Spartan: Total Warrior Review
More godlike than God of War?
Version tested: PlayStation 2
This is a game about hitting people. It's pretty damn good.
With the review out of the way, there's plenty of time for a detour into an examination of the postmodernist re-imagining of ancient Greece in modern videogames (a.k.a. Man! Ray Harryhausen is awesome). Because when one game takes from a period and applies it to a genre, it's a singular thing. When two take from the same period then apply it to the same genre... well, it's looking kinda like a movement. If you squint.
I'll tell you the real reason why people are constantly taking great joy over reprocessing Ancient Greece in videogames, and the Spartans specifically. Obviously, it's been in loads of films and books, so its imagery we're all familiar with. And obviously, Greece is the founding culture of western society. But the real reason why we're all going crazy over the Spartans is... well, we know absolutely sod all about them. They were a warrior culture. They were dead hard. And that's about it, with any certainty.
Because the Spartans weren't big readers, so didn't write down anything themselves. The only records we have are from other cultures looking in... mainly the Athenians. That is, their main political and martial rivals. At which point, anyone who did GCSE history will be tutting about bias in the sources. In fact, the Athenian historians who did write about them tended to actually be sympathisers with the culture - or, rather, fetishisers. They admired the Spartans because they thought their own culture a little too soft. Which turns the historical records we have on Sparta into the equivalent of basing our knowledge of working class London culture on Lock Stock and Two Smoking Barrels.
In short, they're a hard-man Tabla Rasa for developers to play with. It's harder to get away with this with Rome, because we know too much about them - in Spartan's case, Rome is re-created as the fascist bad-guys (which is exactly what they were). Against them, we have Greece (cradle of civilisation) and Sparta (its brave defenders, who defeated millions of Persians with three soldiers and a piece of string). Since it's all foggy, there's no need to include other interesting demi-facts about the Spartans, such as the institutionalised homosexuality in Spartan Phalanx barracks or that they actually had a whole month of an open-hunting season on Helots. Which doesn't sound that bad, until you realise that "Helots" were the Spartan slave class.

Bellybellybellybellybellybellybelly.
Of course, all that would be harder to turn into a Dynasty Wars meets God of War slasher than just stealing all the good bits from Jason and the Argonauts, throwing them into the air and seeing where they all land. It creates a setting of a greek-style mythological world where Sparta was still a force to be feared when the Romans turned up to anex them (rather than having been in decline for several hundred years, as in the real world). You star as the eponymous Spartan.
The tone of Spartan: Total Warrior is nailed half-way through the first level, when you and your sidekick run into a new area, packed full of Romans warriors. And, in a beautifully curt cut-scene, he says something along the lines of "Hey - Romans! Let's slaughter them".
Yes. Let's.
Spartan distinguishes itself from the competition in one basic way. In fact, now reaching from the RTS to the fighter, it has become the Creative Assembly signature way to distinguish its games. That is, have hundreds of people running around at once. Initially playing it is a shock, immediately having a scope which few PS2 games - hell, few games full stop - manage to match. Opening scenes with you as a soldier among dozens in the defence of Sparta are reminiscent of Call of Duty's Russian scenes. Epic is the word.
While it doesn't match the base brutality of God of War, in terms of bodycount you manage to rack up scores which would be respectable for a plague. Expect the number of dead by your hand - not even your allies - to start at a hundred on a slow level, and climb towards five when it gets really bloody.
Which is where we hit the central question with Spartan: Total Warrior. Is it just a pretty button basher which leaves your fingers aching?

There's a name for that fancy lighting effect, but it slips our mind at present. Let's go with "pretty".
Well... it can be. And expect your fingers to be bleeding at the end of particularly violent sections. But, especially as you progress further, it's less a button-basher and more a game where you have to press the buttons a lot. There's a difference.
Due to the mass of people you have to regularly deal with, Creative has wisely aimed at creating a simple, but robust control system. It's based on two buttons, which are then modified by either your situation or other buttons. That is (in the PS2 version's case) "X" attacks one person and "O" will attack many. No matter how hectic things get, this is enough to anchor you and give your action a sense of purpose. So, when you do button-bash it's a case of your character being in the right place, and attacking without thought of defence is a right decision. Of course, if you're attacking people who are in a position to counter-attack, you're going to be in trouble.
Obviously, two attacks don't make a combat game. Except Kung-Fu Master, which was awesome, so we'll quickly move on before anyone points out the hole in the theory. Holding down defence (L2) blocks your enemy's move, but you can also pull off shield-bashes and kicks to clear some space and break people's guards. Landing a series of blows increases your rage meter, which allows a Rage attack to be unleashed via the R1 button, either brutally taking apart an unlucky individual (with X) or a group (with O). L1 activates your limited number of arrows, firing either individually (with X) or in salvos (with... oh, you get it now, surely?). You'll find your most devastating attacks on R2. These are, as de-rigueur in every fighter post-Golden Axe, the extremely limited magic attacks, the exact nature of which vary depending on what weapon you have in your hands at any second. The group-attack with the dual-swords causes lightning to flare all around you. Alternatively, with the spear, you're surrounded by a halo of fire setting anyone who strikes you or you strike ablaze. The weapons, slowly released during the game, also alter all the base attacks, with one of the game's major strategic elements being to decide which of your arsenal to have out for any particular battle.
It's so simple that it can trick you into thinking there's nothing to it. However, the fights it sets up demand contextual awareness. It's not enough to be aware of who you're fighting - but who everyone else is. If you can, it's wiser to take someone down who is busy fighting someone else with a crafty stab in the back rather than go through the process of breaking someone's guard - which can be a little tricky with some of the harder enemies.

Let God sort 'em out.
The demand it sets up to prevent it from being a pure button basher is... well, the demand. It isn't an easy game. Some of the situations are seriously difficult, with certain slogs - especially if you haven't being managing your health level as well as you should have been, and used up the local rechargers - approaching the level of hair-pulling. While there's none of God of War's actual puzzling (Second mention - sorry. While they're very different games, it's also the easiest reference point), it often takes a leap of tactical insight to work out how to triumph in a situation. When you have your full armoury of five weapons (Sword and Shield, Dual swords, Bow, Hammer and Spear), correctly diagnosing which of your God powers is needed to turn a battle becomes something of a science. Damn! I turned everyone to stone. What I should have done is fired off a lightning bolt to take out that ridge of archers that are slaughtering everyone. When Spartan is flowing - that is, when the blood is - it's a compulsive joy.
What keeps it away from higher awards is occasionally it reaches too far. Some of the design is a little kill-happy. Some levels with ledges are a boon for the player with an aptitude for shield-barging entire legions off them, but the tendency for you to follow them can be frustrating. That each level is so long also plays against it. While the checkpoints - with a few exceptions - are positioned with skill, there are a few occasions when you'll find you've exhausted all your health supplies, only to discover there's another section for you to complete with only the tiniest sliver of energy left.
There are also some minor selection problems. The combat targeting is mostly fine - though it could be a little more generous when trying to apply a single-person power-attack in a mass-melee - firing your last divine energy into a defenceless soldier rather than the big boss standing beside him is more than a little frustrating. Worst is the selection of background items, occasionally demanding too precise positioning in the heat of combat.

A tiny role-playing element improves your character through three levels of power. When you reach "hero" you get to wear a top. Phew.
And there's no way I'm going to score this any higher after it had me screaming at one end of level boss for two hours. Hint for designers: Introducing an insta-kill weapon that's really tricky to avoid four minutes into a sequence is not a way to endear yourself to the gamers of the world.
Cripes. Scanning the last couple of paragraphs, perhaps it's not only the Spartan who can go on Rage attacks.
Stepping back, the joy of Spartan isn't really akin to the Call Of Duty reference I threw up earlier. It's more like Halo, in that it comprises of a series of skirmishes which play out according to all the individual characters' AI. This means that specific fights play out with considerable differences depending on what your player does. It's this aspect - reliant on AI rather than scripting - which manages to keep Spartan interesting in its most difficult times when a more ordered game would lose your interest. Yes, you're stuck on the same bit, but it's the same bit which plays out just differently enough to keep your interest.
To deal with the inevitable question, no, it's not as good as God of War. There's no shame in that, given that God of War is going to top a fair few sites' Game of the Year lists. However, luckily for Spartan, they're also such different games that direct comparisons don't reveal much. There's none of God of War's puzzling or platforming or combos or badly-rendered polygon bosoms here. Just a whole lot of slick, entertaining violence.
This is a game about hitting people. It's pretty damn good.
Oh - and check comments for the inevitable people who've read more than a couple of books on Sparta to pick out all the mistakes in that little historical lecture upthread. It'll be educational for everyone.
8 / 10
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Comments (56) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/leaves.
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Don't forget your coat!
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this sounds quite good, might take a look... or a bash
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Grom: I believe it's a word where you can go with either spelling. There's a few equally valid translations. Tabula Rasa is what Lord British is calling his new MMO though. I could be wrong.
KG
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Just one thing..."badly-rendered polygon bosoms" in God of War? I thought they were pretty good!
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> Except Kung-Fu Master, which was awesome
Still is. Technically, though, there was also the flying kick. And (useless) flying punch. And sweep. And ducking punch. And the 'wiggle stick to shake off enemies'. Curse you, Gillen, I refute your allegations of anal retentiveness before they even arise.
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KG
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all together now: Tabula, Tabula, Tabulam, Tabulae, Tabulae, Tabula...
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That's my mini rant over. Sure, contextualise the era in which its set, but dont hit us over the head and waste several paragraphs. This is coming from a graduate in Ancient History...
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KG
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Its all that new games journalism bollocks, but of course, people who actually write it will claim its not.
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funny intro.....introduction of the concept......criticise the concept...talk about technical merits..criticise the technical merits...funny end...score
this and the black and white review are way to verbose (my word of the month)
I guess I can understand the writers get bored of doing it like that but check for example the great ninja gaiden review posted on this site for how it should be done.
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KG
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THIS GAME IS ABOUT A SPARTAN WARRIOR
*whirrrrrrrrr*
THERE ARE MANY ENEMIES
*buzzzzz*
YOU CAN ATTACK ONE PERSON OR MANY
*whirrrrr*
*buzzzzzz*
THAT IS ALL FOR THIS REVIEW
*whirrrr*
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/wanders off
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KG
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I've been playing it for the last week or so (i'm up to escorting Archimedes) and I'm not a pirate (oh and it's the GC version).
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Lets please not start spouting apparent wisdoms about journalistic technique like we know what we are talking about. If there are details missing from the review then someone reading this can probably post them here, and we will all be happier and wiser for it. I'd much rather read a thread about Spartan:TW than a thread about a review.
I have moved from hung over to caffeine high, so I make no apologies for my curt manner today
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Well said.
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In other news, I think KG has consistently proven to be one of the most informed, entertaining and just-plain-good writers in the industry. His reviews on EG are among the best stuff on here and I won't tolerate any criticism of him! I won't!
/realises I sound like KG's mum at a Parent Teacher evening.
/coat
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Oh do shutup.
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hmm, not familiar with that game... must've skipped a lot of ancient history
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KG
That's a little naive, no? Some of us played the game through as early as August and *still* think this here review is a little overly self-reflexive.
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KG"
Me too.
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(Er... on thread. I don't mind peopel not liking the review. 400 words without touching on the game is pretty bad, even for me)
KG
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KG
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In my book, it's an observation worth mentioning, and it's got nothing to do with being a wise-ass or anything.
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KG
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OH mah god. I have an Xbox, and even I have to admit that Halo is (and always was) more of a 6 out of 10. The first couple of levels are fun, and then it just seems to lose its 'soul'...and becomes a rather bland first person shooter (hey, much like its sequel). Corridor upon corridor upon corridor.
So yes, any game above a 6 from now on will be better than Halo
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I'm still not getting any hits from Lewis and Short for "tabla", nor from the corpus of Latin authors, which means that there is no existing spelling of "tabula" as "tabla" in Latin. Do you perhaps mean that it's a later spelling rather than an old spelling?
Also, "rasa" is Latin, not Sanskrit - it's the perfect participle passive feminine nominative of "rado", "I scrape", agreeing with the feminine nominative "tabula" "tablet". I believe that "rasa" in Sanskrit means something like "taste, essence, charm" and a whole bunch of other things, none of which give the meaning "scraped tablet" or "blank slate".
Further, a Google search for "John Locke tabla rasa" gets 476 hits, while "John Locke tabula rasa" gets 55,100, which makes me think that perhaps "tabula rasa" is the more commonly accepted spelling, even when discussing Mr Locke. The back of the book "Concerning Human Understanding" by Locke, indeed, spells it "tabula rasa".
Still, that Spartan game, eh? Looks quite good.
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So lets stop splitting hairs over what most people agree was a good review. If you don't think it was good then thats fine, but your message has been heard and repeating it won't achieve anything.
If no-one has anything more to add on the game itself, I suggest we all move over to the Movies thread for a bit of light hearted Moleneux bashing.
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SHUUUUUUUUUTTTT UUUUUUUUUUUUUUUPPPPPPP!!!!!!!!!!!!!!!!!!!!
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"Still, that Spartan game, eh? Looks quite good."
Hey, don't stop there dude. I'd much rather expand my latin than read further posts about how we can reinvent the review writing wheel.
"Also, "rasa" is Latin, not Sanskrit - it's the perfect participle passive feminine nominative of "rado", "I scrape", agreeing with the feminine nominative "tabula" "tablet". I believe that "rasa" in Sanskrit means something like "taste, essence, charm" and a whole bunch of other things, none of which give the meaning "scraped tablet" or "blank slate". "
That is the finest paragraph I have ever seen. If you are done with it, can I have it?
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I've also had it a week (see my comments in the Spartan interview articles) and am no pirate.
Personally I'd say its more a 7/10 than an 8 - but thats just me.
And I didnt have a problem with the review style - but then again, I wasnt really looking for 'informative' seeings as I'd already played it
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I'd say "could have used more substance", but having to press "Page Down" button seven times before getting to the score sort of hints that I would have choked on the piece were there more of it.
So, how is the control scheme for X-box and GC? Where's the L1's function in GC? etc.
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>
> hmm, not familiar with that game...
http://w ww.gamestats.com/objects/000/000190/
I remember playing the Speccy version.
> It's actually a borderline J Nash pastiche.
Yay the Nash!
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This looks more promising, only...it looks much worse, graphically. Low-poly models, to get so many of them on the screen at once, still look like low-poly models. A shame.
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Absolute poppycock - GOW is roaring all the way through on every level.
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Until the last level, where the entire game sucks ass.
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Yes you are correct, rasa is a latin word. It's also where we get the english word 'erase' from. Amazing, huh?
edit: I'm clearly too educated for this forum.
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Any chance of a Darkwatch review somehwere in the not too distant future EG?
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I guess I won't bother then (except to complain that the game lacks any true hoplite warfare, despite the fact that basing a game on such a mechanic - when controlling a single character - would make for perhaps the most boring title known to man)
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@kangarootoo
Haha, no worries about being curt! I think though, that most of us are able to make informed judgements of review styles. We all read enough reviews to be able to compare!
Though I have to admit it is perhaps rather pedantic (could I use that word? Perhaps 'anal' would be better) to start nitpicking at a review... I also agree, t is daft that comment threads often turn into 'a review of the review...'
@Dr.Haggard...
Hey, criticisms were invited
Man, this forum needs a quote function.
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Also even if you manage your health correctly when you're running low you usually have a whole hoard of enemies chasing you and hacking you when you're trying to recharge your vitality. As you can't block when trying to fill your health bar and since it takes a few seconds, your enemies have hacked a fair bit of the life you were trying to fill up on. The statues to recharge are also very few and far between in some areas when you really need them and then dotted all over the place when you don't. IMO the game is made difficult by the level design and unfair enemy AI rather than challenging combat.
On stage 3 which is pretty damn annoying in some places and although I like a challenge (Ikaruga) I got a bit bored having to do the same section time and again cos they character I was protecting can't protect itself and all the Romans seem to pile towards it rather than fight me.
The game was released on the 7th Oct by the way...
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Any ideas how to beat the bloody clone?
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It isn't the most taxing game, but it is a laugh for as long as it lasts, which isn't really that long though...