Shrek SuperSlam Review
We're Slammin'.
Version tested: PlayStation 2
Time to say hello once again to Shrek, Fiona, DON-KAYYY and all the gang in a new offering from Activision. Unlike previous Shrek games, this one's all about combat, plain and simple - in short, it's a beat-em-up for kids.
And it's a not a bad one at that. Shrek SuperSlam lets you play as a whole host of characters from the movies, plus a few new ones designed specially for the game. In Melee mode, you can battle it out with up to three other players in a series of brightly coloured and well-detailed arenas. They're all based around locations from the film, such as the Gingerbread man's house, the Poison Apple Inn, and the remote castle Donkey shares with his beloved Dragon.
All of the battle arenas feature interactive elements, such as tables that can be chucked at your opponents or doors and windows that can be bashed in. Weapons will appear every now and then - our favourite being the giant leg of ham - and there are also plenty of health potions and the like.
As you might expect from a title that's aimed squarely at younger gamers, the combat system is very simple and there's lots of scope for plain old button bashing. However, there's also a lot of variation in the different moves characters can pull off, and plenty of combos to learn for those who like to fight a bit more strategically.
Fight night


Shrek's special move sees him unleashing a cloud of noxious gas. Kids will love it.
But unlike traditional fighting games, there's no health meter and the match doesn't end when one opponent dies. Instead you get a "slam meter", which fills up as you pull off various attacks. Once it's full you can perform a slam and sent your opponent crashing around the arena in an often hilarious fashion. Each match lasts for two minutes, and once it's over the number of slams each player performed is tallied up - as you've probably guessed, the player with the most slams wins.
Naturally this isn't going to please beat-em-up purists, but it's a great idea as far as kids are concerned. Anyone who remembers old days fighting games which saw them being pummeled out of every single match in under ten seconds by a snotty-nosed elder brother will understand what we're on about. Okay, so unskilled players still might not win many matches, but at least they get to have a proper go.
Like all fighting games, Shrek SuperSlam is most fun when you've got a friend or two on hand to beat up, but there's also a selection of single player modes to choose from. The basic Story mode sees you battling it out through eight rounds, which seems a bit stingy, but at least each one is punctuated by a lengthy and nicely done cutscene. There's no sign of your actual Myers, Murphy et al, but the voice actors are good enough, and there are some genuinely funny lines of dialogue.
Challenge everything


Whatever happened to Danny Hear'Say, anyway?
Alternatively there's Mega Challenge mode, which sees you moving round a map completing loads of mini-games and battles. The challenges all have simple objectives - such as keeping an object away from another character, for example, or throwing six gingerbread men into a fire before the time runs out. The battles have exactly the same format as those in other modes.
It's good that there are quite so many challenges and tournaments to work your way through, but a bit more variation would have been welcome. What's more, almost all of them are very easy to complete - so while younger gamers are likely to be occupied for a decent length of time, it'll all be over very quickly for older children.
In short, Shrek SuperSlam is the kind of game that kids are likely to spend a happy afternoon with, after which it will end up shoved at the back of the cupboard. But it'll probably to get pulled out every now and again for birthday parties and the like, and as a simple fighting game for kids - Shrek fans in particular - it does the job.
3 / 5
Children's titles are rated out of five to differentiate them from the standard Eurogamer scoring system.
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Comments (21) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Rambo Helicopter Simulator
James Bond Downhill Skiing
Jackie Chan Teaches Cooking
The Matrix: C++ for Beginners
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LOL!
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Nah, it's a Revolution launch title, obviously. The Nintendo remote control is ideal for cutting, stirring and serving. \o/
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*reads Spongebob review*
Damn....
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I think thats with every single kids rated game
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Whoever deleted my original post, thanks. lol
But I don't agree with the scoring mixture (x/5, x/10), just keep it uniform!
And to state the bleeding obvious:
..... To convert the score to an out of 10 just double it. DOH!
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"Children's titles are rated out of five to differentiate them from the standard Eurogamer scoring system."
There you go. Doesn't that make it clearer?
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I wouldn't have a problem if "all" game reviews were one way or the other (i.e. x/5 or x/10) but this way whether it be a kids game or not it will catch some people out.
Personally I'd really like it where there were no review scores whatsoever (even get rid of those stupid user scores) and you'd actually have to read the review to begin forming your own opinions on the game.
That's my take on it. /shrugs
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Yeah, I wouldn't mind if they reviewed all games with the same system. I just wonder why it ever needed to be changed for these games. Whether a game is rated 3/5 or 6/10 is pretty irrelevant to me.
I'm with you on the "get rid of scores altogether" train. EG would lose a lot of readers if they did entirely ditch scores, however. Sad but true.
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I’m glad you see my point of removing review scores altogether as any sane person would still be able to gather the appropriate information from reading the review even if its just to partially determine what the game is like and whether it would suit them. You can make you own decisions without having to go to a reviewer score/fan score to back you up (or hundreds of forum posts screaming bias).
It also would hopefully stop/slowdown the endless negative EG comments, thus allowing rather the game at hand to be discussed sensibly. But that would be a perfect world and hell hasn't frozen over yet.
Cheers
[Oh well its back to the ole’ Xbox Outrun 2 for me followed by some PS2 goodness going by the name Rez]
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a) telling the reviewer that the score doesn't represent what he/she wrote in the review
b) telling the reviewer what an arse he/she is for giving such a perfect/horrific game such a low/high score
c) reviewing the review, picking the review apart, sentence by sentence
d) reviewing others reviews of the review, picking the comment apart, sentence by sentence
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