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Steel Battalion Review

Xbox Review by Martin Taylor

26 March, 2003

It's finally time to answer that most debateable of questions: would we pay £129.99 for Steel Battalion? However, it seems that the question itself is rather irrelevant now, with the game available in such miniscule quantities that anybody still perched on the fence without a pre-order to their name is unlikely to end up with a copy, online auctions notwithstanding. So, ultimately, the fact that we wouldn't pay £129.99 to play it seems quite moot.

Galvanised by complexity

'Steel Battalion' Screenshot sep021b

You're all no doubt aware of why the game costs so much, but let's recap just in case. Steel Battalion is a 'mech simulator' rather than an action game, and it comes bundled with a three-part, 40-button controller, three times the size of Xbox, complete with gear sticks, joysticks, foot pedals and pointless flip switches. And Capcom's idea of a mech isn't the super-sleek, humanlike anime realisation, but more of a genuine piece of heavy machinery - with quirky handling, acceleration that would shame a Sinclair C5, and the lumbering posture of a constipated knight in armour.

As a result, it's a game with a worryingly steep learning curve. Whereas other mech games are happy to shower you with praise for being the only man in the universe capable of hitting the A and B buttons occasionally, you generally are elite if you can overcome the odds in Steel Battalion.

At the heart of the game is a menacing campaign mode with a boring military story, which starts off by thrusting you into the cockpit of the Pacific Rim's prized Vertical Tank and screaming RTFM - no exaggeration. Fortunately, the manual in question is mercifully brief for a game like this and acts as a handy reference guide throughout. You'll quickly get used to the VT boot-up sequence; hitting buttons, reaching for flip switches and cranking gears. After a while it's second nature.

But as you start off it's obvious that this is no mere arcade shooter with a fancy peripheral. You'll need to keep an eye on your gears, because acceleration is slow and cumbersome, whilst watching your joysticks, watching the radar, maintaining ammo levels, washing your screen occasionally and keeping in touch with wingmen. Your joysticks have many uses - the left stick controls steering primarily, with a little thumb stick on top handling the viewfinder (click it in, "R3-style", to centre), and the right stick controls the right-side arm of the mech, which is equipped with rockets and so on. There's a trigger on it and lock on/fire buttons under your thumb. On the whole, controlling a VT sounds complex because it is.

TV versus VT

'Steel Battalion' Screenshot aug16b

However, the actual game (i.e. the on-screen bit) is slightly less inspiring than the grown-up kiddy controller. A lot of the screen is taken over by mostly static details, like ammo counters, radars, readouts and data overlays. You can toggle certain elements, like the radar screen, and later on in the game you're rewarded with large-screen mechs, but even then you're still going to be squinting at what goes on outside the cockpit on anything less than a 28" TV. In fact, it wasn't until we saw the game running on Kristan's 36" widescreen TV [my pride and joy - Ed] that we realised the radar shows flying shells. The relatively short distance from couch to 25" TV in our lounge is enough to obscure the pixel-sized projectiles entirely.

The limitations of your VT, too, contribute to the difficulty. To begin with, your objectives are generally 'seek and destroy', clearing the way for reinforcements, and latterly you'll be working under tremendous pressure in confined spaces in the face of insurmountable odds. As such, the core of the gameplay is spread between marshalling your resources effectively (shooting at clearly visible and threatening targets only, getting clear of buildings before firing, saving your limited-ammo, mech-busting weapons for enemy VTs, etc) and pushing your own VT to its fullest without overdoing it. Each VT will tip over like a Robin Reliant in a gale if you turn sharply above a particular speed threshold, and if you hurl shells around the battlefield like George Bush on a Friday night then you'll overheat and risk temporary shutdown - and coming to a dead stop in the midst of a fire fight is not advisable.

Engaging the enemy quickly becomes a case of keeping up a good speed, relying on the lock-on for a sure-fire hit and making liberal use of the dash pedal. The dash pedal is where you'd expect the clutch to be on the heavy, foot-facing aspect of the peripheral. Depending on the gear you're in or the angle of your steering stick, hitting this will give the mech a great burst of speed in a certain direction, useful for evasive manoeuvres when confronted by homing missiles.

Hard to the core

'Steel Battalion' Screenshot aug06b

Given the price tag, the learning curve, and the fact that failing to hit the eject button when your VT goes critical will wipe your save games, it's fairly obvious that Steel Battalion is aimed at the super hardcore, so it seems a little odd that more effort hasn't gone into the AI and visuals. The control scheme and mechanics of warfare were clearly the focus, but the pop-up, for example, is atrocious. As you chase a red blip in one of the early levels, a city literally pops out of the mist - it's an effect comparable to Daytona USA on the Saturn, something we hoped we'd never have to say - and although Capcom has made clever use of visual effects, underscoring the simulation aspect with a black and white displays for some VTs, and varying the time of missions to highlight the effect of different light conditions, the overall aesthetic would look more at home on a PS2 than an Xbox at times.

What's worse is that for all the pop-up and grainy, greyscale visuals (however deliberate), the architecture is often no more exciting than that of Panzer Front on the PSX. Buildings are too chunky, enemy units are often just painted bricks, and soldiers on the ground look like toy soldiers. However clever it is to have mechs which move like mechanical diggers rather than Olympic gymnasts, and a massive HUD with a simulation feel, nothing makes up for this sort of detail deficit, particularly given the pop-up and occasional slowdown evident elsewhere. The best thing about the visuals is the constant barrage of explosions, and the way your cockpit goes haywire when you're on the verge of death. Apart from that, we could take them or leave them.

And we're not going to leave out the AI, either - if you can call it that. Although your enemies can handle a rocket launcher with relative skill, your wingmen are so hilariously inept that as they bump into one another for the fiftieth time, get caught on the scenery and generally walk around in circles, you'll wonder just why they're there at all.

Fortunately, the audio side of things hits home with all the force of a rocket propelled grenade in a napalm depository, with some of the most expert use of Dolby Digital 5.1 we've encountered. You really can tell the difference between each kind of incoming and outgoing threat, quickly pinpointing that 100mm cannon shell flying in from the rear, and realising that a bit of dash pedal evasion might be in order. It's just a shame that this precision is limited to the audio.

Shutdown

On the whole, Steel Battalion just doesn't feel like it's worth £129.99. It's a month on and we're not as thrilled by the mostly plastic controller any more. It's big, it flashes and it has that intangible coolness to it, but it'll quickly gather dust and it really does monopolise your living room. And although the game itself is cleverly built in places with nice touches (like forcing you to spend credits wisely, trading off mech features against the ability to ship in supplies mid-mission; and the way the game punishes you for resetting before it can save by stripping you of your mech), you can't escape the technical limitations, the little niggles, the frustration of having to start over every time your flick-and-tap skills desert you, and having to perform that boot-up sequence every single time, and the stupidity of Daytona-level pop-up in an Xbox-exclusive game.

Steel Battalion started off as a fantastic idea - a sort of grown-up Fisher Price spinning mobile to sate the child inside us all - but with a prohibitive price tag and a less than stellar game to back it up, we'd be tempted to wait for a sequel and maybe think about buying it then.

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Comments: 1-49 of 49 in total

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FWB
26/03/03 @ 10:13
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1st post.

EDIT: I've always wanted to do that.
Edited 1 times, most recently on 26/03/03 @ 10:14
Blerk
26/03/03 @ 10:14
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My mate here in the office preordered this and it was delivered yesterday. Will be getting his opinions at lunchtime. And probably going over to his house to have a go later on this week. :-)
MORBO
26/03/03 @ 10:15
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OT: just one thing about optimus prime:

"A member of Ohio's 5694th National Guard Unit in Mansfield legally changed his name to a Transformers toy. Optimus Prime is heading out to the Middle East with his guard unit on Wednesday to provide fire protection for airfields under combat."

http://www.wkyc.com/news/news_fullstory.asp?id=3828
FWB
26/03/03 @ 10:20
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That's very nice MORBO, but... :)
pjmaybe
26/03/03 @ 10:24
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Oh god, oh god, oh god..

that means I've got just over 2 days left with the current GF before she dumps my skinny white ass for buying this.

Peej
otto [mod]
26/03/03 @ 10:34
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Why should she dump your thin white donkey? It's you and your sorry pale arse she should be dumping!

/me wonders when everyone stopped speaking English
pjmaybe
26/03/03 @ 10:36
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Sorry Otto, you are of course right...!

Peej
otto [mod]
26/03/03 @ 10:38
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Yeah I am right but I'm also a blimmin' pedant and annoying to boot. :)
BradlayLaw
26/03/03 @ 10:40
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I picked this up last night, and so far I have had great fun with it. I have never really played a mech game before (apart from Mech Assualt) and so it took me a while to get used to it, but I think I'm getting the hang of it now. There is a fair bit of skill involved with coordinating everything you have to do and my leg got a bit sore pressing down on the accelerator from where I was sitting but it is the coolest gaming experience I have had in a while.

Here are some photos of the box :
http://www.p2thepowerofm.com/crap/sb1.jpg
http://www.p2thepowerofm.com/crap/sb2.jpg
http://www.p2thepowerofm.com/crap/sb3.jpg
http://www.p2thepowerofm.com/crap/sbcube.jpg

Edited 1 times, most recently on 26/03/03 @ 10:42
Blerk
26/03/03 @ 10:46
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There seems to be a disembodied hand in that first shot! And did you get a free Cube with it? Cool packaging, btw. :-)
FWB
26/03/03 @ 10:48
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Feckin' heck, Bradley. Were you arrested carrying that thing around town?

Looks cool though.
jaa
26/03/03 @ 10:50
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Yeah I am right but I'm also a blimmin' pedant and annoying to boot. :)

Let me, peej: right again, otto. :p
otto [mod]
26/03/03 @ 10:56
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Thanks jaa. Oh by the way, I set fire to all your games, you don't mind do you?

heh
BradlayLaw
26/03/03 @ 10:56
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Heh, that is one of my flatmates lazing in my chair. One of my other flatmates went halfies with me on it and at that time I was waiting for him to come home for the unpacking. The cube was there for a size comparison. Unfortunatly the batteries on my digi-cam have run out and my other flatmate who's camera I borrowed for those shots had left by the time we had assembled it. We did however build a fold away table for it at the weekend.

The guy in GAME was so pissed off. They had only gotten three in and he hadn't managed to get one of the preorders.
Edited 2 times, most recently on 26/03/03 @ 11:00
Blerk
26/03/03 @ 11:01
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They had only gotten three in

That's probably all that they could fit on the truck!
jaa
26/03/03 @ 11:04
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Nah, just send me a proof so I can claim their value from my insurance company... And then run away. They'll go after you with Bush/Rumsfeld persistence...
Edited 1 times, most recently on 26/03/03 @ 18:40
Cyhwuhx
26/03/03 @ 11:14
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.::: I got mine yesterday. I've only played two missions yet (this weekend will be entirely devoted to SB), but the controls are pretty easy. It's great fun as of yet, but the pop-up is seriously annoying at times.
I've got two pics of the controller and the pedals if you would like to see them; http://www.cyhwuhx.com/mt-static/archives/000021.php

Then again by now everybody has seen those I suppose. ;) If the online add-on disk is reality I can't wait though. Xbox Live and Steel Battalion seems like a very good idea imo.
sam_spade
26/03/03 @ 12:31
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Same score as Edge.
Shinji [mod]
26/03/03 @ 12:57
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"Same score as Edge."

Even Edge can't be wrong ALL the time! :)
pjmaybe
26/03/03 @ 13:11
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Oh crap I am so going to get dumped over this..

Peej
Whizzo
26/03/03 @ 13:11
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GamesTM gave it the same as well...
Alastair
26/03/03 @ 13:14
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pjmaybe wrote:
'Oh crap I am so going to get dumped over this.. '

But that might mean she doesn't come to the meet...
I was looking forward to looking at her baps! ;o)
pjmaybe
26/03/03 @ 14:18
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Fraid so Al, you'll have to make do with Blerks!

Peej
Alastair
26/03/03 @ 14:22
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Boooo!! :o(
Blerk
26/03/03 @ 14:22
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you'll have to make do with Blerks!

Make do with my what? :-)
BradlayLaw
26/03/03 @ 14:39
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"£129 could have probably brought u a cube with metriod prime and zelda. i suppose each to his own."

But I already own a cube and Metroid and have paid for my soon to be with me US copy of Zelda. So nah nah ner nah nah
Rowley
26/03/03 @ 15:25
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Still waiting for Amazon to ship this, grr. So, the game got 6/10, I reckon someone should review the packaging, it looks excellent and big enough to live in which should please PJ seeing as he'll be kicked out in a few days.
pjmaybe
26/03/03 @ 15:27
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Baps, Blerk, Baps.

Just broke the news to her...she's not happy...

And yep it's an ultimatim..."Either SB goes or I go..."

Peej
Alastair
26/03/03 @ 15:31
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And remember, it won't just be her, but her two chums as well.....
Blerk
26/03/03 @ 15:32
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Baps, Blerk, Baps.

Uh... if you're looking forward to seeing my baps then you're gonna be pretty disappointed. If only because I won't be at the pub meet. :-)

As for the ultimatum... well, you can always get another g/f. But there's only one Steel Battalion!
sam_spade
26/03/03 @ 15:36
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Tell her she can be your co-pilot as long as she gets a uniform.
Nemesis
26/03/03 @ 15:39
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Tell her there are 3 joysticks of choice with the game and would she like to have a go...
pjmaybe
26/03/03 @ 15:59
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"Tell her she can be your co-pilot as long as she gets a uniform."

That'd get me a slap...!

"And remember, it won't just be her, but her two chums as well....."

Now when you put it like that, the best joystick in the world...even one with total force feedback and all the blinking lights you could stick on it couldn't equate to those...

OK I'll do without it then...

(cue: cheers, officer and a gentleman-style scene of Peej walking out of GAME carrying other half instead of SB...other half takes off Calgary Flames baseball cap and sticks it on her own head. EG collective vomit copiously into anything concave...)

Peej



Alastair
26/03/03 @ 16:02
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Hoorah!
/looks forward to pub meet ;o)
jimbo
26/03/03 @ 17:40
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pj keep up the battle!!! just tell her youre in training, . p.s. CALGARY FLAMES are an awesome franchise (last canadian team to win the stanley cup I believe, and a great city ! ). I can't find steel battalion after having sent mine to the u.k. christmas time (hoping more will come). Hopefully we'll get more word on the live expansion disk.... hey krudster dropped the ball there, he had the euro live guy at his mercy and didn't ask about the live expansion... add-on disk!!!!!
BlankOBlank!
26/03/03 @ 18:49
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Don't you get Devastator, the big chunky robot the Constructicons merged to build?

If you cross Optimus Prime with a JCB, I mean.
jimbo
26/03/03 @ 23:21
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Wow B.O.B. IS BACK!!! hi B.O.B. what are you playing at the moment???? I'm having fun with enclave!!!!
I have this big robot guy that was like 2 1/2 feet tall that came out before transformers (forgot what it was called!) has pointy yellow futuristic horns! quite cool!
pjmaybe
27/03/03 @ 10:24
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Thanks for the words of encouragement Jimbo. Dead right about Calgary (got family out there and it's a bloody cool city. Why haven't we got malls like that!!!) and the flames are a good team.

Steel Battalions though - gotta find a copy first!!!

Peej
FWB
27/03/03 @ 10:27
#39
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Flames sux. Sen4t0rs 4ever!
jimbo
27/03/03 @ 17:42
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seantors, hahahahahah they need to actually get out of the first round of playoffs (not to mention get to the cup), something the flames have done in the past (if not recently). Still senators are fun to watch, lots of talent indeed... hockey=fastest game on earth
Pirotic
17/06/03 @ 22:45
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... but, lets be honest, it's pretty pants, the AI is too scripted and the gameplay is on rails, the graphics are nice but lack polish. the main selling point is the big f-off controller and the game is just an 'extra'
UncleLou
18/06/03 @ 08:31
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But by messing it up, you accidentally made a funny quote, namely this one:

Official Xbox Magazine
"... but, lets be honest, it's pretty pants"


;-)
ssuellid
18/06/03 @ 16:22
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Register and you can edit/remove posts
disc
18/06/03 @ 17:06
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...anything to convince yourself the cash spent on the xbox and steel battalion were cash well spent or am I wrong?


Pirotic
18/06/03 @ 17:36
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your argument about all AI being scripted is true, but in most games the AI is aware of its surroundings and can adapt, scripting in games like Halo simply gives the AI a choice of actions which it picks depending on the current conditions, in Steel Battalion they all do exactly the same thing, every time, no matter how you approach it.
Eric Tetz
18/06/03 @ 18:29
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"...anything to convince yourself the cash spent on the xbox and steel battalion were cash well spent or am I wrong?"

Anything to convince yourself that something you can't afford must be "pants", or am I wrong?

Obviously, you're an Xbox hater, too, which helps explains your level of jealousy. I have all the consoles, and I have an extended family to share them with. The Xbox gets tons of love around here. Great console.

Yes, I suppose it's possible that I logged 150+ hours in Steel Battalion in a desperate attempt to justify it's cost, but considering that $200 is pocket change, and that I have had a great friggin' time playing it (I'm playing it today), I'm not too worried about it.
Eric Tetz
18/06/03 @ 19:12
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"but in most games the AI is aware of its surroundings and can adapt"

The AI does this in Steel Battalion, too, just not very well. It has trouble navigating around obstacles, it will fire into a mountain side or into a friendly back, if it can't figure out what it's next objective should be, it goes into a holding pattern (walking around in circles). This is hardly news, it's mentioned in every Steel Battalion review. Fortunately, Steel Battalion is much more than the sum of it's flaws.

"scripting in games like Halo simply gives the AI a choice of actions which it picks depending on the current conditions in Steel Battalion they all do exactly the same thing, every time, no matter how you approach it"

Halo's AI is great, but it also does "exactly the same thing, every time". Almost all game AI's do. Though previous games have seen some pretty sophisticated AI (like the infamous "reaper bot" that would actually learn Quake levels during a session), Halo's beasties are 100% predictable. Hit a grunt and any friends within a certain range will 'see' it run away, to come back a few seconds later. Hit a jackal and he'll dodge and return fire. Hurt him and he'll take cover and come out a few seconds later. Hurt him bad enough and take cover and stay (hide). Hurt him even worse and he'll charge you in a suicidal 'rage'. It's richer, more interesting behavior, but the same every time.

In Nude Maker's defense, writing AI routines to control a VT is far more difficult that writing AI for a grunt. Still, the AI *is* really bad at certain things -- fortunately the gameplay is balanced in full light of that fact. For instance, my favorite missions are the ones where it's you vs dozens of enemy mechs. If the AI was truly sophisticated, a VT under attack would call out for help to nearby units, which would result in 20 VTs converging on you at once. Instead, the VTs are pretty much self-contained, isolated, and attack only if they can see you, allowing you to control confrontations more carefully. Enemy VTs certainly *are* dangerous, they are just as well armed as you, they have FFS just as you do, they can use chaff, they can dodge -- if you're not careful you will be dead very quickly. So it's not like the AI is *totally* retarded, resulting in a bunch of sitting ducks. The AI gets criticized because of the stupid things you see your *teammates* doing, but this really doesn't impact the gameplay that much.
Pirotic
18/06/03 @ 20:02
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you make your point very well, i have to agree with you.

my problem isnt that the game is bad, as such. its a very fun title. but i still think the main selling point is the joystick, if the game was sold by itself for £40 i doubt i'd hold it in high regard, which was sorta my point.

i must be the only person who liked the instant death if you dont eject in time, can't wait for the online sequel.

i pick on the AI because it demolishs any realism the joystick creates, i turn the lights down, whack up the volume, get the table infront of the couch to transform my living-room into a VT, then all my team-mates get stuck behind buildings. pah!
Edited 1 times, most recently on 18/06/03 @ 21:10
Clive Dunn
20/06/04 @ 13:52
#49
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/Subscribes Kieran to a load of porn sites.

Job done.

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