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Steambot Chronicles Review

PlayStation 2 ntsc-us Import Review by Simon Parkin

16 June, 2006

Even if the game turns out mediocre at best, you have to admire publisher Atlus for repeatedly taking risks in bringing some of the most curious, interesting and leftfield Japanese games to a western audience. Having scored its greatest coup with Strategy-RPG wunderkind Disgaea, bringing Nippon Ichi to a quickly enamoured audience, Atlus has gone on to champion titles such as surgeon ‘em up, Trauma Centre: Under the Knife to become one of the most notable diminutive publishers today.

As you might expect from a company that cherry picks strange Japanese games no other publisher wants to take a chance on, the translations are usually lovingly transposed from the original text with wit and flair and each game has a unique hook to make it stand out from the competition, at least in terms of ideology or execution, if not sales.

Steambot Chronicles is the latest title to fit this bill and, brilliantly, it's far from mediocre. Originally known as Bumpy Trot (or, more comprehensively, Poncotsu Roman Daikatsugeki Bumpy Trot) in Japan, Atlus, when trying to decide how to rename the game for the West, first settled on "Relaxing Non-Linear Adventure: Be A Bad Guy If You Want". It's not a great joke - evidenced by the change to the easier on the oxygen, Steambot Chronicles ­ but it encompasses the game's primary aspiration: GTA meets Harvest Moon.

The titular Steambots, or Trotmobiles as they're called in game, are essentially two-legged, armed-to-the-jaws mechas (although curiously powered by petrol and not steam). The chronicles are what unfold as you steadily build up your adventure from the layers of in-game choices the game throws at you. Despite what Atlus/ Irem might like to tell you, it's far from being really non-linear, but the abundance of side-quests, mini-games, behavioural choices and world inhabitants-with-problems-that-only-you-can-help-iron-out certainly give a pleasant illusion of freedom as you trace your own story through the game's various diverging pathways.

'Steambot Chronicles' Screenshot 1

This is what goes through our head every time we talk to a girl.

Protagonist Vanilla Bean (all the good guys are helpfully named after herbs, plants and spices) opens the game lying clichéd in a huddle, washed up on a beach with amnesia. Passer by and future love interest Coriander helps you to your feet and, thanks to an abandoned salty Trotmobile, the two of you make our way to the nearest city engaging in a couple of sweet robot fights along the way.

From there on the game opens up considerably, allowing freedom to explore the city wooing hot girls with dates and gifts, collecting various outrageous outfits for Vanilla, mining for fossils to restock the local museum a la Animal Crossing, or developing your musical skills and busking on street corners for money in the various rhythm action style mini-games.

Control of your Trotmobile is based wholesale on Katamari's twin analogue stick set-up but sadly lacks quite the kinetic precision of that game. Trigger buttons control each of your bot's arm equipped weapons independently. The control scheme generally works fine for smaller foes, but when faced with the game's towering bosses boasting specific weakspots that need careful targeting, its effectiveness crumbles. Targeting is handled by the square button, the directional pad then switching between targets, and since you've already got your thumbs on the analogue sticks to manage motion and your other fingers on shoulder buttons for abilities, you're quickly thumb-tied and irritated.

'Steambot Chronicles' Screenshot 2

It's all fun and games now but all these bloody PS2 buttons mean arthritis by forty - mark our words.

Almost immediately you're able to upgrade your machine a la Front Mission attaching all manner of slightly different swords and lasers to your frame as well as applying new colours schemes and decals. With enough cash and ingenuity it's possible to create some extremely diverse set-ups. Battles are slipped into seamlessly from the main exploration with no dissolve screen - they simply occur in the same sphere as the rest of the game ­- and this Zelda-like coherency helps the game flow pleasingly smoothly. During battles you must play to your strengths (offensive or defensive, short-range or long-range) dictated by how you have equipped your bot. However, what lifts the whole vehicular section of the game above mere Virtual-On head-to-head fighting is the fact that many of the upgrades to your machine are not simply for military purpose.

Pickaxe arms can be equipped to mine for fossils, or a trailer can be equipped to the back to transform you into the proverbial white van driver delivering carpets and goods from town to city or even providing a bus service. You can also tear up the scenery by simply grabbing hold of trees or rocks or even cars and buses and launching these either at enemies for offensive advantage or just because destroying things in games vents some of your real life frustration and delays the inevitable criminal damage charge that little bit longer.

Tearing up of scenery isn't always player controlled sadly. Indeed, comfortably the weakest element of the game is it's shaky production values. It seems heartless to kick a game for looking a bit ugly when it was probably made entirely on Dragon Quest VIII's boxart budget but the polygon tearing, frame skipping, awkward animations and grainy vistas seem dishearteningly out of kilter with the generosity and ubiquity of its internal ideas. That's not to say the cutesy designs and flat shaded sunsets aren't charming, but the scope of internal ambition clearly strains the meagre graphical clothing to ripping point and, frequently beyond.

'Steambot Chronicles' Screenshot 3

Either we're playing harmonica while doubled over in a tanktop while the girl in lace and fishnets applauds or she's boning our elbow with a huge metal strap-on. That's sandbox gaming for you.

But, while the visual language is limited, the gameplay languages here represented are vast and diverse. Even the rhythm action mini-games are clearly distinct with each different instrument Vanilla tries to master (starting with Harmonica and moving through organ, piano and trumpet and beyond) enjoying a different control scheme. Indeed, you can push your gameplay experience in any number of ways before choosing to inch the narrative along.

So it's undeniably the variety and colour of characters and jobs you interact with throughout Steambot Chronicles that gives the game its real sweetness and charm; something desperately missing from so many modern JRPGs. Much of the enjoyment comes from enjoying the mix of genres squeezed into its framework - even if the game excels at none of them in particular. Nevertheless, the sum of these parts makes this a fun place and all the raw materials provided to put together your own unique adventure are imaginative and enjoyable - all you can really ask for in a sandbox.

7/10

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Comments: 1-17 of 17 in total

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ssuellid
16/06/06 @ 08:14
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Nice review - same image used twice tho.
disc
16/06/06 @ 08:17
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Sounds pretty darn lovely I'd say.
Decoded
16/06/06 @ 08:19
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Lovely is just how I'd describe the game. Except the tearing; that's not so nice.
gaijin
16/06/06 @ 08:33
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...and re that duplicated image, the caption is such that I, for one, would very much like to see the image it was actually intended for...
Teeth
16/06/06 @ 08:59
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Sounds like a buy to me.
itamae
16/06/06 @ 09:14
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Easily my game of the year so far. And I agree that it is a lovely game. PAL-only gamers will be delighted to hear that Steambot Chronicles is going to be released over here this autumn.
Perry
16/06/06 @ 09:17
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Quality captions once again
ssuellid
16/06/06 @ 09:29
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I see the author has changed from Rob Purchese as well - thought it was odd.
JediMasterMalik
16/06/06 @ 09:47
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LMAO at the strap on caption O_o
myiagros
16/06/06 @ 10:37
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thanks itamae, great news on a pal release, i think i can just about wait.

505GameSt FTW!!
markypants
16/06/06 @ 11:57
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Hi Simon, great review.

Can I ask a general request from the Eurogamer guys? Is there anyway you could put doen the age rating when you review a game? I know I could always track it down from gamespress etc. But I think it would be good information to know when reading about a game. Even if they haven't rated the game yet, it would be good to have some kind of signifier that states that it is violent etc, kind of like when they review films.

Just a thought!

M
disc
16/06/06 @ 23:20
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This is what's wrong with the industry today.

Gamers have no taste.

How can this, cute lively game that probably 99% of all readers can play be so ignored?

It's just a shame.
Liggur
17/06/06 @ 11:51
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You mean, 14 comments :)
Cappy
18/06/06 @ 08:24
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Only thirteen comments? This game looks awesome!

Okay, lets bump that number up by one.

I finished this on Friday with a total playtime of about 20 hours. I tend to mess around exploring though, I'm pretty sure its possible to get through in 15 or less. That might sound short to some people but thats 15-20 hours of fun, whilst a game like Oblivion stretches a fraction of the enjoyment over 60 hours+. Mainlining Steambot Chronicles will directly hit your gaming pleasure centre, its a open ended experience with no excess flab. If you don't like digging fossils or any of the side activities you can just ignore them and get on with following the story or whatever else you want.

Steambot Chronicles has excellent replay value with multiple endings and additional content, continuing from my cleared game save I could easily spend another 5-10 hours on side quests. Or I could start the game again, make some slightly different decisions and take the villain pathway.

If you want more from Steambot Chronicles its there. For me its definitely in the top five games released this year. And don't forget, you get 'hot beverage' action too, this game has everything. ;-)
disc
18/06/06 @ 15:44
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A villain path you say?

Very interesting INDEED, will be a perfect game for a boring autumn :)
Blerk
19/06/06 @ 08:13
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Hey, you're not allowed to post reviews I want to read on days when I'm not in the office!
Juriel
21/06/06 @ 06:19
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The game sounds pretty damn neat. Shame about the visuals part, as that's what is the most off-kilter with (at least the PS2 version of) Harvest Moon, for instance. Crappy ass lameness that feels depressing and features slowdowns. I hope this isn't AS bad as that? I can handle imperfect graphics, just not depressing ones.

Still, this sounds lovely. Will buy it when it does come out in Europe.
Edited 1 times, most recently on 21/06/06 @ 07:21

Comments: 1-17 of 17 in total

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