Silent Hill 2: Inner Fears Review
Review - scaring the bejesus out of us all over again
Version tested: Xbox
Upon its PS2 release nearly a year ago, Silent Hill 2 was undoubtedly the blackest, most sinister, twisted game ever to grace the world of videogames. Successfully splicing the survival horror and adventure genres to brilliant effect, Konami was universally applauded for producing one of the games of the year - thankfully the public thought so too, and bought it in droves.

Maria! Something-something-something-something Mariiiaa!
And after a torturous delay, the game finally makes it to the Xbox in Europe on October 4th (despite having been available in the States for ages), and comes complete with an exclusive episode in which you get to play as the mysterious Maria, but more on that later.
The main game tells the story of James Sutherland, a slightly confused and desperate individual who returns to the fog bound lakeside town of Silent Hill, after he receives a letter from his dead wife Mary, asking him to return to their 'special place'.
Blown mind
Of course, Sutherland's mind is more than a little blown by this, but decides to investigate anyway, which is where you come in. The game has you dashing around the deserted town in search of clues, and quickly takes on the adventure game formula of finding objects, solving puzzles, talking to anyone you come across and inevitably unlocking doors to further your progress. But you don't have it all your own way, with bizarre, twisted, slimy and deformed creatures shambling around to provide the all-important horror element.
After an unnecessarily drawn out beginning, where you're wandering around for ages looking for something to do (although it does give you time to admire the gorgeously stylised graphics, and fantastic fog effects) you finally find an apartment to explore and unlock, and it's here where the game really begins to take shape.

Doors - who needs 'em?
Inevitably, comparisons will be made to the various Resident Evil titles, but Silent Hill 2 scores over all of them in a myriad of ways. Firstly the voice acting and dialogue are a world away from the often hammy Res Evil efforts, and weave a genuinely intriguing, and adult plot line. How many games can you name that tackle Euthanasia and suicide? Granted, the often Twin Peaks-esque story might not be to everyone's taste, but it demonstrates that videogame plot lines are finally growing up.
Elsewhere, the dynamic camera system is superior, and nearly always gives a sympathetic viewpoint, which is essential when you're trying to dispatch a bunch of mutant undead, although there are a few exceptions when you're running blind into a pack of salivating limb waving monsters. The combat is generally pretty limited (usually a case of fire, fire, fire, stomp on head) only coming into its own during the boss sections, but it's always terrifying.
The use of lighting also deserves a special mention. Once you're in the deserted and filthy apartment environment, and you find a torch, the grainy, grimy look complements the unhinged storyline perfectly, and is the perfect game to play with the lights off. Sadly, the Xbox version's graphics are functionally identical to the PS2, but don't let that put you off - it still looks stunning throughout, and the cut scenes are uniformly impressive. And as for the audio - we can't recall there ever being a more vile concoction of other worldly noises. Clearly the dev team are people you wouldn't want to meet down a dark alley.
Slaphead

Oh, apparently we do. Hello Maria.
The puzzles are also extremely well conceived, and recall the glory days of early '90s LucasArts point and click adventures for sheer forehead slapping brilliance (once you crack them, of course). If you're into lateral thinking, Silent Hill 2 is a real joy to tackle, although you can always adjust the difficulty level if the challenge is proving too much. Likewise, the level of combat difficulty can be adjusted to cater for your tastes - all things that make the play experience more accessible to a broad audience.
For a game that relies so heavily on the narrative to drive the player on, it's worth mentioning in advance that it never really makes sense. But that's not to say it's frustrating or unsatisfying in any way - right to the end you're left with that 'what the hell?' feeling, but it all adds to the enigma. For the real die-hards, there are four different endings, and different objects that appear once you've completed it, but whether it makes any more sense is another matter.
Extra extra

I don't suppose you know the way to the, er, no, I suppose you wouldn't
The PS2 owners of Silent Hill 2 will no doubt be intrigued as to what the extra content is, but prepare to be underwhelmed. Essentially you get a mini episode that casts the player in the role of Maria, who runs around in a rather fetching mini skirt and crop top doing much the same things as James does in the main game. The only problem is that it'll take any self respecting gamer less than an hour to complete, - and that includes the inevitable running around, puzzle solving and monster slaying.
To say we're disappointed with this extra is an understatement, as it's more like a demo than anything, although it does shed a tiny bit of extra light on Maria's role in this curious tale. Oddly, Konami has decided to strip out the extra DVD content that came with the PS2 release, such as the 'Making Of' featurette. Surely it could have squeezed it onto the Xbox version? Meanies.
In conclusion, Silent Hill 2 is an essential purchase for Xbox owners who don't already own the PS2 version. For the die hards - rent or borrow it, but don't be tempted to part with another £45 - get Project Zero instead (providing you own a PS2).
9 / 10
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Comments (52) Latest comment 8 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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And what if we've never owned it and don't even own an XBox!?
Aha! Didn't think of that one did you!
>>>
Oh. Go and see PS2 review. Linkage at end of the article. Right. I get you...
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edit: link didn't work.
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Pah, scores are for weenies - make up your own mind.
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*cough*That's not me by the way..*cough* Just thought I'd clear that up....
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I hear there's an extra weapon or two for this version. Hope it's more exciting than a spray can - Whoopee!
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Get it on PS2 when it comes there, it's fab. Fab, fab I tell you FAAAAAAAB!!!!
Ah knives!
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The depression part is a great bit of the lovley feeling you get when playing the game.
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What really strikes me about the game is the use of sound - SFX and music. They work perfectly to really stir up the atmoshere and get your pulse racing.
Some of the best audio I've heard in any entertainment medium anywhere.
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My faith in you was shook by the Shox review but is now firm again (and my puns are even worse than yours).
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Ah, good music taste, glad to hear it.
Survival horror games aren't for me though - I'm just a coward to be honest.
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Zombie raping goodness for all!
I love this game
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Tell me, is Pyramid actually raping those manaquins?
seems a bit too sick, when I first saw it I was like WTF is this twisited ****, but I guess the whole games pretty wierd when I think about it
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Hammy? Wtf have hamsters to do with this game? I don't get it but then I'm Swedish (could be that I'm teeny-weeny bit drunk after a nice party and probably hamster-biased but my lovely little russian dwarf hammy (Sputnik) wonders too)
Chu?
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Don't ask why it's about food. It just smells bad. Ok?
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PC version? First I've heard.
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Funniest Alt-texts ever.
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Stu what is this Alt-texts business???
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Nope no web design, praise the lord. Usually refer to them as tooltips in UI design though.
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That is if the coders can be arsed to actually bother re coding the engine to use them
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For comfort and immersiveness I find being slouched on a sofa in front of a large widescreen TV and associated cinema surround a lot better than sitting in front of the PC.
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Finally, what is it with console fanboys and PC bashing, really?
Jealous you can't afford a gaming computer?
And that's where your credibility hits rock bottom. I didn't say the PC was an incapable gaming machine, the conclusion fanboys are quick to jump to. No, I merely stated that for such an intimately atmospheric game like Silent Hill, the PC will suffer.
Of course, having played SH2 many times over, in complete isolation, curtains drawn, sound cracked up etc.. you're probably in a particularly good position to comment as to whether the PC version would be as good.
No? Didn't think so.
what is it with console fanboys and PC bashing, really?
Kettle. Pot. Black. etc.
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Your generalisation that console owners are somehow jealous of PC gamers because we can't afford themis, however, utterly misguided.
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I mean, wouldn't it make you no less than *stupid* to leave the comfort of your couch and telly, for the awkwardness of connecting to the net hunched over that PC?
/sarcasm
Sorry moderators about the personal insult but
Sracasm my ar$e .. Seesh what an idiot ...
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"Finally, what is it with console fanboys and PC bashing, really?
Jealous you can't afford a gaming computer?"
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You have your way with words, I'll credit you that much.
Your comments hardly warranted anything more.
And as some of the others have said this is an old one that's been bashed out here interminably. So can we leave it at that.
As for being jealous at not being able to afford a 'gaming' PC. What the hell is a gaming PC. And like some of the others here I have numerous consoles and believe it or not I also have a shit hot PC. I just don't like playing games on it, apart from RTS, RPG and FPS games, for everything else give me a console.
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Sorry to be pedantic, but:
Read it more carefully - I was not referring to console users in general..
is complete shite, because:
Finally, what is it with console fanboys and PC bashing, really?
Jealous you can't afford a gaming computer?
If you're going to make an argument, at least be consistent.
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Very clever.
However, upon closer inspection you'll find that console fanboys are indeed console owners. I infered no distinction between the two, therefore you can't imply that I was somehow speaking for console users as a whole.
Pedantic? Extremely, but then I didn't bring fanboyism into this.
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Because stuff like
Finally, what is it with console fanboys and PC bashing, really?
Jealous you can't afford a gaming computer?
shows a hitherto unseen level of maturity on this comments board.
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Back to the school yard with ye
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Come inside children, dinner time is over.
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Now if i could just drag myself away from Championship Manager....... ah no. Here comes Mario. Ah well, in a few weeks maybe.
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James's name is SUNDERLAND not Sutherland as mentioned in the article.
Okay ... I'm done ...