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Shenmue 2 Review

Xbox Review by Martin Taylor

12 March, 2003

It's well over a year since we were first acquainted with Shenmue 2 on the Dreamcast, the platform on which the mysterious, enigmatic story of young Ryo attempting to avenge the murder of his father was born. Stumbling into fruition as a Japanese and European release with English subtitles, AM2's enormous but fairly flawed RPG was a delicious swansong for our beloved Dreamcasts. With its arrival on Xbox, though, we were hoping for an impressive return to form for Yu Suzuki's intriguing adventure - has it been done justice?

No

'Shenmue 2' Screenshot feb033b

You'd think that we were used to lazy ports by now, wouldn't you? You only need to take a glance at the shocking number of them showing their ugly faces in GameCube and Xbox release schedules past and present to realise they're a mere vehicle for lining pockets. Obviously the interest is not in value, improvement, bonus features or even quality conversions. Sadly, it seems the Shenmue saga has fallen to the trend of rehashing any half-decent title from the past two years.

The most immediately horrible sign of a shoddy direct port shows as soon as the introductory sequence starts, and into view lumbers the simplistic, low-poly, low-res textured liner carrying Ryo into China to start his adventure. Ryo exits the boat and steps into a small market in the harbour, peering at the block-headed locals busying themselves with their work and shopping. He steps forward and a woman sat on the floor catches his attention. She opens her mouth, and... Christ!

Why the original Japanese dialogue was stripped out and replaced with some of the most wooden, stilted, disjointed English voice acting I've ever heard will forever remain an unsolved mystery. To deny us the option of reverting back to the original English subtitles with Japanese original voices is insulting. The acting in Japanese could well have been terrible as well, for all we know, but at least it didn't make us cringe and detract from our ability to take in the lengthy and slowly unravelling story.

Which brings us neatly to the main issue with Shenmue 2 - its pace. The game starts off slowly in the first place, but coupled with the strange, disjointed manner in which most conversations are delivered, many exchanges become ridiculously over-long and so a simple request for some directions can turn into a pointless five minute cut-scene, what with having to wait thirty seconds for Ryo to say "I see..."

Sluggish

'Shenmue 2' Screenshot feb0311b

The snail's pace at which Shenmue 2 seems generally comfortable ambling along, coupled with a completely indifferent-sounding Ryo, means that it's extremely easy to lose interest in the proceedings very early on. This is a great shame because beneath the terrible, terrible acting and pointless drawn-out conversation sequences, is an intriguing and huge adventure. But alas, the setbacks really do seem to outweigh any reason to persevere.

Having all your money stolen at the very start of the game, for example, means you must revert to mind-numbingly irritating jobs day in, day out; it's bad enough having to do it for real, let alone in a videogame. Finding a place to sleep, trying to earn money to enable you to sleep there when you find one, paying for maps so you don't get lost in the labyrinthine streets - they're all slightly unnecessary sidelines that you need to keep tabs on, further weighing down the process of just getting on and playing the game.

Providing Ryo with a daily allowance and somewhere to sleep every day for free in Shenmue enabled you to concentrate on sideline details whenever you felt like it, not because you were forced into it (okay, apart from the forklift truck section, but don't tell me the racing wasn't fun). Naturally, the sheer size of the Shenmue 2 adventure doesn't allow the same approach, but something similar may have helped - a free-to-stay youth hostel is one idea that I just scraped out of the bottom of the barrel, and I'm no game designer. I'm sure Suzuki could have come up with something to help the player through, making their experience more of a pleasure and less of a chore.

Conclusion

What should have been an impressive spit and polish for the Shenmue series has actually turned out rather detrimental to the fine precedent set by the Dreamcast originals. Lack of improvement in the game engine itself, and lack of any additional content save for an extra "Shenmue the Movie" DVD made up of cut scenes from the first game, not to mention the total lack of emotion in the delivery of dialogue that is vital to the atmospheric story, really kills off most of our enthusiasm for the port.

Shenmue 2 is still a charming and enormous game underneath, with plenty to do if you take the time out to do it; I particularly relished the arcade fighting-for-cash sections, and of course there are emulated Sega classics like Outrun and Afterburner to occupy you in slow times, but none of this makes the game. Ultimately, your perseverance with the sluggish pacing can be rewarding, but Shenmue 2 consistently proves itself an ageing game with ageing looks. It should never have happened like this.

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Comments: 1-35 of 35 in total

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Village Idiot
12/03/03 @ 14:04
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How about they remake Tir Na Nog from the Spectrum?
Amphetamean
12/03/03 @ 14:06
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Ouch, I was looking forward to this, but alas, doesn't even seem worth the rental.
Edited 1 times, most recently on 12/03/03 @ 14:07
mouse [staff]
12/03/03 @ 14:11
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Might be worth a rental. I think the 6 justifies that.
Keyser_Soze
12/03/03 @ 14:16
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It should never have happened like this.

I agreeee...
binky
12/03/03 @ 14:36
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was thinking of getting this but have now been put right off it.

Im sure Zelda will see me right.
ssuellid
12/03/03 @ 14:40
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Probably be able to pick up a DC with a copy of Shenmue II with the rather lovely Japanese speech for around the price of this game.
mouse [staff]
12/03/03 @ 14:48
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Probably be able to pick up a DC with a copy of Shenmue II with the rather lovely Japanese speech for around the price of this game.

Yes, do that.
reto
12/03/03 @ 14:56
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You didnt actually pay the hotel bill did you? All you have to do is just keep telling the owner that you will pay him tomorrow. Then leave town, hooray free bed.
Ive finished the game on the DC and would have bought this even if had all the old models but without the popup, long loading times and without everything taking twice or three times as long as it should.
mouse [staff]
12/03/03 @ 15:07
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You didnt actually pay the hotel bill did you?

To be completely honest, no, but it still means you have to go through a two minute conversation with the guy every day.
pjmaybe
12/03/03 @ 15:20
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I sorta wanted to get this just to see what happened. Someone do a Homer Simpson and totally ruin the end for me will ya (and if you tell me LauZhang is his father I will kick you in the nootz)

Peej
Whizzo
12/03/03 @ 15:58
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There's a light show, Peej. Obscure enough not to be a spoiler and completely accurate... :-)
Keyser_Soze
12/03/03 @ 16:08
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"Probably be able to pick up a DC with a copy of Shenmue II with the rather lovely Japanese speech for around the price of this game."

I've not seen this on the DC anywhere.
Whizzo
12/03/03 @ 16:14
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I've not seen this on the DC anywhere.

I can see a copy of the DC version as I type this, it's all of 5 feet away on my shelf. :-)
mentat [mod]
12/03/03 @ 16:18
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"Probably be able to pick up a DC with a copy of Shenmue II with the rather lovely Japanese speech for around the price of this game."

Probably be able to pick up a copy of this game and an Xbox for the price of this game on DC...

Still not managed to get hold of it :(
Keyser_Soze
12/03/03 @ 16:22
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Fancy doing a Gurgy style give away whizzo? :)
Whizzo
12/03/03 @ 16:28
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Absolutely no chance what-so-ever Keyser, neither of my Shenmues will be going anywhere until my DC gives up the ghost. ;-)

Plenty of copies of it on Ebay UK though.
Edited 1 times, most recently on 12/03/03 @ 16:29
ssuellid
12/03/03 @ 16:37
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Comet had copies of Shenmue II in its bargain bins around christmas time - I have not been back since. Kart Club have DCs for £35 - maybe worth picking up a a spare Whizzo?
Whizzo
12/03/03 @ 16:39
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Yeah I may well get one in as a spare, it makes sense really.
Keyser_Soze
12/03/03 @ 16:43
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I bought mine second hand with about 8 shit games and two decent ones, all for 50euro. Oh and I also got 2 vmu's, 2 pads and the light gun. Not much point in me spending the same again on a back up, I'll take my chances.
Edited 1 times, most recently on 12/03/03 @ 16:49
binky
12/03/03 @ 17:06
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maybe worth picking up a a spare Whizzo?

this made me laugh SO MUCH!!!!!!

I have no need of a spare whizzo myself.
Whizzo
12/03/03 @ 17:16
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Everyone needs a spare Whizzo, clones of me are very reasonably priced and guaranteed not to die as quickly as Dolly the sheep did, possibly.
mouse [staff]
12/03/03 @ 21:38
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I didn't really consider the ability to take snapshots particularly worth a mention, nor was the ability to change colour filters with the white button, though I'll admit I wasn't aware of any extras, if any, that the snapshot feature might unlock.

Edit: A little research reveals that taking specific photos will unlock a Shenmue Side Story manga comic book.
Edited 2 times, most recently on 12/03/03 @ 21:41
gizmo
13/03/03 @ 09:33
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ssuellid, what is Kart club? I've been after a second DC for a while. Do they have a website?
ssuellid
13/03/03 @ 09:39
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Kart Club is a small independent retailer in Aldershot and I don't think they have a website.
gizmo
13/03/03 @ 09:46
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ah, thank you, I don't think its possible to grab new dc's anywhere online anymore is it?
kururin
13/03/03 @ 11:19
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piece of hype is actually piece of shit?! wow. so unexpected.
Blerk
13/03/03 @ 11:22
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kururin, I think you need to lay off the caffeine this morning. :-)
mouse [staff]
13/03/03 @ 11:22
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It is not a piece of shit. It's just that the Xbox port screwed up a fabulous game and tarnished it rather than polished it. Why does everyone think 6 is a really low score? There are five more numbers below it.
Blerk
13/03/03 @ 11:26
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Six if you count zero. Is zero a score you would ever give? Or is 1 the lowest you'd ever go? :-)
Whizzo
13/03/03 @ 11:30
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Kart Klub has a website it's here. They've also got an Ebay shop too.
Edited 1 times, most recently on 13/03/03 @ 11:30
mouse [staff]
13/03/03 @ 11:36
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I don't know, actually. Is a game ever that bad? :)
Blerk
13/03/03 @ 11:39
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GameCentral on Teletext reviews a 'fireplace simulator' for PSOne today which I think could possibly warrant a zero judging from the description. :-)
mouse [staff]
13/03/03 @ 11:48
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Wow, really got their finger on the pulse haven't they?
Blerk
13/03/03 @ 11:50
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Yeah, I'm not missing Digi at all. :-/
mouse [staff]
14/03/03 @ 14:49
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It was wonderful on the Dreamcast because it was a year ago and we hadn't seen much like it, definitely not on the DC, plus it was in Japanese which kept it interesting and moving along, but the English dubbing has slowed the game down and lack of improvement graphically on the Xbox port has lessened the impact somewhat.
Edited 2 times, most recently on 14/03/03 @ 14:50

Comments: 1-35 of 35 in total

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