Tom Clancy's Splinter Cell Review
Review - Kristan tucks into Ubi Soft's long-awaited stealth 'em up
Version tested: Xbox
After all the hype, the plaudits and the TV ads Splinter Cell hardly needs much of an introduction. But is it another compelling reason to own an Xbox, or a pretty but overrated attempt to depose the mulleted Solid Snake from the stealth action throne?
It's hard not to be seduced by the game's visual splendour, which set new standards in almost every area. From the first moment you set eyes on Splinter Cell, it impresses with its intricate level of detail, which is given even more credibility by the most exquisite use of light and shadow we've witnessed in a videogame. The animation and range of manoeuvres is handled very deftly too, and the camera rarely acts like the drunken cad that so many third person games trip themselves up with. Add to that some marvellous, delicate touches, such as the way curtains and blinds react to your movement, as well as the night/thermal vision aids, and it add a gloss to an already slick package.
The cut scenes are also well realised, in a mock CNN kind of way, although they're not quite in the same league as the Hideo Kojima epics for visual polish.
Widescreen woes

Light and shadow is something Ubi really perfected with Splinter Cell
If it wasn't for the absence of a native 16:9 widescreen mode, this would be the best looking game on the Xbox (and therefore a console), but sadly, forcing the game into widescreen makes everything look very odd indeed, making characters look fat and accentuating jaggies. 4:3 TV owners won't be concerned in the slightest, but for the growing number of Widescreen TV owners, the lack of a 16:9 mode is extremely irritating.
Great, so it looks absolutely stunning. There won't be many of you willing to argue this point, but most of you will be hoping that Ubi has bothered to conjure a game to match the eye candy, and the answer is perhaps more complicated and contradictory than you would necessarily hope.
Being a game entirely reliant on stealth, the key to enjoying Splinter Cell is to have a patient nature, be persistent, and above all pay attention. If you're the kind of gamer that likes to rip through levels gung ho, killing everything in sight, then you will probably find Splinter Cell unforgiving and eventually irritating, because you'll die a thousand deaths trying to get through even the training missions. We're of the pretty patient persuasion, and even we found it hard not to throw the Xbox pad out of the window on several occasions. Per level.
It's hard, but we like it

Stretch this to 16:9 and it looks more like a tripod-mounted gun covered in cloth, oddly
But you'll also love Splinter Cell for being a challenge in an age when videogames have all the interaction of a fairground ride. For the most part you're expected to guide Sam Fisher past patrolling guards while avoiding detection, which is harder than you might expect - especially with an extremely limited amount of ammo, or in some cases no ammo at all.
Also, the bad guys aren't just patrolling drones for you to pick off. They react to light and sound in a fashion we've never seen in a videogame, so if you want to get by undetected, then sticking to dark areas, eliminating light sources, and generally being quieter than a mouse is the way to go. Occasionally, though, you might actually want to make a noise in order to coax a guard away from an area that you need to access, and through clever use of cans and bottles you can craftily lob them wherever you want them to inspect, and quietly tip toe your way past them while they're off investigating the source.
Charge off like clod hopping elephant, though, and you'll soon be rumbled by your increasingly suspicious and usually heavily armed foes. A noise meter lets you know exactly how much racket you're making, but in most cases it's just best to only run when you absolutely have to. Even the material you're walking on has an impact on the noise you make when you walk, so sometimes you're best to stick to softer ground to slip by undetected.
Naturally, there are wall mounted cameras abound, but you can either shoot them out or dance past them while they're pointing the other way. On the occasions when incapacitating your enemy is the only option available to you, there are various strategies to be employed even here. Creeping up behind them quietly gives you the chance to grab them in a headlock, drag them off and club them over the head when you're good and ready. Failing that, a headshot normally takes your victim down in one, while if all else fails a quick couple of blows to the head will suffice if you're all out of ammo.
We would've got away with it too, if it wasn't for those meddling kids

Sadly the other fella will just shoot anyway
Whatever you choose to do, hiding the evidence of your misdemeanours is often essential, but Splinter Cell offers plenty of dark corners and cupboards for you to dispose bodies into, ensuring those pesky, meddling patrolling guards won't raise the alarm. Your carelessness almost always gets you into trouble, so it definitely pays to be thorough.
When you finally get past a section that's been bothering you, you'll feel like dancing a celebratory jig it's so sodding rewarding. With the absence of a "save anywhere" facility, you can opt to save your progress via a series of checkpoints dotted around liberally around each level. Sometimes, however, these checkpoints aren't as evenly spaced as they could be, with two appearing one after the other, and then forcing you to negotiate huge tricky sections in one piece.
Unless you're following a guide, then Splinter Cell certainly won't be one of those games you can polish off in a weekend. Sometimes the fun is in working out the solution to the problem - although even when you do know what you're supposed to do, carrying it out is notoriously tricky. So many things can go wrong, and inevitably they do. Our advice to anyone who gets stuck on the game is: don't look up the answer in a walkthrough - stick with it. Sometimes it's as simple as performing a manoeuvre you've long since forgotten you could perform, or just being incredibly patient. It's not that Splinter Cell is hard, as such, but sometimes it's hard to know the right route to success. Once you've mastered certain sections, you'll ask yourself why you found it so tough in the first place - and repeated plays will no doubt allow ninja gamers to show off and tell everyone how they completed it in three hours or some nonsense. But trust us when we say that this is a game you'll really need to persist with to crack.
I'm a creep

Not the meddling kids of which I spoke, but I do seem to have a monkey on my back...
The control system, fortunately, rarely lets you down. It's a well used system that has a lot in common with console first person shooters, with movement controlled with the left stick and camera/turning with the right. With all the weapon and the numerous movement controls mapped intuitively, you're very soon comfortable with the system. Considering how many controls there are, it feels incredibly easy to use, while the analogue controls are as sensitive as they should be - allowing you to make minor adjustments while you're creeping along.
The range of moves is certainly worthy of applause; Sam Fisher does all the usual stealthy moves such as peering around corners, climbing, dangling from ledges, crouching, etc, but new moves such as being able to do a split jump between walls and climb along pipes mounted horizontally allow for some cunning level designs, as well as looking smug in their own right. The gadget count is impressive too, with the optical cable allowing you to peer through keyholes, a cunning 'force feedback' lock pick system. Meanwhile, the slow appearance of the weaponry can be irritating, but when new firepower does finally show up halfway through the game, it doesn't disappoint.
Eh? Aye

98... 99... 100... ready or not, here I come!
Naturally there are some flaws. As good as the AI is, there are times when gaping holes appear in it. For example, relatively early on you're expected to point a microphone at an ascending lift, and once it gets to the top three guards burst out of a room to attack you. However, if you choose to just head for that room first, the three guards just stand there looking gormless and don't attack you. Elsewhere, you often see guards getting stuck in repeating animations that can result in you having to restart your progress, while the process of grabbing guards in a headlock seems sometimes overly unforgiving - forcing repeated restarts when it shouldn't really be necessary.
Fisher's certainly a less irritating lead character than the rambling supposedly enigmatic lunacy of Konami's bandana wearing hero. For those of you who found the endless codec and FMV sequences of MGS2 a deathly bore, Splinter Cell does a much better job of keeping you involved in the game, rather than trying to wow you with convoluted cinematics. Although the story is hardly Oscar winning, it makes a whole lot more sense if you can be bothered to pay attention to the FMV and the numerous notes that you find scattered around. It is quite amusing how hard Ubi has tried to make Sam Fisher look like George Clooney, though. He should sue!
But will you want to part with your cash? If you're even remotely a fan of the Metal Gear series, or fancy a cutting edge stealth based game then the answer is, of course, yes. If you find trial and error based games hugely annoying, and haven't got hours to spare learning the intricacies of each of the nine levels, then you'd be better off trying before you buy. At the very least try it - you might just like it, (and frankly it'd be rude not to), if only to admire the delicious visuals on display. We reckon it stands tall as one of the games of the year, and along with Halo one of the main reasons to own an Xbox - although a PC version is due out at the end of January.
9 / 10
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Comments (63) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Good review spot on but one thing
I agree with everyting Ahab said about the stealth. I to was not a huge fan of stealth but I cant help loving it in this game. Because I love this game so much im even gonna get MGS2 when it arrives and see if i can like that
Thumbs up! even if it is a late review
/me wonders how he is going to get through a part in mission 7.
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Pretty good game. Nothing earth-shattering gameplay-wise but it's got some lovely graphical effects.
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Anyway, fresh Xbox in hand I will be firing this one up to get back to the end of level 2 where I was last night when Xbox number 1 died a premature death.
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looks pretty good but 8/10 seems fairer.. I didnt get Edge the other day but I believe it got 7/10 in there. I might have to go find it and see why..
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Egggselent
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Roll on '03 so I can play this hehe
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Also, I don't think Splinter Cell actually supports 60Hz. I run the game with the PAL 60 mode enabled and it runs & refreshes exactly the same as in 50Hz. Not that it matters, because the game runs and looks great in 50Hz. Just thought I'd point that out. And for anyone who cares, Elder Scrolls III: Morrowind does not support PAL 60 either.
As for the game itself, I am really liking it, despite some minor annoyances. It has hooked me far more than MGS2, although I would not say Splinter Cell is the berating behemoth most Xbox fanboys would have you believe. The lighting effects are beautiful and the environments have nice variation. The animation is good, despite feeling slightly detached from the environments. Overall, a top game and easily one of the best Xbox game so far this year.
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ROFL, you're lucky to get "10Hz" running Morrowind on ur average PC!!
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http://www.eurogamer.net/eg_display_art icles.php?thread_id=451&forum_id=1
check it
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can you lend me a copy of the pc version, as soon as you get it, pretty please ?
i'll be your bestest friend:
grovel /bottom (arse) kissing mode off
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It's a great game, well into mission 3 and still enjoying it...
Peej
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Maybe it helps when I tell you that MGS and SC really don't have much in common. From what I've seen, SC plays much more like Thief, and due to the totally different camera (and general approach), it's really a completely different game than MGS.
edit: (btw: I hate MGS2 with a passion, but I can't wait to play SC)
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st3ph3n what happened to x-box #1?? . New levels (live download)are going to be available shortly for splinter cell!!!!... One could conceivably make a game last a heck of a lot longer with downloadable levels and make purchases rather than rentals more popular! (of course I think splinter cell is a buy!)
The sad part is, there was supposed to be 14 levels in the finished product at one time. There are only 9 right now. So not only do you have to fork out money for the game and Xbox Live, you might very well be forced to pay for these level downloads as well.
Way to go Ubi.
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Peej
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i'ld be extremely annoyed if i bought extra content that was later given away on cover disks.
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Some TVs seem to stretch out the image automatically - which I can do manually if I want to - so maybe that's why you're all thinking it does have 16:9 support. The menus certainly has no mention of widescreen, nor does the box for that matter.
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Love the rappelling down the side of a building...!
Peej
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Now how is that not widescreen? BTW, tested on mission 7 start.
Yes, i to think Halo does not support WS but not 100%
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Tiitiz - when you say you changed to widescreen - did you do that with your TV controls or in game. I say this, because there are no in game controls to flick it to WS.
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lol, im no end user or a plain Dufus. I just load up mission 7 and check it.
Edit - TV im using is Philips 36inch 100hz
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All I can say is that my copy definitely doesn't do WS. I'll check with Mugs too....
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There is some gizmo you can get from Fluke that'll tell you what's coming out of a scart (50 or 60 hz) but it probably costs an arm and a leg.
Peej
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Or some some money
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Peej
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Apart from that good fun all round , 'specially the end of the cia level, very atmospheric
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Some times though, the AI is just goes really rubbish, but that is true for nearly every game ever.
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(guard stupidity) It does give you some major advantages, I just feel it knocks the stuffing out of the atmosphere in places. Especially in the suspiciously badly lit CIA building. I mean, don't these guys pay the bills or what?
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Tchoh! The AI ain't great but name one game where the AI IS human-like...!
Peej
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Even with my stealth meter at the highest stealth Guards have found me by pumping in to me
The guards perpetrate buggery upon you ? They are all homosexual ?
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That would most definitely make me unhappy!
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ROLFMAO. Sounds absolutely sh*te. Looks like the programmers forgot to program AI in. lol.
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Depends on the game, doesn't it? *cough* DOAXVB *cough*
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We all nitpick every so often when it suits us, personally I am glad to hear it, there has been far too much praise, every game has its problems it helps that there is rational praise and critique in equal measure...damn I am starting to sound like FB, someone kill me, preferably by not pumping in to me if possible
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Same goes for Splinter Cell...I'm still gobsmacked to think that this is a UBISOFT game...and if this is the shape of things to come from their canadian dev studio, I can't wait to see the next game they come out with...
Peej
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Peej
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It's really bad when a review takes an overly critical tone (e.g. Edge's Mario Sunshine review) but probably worse when you sound like you've never played another game in your life (the BBC teletext game reviewer)
Right, off to shop for some arse wallpaper...
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I think I'm in the minority on here in thinking that Edge's reviews are just too up themselves so I guess I'd better keep my opinions to myself just in case ST, the biffo Fan Club manager tracks me down to here...
Peej
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Look at the screen!
60Hz has about 100 scanlines less in the image and that's pretty obvious.