Spider-Man: The Movie Review
Review - the film is ace, go see that. The game... well, it's best you take a seat...
Version tested: Xbox
History

Cutscene action here - isn't he shiny?
Spider-Man used to do whatever a spider can, but if Treyarch's hotly anticipated Spider-Man: The Movie is anything to go by, our old pal Spidey has opted to spend his latter days performing tedious fighting moves on large groups of disorganised thugs in warehouses, whilst one or two of them stand at the back taking pot shots with a collection of pistols and machine guns. For those of you with the film already behind them, Spider-Man: The Movie is a journey packed with all of the nomenclature and none of the spirit.
Spidey's outfit looks good, and his world looks good too. The figure-hugging red suit with its black web motif and huge eyes is sleek and resplendent with detail, although - as with the film - Peter Parker begins by donning a pyjama-suit type arrangement of red and blue cotton as he swings past shiny, reflective buildings and through vast cityscapes. Spidey's animation is excellent throughout, and we rarely tired looking at those inventive special moves, nor his ongoing battles with the openly nefarious Green Goblin in his same-as-the-film costume. The scenery and its level of detail varies depending on distance, but it's much less noticeable than you might imagine, and the mat of shuffling cars and street furniture below provides a decent backdrop.
Sadly though, interaction with said scenery is best described as unforgiving. In the bottom right of your HUD sits your objective compass and height meter, and the latter is a clue to the game's limitations. Each aerial level is condensed into a sort of height system, with objectives indicated on the height meter in blue and your position in red, and as you might already have guessed, you can't go above the top of the meter as it relates to the real world (despite your swinging from an invisible ceiling) and you can't go below it or you fall inexplicably into the traffic below and die.
MO: Missed Opportunity

Bosh
Swinging isn't the game's mainstay though, because for some reason the energetic, hyper-pubescent maelstrom of discovery that followed Peter Parker's infamous spider-bite is ignored entirely in favour of jus' fightin'. The game is effectively one big tirade of vengeance, eschewing the film's various other themes in favour of emphasizing the pursuit of Uncle Ben's killer, and as such it is dragged out and dragged out until the Green Goblin shows up and starts causing trouble.
A typical scene involves a big room full of aimless thugs. You avoid them for as long as possible by crawling around the dark recesses of the ceiling (the action is viewed from above and behind at all times, with a transparent ceiling where necessary), until stealth fails and everybody knows where you are. At which point, you have to leap down and call upon some of your scrolling beat-em-up style repertoire of special moves, which are collected and not learnt. They are all outlined in the pause menu, as Bruce Campbell will tell you in the tutorial voiceover (nice, but no Stan Lee), and become available as you find partially hidden spider symbols.
However, due to the nature of the feeble AI which sees enemies standing in groups with a couple off to the side using projectile weapons, you spend most of the time hammering the A and B buttons in rough unison to try and produce some of these moves, or just wrapping the bad guys in webbing and beating them up one by one, and the complex control system along with the combative Xbox pad causes all sorts of difficulties, as do the imprecise jumping and fighting mechanics. Whatever happened to Controller S by the way, Microsoft?
Cacophony

Proving once and for all that good graphics a good game doth not make, it's Spider-Man!
Once dispatched, enemies disappear comically making way for another open door and another room of bad guys, or if you're lucky the discovery of an overhead vent through which Spidey can zip between rooms, turning on and off the usefully placed electric boxes which control the bare electric cables impeding progress through the vents. Hang on, why would air vents have loose electric cables? Oh well. Levels continue to end abruptly and saving takes a peculiar amount of time for a process involving just the hard disk, but then what's one small problem amongst a hundred others?
A handful of scripted events should help to alleviate some of the disappointment, but unfortunately they do not, taking the shape instead of a ludicrously speedy forklift truck ramming through the then-flashing Spider-Man and similar unlikely and extremely obvious cartoon/game clichés. Speaking of clichés, if you press in the right thumbstick you can target areas using your web and zip to them - useful in avoiding leaky gas pipes but tired, boring, repetitive and done-done-so-very-done elsewhere.
Take a trip outside and things start to look up (which is just as well, because as previously described looking down is a recipe for disaster), but only for as long as it takes for the imprecise control system to get the better of you. Slamming the Goblin into the side of a skyscraper would be great if it didn't involve trying to balance your use of left analogue stick for turning and moving up and down, whilst centring the camera with the right thumbstick and manoeuvring for height and speed using the right trigger.
Discord

So he gets the girl, but he tries an unconventional approach
Other problems stem from flaws in the film's makeup, like the game's poor imitation of the rather geeky young Maguire, and the almost singularly anonymous Danny Elfman score, but Spider-Man: The Movie makes enough of its own mistakes. I know I'm being harsh, but to promise so much and then nip the possibilities and imagination at the bud is almost worse than just completely failing to achieve anything. The fact that Spider-Man begins entertainingly enough, and that you discover its flaws gradually is almost the exact opposite of the way many people found the movie, and it's almost worth going to see the film again to cleanse yourself.
Ardent fans might point out that Parker's passage of discovery in the film starts out rugged and improves steadily until he's a master of the Spidey art - like learning to toddle, then walk, then run - but those same fans would have to accept that a game starring an infantile Spider-Man with none of the big-screen emotion and apparent altruism is a failed attempt, and when put alongside the other intrinsic problems that dog the game draws a very weak picture.
If you haven't got the point yet, then this is one to pass on. Fans of the comics will get more out of the original PSone version, which is probably cheaper than the cost of going to see the film at this point. For what it's worth, the Xbox version of Spider-Man: The Movie is the best of the bunch, with sharper visuals and more gloss and shine, but I would still urge those with the facility to seek their Spidey-thrills elsewhere, because the free-spirited arachnid's latest adventure is a pale shadow of its former self.
6 / 10
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Comments (42) Latest comment 10 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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As for the game (getting back on topic) I have gone out and got this as I'm a Spidey softie and, yeah, the camera can be an issue, but swinging around NY is good stuff. But I've only just started, so I'm not into the Double Dragon part of the game yet.
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FOR the comics? I'm not sure what you are saying??
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Well, ok, fair enough, there are differences, some say quite big differences. But if you were not majorly into the spidey stuff I doubt you'd notice.
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I still like it though...not seen the movie yet because no matter how hard I try, I can't imagine Kirstin Dunst as anything but a whining Vampire brat!
Peej
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The whole cast excel, I don't think there's anyone there that makes you wince Harry Potter School Of Acting Style.
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Nope. I thought it was awful. OK, so some of the scenes with Spidey were exciting, and the Green Goblin's character was nicely thought out, but as soon as Parker took his mask off it became Buffy. And I hate Buffy.
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Clearly you didn't see "The Virgin Suicides" (and the name's Kirsten).
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might go see the film. didnt expect much from the game, but would like to have a go. will probably just rent it.
6/10 ='s one to pass on ? 6/10 only 2 points less than halo... hmmmm
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yeah me
*hums*
spiderman, spiderman, does whatever a spider can, can he do it? yes he can. la la lalala spiderman. watch ouuuuuuuuuuut, here comes the spiderman.
iirc
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and the xbox version has a couple of extra levels with craven the hunter apparently.
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Please, don't.
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"spiderman, spiderman, does whatever a spider can, spins a web, any size, catches thieves, just like flies, hey there, there goes the spiderman *trumpedy-trump* In the still of night, at the scene of a crime, there's a streak of light, he arrives, just in time."
Or something.
I'm at a loss as to why all these people liked the film, tho. What was so special?
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The game is utter spam, or is that tripe.
The movie is a good action flick but falls apat if you think about it too much.
the Lyrics:
Spider man, spider man
Does whatever a spider can
Spins a web any size
Catches thieves just like flies
Look out!
Here comes the spider man.
Is he strong?
Listen, bud
He's got radioactive blood
Can he swing from a thread?
Take a look overhead
Hey, there!
There goes the spider man.
In the chill of the night
At the scene of a crime
Like a streak of light
He arrives just in time.
Spider man, spider man
Friendly neighborhood spider man
Wealth and fame
He's ignored
Action iiiss his reward
To him, life's a great big bang up
Whereever there's a hang up
You'll find the spider man.
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You must have a very low tolerance for GameCube then.
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Maybe he was talking about the 1960's version?
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Maybe he's not allowed to, could be a contract clause.
Clause. Get it. Aha. Oh never mind.
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Shouldn't that be bat-erangs? Or has he grown out of that?
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Anyone remember the really old batman film (with the original batman) ? Shark repellant spray features in one of the more hilarious moments - the obviously rubber shark steals the scene.
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Whilst I enjoyed the film, if I were by this young man I think I'd ask to swap seats. Although AICN got it pretty right with the LoTR stuff.
IMO.
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"I order some Hot Tea with Honey and Cream"
Honey and cream?? in TEA???
O what will those philistines do next??
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(Easy there Errol, just walk away)
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Yeah, that's where I got it from. That scene where they're hanging from the ladder under the Bat Copter is absolutely classic. "Holy sardines, Batman!"
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I didnt think that.
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The mirror.
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it reminds me of X-Men, in that the fun comes from not knowing what is going to happen. the moment you know the plot and what comes next you just find yourself cringing the whole time.
Mary-Jane was annoying, the CG was poor, and the Green-Goblin was not developed enough.
Best scene had to be the fight with 'Flash'
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