Jump to navigation
Advertisement

Splinter Cell: Pandora Tomorrow Review

PlayStation 2 Review by Tom Bramwell

7 June, 2004

In this era of multi-format releases, is there much point spending hours looking at numerous different versions of the same game? In the vast majority of cases the game's been designed at the lowest common denominator level - i.e. the PS2 - and every other format falls in line. It's the gaming equivalent of reviewing an audio CD, then the Minidisc, then the cassette version. It's becoming pretty pointless. But when a game like Splinter Cell: Pandora Tomorrow comes along on Xbox and PC first, we're always curious to see how Sony's increasingly ageing warhorse is keeping pace with its more powerful counterparts. The news for PS2 owners is good.

The first thing to note is, as ever, the visuals. Although the previous Splinter Cell port to PS2 was - at times - an approximation of the Xbox original, with a slower frame rate and less impressive lighting effects, it would be a picky man that levels the same accusations at this attempt. Although there's a disappointing lack of a PAL-60 mode (grrr), and no widescreen option (grrrrrrr), this is as good a conversion of Ubi's largely excellent stealth romp as anyone could reasonably expect, with some impressive technical trickery on show.

Tweaked to perfection

'Splinter Cell: Pandora Tomorrow' Screenshot 1

Once again PS2 owners get a slightly tweaked and ever-so slightly easier version than was released originally, not really as a result of any significant level or difficulty changes, but mainly as a result of the technical necessity to split the game up into slightly smaller chunks in order to work around the memory issues. In doing so, the check points come thick and fast, and therefore there's less reason to have to needlessly repeat long and tricky sections. If there was one issue we had with the Xbox version, it was the frustration factor getting past the handful of stupidly difficult sections that held up otherwise fairly steady progress - anything which smoothes those difficulty spikes is a good thing in our book.

Anyone remotely familiar with the original Splinter Cell will be instantly at home with the game mechanics, and it's a familiar tale throughout. You're once again Sam Fisher, grizzled Third Echelon rubber suit wearing perv and presumably former Marlboro man on a mission to uncover what's going on in East Timor. Unlike its stealthy rival Metal Gear Solid, the story's really not that big an issue here. For once, you can just get straight into the sneaking around, find the odd character to give you information, hack into the occasional computer and try to stay undetected throughout.

At its heart it's a very simple game, which this second play through reveals more fully. But like all the best games, it's got a wonderfully well realised play mechanic which serves it well all the way through. In Splinter Cell, it's all about how you use the light to your advantage, with the occasional use of sound to attract/distract guards as you see fit. Stalking around shooting the lights out is very much the order of the day, because in darkness you're more or less invisible to your foe - even when they've heard you rustling around first. Clicking on your night vision or thermal goggles gives you every opportunity to pop them right between the eyes and drag their limp bodies off into a corner where nobody will be any the wiser.

Easier, or just sensibly judged?

'Splinter Cell: Pandora Tomorrow' Screenshot 2

Of course, you can't expect to breeze through unchallenged, but the game generally gets by with a 'three strikes and you're out' system of alarms that reset as soon as you're beyond a predetermined section. Also, with a regular supply of medical stations, you're far less likely to be hobbling into a new section without enough health - as was so often the case in the original. For those you battled through the exceptionally harsh Xbox original (i.e, the 2002 original), this will probably seem far more playable - maybe even a little easy, but certainly nothing like as easy as the 'save anywhere' PC version, which many have reportedly blitzed through in a matter of hours. In truth, the PS2 version single-player campaign may take a little less time than the Xbox, but you're still talking about well over 12 hours for the average player. As a guide, the Xbox version took over 20 hours to crack, but that's taking into account this reviewer's inability to progress for hours in a few areas.

Apart from the alarmingly anticlimactic ending, and a general lack of new gadgets, weapons or moves, the eight mission long single player campaign is well worth playing all the way through and thoroughly varied in terms of its locales to keep dragging you along. However, compare this to the forthcoming Splinter Cell 3 and you can see exactly why we felt this was more of a glorified expansion pack in many respects than a true Splinter Cell sequel.

For many people, though, the online multiplayer more than made up for the single player shortfall - and it has made it intact to the PS2 version you'll be glad to hear. Sadly our review copy didn't allow us to log on, but as soon as Ubi provide us with a working copy we'll update this review to take into account how it compares to the Xbox version. By all accounts it should be exactly the same, in which case you'll be readying yourself for one of the most celebrated online experiences ever conceived.

Tension

Although in this era of massively multiplayer experiences a two-on-two stealth match might sound rather unexciting, it's actually one of the tensest, most perfectly balanced games around - totally unlike the single-player game. In simple terms you either play as the hunters or the hunted. The hunters play in first-person, the hunted - or the Sam Fishers - in traditional third-person, and you're basically given the task of either trying to defend an object/position, or going in and stealthfully nicking/destroying it. With three points to defend, you're always short-handed, and that's where it becomes a fantastic game of cat and mouse. The only problem, in truth, is that it's outrageously difficult to play against experienced campaigners that know the maps inside out and all the tricks. But against your equally (in)experienced mates, it's a fantastic way of experiencing stealth gaming multiplayer.

8/10

Read our Scoring Policy

Advertisement

Are you excited about Tom Clancy's Splinter Cell: Pandora Tomorrow on PlayStation 2/Xbox/GameCube?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-35 of 35 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Blerk
07/06/04 @ 09:29
#1
0
You buried this comment
Comment below viewing threshold
Show
Question:
If the extra check-points make the game 'better'... why don't they put them in the Xbox version as well? Just because you can do 'huge levels' doesn't necessarily mean that you should!
Eighthours
07/06/04 @ 09:35
#2
0
You buried this comment
Comment below viewing threshold
Show
When you update the review, can you put in a detailed comparison to the Xbox multiplayer, including the lag issues, connection dropouts, framerate etc etc, if there are any problems? Cheers.
Stevas mkII
07/06/04 @ 09:36
#3
0
You buried this comment
Comment below viewing threshold
Show
Decent Xbox to PS2 conversion shocker!
So they managed to port across the terrible shearing and juddering anytime you even thought about going near a light source, then?
MikeD
07/06/04 @ 09:47
#4
0
You buried this comment
Comment below viewing threshold
Show
Disagree about the multiplayer. Once you know all the entry points on the map it's quickly a snoozefest.
KyuZo
07/06/04 @ 10:21
#5
0
You buried this comment
Comment below viewing threshold
Show
The online part is probably the best online attempt on the PS2 to date. Really is a nice change from the age-old deathmatch.
boabg
07/06/04 @ 11:08
#6
0
You buried this comment
Comment below viewing threshold
Show
So they managed to port across the terrible shearing and juddering anytime you even thought about going near a light source, then?

I still think your xbox is fucked. I have no problems.
Stevas mkII
07/06/04 @ 11:20
#7
0
You buried this comment
Comment below viewing threshold
Show
"I still think your xbox is fucked."

I know what you mean, I do too. Sometimes. Well, what I mean by that is I go through phases of thinking it's either:

- me being a picky twat
- everybody else being stoopid, and not as clever as what I am
- my Xbox being, as you correctly termed, 'fucked'
- a combination of the above

Thing is, if it was a fucked xbox it seems to be a pretty specific fuckage. I don't have any trouble with anything other than the stealthy sneaky third person jobs, you know?
Other than Serious Sam - but that's an almost completely different story.
IronGiant
07/06/04 @ 11:26
#8
0
You buried this comment
Comment below viewing threshold
Show
So how is the sound, framerate, control, detail, lighting etc? Pretty pointless review as you've omitted most of the things people want to know.
Stevas mkII
07/06/04 @ 11:35
#9
0
You buried this comment
Comment below viewing threshold
Show
Oh, man. I can see where this is heading. I'm almost going to be convinced into returning my Xbox AGAIN.
(Only I won't because I'm a lazy twat. A picky, lazy twat. Possibly the worst kind of twat to be, that - said the twat in the hat.)
Zero Beat
07/06/04 @ 11:40
#10
0
You buried this comment
Comment below viewing threshold
Show
Everyone has tearing in Splinter Cell X. Some people just don't NOTICE it.
krudster [mod]
07/06/04 @ 11:40
#11
0
You buried this comment
Comment below viewing threshold
Show
Control =exactly the same
Framerate = exactly the same
Sound = Exactly the same
Detail = near as dammit the same
Lighting = not quite as good, but still very very good.

MikeD
07/06/04 @ 12:02
#12
0
You buried this comment
Comment below viewing threshold
Show
I always thought the lighting in Splinter cell is greatly exaggerated. Come on, it's like nucleair explosives are constantly being detonated outside of a window.
krudster [mod]
07/06/04 @ 12:20
#13
0
You buried this comment
Comment below viewing threshold
Show
No, it doesn't do 5.1, no PS2 I know of can do that.
steven
07/06/04 @ 12:47
#14
0
You buried this comment
Comment below viewing threshold
Show
This is the kind of result you get when you put your all into tapping the PS2 (ubisoft apparently had dedicated teams work on each version) and the result shows. I am very impressed with this port and it demonstrates that the PS2 is very well capable of dynamic lighting. I wonder how the cube version will look.
valli
07/06/04 @ 12:53
#15
0
You buried this comment
Comment below viewing threshold
Show
DTS sound then? Saw the first level, damn that water was impressive!
onyxbox
07/06/04 @ 13:19
#16
0
You buried this comment
Comment below viewing threshold
Show
Looking at where this thread is going I thought of this that I read the other day...

http://insider.ign.com/articles/520/520885p1.html

I think he has a point.

Tweakmonkey
07/06/04 @ 13:21
#17
0
You buried this comment
Comment below viewing threshold
Show
I find it amusing how touchy some Xbox owners are about the mere suggestion the PS2 version might look and sound the same.
AtomicBanana
07/06/04 @ 13:28
#18
0
You buried this comment
Comment below viewing threshold
Show
'I find it amusing how touchy some Xbox owners are about the mere suggestion the PS2 version might look and sound the same.'

Well it's annoying because all it means is they didn't make the most of the xbox version and had to settle for the lowest common denominator again =/
steven
07/06/04 @ 13:32
#19
0
You buried this comment
Comment below viewing threshold
Show
And who said the competition can't stand up to the xbox in terms of graphics? All three consoles have some significant advantages towards others and when full use is made of them, then we can see amazing visuals from all three i mean look at Chronicles of Riddick (XBOX) / Resident Evil 4 (GC)/ Silent Hill 4 (PS2)
onyxbox
07/06/04 @ 13:35
#20
0
You buried this comment
Comment below viewing threshold
Show
I find it amusing how touchy some Xbox owners are about the mere suggestion the PS2 version might look and sound the same

...agreed, GC and PS2 owners seem less anal about this kind of thing. In the end it's the same game really.


steven
07/06/04 @ 13:38
#21
0
You buried this comment
Comment below viewing threshold
Show
'I find it amusing how touchy some Xbox owners are about the mere suggestion the PS2 version might look and sound the same.'

Probably has to do with the fact that they believe the xbox REALLY is three times more powerful than the competition as microsoft said even though it clearly hasn't been proven as a FACT.
UncleLou
07/06/04 @ 13:40
#22
0
You buried this comment
Comment below viewing threshold
Show
Hey, old-school console wars!

/gets comfortable chair
Stevas mkII
07/06/04 @ 13:42
#23
0
You buried this comment
Comment below viewing threshold
Show
Do people still do this? How delightfully quaint.

/Joins UncleLou
onyxbox
07/06/04 @ 13:43
#24
0
You buried this comment
Comment below viewing threshold
Show
Master System has better graphics than the NES !

:-p
aabyssx
07/06/04 @ 13:48
#25
0
You buried this comment
Comment below viewing threshold
Show

I always thought the lighting in Splinter cell is greatly exaggerated. Come on, it's like nucleair explosives are constantly being detonated outside of a window.


LOL ;)
phAge
07/06/04 @ 13:56
#26
0
You buried this comment
Comment below viewing threshold
Show
All I can say is that whenever I read that an upcoming Xbox game is also multiplatform, my expectations drop a bit.
Call me a graphics-whoring fanb0i, but it is my distinct experience that multiplatform games simply donīt look as good as most Xbox-only titles.

phAge
steven
07/06/04 @ 13:58
#27
0
You buried this comment
Comment below viewing threshold
Show
"but it is my distinct experience that multiplatform games simply donīt look as good as most Xbox-only titles. "

From my experience too multi platform games don't look as good as PS2-only and GC-only games :)

onyxbox
07/06/04 @ 14:00
#28
0
You buried this comment
Comment below viewing threshold
Show
You graphics-whoring fanb0i phAge !

:-D
onyxbox
07/06/04 @ 14:09
#29
0
You buried this comment
Comment below viewing threshold
Show
"but it is my distinct experience that multiplatform games simply donīt look as good as most Xbox-only titles. "

like Unreal 2 :-D
BLACKSHEEP
07/06/04 @ 22:10
#30
0
You buried this comment
Comment below viewing threshold
Show
Well proven again that the PS2 has power if you dig deep. Now I read that MGS3 will do DD5.1 but haven't heard anything since so? But DTS PS2 games such as SSX & GTA:VC don't sound much better than ProLogic2 and certainly no stereo rear sound is heard.

Guess that the sound chip ain't hardwired for 5.1 just DVD output.
3william56
08/06/04 @ 05:58
#31
0
You buried this comment
Comment below viewing threshold
Show
Krudster wrote: "No, it doesn't do 5.1, no PS2 I know of can do that."

Kruds - although it's quite rare, the PS2 can actually do in-game 5:1. GTA Vice City [At least my Australian version] is one game with it - it has a 5:1 DTS surround audio option via the optical out - confirmed by the input display on my sound system decoder.

That said, it doesn't give much improvement over the standard Pro Logic 2, and I switched the DTS off after getting sick of the endless "you must be connected to a DTS sound system" confirmation after each game load.
krudster [mod]
08/06/04 @ 13:05
#32
0
You buried this comment
Comment below viewing threshold
Show
Heh, without getting embroiled in pedantry, I think zoning in on a discussion of a review's merits based on whether it discusses the finer points of 5.1 sound or not is getting away from the general point that it's a fine port.
bungalooBunny
08/06/04 @ 18:30
#33
0
You buried this comment
Comment below viewing threshold
Show
I didn't have problems with the size of the levels in PT. The original SC did have some really annoying bits where I got stuck and had to repeat it over and over again, but with PT those situations were rare and much milder.

As to some people complaining about tearing I haven't noticed it at all - And I'm very fussy 'bout that sort of thing.
Tweakmonkey
09/06/04 @ 00:36
#34
0
You buried this comment
Comment below viewing threshold
Show
"The point I was trying to make is that many of us have more than 1 console and so rely on a review to tell us the difference between console versions."

To be fair to the review, it wasn't trying to be a comparison of ALL versions. AFAIK there are 4 versions of the same game: PC, Xbox, PS2 and don't forget the GameCube. I think praise is due to the publisher for giving each version some special features, and trying to do the best with each system in terms of graphics. This isn't what I would call a highest common factor port.
ChocNut
22/06/04 @ 22:12
#35
0
You buried this comment
Comment below viewing threshold
Show
every version ive seen has 'net play' on the cover but thats over here (Ireland). To play on the net there is no subscription fee like xbox live. just buy a broadband adaptor (I got mine for 29 euro with twisted metal which i traded back against another game for 15 credit).
I found it very easy to get going but I have a router so setup wasnt difficult.

Comments: 1-35 of 35 in total

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery