that score.

'Star Wars Galaxies' Screenshot 4

Progress through lower levels is fast - with items and special abilities gained at certain points.

Overall, the changes do seem a little unbalanced at the moment. For example, ranged professions such as Bounty Hunter or Spy rule the day in combat, while officers can even call in TIE Bombers to initiate low-level air strikes. What's odd, though, is that Jedi have gone from an alpha class to being incredibly underpowered compared to other combat professions, and as the only real melee class, it's difficult to keep an enemy targeted properly at close quarters as opposed to 30 meters or more away with a ranged profession. Teething troubles for sure, but still troubles.

And we'd best issue a few words of warning to new players: once you've settled on your chosen career path, there's no going back unless you delete your character. Part of Star Wars Galaxies' original appeal was that you could change your character's skills at will, but not here. There doesn't seem to be a justifiable reason for this being implemented as far as we can see, even when the promised second character slots are made available to everyone.

Admittedly, Sony has done a great job of holding new players by the hand and introducing Star Wars Galaxies in a way that makes you feel part of the action - much more so than before. Progress is fast and painless at lower levels and is actually interesting, the quests are fun, the combat engaging. Even the space-based expansion 'Jump to Lightspeed' is included in the basic package and forms part of the tutorial itself, so it's better value, too.

But be warned: right now there's a lack of real content above level 30, so keeping these new and returning players could be tricky unless content is added regularly to keep people playing.

7/10

Read our Scoring Policy

You can find a 10 day trial version of Star Wars Galaxies on the official website.

Advertisement

Are you excited about Star Wars Galaxies: Trials of Obi-Wan on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-24 of 24 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Tomo
27/11/05 @ 11:36
#1
0
You buried this comment
Comment below viewing threshold
Show
Pointless trolling... Nice.

I remember when this was in development. It was the game I was most looking forward to since... probably forever. I've never played a MMORPG so this was gunna be something special. Then the reviews came in... and I haven't touched it ;_;
Khab
27/11/05 @ 11:46
#2
0
You buried this comment
Comment below viewing threshold
Show
Same here. :)

I played WoW instead. It only lasted me four months before I realised I didn't have the time for it. Or rather, I didn't want to forsake all other gaming for it.
pantherboy
27/11/05 @ 13:31
#3
0
You buried this comment
Comment below viewing threshold
Show
"There are bugs too - lots of them - but to be fair, this is to be expected for a completely overhauled system, so we'll let them off a bit on that score."

To many gamers thats unforgivable, especially from a developer and publisher that big with lots of resources. Proper beta testing should be done, if there was the few bugs left that would be forgivable but not "lots".

That sentance alone puts me off from buying the game
Mox
27/11/05 @ 13:41
#4
0
You buried this comment
Comment below viewing threshold
Show
I can't see this appealing to Star Wars fans in the long term, since the Jedi presence puts it so at odds with the films (it was originally set between Episodes IV and V, so the Death Star has been destroyed and the Empire has been shaken by the boldness of the Rebellion, but hasn't yet reasserted galactic dominance) it can't even be classed as extended-universe material. It no longer appeals to MMORPG players either, who are either happy in World of Warcraft or were interested in the Raph Koster designed original world that was sadly unsupported by game content (Tattooine wasn't too bad, it's hard to get a desert planet with shanty towns wrong though; Naboo was a disaster). A badly-implemented Diablo 2 doesn't light my bonfire.

The concept works, though; I've often thought that there's scope for a point-and-shoot interface in an MMOG of some kind, and Star Wars is a great setting to put it in. But this hasty "weekend rewrite" is not the answer; developing a new game and probably turning off the old one was.
Mox
27/11/05 @ 13:58
#5
0
You buried this comment
Comment below viewing threshold
Show
I should probably admit I had a Teras Kasi/Commando/Chef character (yes, that would be Casey Ryback :) ) to respec to pure Commando. I was overt Imperial and had no items I could use other than my composite armour, which practically immobilized me (not that that really mattered). Eventually someone respecced to Trader by accident, so I could at least get a level 30-odd rifle to shoot things with. Oh, and my old swoop bike still worked. I went to Tattooine to run through the quests, hopefully get some kit I could actually use (I was expecting a carbine, at least), but found it terribly laggy and slow, and NPC rebel scum kept shooting me.

I think the most disappointing thing was to see my stocks of rocket launchers, flame throwers, acid rifles, particle cannons and lightning guns all get labelled "unusable" - my standard weapons were still usable (at combat levels 80-90, remember there's practically no content over level 30) but I would never be able to fire off those particle cannons :(
Pirotic
27/11/05 @ 14:09
#6
-1
You buried this comment
Comment below viewing threshold
Show
Owch, must of been hard for the original players who loved the game in its first incarnation to have all that time thrown away just so they can make the game more open to new players.. Jedi from the start? that's just wrong.
Edited 1 times, most recently on 27/11/05 @ 14:11
Mox
27/11/05 @ 14:27
#7
0
You buried this comment
Comment below viewing threshold
Show
As far as I can tell, the big name crafters I used to go to for rocket launchers and stuff have all packed it in. When I logged in without a usable shooter the first thing I did was race off into the desert on my swoop looking for a gun shop. What I found was vendors stuffed full of items that were now totally useless, [Weapon Disabled] and blank-stat items, priced at 500k credits. The stock value wiped away by NGE must be staggering.

Also, I'm told that testing has determined that it practically doesn't matter what weapon you use, as long as it's compatible with your specials. The damage value on the gun is entirely trivial (of the order of less than 5%) and well within the variance of the random numbers anyway.

Edited because EuroGamer does not appreciate the less-than symbol.
Edited 1 times, most recently on 27/11/05 @ 14:29
Fixxxer
27/11/05 @ 16:23
#8
0
You buried this comment
Comment below viewing threshold
Show
A review on a Sunday?

/tells God
Tyronne
27/11/05 @ 16:36
#9
0
You buried this comment
Comment below viewing threshold
Show
I paid my sub for a year when I first started playing galaxies,and to be honest I wish I had not bothered as within 4 months I bored stupid with the countless mountain climbing when it came to actually doing anything interesting.
It has to be said that it was my first go at a mmorpg and for the time being I can see it being my last as there are other things I can spend my spare hours doing.
dynarama
27/11/05 @ 21:15
#10
0
You buried this comment
Comment below viewing threshold
Show
Similar to the above comment - the thing that stopped me playing the first time was the seemingly randomly generated landscapes. Compared to the modelled landscapes of WoW, SWG just looks odd with steep mountains and valleys all over the shop.

That and the user-created ghost towns that would just appear out of nowhere and have no people in them.

I hope they get to make SWG2 and try and learn from WoW.
Sunrise
27/11/05 @ 22:36
#11
0
You buried this comment
Comment below viewing threshold
Show
A review on a Sunday?
Exactly...

/tells God
lol
Shrui
27/11/05 @ 23:53
#12
0
You buried this comment
Comment below viewing threshold
Show
I reckon they shouldn't have bothered. They should have gone with Galaxies 2 rather than try to revive this failed project.

Ach, don't care anyway. I wouldn't waste 10 days on a free trial or beta for any SOE product now regardless of reviews. After Planetside (wonderful to begin with, crap long term support and performance that gradually got worse), Galaxies (no problems with the professions myself, the game was just dull, dull, dull!) and EQ2 (none of the charm or fun that was in WoW) they have managed to make sure I never darken my Station account again.

Would be a good time for Blizzard to come out with a Starcraft version of WoW!
Wobble
28/11/05 @ 01:47
#13
0
You buried this comment
Comment below viewing threshold
Show
Noooooooooooooooooooo!

/obligatory
admir
28/11/05 @ 03:40
#14
0
You buried this comment
Comment below viewing threshold
Show
I hate star wars games and movies. Thank you Lucas for fucking it up
TurdBreaker
28/11/05 @ 08:38
#15
0
You buried this comment
Comment below viewing threshold
Show
@admir

"I hate star wars games and movies. Thank you Lucas for fucking it up "

Surely you are taking about the new 3 flicks, eppies 1-3 and not the orginal 4-6 ? Otherwise your statement makes no sense ;)
Dizzy
28/11/05 @ 09:54
#16
0
You buried this comment
Comment below viewing threshold
Show
I think you will find the power of Galaxies is insignificant compared to the power of WoW.

Seriously... lots of players are leaving this game in droves. Rats? Ship?
Gurgeh
28/11/05 @ 11:08
#17
0
You buried this comment
Comment below viewing threshold
Show
Rumour has it the plug was going to be pulled on the game so SOE are trying something drastic to get new subs in. Come January - February it will be interesting.

Relatively minor changes in MMOGs dont go down well with players, let alone vast changes like this where whole professions have gone (imagine playing a creature handler for months only to be told "sorry your work is being deleted") or are 360-reversals (Jedi mk 3?).
Macross
28/11/05 @ 11:52
#18
0
You buried this comment
Comment below viewing threshold
Show
Review sounds like the review only really played the 10 day newtrial area part, and in that case fair play, i really enjoyed playing through that newbie area, they've done a good job (although the game still looks a bit dated), especially tying the spacey bits into the rest of the gameplay.

However, after that? Everyone you meet will be level 80-90 and theres not really any social element at all. Suffice it to say I really enjoyed the 10 day trial, bought a 1 month sub, and on getting into the game world proper, stopped playing after about 2 days.

This NGE stuff is a NEW game they should have implemented it in a sequel not shoe horned it in to an existing game. They DEFINATELY shouldnt have introduced it early, buggy and contentless a it is now, its bad even for a MMOG as far as bugs and early content go let alone for a 2 year old MMOG that should be polished, and with WoW showing people it can be done with polish there is no excuse anymore.
giraffegirl
28/11/05 @ 12:06
#19
0
You buried this comment
Comment below viewing threshold
Show
*to the makers out there* why cant there be a star wars game containing the sort of energy that the likes of half life 2 type games possese 8)
jack_klugman
28/11/05 @ 14:34
#20
0
You buried this comment
Comment below viewing threshold
Show
George looks at the recently revamped MMO

Lucas? The revisionist tyrant strikes again!
vane101
28/11/05 @ 16:43
#21
0
You buried this comment
Comment below viewing threshold
Show
I liked it how it was originally before all the changes. At the start the only thing really missing was the mounts and vehicles. The game didn't need player cities and arguably didn't need a space expansion. SOE cracked under the pressure of noisy Jedi wannabes in the forums. Most of use were just getting on with it.

I liked the flexible old game and dropped out when they changed it all. I can see why those who were in from the start got so upset.
AOFanboi
28/11/05 @ 19:05
#22
0
You buried this comment
Comment below viewing threshold
Show
Apparently, SOE are no longer doing anything else than programming and distribution: All strings are pulled by the Lucas companies. Hence the reintroduction of a heavier Star Wars feel than SimBeru had.

Also, the over-simplification hints heavily at a later console release, rumors have it the X360 is the target, despite the association with Sony - understandable sine the X360 is out now, the PS3 will be much later.

Bah, tried the tutorial/free intro, and only the space combat held any interest - and I can get that much better in old Freelancer or - dare I say it - the real SW space combat games like X-Wing vs. TIE Fighter...
Psi
29/11/05 @ 10:20
#23
0
You buried this comment
Comment below viewing threshold
Show
well i played the game for around 2 years i think, became a mayor had a very large player cities and a large guild, partook in pvp and was imprial with around 6 bases dotted around our city.

at the time the content wasn't there, the only cash sink was the city as my chara could solo just about anything in the game.

but this is the kinda game you HAVE to play with mates, you can't play the game solo or it's just boring.

my first rancor hunt drunk on a friday night at the keyboard with about 20 mates was classic rolling round the floor funny as one by one we had the crap kicked outta us.

as someone already said, stop trying to fix a broken game and get a decent next one out.
mpuonti
29/11/05 @ 15:01
#24
0
You buried this comment
Comment below viewing threshold
Show
"There are bugs too - lots of them - but to be fair, this is to be expected for a completely overhauled system, so we'll let them off a bit on that score."

ROFL!

I just don't believe it.... If this would be normal single player game that is just released, would it be acceptable that there would be so many bugs around?? There is many players who are currently paying from it. At least someone of them would like to get their money back, but they did get only 14 days warning from these huge changes - so at least those players with 6 month subscriptions are pretty pissed off now.

I agree that some changes were good and heading to right direction for example: reducing professions to 9 (I would have reduced them more) - there was just too many professions around without proper content, quest based leveling, FPS combat approach and cinematics engine. Unfortunately, majority of changes were bad, for example: removing player-based economy from game (item decay removed and crafting simplified), removing social profession (entertainers - are now without game function) and removing possibility to mix professions (game is currently fully level based and all same level characters are identical). Also there is just unacceptable amount of bugs - this game change shouldn't have leave test centers in months!

This game shouldn't be beta game anymore. It is released over 2 years ago. There shouldn't be any major bugs left. But now, after NGE, this game is again beta testing game.

7/10 from beta test game? I just lost my confinence to this gaming site...

Comments: 1-24 of 24 in total

Want to comment on this article? Log in, or register!

X View gallery