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Sonic Advance 3 Review

GameBoy Advance Review by Kristan Reed

7 July, 2004

However many times Sega insists on tugging on the creamflow teat of Sonic, be it fully fledged 3D romperamas, pinball games, party games or even really terrible RPG-tinged franchise exercises, we always come to the same conclusion: the original was best. It's something of a small, albeit predictable victory that 13 years on since it all started that the latest title to feature the not-very-spiky hedgehog is a return to the very style that got people interested in the insanely fast platforming game in the first place.

After the disappointment of Sonic Heroes - and to a lesser extent the Adventure series as a whole - the real hardcore following will want to wave SA3 in Sega's faces in the hope that its return to the series' roots has some influence on future Sonic titles; perhaps demonstrating why the series became such an international phenomenon in the first place. But although SA3 is another reminder of past glories, it's rooted so far in the past that it seems like Sonic Team dare not take things forward either. It's fine to dig up and recycle the past once or twice, but three times is probably asking a lot of the audience - especially for the money.

Join the quest to defeat the evil generic scenario writers

'Sonic Advance 3' Screenshot 1

Even the storywriters couldn't be arsed. "Join the quest to defeat the evil Dr Eggman" Oh please. Essentially it's all about playing through seven worlds, each with three levels, and their own boss, plus an end of game boss. Not much different there. Sonic Advance 3's hook is the tag team gameplay that allows you to pair up and play as any combination of five characters, including, of course, Sonic, Tales, Knuckles, Cream and Amy. Each have their own moves, and pairing them up offers different ways of dispatching enemies and accessing difficult to reach areas, so there's a ton of potential ways to complete each level, and it might take a serious amount of replaying on top of that if you plan to seek out the hidden Chao.

A few new objects are thrown into the fray to up the comedy quotient such as catapults, swings, balloons, and seesaws, which take a bit of getting used to. New moves and new additions aside, the goal remains the same; collect rings, run from left to right as fast as you can and try not to hit enemies and traps along the way. Couldn’t be more familiar if it tried, basically.

Taken on its own merits, Sonic Advance 3 is yet another fine exercise in showing off exactly what the GBA is capable of doing. No other game comes even close to blitzing the handheld's 2D capabilities quite so intensely - not only is it pushing the system to speeds that the human eye can barely keep up with, but the excellently detailed backgrounds and animation are possibly as good as we're likely to see from the humble handheld. But far from being just an excuse for Sonic Team to show off how fast it can make a game, it's a triumph of sorts that Sonic is still in the position of being the only platform game of its type, still managing to feel like nothing else out there.

The Sonic remains the same

'Sonic Advance 3' Screenshot 2

On the other hand, we have to pose the question whether more of the same is necessarily a good thing; there's probably a very good reason why other platform games don't pull the kind of tricks that Sonic games do. Not only would it be just plain thievery (like that ever stopped anyone), but blazingly fast side scrolling action is hardly something to salivate over these days. Several titles tried the same tricks in the early 90s with varying degrees of success, and although Sonic has outlasted them all by being the original and best, that doesn't make it necessarily better than other platformers out there, just different. The rest comes down to preference - and as far as this reviewer is concerned, it's time Sega considered making 2D Sonic platformers that didn’t rely quite so much on trying to impress the player with speed.

Having played an almost endless succession platformers over the last 20 odd years, the reliance on fast paced sliding, jumping, bumping and the like arguably hinders the gameplay more than it actually helps it. Sure, the race to the finishing line is a test of reactions and skill like probably no other game of its kind, but the novelty has worn so thin you just wish the Sonic Team guys could branch the gameplay off into a different direction - without necessarily having to switch genres to milk the franchise for all its worth as they have done very successfully.

Questioning Sega's continual rehashing of past glories won't necessarily be words that the stupendously loyal aficionados will take too kindly, but the truth is gameplay as a whole has moved on, yet Sonic remains firmly rooted more or less exactly where it began back in '91, dozens of incarnations ago. The question you, the consumer, have to ask is whether it is really worth another thirty-five quid to play what is - for the most part - more of the same.

Multiplayer certainly helps improve matters a notch, but only if you've got a mate who owns the game. Both the adventure mode and Time Attack can be played two players with one character each. Single pak multiplayer games such as Find The Chao and Team Races are also available, but the excitement factor is limited, sadly. Multipak link up is where it's at, as ever.

Old is the new new

If you're one of the few that has never played a Sonic game, then playing Sonic Advance 3 will probably strike you as a bit of a rush - an exciting charge to the finish line and a real challenge to seek out the hidden paths and objects along the way. But for many of those who were around during the Mega Drive years and bought the Advance games out of an excited sense of nostalgia, this might be one too many. New characters, new moves, but in essence the same old Sonic. Sonic is a bit like the band you used to love when you were a nipper but just refuse to change their sound: they keep a loyal crowd and play all the hits on demand for nostalgia's sake, but the new tunes sound like the old ones. Only the real obsessives need worry about this one.

6/10

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Comments: 1-16 of 16 in total

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ssuellid
07/07/04 @ 14:35
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I thought the Advance was generally a nostalgia machine? Mostly NES ports and a few games inspired by NES ports.
krudster [mod]
07/07/04 @ 14:40
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You're right, of course, but after an initial wave of 16 bit nostalgia, just churning out same old same old sequels to order is a boring and cynical exercise - and for the money just stinks. I mean, for 15, 20 quid you'd be happy with something like this, but 35? Give me a break.
Edited 1 times, most recently on 07/07/04 @ 19:31
Blerk
07/07/04 @ 14:46
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I thought the Advance was generally a nostalgia machine? Mostly NES ports and a few games inspired by NES ports.

It is. But it shouldn't be. Hit them where it hurts and only buy original titles! Solidarity, comrades!

/punches air
/gets arrested
Pac
07/07/04 @ 15:41
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I wouldn't mind if they were all remakes of classics that no one has played recently. But as the review points out, Sonic has been milked to death.

Quite fancy a Cybernator remake though - or that one where you could get in and out of the Mechs...

/slaps head continually but still can't remember name
kdsh7
07/07/04 @ 20:05
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I hope all that talk of 'bands you used to love when you were a nipper' wasn't an Oasis reference. I've noticed all those Stone Roses references in your reviews, and that snide comment against the genius of the Super Gallagher Bros. when you mentioned Glastonbury in another comments section, but I maintain, hand on heart, that The Hindu Times is as fine a tune as anything they have done. It's prozac in sonic form. Fair do for the Roses references though. That first album may never be bettered.

No that wasn't my Sonic reference to make this on topic. This is:

Sonic Advance 1: Average. Not a patch on the original MD games.
Sonic Advance 2: Incredible. Mixes the right amount of adrenalin with nostlagia, with more than a gob full of polish. Lovely, and somehow feels fresh.
Sonic Advance 3: see sonic Advance 1. Only it feels like the equivalent of a b/w photocopy of Megadrive Sonic 2. It looks vaguely like it, it tries to be like it, but without any of the colour and life.

And all these bonus characters got tacky ages ago. They should have stopped at Knuckles - who, in my opinion, was a step too far anyway. Amy? Big The Cat? Cream?

I don't know what's up with Sonic Team, but they had one of the coolest video game characters of all time in Sonic. Instead they conspired to make him more cartoony, give him lots of fluffy friends, an 80's american pub rock soundtrack and a girlfriend. Pah. Sonic 1 is the best Sonic game ever, in terms of style, music, and playability. Sonic Advance 2 was thrilling, and I thought a true return to form for l'herisson bleu, but alas, a false blue dawn.
snowy_the_moose
07/07/04 @ 20:38
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Sonic is better than Mario that's for sure, looks better for starters!
CrunchinJelly
07/07/04 @ 22:30
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Is this one actually made by Sonic Team, or is it made by some small Japanese dev house with a Sonic Team and Sega logo stuck on the front?
3william56
08/07/04 @ 06:47
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The core gameplay of Sonic is still as great as it ever was, but it's obviously a problem when it's been done to death on the GBA.

For a non GBA owner, who's not had a good dose of the Speedy Spikey One lately, it all looks rather attractive - confirmed by playing a short but excellent Flash based Sonic Advance clone on the net a couple of months back.

Maybe the point is that Sega should do a budget 2D Sonic for the Playstation or XBox (abandoning the lame attempts at 3D/RPG etc.) to give all us nostalgia types a cheap fix, instead of endless GBA rehashes.

I guess at least we'll probably get one for the PSP.

"it's time Sega considered making 2D Sonic platformers that didn’t rely quite so much on trying to impress the player with speed." Nah - that just wouldn't be Sonic. If he can't speed, he's off to the Old Video Game Characters Home for his dotage.

A new bad guy wouldn't go amiss though. Robotnik's (much better than Eggman) become the vid game Tim Henman.
krudster [mod]
08/07/04 @ 08:54
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It wasn't a reference specifically to Oasis, but they more than any big band around failed to progress after having the world at their feet. Sure, they come up with the odd gem like The Hindu Times, or Better Man, but the last three albums have been more sludge than shine. Thing is they know they can do better - that's the frustrating thing. It's a case of being too rich and not having that hunger they had when they had everything to prove.

As for the Roses, The Second Coming is a much better album than most people give it credit for. Just not as good as the first, but then what is?
luisalis
08/07/04 @ 09:38
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It seems to me that you go nowhere with the reasons supplied to argue why SA3 is not good enough.

First you claim that no sequel felt as good as the original, then bash the game for having the same type of gameplay, and at the same time mention the many extra characters and replayability and minigames and the georgeous graphics. Pardon me?

And then you complain about the speed. Complaining about speed in a Sonic game is like complaining about Gran Turismo having cars.

To me, the true meaning of your review is that you think that Sonic was never that good of a game from the very start.
nomess
08/07/04 @ 14:45
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I just wish that the new games scrapped the current rock crap and went for something more like the old midi music of the originals.

Sonic is still fun, but if the want to make it feel different maybe they should not consider making new heroes, but maing a new villian instead, whats more is that sega should spread the release of sonic games better, and make sure that the games are always as good as possible. Cuz without Sonic represents Sega, and its state.

Set aside all of this i also believe Sega should open up a new division that consists of none of its current developers, this would seriously bring a breath of fresh air and possibly a new hero along with it.
Martijn
08/07/04 @ 16:01
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I don't like Sonic Advance, i wished they kept true to the style used in Sonic3&Knuckles. I won't buy this one, altough i did with the first two outings.
krudster [mod]
08/07/04 @ 16:02
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The point of the review wasn't to bash Sonic per se, but Sega for just endlessly milking what is now a very old game and barely changing the gameplay or even attempting to move things forward. Back in '91 a game with such blazing speed was a major thrill and made it stand out. To just keep on tirelessly trawling out the same game for FULL PRICE surely is cynical and unimaginative in the extreme?
I think the bottom line is we deserve more these days. No? Want to keep paying top whack for the same old stuff? Then carry on dear chap, there are plenty of people who feel the same, but I'm not one of them.
kdsh7
13/07/04 @ 08:24
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"
08-Jul-04 08:54:41

It wasn't a reference specifically to Oasis, but they more than any big band around failed to progress after having the world at their feet. Sure, they come up with the odd gem like The Hindu Times, or Better Man, but the last three albums have been more sludge than shine. Thing is they know they can do better - that's the frustrating thing. It's a case of being too rich and not having that hunger they had when they had everything to prove.

As for the Roses, The Second Coming is a much better album than most people give it credit for. Just not as good as the first, but then what is? "

Fair enough - it's a popular opinion and I agree to a large extent, but I have to say I really did enjoy Heathen Chemistry when it came out, and the songs sounded fantastic live. It's also peculiar that the criticisms directed at Be Here Now are the same criticisms directed at the Second Coming (which I also believe is severely underrated). It's just a case of not living up to what's gone before. The Roses were never going to better that first album, just as Oasis will never better Definitely Maybe.

However the songs off both those albums are absolutely fantastic live - case in point - the Be Here Now tour and even more recently Driving South/How Do You Sleep performed by John Squire on that Glaswegian radio station after the release of Time Changes Everything.

The new Stone Roses DVD was released last week, but I understand a lot of Roses fans are boycotting the release since Silvertone cut all Second Coming tracks from it so they wouldn't have to pay any money to the band members. Disgusting. As if Silvertone hadn't done enough by depriving us of their music for 5 years.
kdsh7
13/07/04 @ 08:39
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And still on an Oasis related note: BLOODY HELL

A new tape of unreleased material has surfaced - a set of demos from the Definitely Maybe era which includes demos for many DM songs, b-sides, Whatever and a song called 'Inside Me'. ooh. alt.binaries.music.oasis
kdsh7
13/07/04 @ 22:46
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ok, "inside me" is the demo for Up In The Sky.

/hijack

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