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Tom Clancy's Splinter Cell Review

PlayStation 2 Review by Kristan Reed

28 March, 2003

Despite its all consuming dominance, coaxing technologically impressive results out of the PlayStation 2 has eluded all but a handful of elite developers. With this in mind, it was hardly surprising that no one expected Ubi Soft to be able to port such a visually demanding title as Splinter Cell. With easily the most stunning lighting effects ever seen in a videogame, fantastic use of shadows, stunningly detailed texturing, and a long list of other impressive visual delights, even the most hardened Sony fanboys would have feared for the conversion; after all, the game wasn't even designed for the PS2.

'Tom Clancy's Splinter Cell' Screenshot feb038b

But then Ubi Soft blew all of our preconceptions away with a triumphant demo session earlier this year, stunning onlookers with what seemed like an uncannily spot on conversion. Sure, some compromises had been made, but it was infinitely better than we'd all imagined it would be. Even then, we still knew that the only way to be sure was to put it though its paces at home, and compare the PS2 and Xbox versions side by side.

The concept should be thoroughly familiar to you all by now: you play Sam Fisher, an unnervingly George Clooney-esque field operative of a hush-hush black-ops agency called Third Echelon. Assigned to track down two missing CIA agents in Georgia, Fisher must use all of his stealthy manoeuvres at his disposal to put a stop to the evil doers.

Splinter Solid

'Tom Clancy's Splinter Cell' Screenshot feb0314b

The gameplay bears more than a passing resemblance to Metal Gear Solid, but improves on that revered series thanks to the use of light and sound as a gaming mechanic. Careful observation and use of the surroundings is all important, and creates a credible environment that convinces more than almost any game ever created. As has been the topic of discussion for many months now, this approach isn't everyone's cup of tea; hide and seek is not everyone's idea of a cutting edge gaming experience, it seems. Be under no illusion that Splinter Cell is an exacting game, which often demands a level of dedication, repetition and iron will bordering on obsession. When it's fun, there's barely a game as satisfying ever made, but when it's annoying, you'll be in the mood to smash your joypad into the nearest inanimate object.

Ubi Soft Montreal realised that in order to tap into the mass market, it had to stop busting gamers' balls quite so much. A pretty stealth title's no fun if you're just bashed over the head every five seconds, which was often the case with the Xbox version. Thus, with five month extra dev time, Ubi has pruned the potential cash cow PS2 version; smoothed off the rough edges, toned down some of the more ridiculously difficult sections, and generally improved it as an all-round package.

One of the areas that failed to grab us at all on the Xbox was the narrative. Pretty much thrown into the adventure, you neither knew nor cared for who Sam Fisher was, or why he was there, and every cut scene thereafter made even less sense. This time around, however, Ubi has bothered to explain properly why Fisher is being asked to risk his life. The all new opening cut scene sets the tone perfectly, and suddenly it all fits into place as to why you're storming through a burning building in the opening level.

Ch ch ch ch changes

'Tom Clancy's Splinter Cell' Screenshot feb0311b

Talking of which, the Police Station level is as good a place to offer up comparisons that hold true throughout. We fired up the Xbox and flicked between channels to see for ourselves exactly how they compared, and it was perhaps more pronounced than we initially thought. To the untrained eye both versions look more or less the same, but our game of spot the difference threw up a whole host of changes - some for the better, some definitely for the worse.

Top of the list of changes is the slightly different layouts employed. Some rooms have been blocked off, exits are different, and furniture has been rearranged. For example on the first level alone, there's no longer a kitchen or bathroom in the apartment, you no longer have to jump between balconies, the stair case isn't blocked by fire…the list goes on. The changes don't really make a huge impact on the game, but they appear to have been made to stop gamers from being tripped up at every turn, which is a noble aim.

Visually, the changes are just as apparent; the lighting in the Xbox original screamed out at you, almost as if it was showing off. In the PS2 version, it's still there, but has simply been toned down a touch, but is no less impressive for it - just a little less in your face. The texturing and detail level is almost as remarkable as it is in the original, although some of the shading in the darker areas is disappointing, with a nasty banding very apparent. Shadowing has been toned down too, although not all the time. Sometimes the shadow casting is very good, sometimes it seems to be absent for no good reason, but all the while the frame rate holds up remarkably well considering how many textures are being thrown around, although its easy to see that the turn/rotation rate has been slowed down noticeably, possibly to compensate.

The character animation and modelling are, happily, well up to scratch, being barely any different to our eyes, while the particle and night vision effects look just as stunning. Overall, the look of the game is as good as you could possibly hope it to be, (but where's the 16:9 mode Ubi, eh?) and while it's true the Xbox version still gets the nod, there are an array of areas where Ubi Soft has improved the game.

Easier to control, more playable: we like

'Tom Clancy's Splinter Cell' Screenshot feb0315b

Most obviously, the control system on the PS2 is far more intuitive and user friendly than the comparatively clunky original that suffered from a hateful inventory management system. Most of the basic controls are intact, but the addition of context-sensitive controls to save you endless menu manipulation is a massive bonus. Being able to walk up to a locked door and be offered the choice of looking through the keyhole or lock-picking is one such added bonus. The additional shoulder buttons allow for far more intuitive combat, too; hitting R2 to draw your weapon and R1 to fire makes much more sense. The whole process of learning the controls just feels more natural from the off, and as given how tough the game is, this is a massive plus.

The addition of an extra level is obviously a bonus, although we can't help feeling that this is a tactic to haul in a few extra sales from the real hardcore fans who want to get the 'complete' game. It has been categorically promised that this level will remain PS2 exclusive, but pardon us for a moment for refusing to believe this, like the cynical old hacks that we are.

If you're even vaguely intrigued by the prospect of the best stealth game the world has ever seen, then our advice is to buy this immediately. It's challenging, well paced, satisfying and features some of the best visual trickery the PS2 has pulled off to date. It may be too frustrating for some tastes, but to pass it by would be to deny yourself one of the best games around. It may have taken an 80-strong Chinese code (sweat) shop to convert, but it's been worth the effort. Ubi Soft deserves massive credit for this, and a massive hit to boot. Enjoy.

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Comments: 1-48 of 48 in total

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Alastair
28/03/03 @ 08:38
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Where is everyone?
UncleLou
28/03/03 @ 08:40
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Morning Alastair. Strange, huh? Empty today. I was too shy to make a first post. :-)
Edited 1 times, most recently on 28/03/03 @ 08:40
LaundroMat
28/03/03 @ 08:54
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although some of the shading in the darker areas is disappointing, with a nasty banding very apparent

What is banding? Nothing to do with the French bander, I hope.
Blerk
28/03/03 @ 08:55
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Sorry, late in. Er - yeah, quite liked the demo of this one! Although I might now wait and see how the Cube version fares before I indulge...

IGN reckoned this version was much easier than the Xbox version. Are they right, or talking shite as usual?
UncleLou
28/03/03 @ 08:57
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It can only be a good thing if it's easier, the PC version is very tough, and I would have given up I guess without a quicksave option.
krudster [mod]
28/03/03 @ 08:58
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It is easier, but that's because it's more playable, easier to control, etc.

What's banding? Dithering. You see bands of shading in ugly stripes. Not all the time, but you'll know what I mean when you see it.
LaundroMat
28/03/03 @ 09:05
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I see, it's like when you turn up the brightness of your TV, and see ugly things hiding in the shadows.
Bad description, but then it's early and I should work. Anyway, I think I see (ha ha ha) what you mean.
lost_soul
28/03/03 @ 09:06
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When I saw this running on a demo pod I could have sworn that the shadows were being cast through Sam Fisher, eg if a shadow was being cast on his back you could also see it on his front.

Is this correct, or am I just in denial over the fact the PS2 version is at least as good as the Xbox one?
krudster [mod]
28/03/03 @ 09:25
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The shadows definitely display some odd and inconsistent behaviour. I never noticed them being cast on the front though.
Tiitiz
28/03/03 @ 09:27
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It is easier, but that's because it's more playable, easier to control, etc.

I hope you mean in your opinion. Don't wanna stir it do ya :p This review is just a console war bomb waiting to go off
Great game, for those people with just a GC and PS2 I would wait till the GC one comes around first. Link play with the GBA mmmmm.. :D
Edited 2 times, most recently on 28/03/03 @ 09:32
Blerk
28/03/03 @ 09:40
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Ah... denial.
ssuellid
28/03/03 @ 09:44
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One thing I found wierd was that the jaggies on the fence bars were 'amplified' in their shadows - just like in the second picture in this review.
Blerk
28/03/03 @ 09:49
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That is pretty weird... almost like the shadows are lower-res than the rest of the graphics at times.
lost_soul
28/03/03 @ 09:50
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Denial - It's not just a river in Africa.
lost_soul
28/03/03 @ 09:53
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The Xbox version had the jaggies on the shadows as well, not as bad as on that screenshot, but they were there.
Tiitiz
28/03/03 @ 09:56
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The Xbox version had the jaggies on the shadows as well, not as bad as on that screenshot, but they were there.

I noticed that as well but only in some shadows as far as I could tell
krudster [mod]
28/03/03 @ 09:57
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Well, flicking between the two versions on a giant, ultra crisp Tosh 36" widescreen TV, I'd dispute the resolution issue. It really is almost inperceptible.
Slowdown? Not in my version, chum. The colours ARE more vibrant in the Xbox version, no arguments there, but frankly, who cares? Lighting? I said it was a very different effect, but it's still very very impressive.
As for controls, the PS2 controls worked for me. The context sensitive system makes it MUCH easier to do the basics. It's just my opinion, and I didn't say I exactly hated the Xbox version did I?
Please, let's not turn this into a PS2 vs Xbox flame war. Let's instead admire the fact that Ubi has done a really good job, undertaking what many thought was an impossible conversion, and in some style.
Blerk
28/03/03 @ 10:01
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Please, let's not turn this into a PS2 vs Xbox flame war

I think you're hoping a bit there, Kruds. :-)
lost_soul
28/03/03 @ 10:29
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Phew!
At least other people can see the problems with the shadows in the PS2 version.
Thought I was turning into an Xbox fanboi for a minute.
UncleLou
28/03/03 @ 10:31
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As a proud owner of the PC version, I can safely say I am above that blinkered discussion. So I just say: the PS2 and Xbox versions both suck in comparison.

/buffs nails

D'Oh!

LaundroMat
28/03/03 @ 10:32
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Truth sayer
I'm extremely wary of people carrying names like this.
krudster [mod]
28/03/03 @ 10:36
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I think things must have moved on since the demo version, cos I haven't experienced the shadow issues you're referring to.
Killerbee
28/03/03 @ 10:40
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Nice review kruds. I'm very tempted to get this, but I think I'll wait for the Cube version to see how it compares.
Alastair
28/03/03 @ 10:43
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LaundroMat wrote:
'Truth sayer
I'm extremely wary of people carrying names like this.'


Yeah, there's a certain FB-ness about it......
valli
28/03/03 @ 11:30
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That is pretty weird... almost like the shadows are lower-res than the rest of the graphics at times.
I think there are lots of games doing that ("Silent Hill 2" comes to my mind now). I suppose since it's calculated in real time or "almost real time", rendering shadows at a lower resolution then scaling them up speeds things up. In older games with pre-calculated shadows it was also used sometimes in order to keep the texture sizes down (the shadows in "Quake" for example).
Mugwum [staff]
28/03/03 @ 12:23
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Ubi has sent over some shots of the PS2-exclusive level, posted here.
AnotherMartin
28/03/03 @ 12:47
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Are we going to see a three way grudge match review when that comes out ?

Could be 5 way, if you include the PC and GBA versions ;-)

I think ign have said they will be doing a Head2Head comparison of the X-Box/PC/PS2/GC versions, so I'll keep and eye out. Should be up in the next week or two now that the US release of the GC version has been brought forward to April (the 8th I think).
BartonFink
28/03/03 @ 13:35
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All I am going to say on this one is Well done the guys at Ubi well ported. Excellent piece of work.
gravity0
28/03/03 @ 14:18
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Gamecube movie here:

http://media.nintendo.com/nintendo/contents/gamepage/gamecon
tent/video/t/tcsplintercell_gcn_480.mov

Looks smoother than the PS2 demo, anyway.
hahakid
28/03/03 @ 18:00
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didn't I see an ad for a mobile-phone verion of Splinter Cell today somewhere ?

Looked worse than the PS2 version for sure :)
GBA too for that matter.
jimbo
28/03/03 @ 19:03
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yayyyyyyyyyyyyyyyyyyyyy!!!!!!!!!!!!! now hopefully developers will start developing more on the x-box platform to port to the pc and gamecube and ps2... splinter cell is an amazing game!!!! furthermore why should ps2 owners not get games which truly push the power of the machine so ps2 gamers can get a great show..... "no ps2 x-box flamewar".... why not????? a little better resolution here and there across EVERY SINGLE game on x-box compared to gamecube or ps2 = a whole lot of better for me.... IT makes me roll my eyes every time I hear "a little better isn't such a big thing" b.s. a little better car a little better food a little better t.v. a little better movie is ????? guess what a little better which is lots better to me!!!!!!!!!!, uncle lou makes me laugh though because his comment is in fact true and I for one respect that, uncle lou I want a little better computer!!!! (faster and more powerfull), I can feel the x-box loathing in the air!!! (p.s. I am going to look into a cube because the cube is a little better than a ps2!, metroid, zelda, rogue squadran!!!)
Keyser_Soze
28/03/03 @ 19:54
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I can only see the comments on this review, I'd love to read it. When I click on the read more link I get: Warning: mysql_num_rows(): supplied argument is not a valid MySQL result resource in /web/eurogamer2/eg_login.inc.php on line 34
Can't open file: 'news_features.MYD'. (errno: 144)
Bill Gates is Evil
28/03/03 @ 19:58
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I agree with Jimbo 118%.
Keyser_Soze
28/03/03 @ 21:54
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JIMBO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! How the hell are you?
jimbo
28/03/03 @ 23:00
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Thanks b.g.i.e!!!! and keyser Soze!!!! Keyser I'm great how about you!!!!!!!..... You will never be discovered Keyser as you are a master of disguise and wit!!!!
Keyser_Soze
28/03/03 @ 23:03
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w00t It works now, great review guys...
beep
28/03/03 @ 23:29
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no 60hz MODE hahaha. xbox had it. slow game then

No it didn't. Like many games, people assume SC runs at 60Hz just because Xbox supports the feature in hardware. BUT, if the game doesn't support 60Hz, the game will default to 50Hz.
Pirotic
28/03/03 @ 23:43
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Ubisoft actually said the xbox port supported the 60hz option tho :P
beep
29/03/03 @ 09:10
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Ubisoft actually said the xbox port supported the 60hz option tho :P

Okay!

*turns on xbox, sets video option to PAL 60 "yes", exits settings, inserts Splinter Cell into xbox, waits until game boots up, checks TV to see if in 60Hz mode*

Either Ubisoft are lying or I have a defective copy of Splinter Cell!!! The game does not run in 60Hz mode!!!
Pirotic
29/03/03 @ 14:49
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*shock* - thanks guys for checking up on this for me, im a little bitch and refuse to buy games which dont support 60hz mode (i get watery eye syndrome), Ubi-Soft totally said they were going to.. even the Eurogamer review had it down as suppoting 60hz.
Edited 1 times, most recently on 29/03/03 @ 14:52
BLACKSHEEP
29/03/03 @ 21:35
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I'd say graphics differences are a 'moot' point. Gameplay is where it's at and SC on PS2 does the business there! Interesting to see how it fares with MGS:S, sales wise.

BTW, I do prefer MGS for the freedom you get and comedy moments.
beep
29/03/03 @ 22:10
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There is definitely NO 60hz mode in Xbox PAL Splinter Cell.

I run my consoles through a TV card to my video projector. The TV card software shows which video mode is in use.

PAL Splinter Cell for Xbox is PAL50, with nasty borders.

A Finn


Hmm... That is very interesting. On a TV, the game runs full screen which leads me to believe that perhaps the Xbox does not output a "real" PAL signal, but just stretches the image vertically to eliminate borders.
caligari
30/03/03 @ 14:21
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"Your kilometerage may vary (depending on your display device)! =)"

Man, some people just KNOW how to impress the ladies.
Slim
31/03/03 @ 08:47
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Hard to think this is the same game I played on the xbox. I found it very repetitive, depressingly linear and incredably fustrating. A special op who can't hit a barn door with his weedy little shooter. A real dissapointment compared to the other clancy games.
boabg
31/03/03 @ 11:11
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A special op who can't hit a barn door with his weedy little shooter

I can see you really put in the hours on this one...

/is sorry if that came out 3 times.
shirubagan
31/03/03 @ 16:50
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...an 80-strong Chinese code (sweat) shop to convert...

That seems like an awful lot of people...
LaundroMat
01/04/03 @ 20:13
#47
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This is getting out of hand...
UncleLou
01/04/03 @ 20:41
#48
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Hey Adam, you're just jealous that Little Joe and Hoss both have a PS2. God, even Hop-Singh has a Cube, but Pa' bought you the friggin' Xbox!

Comments: 1-48 of 48 in total

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