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The Sims 2: Nightlife Review

PC Review by Kristan Reed

11 October, 2005

Must... resist... dating anecdotes.

Failed.

Real world: I first dated a girl at 11. While my parents were fine with it, she lived in fear of telling hers that she was hanging around with a BOY in town. So, during the date around Stafford town centre, we had to dodge her mum by crouching and manoeuvring between the ranks of clothes in Marks and Spencer's. The date's most memorable moment came when I started a tradition which continues to this very day, when I spilt an enormous glass of coke over her white jeans in Wimpey's. Perhaps unsurprisingly, hot tongue action was noticeable by its absence.

Sims world: My two young flatmates, after trying to play the ("Kiss" - Ed)-friends posture, were dating around. It wasn't going well. Lucy was making out with a neighbour, at the end of her "Stay at home" date around the flat (A meal, a movie and a making out on the sofa). Luke gets back from a hard day at the firing range to find her in the arms of another man, and now it's no more ("Kiss" - Ed) and no more friends. Later, he's having a dinner date with a neighbour, with Lucy safely sleeping upstairs. They're kissing in a let's-be-naked-soon kinda way, when Lucy marches downstairs and - in a terrible piece of accurate human hypocrisy - throws a wobbly at her groping flatmate. She storms off, and refuses to leave the bedroom. So I buy Luke a double bed, leave it in the yard and allow him to have a little cheery intercourse. If only either of them could have been bothered to take their car downtown for their infidelity... well, they'd still be having intercourse with another person.

One day Maxis is going to introduce a particularly virulent VD into the world of the Sims. And then, I'll be in trouble.

'The Sims 2: Nightlife' Screenshot alleyway

It's all smiles and dancing now, but come closing time it'll be sordid alleyway sex. Mark our words.

Obvious things first - that is, this is obvious. Of all the things which people like about the Sims, the interplay between Man and Woman (Or woman and woman or man and man, equal-opportunity kissing fans) is one which is both popular and could have done with some elaboration on in the original game. To this end, Sims: Nightlife is mostly a success which fails for technical reasons. Which much like a beautifully planned and executed seduction which runs into impotence problems at the last second, is a crushing shame.

Many of its good things are illustrated by my little anecdote. Not spilling coke over Zoe, alas - that's still in the realms of next generation dreams with the forthcoming Embarrasso-life chips - but the little tale of Lucy and Luke.

Firstly, the date mechanism itself. Rather than the previous University expansion, which made its entire format into a subgame - that is, you went away to university and then spent your time trying to pass - this integrates into the world. That is, your life is bumbling along, until you decide to ask someone out on a date. At which point, the clock starts ticking and it's up to you to keep your partner interested. While in normal Sims play your character has desires which can be satisfied, the date mode opens up your partner's too. So, seeing what they'll like to do allows you to play towards them. Do well enough, you raise the metre about a threshold, you get extra time and the date can continue as you try and push towards the next meeting. Like most things in the Sims, it's contextual. If you take the date in a restaurant, people are going to want to eat. If you insist on just kissing them, expect to see their desires to turn towards ("more kissing" - Ed). As well as successfully boosting Sims mood, there are other tangential rewards. People who particularly enjoyed dates can turn up with gifts to say thank-you. Those who had a terrible time can turn to stalker-esque random cruelty. The jerks.

'The Sims 2: Nightlife' Screenshot punch

Some DJs just have the sort of face that fists were invented for.

With the fully developed downtown area, with a variety of lots offering various possible dates to go on, the sub-game makes a decent enough stab of making Nightlife into a little game of its own. It feels a little artificially inserted, but that's a trend which becomes increasingly pronounced in the Sims as add-on packs construct expansions on top of the original structure.

(And, for the record, I'd like to see a dedicated game based around Nightlife with the purity and elegance of the Sims Design. In case any budding hormonal Will Wright is out there.)

The other, more interesting, aspects of the add-on pack also play to this centred. They mainly involve an expanded psychology for the Sims. Of the biggest impact, at least to the core of the game, is the concept of Attraction. Before, only personality helped decide how much you liked someone. Now, as you create each Sim, you get to pick turn-ons and turn-offs for each of them. Want to like fat brunettes? Done. Every character in the game is so variably attractive to each character, with obvious effects on romantic interactions (i.e. The "I really, really, really, really like you" factor). In my example, which didn't really help the situation, Lucy and Luke had mutually entirely complimentary attractions. Imagine the sexual tension in that house. Ying!

'The Sims 2: Nightlife' Screenshot bite

And then he bit her arm off at the elbow.

Similarly, the concept of fury showed in the example too. In extreme cases of displeasure, Sims don't get mildly mad anymore. They go into a length period - signified by red over the character portrait - where any social interaction between them is perilous. Anyone who's ever been in a failing relationship when asking whether someone wants a cup of tea leads to a four hour screaming row will sympathise. It certainly makes - say - cheating have more extreme consequences for the Sims.

The add-on pack has a selection of other, considerably lesser, additions. To go alongside the other Sim life-ambitions, there's a new motivation called "Pleasure", where a Sim is interested in the most fun, now. Whatever makes them smile at this second is what makes them happiest, so they run from shiny thing to shiny thing without a care in the world. There's the welcome addition of Cars, to allow your Sims to get around easier. And, as expected for an add-on pack, there's a load of new items to fill your glorified dolls houses with.

It's a solid add-on pack, with its joys only really curtailed by the problems of the Sims 2 itself. While you can date at home, it's most fun when you actually make it a social event and head out to a bar, restaurant or art gallery. Problem is, with the lengthy time it takes to move between any location in the Sims 2 - especially if you're only going to be there for the few minutes a date takes up - is particularly taxing. This delay leads to an unwillingness in the player to actually go and experience the main things in the add-on pack provides. The more patient Sims player may be able to put up with us, but most of us will want a gaming partner who moves a little quicker.

6/10

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Comments: 1-27 of 27 in total

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mastertigurius
11/10/05 @ 05:59
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Wow....I would never have expected that The Sims 2 would get an add-on.
Talha
11/10/05 @ 06:06
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The review is surprisingly charitable for a Sims game add-on, and mostly the expansion sounds fun (no, i am not a teenage girl and I like Sims - the shame, the guilt, the agony). But then, a 6? Reading the review it seems more like a 7 - 8, with only one major failing.

I wish these sad suckers stopped reviewing the reviews and talked games - oh, that'd be me, then.... ;-)
Xerx3s
11/10/05 @ 07:13
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Ow ffs, how long will €A go on to slap the soul out of this product (if there is any left)?
hula hoops
11/10/05 @ 07:32
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Too much *personal* details in the review, no?
jiveguy
11/10/05 @ 08:11
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Thats new games journalism for you. People should be resigned to the fact that Gillen is going to open a review with some sort of waffle that anyone just wanting a review of the product has no interest in. Its kind of like that Coldplay fella and the pen on his hand, he just wouldn't be the Coldplay fella without it now.
Edited 1 times, most recently on 11/10/05 @ 09:10
bloke
11/10/05 @ 08:28
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A long time ago - me and the Features Ed of the games mag I was working on (it *was* 20 years ago mind) used to have an informal compo whereby we'd try write about anything other than the game (hopefully entertainingly) for as long as possible before starting the review. He who waffled most, won. Quite a challenge if it's a 200 word review.

It was that that point I thought that I probably needed to change jobs or write about something else.

I don't think Kieron is at that point yet. Quite :-)
krudster [mod]
11/10/05 @ 08:37
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So, you'd be happier if it was a check list of new Sims features?
Edited 1 times, most recently on 11/10/05 @ 09:49
cov
11/10/05 @ 08:41
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personal anecdotes in review = fine
comments section of EG = arseachingly predictable
Machiavel
11/10/05 @ 08:46
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Is there such a thing as a Fat Brunette Sim to lust over? Hmm, might have to wait for the fetish add-on...
Talha
11/10/05 @ 09:03
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What's wrong with personal experiences in EG reviews? It is EG after all, possibly the most without-a-care gaming site, not to mention the most opinionated! And guess what, that's what we like about it. Or you could head over to GameSpot or IGN or GameSpy for a feature-by-feature breakdown, with the review portion being bland and needlessly in awe of the developers.
jiveguy
11/10/05 @ 09:22
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A checklist would just be silly. No, what you want is a review (which is here and its a good one). What you don't want is to read through two paragraphs of nothing only to realise that the review hasn't even started yet. Its becoming the case that I find myself skipping to the end to check the score and conclusion of eg reviews rather than reading them because I just can't be bothered with someones story about a thing that happened sometime that has nothing to do with informing me of the product being reviewed. I still respect the reviewers opinions of the game (on the occaisions when I do read the whole review).
Talha
11/10/05 @ 09:28
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I think EG would do well to introduce a 'Pros" and 'Cons' section at the top of each review and give the score there too. That would strike a perfect ground between people who want to cut to the chase and *the select few, the literature-aware elite!* (ahem) that read through the review for reading pleasure, or more likely, while away that long night of agony called work in the hellhole called the office!

Stickman
11/10/05 @ 09:55
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I like the reviews on EG! Like Talha said so succinctly, if you don't like the style, go to IGN or another site (God knows there's enough of them!), personally I like a little whimsey in my day!

Just get rid of the huge bastard FEAR ad on the side. My work browser doesn't like it, and it takes me an age to scroll to the bottom of a page!
Celeborn
11/10/05 @ 10:06
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All review sites have their own style. Some are serious and state just the facts; some aim to entertain as well as inform. Staying at 1 review site but complaining that the style of all the reviews are not to your liking is like going to watch & support Bolton Wanderers play football but complain that you dont like teams playing the long ball!
kangarootoo
11/10/05 @ 10:54
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Booooooooooooooored!!!

Clearly the review style used on EG doesn't suit everyone, but it suits most of us ("most", being the value currently on the screen of my random stat making machine).

Can those people who don't like the review style please stick a cork in it? We've heard all the points you want to make many times before, and we don't even disagree, its just a matter of taste. The "review of a review" discussion is appearing on these pages on a daily basis now and its just getting silly.
jiveguy
11/10/05 @ 11:10
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I don't think Gillens review style represents the whole of eurogamer. I just dont like product reviews to be full of non-review waffle. I have absolutely no probelm with that sort of thing in articles about gaming, just not in reviews.
Teeth
11/10/05 @ 11:23
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jiveguy: silence please :)
jiveguy
11/10/05 @ 11:37
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Sorry for not toeing the EG line, I'll shut up now, as "requested".
Teeth
11/10/05 @ 11:44
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Thank you. I'm as guilty as you are of turning the comments threads into reviews of reviews and I think it's time we all stopped.
Celeborn
11/10/05 @ 11:49
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Back to the game; one thing I've found (flatmate has it) is that it runs a LOT LOT slower being in the dating areas than when in the normal sims 2 house.

1800xp, geforce 3, 512megs memory .... I know its not the greatest machine for the game; but the sheer difference in performance from the original game to the expansion pack is sickening
Stickman
11/10/05 @ 12:42
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The wife's really got back into the Sims after getting this. She says it adds quite a lot to the game, more than some add-ons for the original Sims did.
BremXJones
11/10/05 @ 12:46
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For those who really dislike the intros, the Page Down key may be your friend. Press it once, then start reading. Lo! There's your review.

EDIT: Stickman - I think your wife's onto something. The Sims 2 add-ons have been a lot more worthwhile than most of the Sims 1 ones. University was actively good, and this isn't bad at all.

KG
Edited 1 times, most recently on 11/10/05 @ 13:47
symmetry
11/10/05 @ 13:05
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I don't just come here for the reviews, I could get them anywhere. I come here for the inteligent & witty writing. I love it when Tom has no games to talk about in "What's New?".
Lankyn
11/10/05 @ 19:03
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Aaahh...

It took me ages to figure out what the (kissing -ed) crap was about..
Talha
12/10/05 @ 05:49
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@Lankyn : what WAS it about?

I am ashamed to admit, I didn't get it at all.
BremXJones
12/10/05 @ 11:30
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Ed comments used in that method are replacements for other words. What other word could I mean?

KG
jaxon58
12/10/05 @ 12:19
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Has anyone else noticed that once you've been to Downtown, then returned home its pretty much the same time it was when you left your house, no matter how long you were out for?

Comments: 1-27 of 27 in total

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