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Sonic Rush Review

DS Review by Tom Bramwell

29 November, 2005

Here are two things you can do, SEGA, to make ALL of your Sonic games better and instantly more appealing to human beings:

  1. Stop killing me with one hit.
  2. STOP KILLING ME WITH ONE HIT.

Do the devs actually think that the best way to treat the player after he's ridden a tricky moving platform and struck a bounce pad is to plant an annoying flying enemy directly in Sonic's flight-path so that, when struck, Sonic will bounce directly into an unavoidable bottomless pit, killing the player? Or that having Sonic speed under a descending metal block without warning, and not leaving him enough time to escape before it kills him with one squishy blow, is good game design? Or that directing a boss character to kill Sonic with one unexpected strike three minutes into the encounter is somehow also very clever? And that a system that forces you to restart a Zone if you run out of lives before the end of the second stage won't somehow accentuate these things?

Because, I'm here to tell you, none of this stuff makes me smile. None of it makes me think, "Well boy howdy, let's whack a 9 on the end of this review." (Come to think of it, there's not a lot in life that makes me think, "Well boy howdy anything," but the point remains.) It would be nice to think I'm not the only person in the world who reckons forcing somebody to lose BY DESIGN is stupid.

Fortunately, Sonic Rush is a well-made platform game in spite of the abovementioned stupidity.

Forget the fact that it's using both screens. While you'll have to switch your focus from one to the other occasionally when the game moves you up or down, there's very little distinct benefit. From time to time, you'll find yourself on a rising platform and the top-screen will show you the switch you'll need to hop off and press before hopping back on, but it's rarely more complicated than that.

'Sonic Rush' Screenshot snakes

Giant golden snakes: why not?

Forget newcomer Blaze the Cat too. She doesn't really do anything hugely different to Sonic, despite taking things on in a different order.

And forget the allusions to the DS's greater graphical might. The 3d elements are superficial, and when they actually affect gameplay only really introduce a Final Fight level of world depth.

Nope - what makes Sonic Rush so good is that the devs, the chaps who did the Sonic Advance games on GBA, seem to have a lot of good ideas for things Sonic could be doing above and beyond what he did on the Megadrive. (Unlike SEGA itself, judging by the last few 3d efforts.)

There's a Super Boost button ("Rush", surely?), which propels Sonic forward at super speed, enveloped in blue flame, and with enough force to clobber any enemy and bash through obstacles. Super Boost is built up in a meter on the left of the screen, which is fuelled by the slaying of your robot foes, and the performing of tricks whilst in mid-air. Tricks? Yes - arguably a bit silly, but a good thing to remember. And learning when to use Super Boost, whipping it out just in time to clobber an enemy instead of dropping most of your accumulated rings (the only other barrier to one-hit-kills, lest anyone forget), is a rewarding feeling.

Really though, even that... For all the new stuff you can do in Sonic Rush, it's the way the old stuff's done that satisfies most. The levels that mix precise, timed platforming and rudimentary puzzle-solving. The use of common level elements in greater concert and with variation. Overcoming this stuff consumes you in the way that good platform games should.

Example: In one level, you hit a switch to activate a moving platform and then ride it to the other side of a pit. You also hit a switch to briefly activate greyed-out platforms to hop between and rails to grind. Later, you do all of this while dodging enemies. Later-later, you do these things in combination. And so on. All the while you are sprinting very fast between each bit, riding ramps, dodging stuff and generally doing what Sonic does in colourful, imaginatively drawn environments.

'Sonic Rush' Screenshot ledge

We'd throw ourselves off a ledge if Tails was our best friend, too.

If you list this stuff bit by bit it sounds tedious - moving platforms, switch-platforms, trapeze-swinging, bounce-pads, rooms of enemies. So too do the environments - grass level, water level, carnival level. But it's fast and energetic and the controls are simple and responsive, it makes good use of all your available skills in the right ways, and it presents layered levels that reveal their secrets in the face of intuition, KGB-level reactions and a decent memory. With the boost and tricks making an appreciable, if not exactly zeitgeist-redefining difference to the proceedings.

Oh, and despite a few insta-deaths, the bosses are actually very well designed, and actually capable of surprising you on second attempts by wheeling out new attack patterns to keep you on your toes.

It's a good Sonic game. Probably the best 2d one since the olden days.

But of course it is a Sonic game, so what I said at the start still holds true. As much as I might admire the precise way everything's been put together, and enjoy compulsively dispatching Zone after Zone, I still can't abide the way it builds you up and then runs you straight into someone's swinging baseball bat without warning. Completing Sonic Rush and only experiencing relatively tolerable levels of frustration demands a very good memory and very quick reactions. Completing it without actually being unfairly frustrated by it at all demands precognition. And frankly, people with precognitive ability have better things to do than playing this - like standing where they know Kylie Minogue is going to try and lick her ice-cream in a couple of minutes.

And, as with most of the other Sonic games, there's also a sense that you're being carried rather more than you're doing things for yourself. In older Sonic games, well-timed jumps were of critical importance to uncovering the best available route to progression. In recent Sonic games, Rush in particular, actually controlling your own destiny can feel like an afterthought.

Which, when you put into the context of a game that likes killing you, and doesn't really do anything fantastically new and inspirational, is cause to frown a little - even if you really do enjoy a lot of the things you clearly are controlling.

So then, Rush will be well liked, and deserves to be. But Sonic isn't his own genre, and unfortunately for the end score, a lot of the stuff he competes against got past a lot of his problems a long time ago.

7/10

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Comments: 1-50 of 70 in total | next 50 »

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Owen-B
29/11/05 @ 07:29
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The whole one-hit-kill thing is the same reason I disliked both Sonic AND Mario as a fledgeling gamer. So much speed could be built up that unless you'ld memorised the level there wasn't much continuation of fun to be had as you kept on hitting something stupid and dying. Instantly (or losing ALL your rings, and THEN dying).

Actually I almost preferred Sonic because of the rings - kept you alive that bit longer - but there were still too many pits to fall down.

My dilemma: they are SO good to look at!
petebritish
29/11/05 @ 07:39
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Sonic 2 on megadrive was the best in the series IMO. After that they tried too hard. Might end up picking this one up though.

Good review it at least sounds better than Fifa on the 360.
jienn
29/11/05 @ 07:41
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Sonic = cute.
Mario = cute (if you think Ron Jeremy is).

So both being cute make sense, because Ron is also the 'hedgehog'.
Brocken
29/11/05 @ 08:17
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Article posted at 06.30? Eurogamer team not sleep much then?
gamerbunny
29/11/05 @ 08:24
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brocken:Article posted at 06.30? Eurogamer team not sleep much then?

hey brocken its 9.30pm where i live
Danj
29/11/05 @ 08:36
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What I'd like to know is why was nothing said about this game's awesome soundtrack? Check out the official site at http://www.sega.com/gamesite/sonicrush/ for some samples.
Machiavel
29/11/05 @ 08:46
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I think the one-hit kill complaint is over emphasised, what with the rings being your 'rechargeable shield' and there being a copious amount of them everywhere throughout the stages. I also found myself a lot more impressed by the speed thanks to the dual screens, never quite sure if it was the screen or my eyes blurring in compensation.

Highly recommend it though to anyone wanting the rush of the early Sonics. Horrible Tails/Cream support characters, surprisingly unforgiving in places, but a superb 2D platformer with a general elegance of design and a smattering of 3d effects to remind you it isn't the 90s...
Doctor-Necesseter
29/11/05 @ 08:48
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Nice Kylie comment.

/unzips
paulf
29/11/05 @ 09:19
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'stop killing me in one hit' - Tom you would of never lasted in the 80's with the likes of manic miner et al
disc
29/11/05 @ 09:20
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Manic Miner had tiny levels though.
tincanrocket
29/11/05 @ 09:22
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It's been mentioned elesewhere, but Simply Games have this for less than 20 quid - a steal!
mrsquare
29/11/05 @ 09:52
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"What I'd like to know is why was nothing said about this game's awesome soundtrack?"

o/\o

what he said.
Killerbee
29/11/05 @ 09:58
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Unavoidable one hit kills and bottomless pits of doom. Pretty much sums up why I've never gotten on with any Sonic game... ever.

In my view, the key difference between Sonic and Mario (or Manic Miner for that matter) is that Mario / Miner Willy at least gave you a chance to see and avoid what was about to kill you - Sonic, because of the speed the game plays at, hardly ever does, so beating a level simply becomes a game of trial and error and a memory test, rather than skill and puzzle solving.

I just know this game would do my head in!!!
smelly
29/11/05 @ 10:01
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I personally like it!

I reacon the people nowadays are too used to games being namby pamby easy and holding your hand too much. I like a game with a challenge, and so far this hasnt disapointed.

Admitidly the end of level boss on the first zone was a tad hard to judge when you run into the screen and kept killing me for not timing my jumps right. I almost threw it away at that point, but perservered - and the rest of the game is much nicer.
tubeoftoothpaste
29/11/05 @ 10:27
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I'm also suprsed the music wasn't mentioned - some of the tunes are absolutel quality.

And what about the bonus levels? where you have to use the stylus? No mention of them.

I definately agree about the having to repeat acts 1 & 2 being very irritating everytime you die. But the 1 hit kill thing is not REALLY that bad. The rings keep you going and very rarely have i experience an actual one hit kill.
botherer
29/11/05 @ 10:34
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No Manic, that's not how arguments work! You've complained that Tom's reasoned explanation for why he is opposed to one-hit kills doesn't then immediately say, "Of course, if I reject all the evidence I've just given, and ignore what I believe to be the case, then the opposite is true!"

If you disagree, as you appear to, it's your job to provide a counter-argument. You need to explain how it's fun for a game to kill you in such a way you could never have predicted or avoided - how it's good game design to have the player die through no fault of their own. (It's very clear that he's not talking about the sorts of instant deaths caused by scraping pixels with a baddie in your namesake).

This nonsensical notion of "balanced journalism" is a poorly veiled way of writing, "doesn't say what *I* think". Were he to have made a case that you happened to agree with, you'd have made no appeals for "balanced journalism", you'd have said, "Ooh yes, good point."

Either you want reviews, or you want people to type out the back of the box.
Cyhwuhx
29/11/05 @ 10:52
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.::: Indeed, have this been reviewed with the music set to off? It has a truly incredbile soundtrack by Hideki Naganuma (Jet Set Radio/Jet Set Radio Future/Ollie King) and it fits Sonic perfectly. More than perfectly actually. Every future Sonic without Naganuma will be less because of it.

As for the one-hit kills, I've said this many times elsewhere but this is the first Sonic not suffering from that, imo. If you are hit the game gives you enough time to refetch a lot of them. Actually dying because of hits... Well I only really experienced it happening during boss stages (unless I was fumbling along in the normal acts).

And the 'Super boost'? Enemies are only one way to fill it, using tricks while in the air or when grinding fills this up considerably faster, promoting to link jumps, tricks and enemy destruction to keep the speed up. And it is *fast*!

I get the idea a lot of people seem to dislike it for it being a bit harder than other platformers. Certainly it was the first in a long time to present me with 'game over' multiple times, but never during the game did I feel it was unfair. Completing the game was a joy and imo it's simply the best Sonic yet.
Speed, music, controls, challenge, everything is just right. A seven? That's rather timid.
paulf
29/11/05 @ 11:02
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'In this case, the review is just a one-sided rant...' either that or tom is just pants at games ...
Genji
29/11/05 @ 11:12
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lol @ ManicMinerUK

Is it in fashion to question the integrity of EG reviewers now? I've been seeing quite a lot of it recently.
Sabre
29/11/05 @ 11:15
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Worse than Halo then?
tengu
29/11/05 @ 11:17
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Review seems fair enough to me, I was expecting much worse from this game tbh, based off the awful GBA Sonic games.
Cyhwuhx
29/11/05 @ 11:18
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.::: Integrity questioning? Nah. I've been visiting Eurogamer too long to view the writers as corrupt (I expect them to be the last persons on the web to be so). Actually the only thing I'm truly blaming Tom for is not using any headphones and totally ignoring the music! You Bastard*! :)

*: not a camel
Edited 1 times, most recently on 29/11/05 @ 11:18
Killerbee
29/11/05 @ 11:19
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"Mario / Miner Willy at least gave you a chance to see and avoid what was about to kill you"

ahem... Manic Miner doesn't even have air movement while jumping... you get NO chance to avoid what is about to kill you.


You do! I agree, you can't change direction mid-jump, but you could always see what you were jumping into before you jumped! If your timing or positioning was bad, that was entirely your fault.

My last Sonic experience was Sonic Advance 2 and in that game you're constantly expected to make massive leaps of faith, at speed, with no idea what you're heading towards (unless, of course, you've played the game before and learned what's coming up).

Also, I agree the rings were a good idea. The only thing I really hated were the bottomless pits that you died in no matter how many rings or shields you'd stored up.

Anyway, I think Tom's review was perfectly fair - it's good but it's still Sonic. To me, the main problem with Sonic is perfectly summed up when Tom says: "Completing it without actually being unfairly frustrated by it at all demands precognition."

Some people will probably love having to learn and repeatedly practice the levels - in which case they probably love Sonic games. I just know I'd hate it and will be steering clear. :)
smelly
29/11/05 @ 11:21
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The only "1 hit kills" i've had is when i've fallen down a hole.

And it's always been my fault, and i've always known what i've done wrong (mis-timed jump, etc).

All the baddies just take away your rings, so they're not one hit kills.

In fact apart from falling down holes, i dont know where this one hit thing comes from, and i've played it a LOT!


Some people will probably love having to learn and repeatedly practice the levels - in which case they probably love Sonic games. I just know I'd hate it and will be steering clear. :)


Admitidly i've always prefered mario to sonic, But I see sonic as more a racing game, where the levels are like "learning the course" than a straight platformer.
Edited 1 times, most recently on 29/11/05 @ 11:22
Kami
29/11/05 @ 11:32
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I'm going to chip in on the one-hit kill debate... (Note: Run for your lives!)

Sonic does not really indulge in one-hit kills (the end bosses and pits I'll give you) - it's up to you, the player, to keep a sustainable amount of rings to keep yourself alive. The more rings you collect, not only the higher the end level score but also, if you ARE hit, the more chance you have of grabbing some back without having to run around and grab the paltry one or two that fly off your person.

I'm indifferent to the approach though. A good game writes it's own rulebook in my opinion. This means that if the approach warrrants one-hit kills, and does them well with proper checkpoints (Which I take it this game doesn't have), then I can't say I'd be disappointed. It's not a make-or-break thing for me - if the game requires skill then so be it. I may grumble with discontent at those moments which I get stuck on, but I won't whinge about it. It's my fault for not being good enough.

Of course, bad game design is not a match made in gaming heaven. And I think this is where I appreciate the direction of the "review". I've heard that Sonic Rush, while fun, is just not as well designed as some of the earlier Sonic titles. I really get that.

I haven't been liking the direction Sonic has been heading for a while - I think it was Sonic Heroes which really put me off the Sonic franchise almost permenently. Sonic Rush isn't going to change my mind and have me running to get a copy, but overall - Sonic is about collecting rings to protect yourself. If you keep dying, it's not the one-hit kill mechanism at fault - plenty of games have used it perfectly well and I still feel Sonic has no true one-hit kill mechanism. It's either poor/cheap game design or lack of skill...

I'm going to grant Tom the benefit of the doubt and say it's the former of those two...
Repsode
29/11/05 @ 11:33
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The single greatest problem in the game is the fact you can't kill enemies after jumping from spingboards but once you get used to it you learn how to adjust your playstyle to it. After half an hour its a 7, after 3 hours it's a 9, no problem.

The problem hthis reviewer has is endemic to all Sonic games, and doesn't cause me that much frustration because before that point i've ammased enough rings to get 8 lives.

This is the single best sonic since sonic 2, highly recommened.

On the soundtrack, I listen to it in the sound test a lot now. Thats how good it is.

And is it me or does the 3d seem more impressive than the 3d on PSP(boring me now) because of how "underpowered" the DS is?
Markusdragon
29/11/05 @ 12:06
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Sonic Pocket Adventure will always be the best sonic game.
caligari
29/11/05 @ 12:11
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Okay, now a Tony Hawk DS review please!

I'd love to see if the game plays as good as it looks.
Genji
29/11/05 @ 12:16
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I like the first couple of Sonic games on the Megadrive. In those games, you could speed through the levels, rolling through enemies, jumping over obstacles, going through loops. It was all about the speed.

With the later games, though, I was forced far too often to stop and wait for moving platforms; or having to lose all of my rings - and my speed - because of some spikes that decided to appear underneath me as I was running past. In those slower situations, Sonic lost out to Mario, because he didn't control nearly as well. The exhilaration was gone. From what friends have tole me, this incarnation is more of the same.
thegamesthething
29/11/05 @ 12:28
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you know what i hate about driving games? corners
Cyhwuhx
29/11/05 @ 12:41
#31
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.::: Genji, if you loved Sonic for speed, then Sonic Rush is the best you can get. The older titles are incredibly slow and more stop-go-stop than this. In fact I'd turn your comment the other way around for Rush.
botherer
29/11/05 @ 12:48
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"Well, I guess my counter argument is "loads of games do it and you've never mentioned it as a problem before, so is that REALLY why you dislike the game or is it just the first thing that came to hand?""

How is that a counter-argument? If I said to you, "Counter the argument that killing people is bad," and you said, "People have been killed in the past," that would hardly be addressing the issue. You sound like a Tory politician.

So you said he should have provided the other side of the argument. In fact, you demanded it. So what is it? Share the defense for unfair deaths that the player cannnot predict or prevent. You *must* be able to without any effort, as were you so certain it was absent from the review.
Edited 1 times, most recently on 29/11/05 @ 12:48
botherer
29/11/05 @ 12:49
#33
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People are right. Every comment thread on the site is now plagued with people shrieking their petulant demands, booming their orders for how reviews should or shouldn't be written, condemning writers because they challenged their previously unchallenged opinion, stomping around, fists in a bunch, knees in a high, pompous march, yelling at anyone nearby about what they want and why it's unfair that they don't get it. It's like a seven year old having a tantrum, bemused and hysterical that the entire planet isn't built around them and their precise whims.

You don't like a review? Good. Say, "I didn't like this review because..." But these hissyfits, commanding the journalists on what to do and not do - man alive, give it a rest.
thegamesthething
29/11/05 @ 13:19
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"people shrieking...."

dude the loudest shrieker round here is you

"man alive, give it a rest."

well precisely
Aretak
29/11/05 @ 13:30
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I'd give this an 8 personally... easilly the best Sonic game since S3&K, but still not quite up there with that and Sonic 2.
BremXJones
29/11/05 @ 13:34
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Manic: I decided that I'd better explain my disagreements with Walker privately than in a public diss which people would miss the point of.

I actually agree with Walker. I just wouldn't SAY it like him as inflamatory posts are inflamatory posts. Doesn't matter if he's right or not, in terms of cultivating the correct ambience.

(Me? I answer direct questions and when I think someone's missing something pose a socratic question to try and point people towards my position without getting in a shouting match)

KG
Machiavel
29/11/05 @ 13:34
#37
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Yep, Genji, give it a go. Sonic Rush is, as you yearn for, all about the speed. And it's quite a show.
Edited 2 times, most recently on 29/11/05 @ 13:34
Stoatboy
29/11/05 @ 13:34
#38
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"Do the devs actually think that the best way to treat the player after he's ridden a tricky moving platform and struck a bounce pad is to plant an annoying flying enemy directly in Sonic's flight-path so that, when struck, Sonic will bounce directly into an unavoidable bottomless pit, killing the player?"

That strikes me as the main crux of the one hit kill problem here. The game has a mechanism to prevent one hit kills (the rings), and yet the level designer has managed to engineer one regardless, by placing an enemy in the player's path that they can't see until they've got no choice but to hit it, above a pit that will kill them when they fall into it. If the game had been designed to be one hit to kill then you'd hope that any designer who placed an enemy somewhere where the player couldn't see it until it was too late would be beaten with sticks until they saw sense.

Cyhwuhx
29/11/05 @ 13:46
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.::: Absent until December 2nd.
Genji
29/11/05 @ 13:54
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Yes, I will try it. But after Animal Crossing, Castlevania, etc. I have a lot of DS games to buy :-(
thegamesthething
29/11/05 @ 13:56
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re-reading the above, i think "knees in a high, pompous march", should infact be "knees high, in a pompous march"

just a pointer john, no need to shriek :)
Mirkan
29/11/05 @ 16:13
#42
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Sonic is a racing game and the levels are tracks, make no mistake. You won't foul a racing game because you crash the first time round (unless you're playing.. I dunno.. Mario Kart?) instead you memorise the tracks and you do better and better on them.

This has always been true about Sonic games except maybe the Adventure series which is surprisingly forgiving and just generally really easy, and if that fact is getting to you then perhaps you just don't like Sonic games anymore.

The important thing is that the tracks are well designed and layered and increasingly challenging for the inevitable grudge match against your friends in either battle or time attack once you beat all of it, and in this area Rush completely excells. Tom's right about this being the best Sonic game since the old ones, and even though someone will prolly want to hang me for it, I think it's probably even better.
Metalfish
29/11/05 @ 16:44
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Erm, thegamesthething isn't that still grammatically correct?
JonFE
29/11/05 @ 16:49
#44
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Slightly off-topic, but where is the X360 Fifa review ?
smelly
29/11/05 @ 16:53
#45
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Slightly off-topic, but where is the X360 Fifa review ?

Who cares? According to review, it was shit.


Mirkan

Deffo agree there mate.
thegamesthething
29/11/05 @ 17:01
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yes metalfish, i just dont know what a high, pompous march is ... unless its a pompous march when one is high?

actually im not atall sure about "fists in a bunch" either, i think john might have been a bit upset :)
JonFE
29/11/05 @ 17:06
#47
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It's not that I actually care, but I'm a sucker for conspiracy theories :)
botherer
29/11/05 @ 17:07
#48
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"botherer, are you Tom, or just some punter..."

Why, I'm TV's Famous John Walker.

"whoever you are, you don't have a clue what you are talking about..."

Clearly.

"you want an equivalent of what I said as a counter-argument to the sentence "killing people is bad", try this one, and then kindly take yourself away until you have attained some kind of basic literacy level..."

I'm quite confused about how you're not understanding my question. My lack of a philosophy degree is clearly putting me at a massive disadvantage, so you'll have to be forgiving.

I'm asking for you to enter into some dialectic. Provide a sort of Hegelian antithesis to Tom's thesis. He gives his reasons why it's bad to be killed in unpreventable or unpredictable ways. I'm asking for the reasons why it's /not/ bad - you began by stating that his review failed by not mentioning these. It's peculiar that you haven't just said what they are. I've not been overly ambiguous in my queries.

"Killing people has never really bothered you before, so why the sudden statement of absolute morality over it now?"

See, that's not providing the reasons why his statement is incorrect. That's just saying, "You didn't say this last time." It's another debate. You want to know, "How come you've suddenly started not liking this, when you didn't mention it before?" Fine, reasonable question. But it clearly has nothing to do with my question, which is, "What are the benefits of instant deaths that can't be predicted or avoided?"

It would be a shame if you replied, "He didn't mention it last time," again.
botherer
29/11/05 @ 17:10
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"yes metalfish, i just dont know what a high, pompous march is ... unless its a pompous march when one is high? "

Imagine a seven year old child, dressed up in his soldier costume, the helmet too big and tipped forward, half obscuring his eyes, a blanket cloak fixed around his kneck, a plastic sword tied with string to a dressing gown belt on his waist. His fists are clenched, his eyes screwed up in anger, and he's raising his knees high so he can stamp down hard as he walks, so furious is he that he's been told it's time to have his bath.

That's the sort of thing I'm talking about.
thegamesthething
29/11/05 @ 17:21
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very vivid - i'm glad youve chilled a bit :)

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