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Super Mario 64 DS Review

DS ntsc-us Import Review by Kristan Reed

10 December, 2004

Mario changed my life. There. I've admitted it at last. The transition from a fanatical comic reading pre-teen youth hung up on Dennis The Menace and Bananaman to hopelessly addicted Crash-reading computer gaming aficionado was all but assured from the moment Donkey Kong took its arcade bow. And yet, 22 years after our first encounter with the tubby moustachioed plumber Nintendo is still capable of flushing out cynicism, eradicating boredom and making us believe in the possibilities of gaming again.

Those beliefs that game developers and console manufacturers can invent new and exciting ways of entertaining us are all too regularly chipped away by the mass production ethos, and the constant recycling of old ideas on an annual basis, until we explode with righteous indignation at the cynical profiteering nature of certain corporate entities with both eyes, hands and feet, hopefully nailed painfully, to the bottom line. Yet, for all our spleen venting fury, here we are getting excited over a blatant, cynical rehash of an eight year-old platform game, released to shift Nintendo's first truly 3D-capable handheld, the chunky, but loveable DS. What gives?

A bit 64

'Super Mario 64 DS' Screenshot 1

The genius move in this instance is to use SM64 as something of a Trojan Horse to showcase the touch-screen capabilities of the DS. And we're not talking about the rather contentious and not altogether satisfying control system for a game that was never designed to use this input, but more the remarkable array of mini-games that serve not only as a mini-glimpse into the future of handheld games, but help drag you through one of the best platform games ever made too.

Although everyone talks about SM64 in hushed tones, like it's the great god of 3D platforming games, there are plenty of people who've never played it properly. Most gamers back in the day plumped for a PlayStation (this reviewer for one), bought Tomb Raider and got on the 3D gravy train that way. More committed types maybe even had a PC as well, but shelling out £50 or more for N64 games just wasn't on the menu for many of us. Having played near enough every 3D platform of the last seven/eight years, it's an astonishing oversight, but the DS version finally allows this reviewer to atone for such enforced errors.

Like most platformers it hardly needs much of an introduction. Somewhat ludicrously, the simpering Princess Peach has baked a cake and invited Mario to the Mushroom Castle to sample her fine delicacy (now accompanied by 'party crashers' Yoshi, Luigi and Wario). But as usual the whole thing goes tits up when the perennially evil Bowser manages to steal the Power Stars that apparently guard the castle and lock Peach into the walls and paintings of the castle (he's a clever lumbering sod, that Bowser). Not only that, he's reinvented history and locked Mario, Luigi and Wario in as well, leaving the big-nosed Yoshi to retrieve these Stars and begin the awesome task of freeing his chums.

It's slightly odd that you start off as Yoshi, but we're guessing that Ninty wanted to show off some of the new stuff from the word go - a fact that will be somewhat lost on those of us coming to it fresh. No matter, the focus of the game remains completely intact, with the essence based around an ongoing quest to retrieve seven or more stars from each of the castle's many courses, each accessible via doors that require a set number of stars to gain admission. We're reliably informed there are around 150 of these stars, many of which have been specifically inserted into the existing levels and are only possible to obtain using specific characters.

Characteristic

'Super Mario 64 DS' Screenshot 2

The presence of three new characters opens up the possibilities somewhat and the prospect will have owners of the original wide-eyed with excitement, presenting entirely new ways to play the game, with all new stars and new abilities meaning that it's much more than a straight run through of a much-loved favourite, which is how so many handheld ports - particularly Mario ones - tend to pan out. On the other hand, old hands have the advantage of actually being able to spot the new additions and knowing the relevance of Yoshi's abilities over, say, Mario's.

But it doesn't really matter a jot whether you've played it before or not, as the drill is much the same as you'd expect from any platform game of this nature. Kleptomania, precision jumping and seeing off any minion that gets in your way in the overall pursuit of these coveted Power Stars. Of course, to earn these rewards you must eventually face a procession of bosses along with other slightly less taxing tasks (such as collecting the eight red coins dotted around every level), complete course specific challenges (like hitting timed switches and legging it to another part of the level), reach tall spires, fly through airborne rings collecting specific coins, collect 100 coins in a level... the list goes on. However you earn them, though, for the most part you feel like you've earned every single Power Star and along the way you're forced to negotiate some of the deadliest traps, some of the most evil henchmen devised, and, sadly, some of worst camera issues we've faced in a long long time.

Newcomers, such as this reviewer, though, are also likely to be slightly less forgiving of these more ungainly technical aspects and have every right to question why, over the past eight years, Nintendo couldn't have come up with a more efficient camera system that doesn't, for example, make routine jumps a lottery and allow the game to completely and unavoidably obscure what the player sees on more occasions than seems reasonable. While this game was rightfully held up as a true pioneer in its genre at the time (and forever after), we've come to demand and expect certain things from platform games that - at times - SM64 quite evidently struggles to accommodate even now.

Stick to plan

'Super Mario 64 DS' Screenshot 3

Having limited experience of the analogue control system on its native N64 pad this reviewer can't say he missed having an analogue stick with which to make minor tweaks to the camera, even if colleagues may have (see separate feature). In fact, the D-pad actually does a reasonable job of approximating the experience, although those used to the old ways may find it trickier, and therefore less playable and more irritating than they remember it. We recall attempting to play SM64 on a PC emulator years ago, only to be told "don't bother - you really need to play it with an analogue stick". Probably the most persistently irritating side effect of having digital controls is having to constantly hold down a button to run, and then having to hold crouch (right shoulder) and jump (B) at the same time in order to pull off those often essential long jumps. Three button juggling: no thanks. But somehow, even though such issues feel awkward and just plain odd, even after 15 or more hours we can't say it stops the main game from being thoroughly enjoyable - it just means approaching it in a different way - and in many senses what you never had you can't miss. You kind of make up your own slightly odd solutions like any good gamer does. It doesn't make it especially forgivable, but there are alternatives.

There is, of course, the option of playing the game with the vaunted touch-screen with a stylus. Some of the EG staff have had varying degrees of success with this. This writer found it an interesting approach, and at least it solved the problem of having to press an extra button in order to run, but in its place it added the new problem of keeping yourself in a straight line. There are a couple of options to cater for left or right handers, but ultimately neither felt like the most graceful solution. You almost want someone to produce an analogue control add-on, and we can't help but fear that the DS will constantly be dogged by issues relating to a lack of precision control. It's not a deal-breaker, but as long as the system relies on a proliferation of N64 ports as its staple then there will always be similar complaints. It's certainly a nice touch to have the lower of the two screens as a permanent map, allowing you to keep a track of where you are at any given time, not to mention some of the objects you covet, but it's not a feature you'd exactly call essential.

Where SM64DS works best is the integration of the mini-games, of which eight are available from the very beginning - two per character. Any more than that involves a keen level of dedication that demands unlocking all three of the other characters, then going on rabbit hunts around the castle and surrounding areas - i.e. in the parts of the game's playable area outside of the courses themselves. Catching one procures a key which you must then trade in at the game's playroom, but in most cases these are well worth it, providing yet more incentive to play through the game and showcasing the DS's unusual talents at the same time.

Mini adventure

'Super Mario 64 DS' Screenshot 4

Continuing the simple visual style and instant playability found in the celebrated Wario Ware, Inc. titles, every single mini-game is a microscopic insight into the potential of touch-screen gaming, and collectively make the SM64DS package almost irresistible. Mario's "Sort or 'Splode", for example, has already passed into legend for being one of those incredibly addictive games that you can't stop playing and get incredibly competitive over high scores on. The concept is wonderfully simple: red and black bombs emerge from the top or bottom of the screen and must be ushered with the stylus into their appropriate boxes. Keep them out too long or put them in the wrong box and they'll explode. Simple gaming at its most perfectly refined.

Even pointlessly simple card matching games like Luigi's "Pair-A-Gone" and "Memory Match" had us playing relentlessly, whiling away Tube journeys and whiling away stolen moments at all manner of the day and night. Simple, instantly gratifying snatches of touch gaming summed up by the wonderful "Wanted", a Yoshi mini-game that tasks you with matching the face of the character on the Wanted poster in a 'Where's Wally' style experience against the clock. Play it and you'll understand where we're coming from, and probably never stop playing again.

Some of them admittedly don't warrant further examination; Yoshi's "Loves me...?" is amusing petal picking sim, but entertaining for, oooh, all of five seconds. Others, such as Wario's snowball rolling race "Snowball Slalom" are tricky, entertaining, and a glimpse of what can be done, but it's all over in literally seconds. Far better are the games which you can play for ages such as Mario's "Trampoline Time" which tasks you with hastily drawing in trampolines that bounce the suicidal Marios to safety, and reminds us of Nintendo's ancient Game & Watch effort "Fire".

Tom's favourite "Mario's Slides", meanwhile is like a bonkers take on Tetris, with descending heads sliding down vertical lines, transferring between parallel lines via lines that you yourself draw in, the idea being to wind up sliding into a star rather than a piranha plant. Maddening, instant, original, perfect. There are more. Lots more, but describing them would require another feature all of its own, and it's not our place to spoil the surprise. All you need to know is that there are dozens of them, and that playing a seminal, if tricky to control platformer with camera issues is more than worth the effort to seek them out. Although none of the mini-games could ever justifiably be marketed in a package of their own, it's fantastic to see that there's still a viable outlet for this form of instant gaming, and they provide such a wonderful host of rewards for your efforts, it's genuinely exciting to see what developers will come up with next to take advantage of this control device.

If there's a weak link in all of these mini-games, it's the multiplayer mode. It's wireless (woo!) and it works very well at what it does, but the idea of having to run around collecting stars as they pop up on a map of, say, the outer castle grounds doesn't stand up as much more than a tech demo - which is what we thought of it when it was used to demonstrate the game in May. We'd have much preferred competitive multiplayer versions of some of the mini-games. Which, since we're about to stop talking, we'd like to reiterate are thoroughly great.

Super

On the whole, in this reviewer's estimation, the DS more than lives up to expectations. If anything, there was little excitement about it in this corner of the EG camp in the run-up to release, and although it'll be interesting to see whether the presence of a second screen will make any real difference, it's the touch-screen gaming that has really made the difference - although it's telling to note that so far it's only been genuinely useful in games actually designed around this input, as opposed to shoehorned into accommodating it as with the main portion of SM64DS. You've got to hand it to Nintendo, though; it's moved the gaming goalposts again. Or rather it lets the players do it themselves this time.

Given that we're lucky enough to have been playing the game independently and all approached the game from a variety of perspectives and prior knowledge, let's turn it over to the other members of our reviewing panel to see what they made of Nintendo's flagship DS release. Head here to continue the journey...

9/10

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Comments: 1-39 of 39 in total

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templar wizard
10/12/04 @ 10:31
#1
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i ordered it and THIS BETTER BE GOOD!

(not by your rec though krud)
Ginger
10/12/04 @ 10:34
#2
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Crash magazine \o/

I remember that
Blerk
10/12/04 @ 10:46
#3
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Mario schmario.

Hurry up and finish Metroid!
TipTop
10/12/04 @ 11:12
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Quick question: Most importers have sold out of the US edition, does the Japanese edition have too much Japenese text? i.e. is there a big difference between the two as I hate not understanding anything thats going on!
Edited 1 times, most recently on 10/12/04 @ 11:13
Aretak
10/12/04 @ 11:14
#5
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Just wondering, do you have to keep 'rubbing' up the touch screen to make Mario move, or if you place your thumb at the top of it, will he continue moving in that direction? Because the first option sounds terrible, but the second sounds like it would be alright.
Destria
10/12/04 @ 11:30
#6
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You have to keep 'rubbing Mario' in order to keep him 'going'

No wait, that's just me being gratuitous

You can just move your thumb (or stylus) up from the 'centre' point , and it'll act like you're holding your stick upwards as long as your thumb is there. The 'centre' point is determiend by where you plonk your thumb down first. So touch the screen with the thumb, and move it forwards about half an inch or so, and you'll be charging forwards

Or you can get the stylus out and tickle Mario, but that might not help you get any stars
Kurai
10/12/04 @ 11:32
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I've got the Jap version(gave up waiting for the US game to be back in stock) Yes theres plenty of Japanese text when chatting to characters or reading signs etc...but its not going to cause you too much trouble, the games pretty self explanatory anyway.
statix101
10/12/04 @ 11:33
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Gimmick...Gimmick...Gimmick....

Nothing will ever convince me that the DS is anything other than Nintendo's panicked response to the PSP...it has the design merits of a brick, the 3d capabilities of a 10yr old console and worst of all its made by a company that continues to treat PAL cmrs like dirt.....

flame away...:))
deepmenace
10/12/04 @ 12:27
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how much is this gonna cost?

thats always been the problem with this handheld gaming malarkey. I've always tended to play portables as a side dish with big epic main courses being home systems. I dont wanna pay the same amount for both.

You cant even really pickup gooduns 2nd hand cheap - ure paying £25 for a 6 month old A* release in gamestation.

£15 - £20 new then i'm there.
Dant
10/12/04 @ 12:27
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You make me laugh statix101. A game scores 9/10 and all you can put it down to is a gimmicky console?
DiscoMike
10/12/04 @ 12:49
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My DS+Mario turned up at work today. Will have to wait till I get home before I can charge it up.
Rob
10/12/04 @ 12:52
#12
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My DS+Mario turned up at work today. Will have to wait till I get home before I can charge it up.

Play it now - the DS arrives with a good charge already in it!!
statix101
10/12/04 @ 13:00
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'You make me laugh statix101. A game scores 9/10 and all you can put it down to is a gimmicky console? '

Its an 8yr old game that i've played to death already, the extras in it are gimmicks designed to show a use for the second screen, otherwise why change the original, its not as if it needed improving is it?.....

sephy
10/12/04 @ 13:10
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otherwise why change the original, its not as if it needed improving is it?.....

I do wonder if im alone in thinking that 2d mario was much better. I'm pretty sure I am....
andrewfromdoncaster
10/12/04 @ 13:13
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Mine came today!!
andrewfromdoncaster
10/12/04 @ 13:17
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"Quick question: Most importers have sold out of the US edition, does the Japanese edition have too much Japenese text? i.e. is there a big difference between the two as I hate not understanding anything thats going on!"

TIPTOP:

I found i was back of the queue for a US version and got one off ebay for £28 including delivery. there's loads available
Sky Blue Sam
10/12/04 @ 15:15
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Gimmick...Gimmick...Gimmick....

Nothing will ever convince me that the DS is anything other than Nintendo's panicked response to the PSP...it has the design merits of a brick, the 3d capabilities of a 10yr old console and worst of all its made by a company that continues to treat PAL cmrs like dirt.....


Was the DS not announced first? (If not, bugger, that's one point gone)

Am I the only person that thinks the DS actually looks really, really good?
Admittedly, all I've seen are screenshots and not the real thing, but I think it looks great.
If anything's badly designed, it's the PSP. It looks typically Sony, but that doesn't make it *good*.
Well, different strokes for different folks and all that....

Thirdly, what do you want from a handheld? High end PC graphics?
Again, I think the DS looks good graphically.
Not to mention that if you get really good 3D graphics, you'll inevitably get retards who only want GTA games on it. That in itself is no bad thing, but it will lead to the dilution of gaming in general.
Handheld gaming is the only major area still going where there some really good, innovative games that get out regularly, simply because there aren't the same grpahical expectations so the focus is on the gameplay.
I hope you get what I mean by that, because I realise it's quite clunkily written. I kinda lost my train of thought mid-sentence...

Lastly, you're honestly complaining about SM64? Honestly?
It still is the finest 3D platformer ever made (the only rival in my eyes is Rayman 2, a seriously underrated game, but that's another issue), and you're complaining that a whole new generation of people is going to be exposed to it?
Good for gaming? Yes.
Cynical business ploy? More than likely, but that's life.
Dant
10/12/04 @ 15:21
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I bet if Mario 64DS had been made by sony Static would would love it.
Its sad when you cant appreciate a good game just because its made by Nintendo. I am a ninty fan-boy but I still enjoy playing Pro Evo and GTA, I dont just say they are crap simply because they are for the PS2.
Play the games before you start knocking them.
Pirotic
10/12/04 @ 18:52
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nine out of ten is far too high, i adored the original but even with the minigames and the novelty of playing it on a new system, i couldn't possibly score it more than 7/10.
statix101
10/12/04 @ 19:15
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'bet if Mario 64DS had been made by sony Static would would love it.
Its sad when you cant appreciate a good game just because its made by Nintendo. I am a ninty fan-boy but I still enjoy playing Pro Evo and GTA, I dont just say they are crap simply because they are for the PS2.
Play the games before you start knocking them'

This has nothing to do with being a fan boy of any paticular system..for your information i own the following consoles:

Ps2
GC
GBA
DC
XBOX
N64

i owe my loyalties to no one, i'll buy whatever console i like....and i dont like the DS, so i wont be buying one for the reasons i set out earlier....
Do not call me a fan boy, Moron......this is about poor design,2nd rate hardware, rehashed games,and no doubt the over pricing of the hardware and software.
bort118
10/12/04 @ 19:42
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Got mine few weeks ago! had to wait 3 days for mario 64 to come! was worth sending messages to myself on pictochat and constantly playing metroid until my thumb swelled up though!

Even if the main game's controls arn't perfect, the mini games are really amazing! you really have to play them to understand!
Pirotic
10/12/04 @ 19:54
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statix - relax a bit, people just get peaved because your slating something you've never owned or played, sure - it doesn't appeal to you, but until you get to sit down for a few hours and really play the thing you cannot really conclude if its a gimmick or not.

heck, i've been playing it for a week now - and i still can't decide if its a gimmick or not, its a very entertaining gimmick but if a touchscreen has a long term future in gaming i simply cannot answer yet until the first 'proper' games come out for it.

as for it being "2nd rate hardware" - im guessing your saying its not as big a leap technically as the PSP (which pretty much takes the handheld market from the SNES era to the PS2 era, skipping a whole generation). but if the PSP battery does turn out to be crap, and the thing does turn out to over-heat and break easily, is it worth it just for the extra graphics?

seriously, come back in 6 months time and tell me which one is the gimmick.
10/12/04 @ 20:37
#23
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Am I the only person that thinks the DS actually looks really, really good?

I've always considered the look of the DS to be really good too.

I mean come on, what's bad about it? It's a silver/black-base clamshell design, wider than but not unlike the SP and which protects both screens.

The only minor niggle I have with the DS is that it's a bit on the big side - though far preferable to the SP to hold. Still, I suspect that once DS software takes off Nintendo will probably launch a smaller DS that brings the D-pad and buttons closer to the touch-screen and eliminate the GBA cart port altogether (thereby making the machine much smaller).
Pirotic
10/12/04 @ 20:42
#24
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the GBA cart isnt just for GBA games, i doubt they'll remove it. the reason they have a GBA cart holder in each DS game box is for a bigger purpose ;)
ChocNut
10/12/04 @ 21:18
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I think I understand why this game got 9/10 - it is a classic afterall but its also a shameless port.
DS looking better than the PSP is the stupidest thing Ive ever heard in my entire life.

Nintendo rock but some people here are deluding themselves. That said Statix mate you are basically raking the muck up by slagging the DS in a comment area devoted to the only game most people own on their DS.
Yes I have played DS, yes I have played this game all other usual disclaimers apply (Have every Nintendo console etc.)

I just had to comment when I heard the PSP berrating.

Edit: Forgot my Flame resistant cloak :P
/cowers
Edited 1 times, most recently on 10/12/04 @ 21:36
Scimarad
10/12/04 @ 21:35
#26
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I don't think not being particularly interested in this or the DS makes you close minded. I own loads of games in many genres on many different consoles but I have never been interested in Mario apart from for a short while after I got a SNES. It just does nothing for me.

As for the DS, I've used far too many touch screen devices to be convinced of their worth as gaming device. I'm not blinkered, it just an opinion.
urban
10/12/04 @ 21:45
#27
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you obviously LOVE nintendo tho...i mean cmon wheres the psp love
Scimarad
10/12/04 @ 21:56
#28
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Well, this IS a review of a Nintendo DS game...

Edited 1 times, most recently on 10/12/04 @ 21:56
captain-future
10/12/04 @ 22:27
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I'm not sure: what's the difference to SM64 on the N64? Mini-Games, huh?

9 of 10, huh?
Nikanoru
10/12/04 @ 22:54
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SM64 on its own would deserve a 9/10 even today.

In fact, if anybody can name a better platformer (yes, even in all those years) then I want to know about it. Because I'd want to play it.

(oh, and "guns" don't make a platformer "better")
Aretak
10/12/04 @ 23:35
#31
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In fact, if anybody can name a better platformer (yes, even in all those years) then I want to know about it. Because I'd want to play it.

Jak & Daxter, Sly Raccoon, I-Ninja...
Aretak
10/12/04 @ 23:36
#32
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Oh, and Prince of Persia: The Sands of Time... don't know how I forgot that.
Cubfan
11/12/04 @ 01:15
#33
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Despite the noticeable Nintendo bias that pervades much of the opinion and content of this site, I actually agree with much of the review. The DS is a fair piece of hardware and Mario 64 DS is an excellent game. The minigames are fun and inventive (if only the fun would last a bit longer), and I had no problem with the non-analog controls. An easy 9/10.
Nikanoru
11/12/04 @ 18:49
#34
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lol

I was honestly hoping somebody would actually mention me a better game...
Nikanoru
12/12/04 @ 19:37
#35
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Well, what the DS lacks in bilinear filtering and anti-aliasing compared to the N64, it makes up for in a higher framerate, more polygons and more texture memory (as far as I've seen anyway). So it's really a matter of preference.


Crash Bandicoot 1.

I agree. Totally not a shit game at all. :D
Pirotic
12/12/04 @ 19:58
#36
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Actually the DS is not as powerful than the N64, while Mario does push more polygons - it only runs at 30fps (opposed to 60fps on the N64), and the lack of filtering saves a lot of processing power, and even then it suffers from slight slow-down.

the image quality is far better than a TV mind, the pixel-per-inch ratio on the small screen is around the same as 1024x768 on your average monitor, so its very sharp. and it does have more texture memory.

the bottom line is, DS games will look better than N64 games - but technically speaking the N64 has more grunt.
Edited 1 times, most recently on 12/12/04 @ 19:59
Ramza
13/12/04 @ 08:00
#37
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Nintendo DS has been sold over 513 000, and sony psp under 200 000 :)
Ramza
13/12/04 @ 08:06
#38
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i own

snes
nes, but i sold it,stupid me :(
GC
GBA
N64
ps1
ps2
pc

and i will buy ds but not psp
plasdas
11/03/05 @ 10:00
#39
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Well, I'm glad I'm not the only person who thinks 9/10 is far too high for this game. And shameless port has crossed other peoples minds too. Can only wonder what scores the ports on the PSP will get after that.

So much for nintendo's revolution...couldn't even give a NEW mario game.

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