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Sly Raccoon Review

PlayStation 2 Review by Kristan Reed

14 January, 2003

Given how huge the Sonic and Mario brands still are (and probably always will be), it's strange how Sony, via Naughty Dog (Jak & Daxter, Crash Bandicoot), Insomniac (Ratchet & Clank, Spyro) and now Sucker Punch has totally captured the platform market once sewn up by Sega and Nintendo. On the day that it became widely known that Sega is porting the three year old Sonic Adventure to the GameCube, never more has it been so apparent that the balance of power has shifted from Japan to the US for kleptomaniac thrills.

Wisely, Sony elected to hold Sly Raccoon back, given that its going for the same audience as Ratchet & Clank - and in this barren desert also known as January, it more or less has the whole month to itself. But is it really worth investing another £40, when you're probably still a few weeks away from paying off your festive debts?

Cool thief

'Sly Raccoon' Screenshot jan037b

Apparently enemies are too daft to spot a big bushy tail

Featuring a lead character somewhat cooler than anyone in '80s cartoon The Raccoons, Sly Cooper is the latest in the long line of master thieves going back several family generations. Unfortunately for the 18 year old, a gang of five thieves has nicked the family's guide to sneakery, the legendary Thievius Raccoonus, and annoyingly decided to hide bits of it all over the world - meaning you've got to go and find them, in true utterly predictable platform game style.

Drawing inspiration from all the best platformers, and chucking in a welcome element of stealth, Sly Raccoon does a good job of attempting something a little different from the tired, generic fare that is normally attached to this genre.

Firstly on a visual level, it's nothing short of a revelation - using a colourful cel shading technique that Sucker Punch has described as "Toon Shaded", it comes closest to delivering a cartoon gameworld of any title we've ever seen. Not only is every level varied and well illustrated in an exaggerated 'Day Of The Tentacle' sense, the way the scenery yields to Sly's movement gives a very convincing impression of weight and often makes you react in a similar fashion as platforms lurch forward under after a heavy impact.

Top-drawer visuals

'Sly Raccoon' Screenshot jan038b

The visuals are lovely and look almost hand drawn

Similarly, the character designs are top drawer, featuring a level of cute, yet grumpy cartoon menace rarely seen in a videogame. Even the silly nonsensical noises they utter as they prowl around adds to the experience, making it far less of a chore to clear up each level. The understated humour runs throughout, and saves the whole affair from degenerating into wacky irritation that recent fodder like Ty did with crushing regularity.

Sly Raccoon's chief innovation is its use of stealth within what is otherwise a fairly straightforward collect 'em up. Tiny blue trails give visual clues to areas that you can sneak around in, and holding the circle button while in these areas gives Sly the ability to tip toe upon narrow ledges, aiding him in his quest to find coins, bottles, and eventually keys.

But you're not punished too severely for slackness; often the game will give you a second chance when hit, or picking up a horseshoe will give you another chance to clobber an enemy or avoid the numerous traps that proliferate each level. To begin with you'll find dozens of ways to die - and it can be quite irritating to find that a something as trivial as a bush can kill you outright, but in other senses it forces you to pay attention to the attack patterns of each enemy or trap. Mid level check points offer some respite once you're past key sections - but if you lose all your lives, it's back to the start.

Don't expect Splinter Cell style stealth

'Sly Raccoon' Screenshot jan033b

Sam Fisher never hid in a barrel

Walking up to the enemy unprepared is a fairly fraught and dangerous thing to do, but don't expect some crude attempt at Splinter Cell. Most baddies patrol small areas, and avoidance is normally a case of evading their torch beams or line of sight. Some of the time you can sneak past them undetected, but at other times attracting their attention is unavoidable, and unless you go for the kill immediately, you'll most likely be dead yourself as some of their projectiles are lethal. Unfortunately, Sly's stick doesn't have much of a reach, so it's a fairly straightforward case of waiting for them to unleash their attack, hop out of the way and then bop them with your cane.

Fortunately, it's not all about defeating drones. Peppered throughout the levels are other deadly tricks and traps, normally consisting of fire, or beams which set off alarms if you happen to walk into them. Creeping past these beams is definitely recommended, as otherwise they turn into flesh frying lasers of death, causing Sly much pain and suffering if he touches them again.

To begin with, Sly's a bit crap, but as an ingenious reward for persistence, you can potentially unlock a new move in every level. Around each level are between 20 and 40 bottles - often hidden inside scenery items or obscure locations. Each bottle hides a clue, and once you have all of them, you have to high tail it back to the level's safe to crack its combination. It's not always essential to pick up every one in each level, but you'll be grateful for having the ability to slow down time, or initiate a fast roll attack. In plenty of situations, Sly's versatile ability to grab hooks, perform Ninja jumps on tightropes and even grind rails Tony Hawk style makes for a fun, fast paced experience.

A formula worth stealing

'Sly Raccoon' Screenshot jan036b

Sly whips his stick around, leaving a trial of yellow...

As Sucker Punch will have no doubt learned from Jak & Daxter, breaking up the platform kleptomania with sub games and boss monsters is a formula worth replicating. Occasionally you'll get to take part in mini-games, either as Sly or occasionally the gormless, but loveable Murray the pink Hippo - meaning you get to take a break from run and jump action and instead experience some simple but welcome diversions (shooting, and racing, for example) in order to progress. Likewise, each boss encounter throws up some interesting ideas, and while never especially hard or groundbreaking, they never outstay their welcome - unlike so many ill judged games before them, even mixing in a pinch of rhythm action in one memorable encounter!

Fortunately, Sucker Punch has also learned that a decent camera system is essential, and at virtually no stage have we come across a situation where we couldn't see what was going on. The control system mirrors that of Jak & Daxter and Ratchet & Clank, with the left stick handling movement, while right directs the camera left and right - although you'll find yourself using it far less than usual thanks to the game's superb way of almost always giving the gamer the best view. And some clever level design often shows off the visual splendour to maximum effect, with odd, but pleasing camera angles.

Quality package

Taking into account the superbly judged playability, classy visuals, variety, welcome element of stealth and replayability, Sucker Punch has managed to ensure that Sly Raccoon is elevated from being Just Another Platform Game�. There's not really much you can knock Sly Raccoon for, apart from being maybe too easy for some gamers (for the early part at least) and not especially original. If you're not a platform game fan, then this probably won't change your mind, but for everyone else, all you need to know is it's the first game worth buying of the year.

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Comments: 1-50 of 59 in total | next 50 »

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UncleLou
14/01/03 @ 12:54
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Hm, sounds good. This or Ape Escape 2?
Mugwum [staff]
14/01/03 @ 12:56
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Ape Escape 2 has been delayed till March if that helps.
Scientist
14/01/03 @ 13:15
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Is it really worth buying? Or just playing?
£40 is a lot for "just another generic platformer that doesn't have that many nigglesTM"
UncleLou
14/01/03 @ 13:18
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AE2 delayed, huh? Somehow, I don't especially like the art/style of this one here. Better try before I buy.
DaM
14/01/03 @ 13:20
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This is a wee bit linear in a Spyro way, not too much free roaming.

Plus AP2 has monkeys in it.....
ST..
14/01/03 @ 13:22
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This looks good...

It's amazing how good Sony's platformers are at the moment, if the likes of Jak and Daxter had been developed by Nintendo it would be hailed as an all-time classic. I wonder how history will view these games compared to say, Mario Sunshine.
BartonFink
14/01/03 @ 13:47
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This looks good...
Sure does ...

It's amazing how good Sony's platformers are at the moment, if the likes of Jak and Daxter had been developed by Nintendo it would be hailed as an all-time classic. I wonder how history will view these games compared to say, Mario Sunshine.
Have to agree with you on that one. I recently got J&D on platinum and it is without doubt one of the best platformers I have played in recent times. It seems to have the 'ah just one more go factor' in abundance. I also recently had SMS for a couple of weeks (borrowed a Cube off the brother-in-law to be) and I have to say J&D is IMHO a much better game to play than SMS.
Sony do seem to have the platform genre wrapped up.

krudster [mod]
14/01/03 @ 13:59
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Ape Escape 2 is good, but not a compelling as Sly raccoon on the basis of my experiences so far. That may change once I give it a proper going over though.
ST..
14/01/03 @ 14:06
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Cant wait for Ape Escape 2, when will we see a review?
Nemesis
14/01/03 @ 14:26
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Page down
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Read Score
Bitch in comments
Go get tea.

My work here is done.
BartonFink
14/01/03 @ 14:27
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Hmm played the demo of AE2 with OPM this month. Quite frankly it is very annoying...and not much fun to play. (partly due to the fact that you can't invert the camera) Looks nice though
pjmaybe
14/01/03 @ 14:44
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Awww Bless...

Peej
ST..
14/01/03 @ 14:47
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What happened to your "comics" pj?

Did the PArcade dudes sue you?
pjmaybe
14/01/03 @ 14:49
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"What happened to your "comics" pj?

Did the PArcade dudes sue you?"

Nah just been too busy. Rest assured, I'll be wheeling out ye olde mouse again soon and knocking a few more up.

Peej

AnotherMartin
14/01/03 @ 15:13
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if the likes of Jak and Daxter had been developed by Nintendo it would be hailed as an all-time classic

it pretty much is though surely?
Blerk
14/01/03 @ 15:21
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it pretty much is though surely?

Nah. Everyone automatically says it's shit because it's on the PS2.
AnotherMartin
14/01/03 @ 15:29
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but the majority of people that've played it seem to have elivated it to the classic status. a good sign as to weather or not it will be one is that people are still refering to it in reviews of new games and compairing them to J&D.
Killerbee
14/01/03 @ 15:29
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it pretty much is though surely?

Nah. Everyone automatically says it's shit because it's on the PS2.


I have to say I didn't rush out and buy J&D even having read lots of positive reviews. But having played to completion and loved it, I agree it is one of the best platform games I've ever played.

Part of my hesitation was due to the developer being Naughty Dog - I thought the Crash Bandicoot games they did previously on PSOne were crap, but J&D cured just about every criticism I had. I suppose if it had been a Mario or a Sonic I would have rushed out and bought it straight away. In the end word of mouth helped a lot too.
Nemesis
14/01/03 @ 15:37
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J&D is a classic and well deserved it is too. One of the few games I finished 100% and enjoyed beginning to end. I still have SMS (gah) and SFA (yay!) before looking for another platformer.

This or R&C....decisions....
Edited 1 times, most recently on 14/01/03 @ 15:37
BartonFink
14/01/03 @ 16:44
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Killerbee - same here only (to my shame) got it two weeks ago (about 85% through) pretty much the same reasoning. Saw it on Platinum for €30 couldn't resist and it's the only game I have been playing since. Definately a classic and one of the only games in a while I want to finish 100% (last one was Oddworld: Munches Odyssey). The camera in SMS pissed me off just enough not to care.
Tis true AnotherMartin people do seem to refer to it quite a lot when talking about platformers.
Killerbee
14/01/03 @ 17:08
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Nem - I can wholeheartedly recommend Ratchet & Clank - a very enjoyable platformer, and the various gadgets and weapons you pick up certainly help keep the gameplay fresh and add a bit of strategy and thought to an otherwise fairly straightforward game. It's a shame the levels don't flow seamlessly into one another like J&D, but the plot is fairly decent (albeit totally predictable) and the cutscenes raise a smile or two. Subgames (e.g. hoverboarding) are fun too. :)
BartonFink
14/01/03 @ 17:16
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Played the demo of R&C and that bleedin hoverboard game nearly left my hands bleeding and locked in a permanent clawlike pose.
Great fun though. Some of the cutscenes are quite funny.
krudster [mod]
14/01/03 @ 18:51
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Have to agree, J&D is still top dog, R&C and Sly Raccoon are pretty much neck and neck. If only all platformers had the same "no load" seamless play area of J&D. We've got a meeting with Mr Naughty Dog head honcho Jason Rubin at the end of the month - any questions you'd like to pose to him?
ekko
14/01/03 @ 19:33
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Just pre-ordered it from the Eurogamer shop, where it isn't £40 but £35 ;)

Rocket:RoW was one of my favourite N64 games (overlooked by most), so I can't wait to play their second title!
Edited 1 times, most recently on 14/01/03 @ 19:36
Nemesis
14/01/03 @ 21:11
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any questions you'd like to pose to him?

Yeah, what's behind the bloody door ;-)

Also, here's a story, I remember OPS2M running a two part solutions, where in the first article they said if you got 101% you'd find out.....turned out to be a mistake by the writer and he was referring to 101 orbs (I think). The forums on gamefaqs are still alive with the 101% question. Bless.

KB. Gotta get paid yet and I should really finish SFA before I get another platformer otherwise Otto will never forgive me. ;-)





beep
14/01/03 @ 22:36
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Anyone else think that the name Thievius Racoonus sounds stupidus maximus?
krudster [mod]
15/01/03 @ 00:45
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Just played (and finished) the excellent rhythm action section! There's so many cute sub games, I'm enjoying this the more I plough into it. There's a bit of slowdown on the otherwise beautiful swamp section, but as far as good looking games go, there's not many that can match this.
krudster [mod]
16/01/03 @ 19:05
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it isn't the hardest game in the world, true, but neither were J&D or R&C. Its not breaking the mould in any sense, but just reeks of refined quality.
krudster [mod]
22/01/03 @ 10:41
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Just spotted that although this came out last weekend, it didn't even make the PS2 top 20. Come on you lot, this deserve a better fate than most of the crap clogging up the charts.
BartonFink
23/01/03 @ 00:11
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Just spotted that although this came out last weekend, it didn't even make the PS2 top 20. Come on you lot, this deserve a better fate than most of the crap clogging up the charts.
Will do my part in rectifying the situation this weekend. Damn I will never finish Kingdom Hearts at this rate.
UncleLou
23/01/03 @ 08:14
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Well, I bought it, but that didn't have any influence on the UK sales charts I am afraid. I am enjoying it, but it seems to be very short. I've only played for a few hours so far, and I am already in world 3 (of 5)! And that includes revisiting several levels to collect missing bottles. At this rate, I'll have it finished tomorrow evening. :-(
And I even pretty much suck at platformers.
Blerk
23/01/03 @ 09:35
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Damn I will never finish Kingdom Hearts at this rate.

Where are you up to, Barton? I just finished NeverLand... Suspect I don't have too far to go now. :-)
krudster [mod]
29/01/03 @ 08:51
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Yep, it's an easy peasy platformer, but no less enjoyable I have to say. Sometimes it's quite NICE not to have to sweat blood to finish a game.
BartonFink
29/01/03 @ 09:53
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Where are you up to, Barton? I just finished NeverLand... Suspect I don't have too far to go now. :-) Way too many games to play soo little time seems to be the main problem.
otto [mod]
29/01/03 @ 09:58
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Sometimes it's quite NICE not to have to sweat blood to finish a game.

I hear what you're saying (well, I would). I fired up Mario again last night after a long break, managed to make a little progress but realised afresh just how infuriating a game it is. Also, having played most of the way through SFA in the interim, the graphical gloss has worn off Mario in a big way. I've also realised quite how awful the camera is. I'm a bit disenchanted, now I want to go play Sly Raccoon.
BartonFink
29/01/03 @ 10:03
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Go on otto take the plunge get a PS2 you know you want to :)
sam_spade
29/01/03 @ 12:36
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Started playing this today, should have been SFA but Amazon sent me Sim City 4 instead.

I'm enjoying immensely after a few false starts.
UncleLou
29/01/03 @ 12:43
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A few false starts? Now how did that happen?
Ask me if you need any help.

/me buffs nails
otto [mod]
29/01/03 @ 12:53
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should have been SFA but Amazon sent me Sim City 4 instead

:o

bummer
sam_spade
29/01/03 @ 13:32
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A few false starts? Now how did that happen?
Ask me if you need any help.


Just getting used to it, I'm about halfway through the game now. 0_o
sam_spade
29/01/03 @ 13:41
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:o

bummer


Yeah but now they are sending me SFA for free, although I have to return Sim City 4.
UncleLou
29/01/03 @ 14:03
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It gets a bit more challenging, took me longer than I initially thought, but don't expect anything too tough. That said, I still need to beat that final boss.
sam_spade
29/01/03 @ 15:34
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I noticed some nasty slow-down on the swamp level, it got really annoying. Especially when you are jumping.
UncleLou
29/01/03 @ 15:40
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Swamp level now, huh? Er. Maybe you should slow down a bit, take a walk, feed some ducks, you know, just so you won't finish it the day you started it. :-)

About the slowdown: yes, there is some severe slowdown, but only in places where it doesn't really hurt. I can't say I lost a single life because of the slowdown.
sam_spade
29/01/03 @ 15:46
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Well SFA is arriving tomorrow, so hopefully Sly will be out of the way.

I really love Murray's pseudo-Mario key collection animation - funny stuff!
Edited 1 times, most recently on 29/01/03 @ 15:47
sam_spade
30/01/03 @ 15:00
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Wahey!

Finished it this morning, excellent stuff. It's varied, funny and most of all the presentation of it is brilliant.

If you don't have it you should consider getting it, it comes with the sam_spade stamp of approval.
UncleLou
30/01/03 @ 15:03
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Congrats! Did you try one of the time trials yet? Seems impossible to me.
otto [mod]
30/01/03 @ 15:07
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feed some ducks

Now now, no call for that kind of language!
sam_spade
30/01/03 @ 15:10
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Haven't tried the time trials, I've gone back and completed a few vault missions which I didn't bother with when I was playing.
UncleLou
30/01/03 @ 15:14
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->otto

/me scratches head

Han i ebbes Schlimmes g'sagt?

-> sam

Vault missions?
/me scratches head again

edit: er, ok, collected all the bottles then I guess
Edited 2 times, most recently on 30/01/03 @ 15:16

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