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Shadow the Hedgehog Review

Xbox Review by Tom Bramwell

15 November, 2005

Eyes kind of rolled when this one was announced. "Sonic... WITH GUNS!" Fortunately it's not quite what you expect. This isn't edgy or grown-up Sonic. It's just, well, Sonic. Sonic Adventure, effectively - as toonified as ever.

Not even "with guns" especially. I mean, there are guns. There are vehicles too. But their role is about as central as the BNP manifesto. You can blast away happily with the guns, dropped by enemies and found in crates, but you only really need them on a handful of occasions. Admittedly there's a greater emphasis on combat than tearing around half-blindly, and you'll also hop into high-jumping robotic legs, parachute down from rockets, and even surf along acidic yellow goop, but it all feels distinctly familiar. The fundamental play mechanics are: run, jump, mid-air homing-attack.

Instead of splitting a larger number of levels between running, more precise platforming and blasting, Shadow sticks everything in the same gamespace. It's not a particularly long game - simply run from one end to the other and it's all over in a few short hours - so instead the idea is to play through repeatedly, adopting a different approach each time in order to unlock different endings. Doing so takes longer and requires more effort. So there are forks in the road, high and low routes, bonus areas to reach, and secrets to find. You can simply rush to the end and collect the chaos emerald, or you can be good or panto-bad. Goody missions involve knocking out all the evil black creatures attacking Westopolis, or chasing down a black tank. Naughty ones switch things round, so you'll be trying to wipe out the human soldiers, or activating evil-temple crystals. Your actual path to the goal doesn't vary immensely, rather it's your alignment that does.

Which is a bit of a kludge, because some of the mechanics seem to be set in opposition to this. The mid-air homing attack - crucial to dispatching enemies - is indiscriminate. To get the "pure" good ending, you'll want to be as pleasant and friendly to your gun-toting soldier chums as possible. It all gets a bit awkward when you knock one of them out through no real fault of your own. Similarly, everybody on-screen seems predisposed toward shooting at you, regardless of your motives - which, given that you can tell the game what you're aiming for by selecting your preferred alignment from the pause menu, is a little unfair of them.

'Shadow the Hedgehog' Screenshot yep

Yep.

Levels take you through the traditional city streets, stony-pathways-in-the-sky and lava-laden robot bases, and the act of hunting things down or gunning for specific objectives is more refined and manageable than it perhaps has been in other Sonic games. You can go off and explore an earlier section by teleporting between the reasonably well-spaced save checkpoints if you can't be bothered to loop back round on foot, and there's room to pause and have a sniff around for things like the hidden keys that unlock a secret area on each level, too. These are often hidden around the margins of a level, accessed by using a floating droid as a spring-pad to an elevated gantry, for example.

Another aspect of the good/bad divide are your hero and villain gauges at the top of the screen. By doing heroic things (like putting out fires and defending troops), you'll charge up the blue one. Naughtiness charges up the red one. When you fill one of them, Shadows transforms into his version of Super Sonic, with the ability to unleash a special chaos power.

All of which is, well, so-so. It's nothing to get massively excited about, is it? Add to that the fact that it suffers from quite a few Sonic Adventure-style problems (the homing attack sends you spinning into bottomless pits, the camera's mischievous so it's hard to judge distances and the position of hanging rails above lava, and whatnot, and Shadow's over-eagerness to sprint around excitedly whenever he notices you reaching for the analog stick, which can be, er, hazardous), and it suddenly sounds like something you could easily do without.

'Shadow the Hedgehog' Screenshot uhuh

Uhuh.

As to the game's other selling point - its darker edge - it's not really meant for us. The young'uns may enjoy the predictable dialogue and the voice actors' overly earnest delivery, but it's not exactly Planescape Torment. It's all "mwahahahaha" and "Shad-ooooow!" When he stands in front of Robotnik, poised to discover the truth about his origins, I, er, skipped the cut-scene. It really won't matter. Indeed, there's little point going after the different endings if you're in it for the plot - more likely you'll do it because it's fairly standard 3d platform game fodder. I have to collect five computer disks? I can only find three! I! Must! Possess! Them! All! I have to kill 45 enemies? Where are they?! I must find them! It is the way of things. In the same way nobody gasps in dismay when the Princess gets kidnapped in Super Mario Bros., nobody's all that bothered about Shadow's actual origins or his subsequent lust for revenge. Particularly given that he's a hedgehog with peculiar white chest hair.

Which is fine, except Shadow the Hedgehog doesn't really do anything new, and doesn't really give the impression anyone's trying particularly hard. You put out fires by walking up to them and pressing X. You destroy crystals by hitting them three times. You bop things on the head. Level design, combat, objectives, secrets, pacing, balance, play mechanics, difficulty curve, boss fights - even visuals - are all precisely the sort of thing we've come to expect from 3d platform games. This one isn't even particularly fast, and its secrets aren't dazzling little surprises you happen upon when you try something inventive; they're more like things you have to go and sweep up after you've made a mess. I didn't find anything overwhelmingly annoying, but then I didn't find anything overwhelmingly anything. "Hero or Villain?" the box asks. Neither, really.

5/10

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Comments: 1-43 of 43 in total

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MORZTAN
15/11/05 @ 15:45
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That bad, huh?
disc
15/11/05 @ 15:46
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Sounds like they've taken a good look at Jak n Daxter and Ratchet and Clank.

Btw, that's how I want a negative review to read.
Psi
15/11/05 @ 15:48
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eeep
doug
15/11/05 @ 15:50
#4
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ukresistance.co.uk have been ripping this one to shreds for a while. Looks diabolical.
Artemus
15/11/05 @ 15:51
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Sounds like they've taken a good look at Jak n Daxter and Ratchet and Clank...

...and made it shit.
Blerk
15/11/05 @ 15:52
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Does he say "bitch" at any point?
smelly
15/11/05 @ 15:52
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Arse.. was looking forward to this one.. bah.. DAMN YOU SEGA!


Actually.. nah.. DAMN YOU MICROSOFT!!!!
Edited 1 times, most recently on 15/11/05 @ 15:44
Kami
15/11/05 @ 15:53
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Sonic Heroes... and now this...

We weep for you Sega... we weep for what depths you have plummeted to...
Artemus
15/11/05 @ 15:55
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At least we've got Sonic Rush.
thegamesthething
15/11/05 @ 15:57
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"It is the way of things. In the same way nobody gasps in dismay when the Princess gets kidnapped in Super Mario Bros...."

they kidnapped the princess?

/gasps
asphaltcowboy
15/11/05 @ 16:06
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At least we've got Sonic Rush.

Just what I was thinking :D
Mirkan
15/11/05 @ 16:09
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Well, not finding anything particularly annoying must certainly mean it's better than Sonic Heroes, and that makes it the best 3D Sonic since the original 2 games on the Dreamcast.

Fair enough I say.
myiagros
15/11/05 @ 16:11
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WHY just stick to 2D sonic on handhelds?
How bout bring some of that to home consoles instead of this crap!

Come on SEGA how bout it?
Shadar
15/11/05 @ 16:19
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They're too busy showing off the day/night cycle and advanced physics of Sonic x360 to bother with that, you know.
Mirkan
15/11/05 @ 16:21
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Because handhelds are an excellent climate for 2D games. It's all based on what people expect from a console, and even PSP is seeing extremely few 2D games simply because the people who bought it expect a portable GTA3 with that kind of processing power.
Artemus
15/11/05 @ 16:27
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^^ What he said.
Carlo
15/11/05 @ 16:39
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Oh noes! but they made it 'dark 'n' gritty' and EVARYTHINK!

How can following the 'game formula' fail!

/gasp
myiagros
15/11/05 @ 16:42
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Just because people think they know what they want, doesn't mean they couldn't be tempted by something else.

Lets face it a great 2D sonic would be much better than a bad or average 3D one.

Yes 2D games work great on handhelds, but they can also work well on home machines.

I want 2D Sonic!!!!!
Xerx3s
15/11/05 @ 16:44
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I see.

"DAMN YOU MICROSOFT!!!!"

Tell me, does that make it easier? -_-
caligari
15/11/05 @ 17:14
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Nooo...I want a DS version of Jet Set Radio (I mean, the new DS Tony Hawk shows it could probably be done).

Or a Shenmue 3 (obviously).

Or even a shabby DS version of Virtua Tennis.

Or...a new GAME GEAR to challenge the PSP and DS *cough*


Galvanizer
15/11/05 @ 18:27
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I knew this was going to be bad. SEGA have really messed up with their current-gen Sonic releases
Pho-Zoon
15/11/05 @ 18:27
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This is easily the most overused game-structure of late. It seems the publishers love that whole 'be good or evil' concept. We've had Ultimate Spider Man, Fable, Black & White, Goldeneye: Rogue Agent, the upcoming Prince of Persia 3...

I'm not saying it's a particularly bad thing but I'm damn tired of seeing the same adverts for every game. 'Be good. Be bad. Be both' 'Are you good or bad?' 'Good is Bad' etc.
mal
15/11/05 @ 18:57
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Level design [...] precisely the sort of thing we've come to expect from 3d platform games

Ah, so better than most 3d sonic team games then.

/shudders at some of the levels in Billy Hatcher

Actually, if your banner/tag thingy is right, this isn't a Sonic Team game. I didn't know SoE had an inhouse developers.
Dizzy
15/11/05 @ 19:19
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Just get a proper Sonic on DS
ImGameCube
15/11/05 @ 19:33
#25
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Can you take the joke about the BNP out?
Lothar Hex
15/11/05 @ 20:11
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I don't see why they should. It's not like any body actually gives two shits about that drinking club for racist arseholes.
The Bodybuilder
15/11/05 @ 20:42
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Why is a black sonic evil? and running around with a gun?
tengu
15/11/05 @ 20:44
#28
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Does this have another awesomely cheese-tastic rawk soundtrack like the Sonic Adventure games though? :)

I dread to think what the PS2 version must look like... Sonic Heroes looked fucking garbage on that thing.
el_pollo_diablo
15/11/05 @ 22:16
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Sonic and pretty much everything sonic related has been utter shit for about 10 years now.

Why don't they just throw him onto the scrapheap where he belongs?
Edited 1 times, most recently on 15/11/05 @ 22:09
Markusdragon
15/11/05 @ 22:50
#30
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I'll pick it up sooner or later. But the world needs something as Story-driven as SA2, but as playable as S&K soon.

Edit: Oh, and I believe it's cheesy hard rock and metal. Still Jun Senoue as music director, so it's probably as fun as ever. The best thing about Sonic Heroes was the Team Chaotix theme, such catchy crap ^_^.
Edited 1 times, most recently on 15/11/05 @ 22:44
Sunrise
15/11/05 @ 23:46
#31
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In the same way nobody gasps in dismay when the Princess gets kidnapped in Super Mario Bros., ...

I'm afraid I'll have to disagree with you on that one. The horror when she turned out to be in anotherer castle, those are the times you need a Kleenex more than ever before.
Edited 2 times, most recently on 15/11/05 @ 23:38
Kostabi
16/11/05 @ 03:02
#32
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They should have just ported Sonic Adventure 1+2 for the Xbox and PS and then retired the damn hedgehog from home consoles.
Talha
16/11/05 @ 06:03
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@All_Action_Hero : Wow, you have amazing imagination. I bet the real reason behind picking the XBox version - it is the best of the bunch - never crossed your mind.


@Kostabi: As long as there are a gazillion average games coming out with Mario slapped on them, it is not fair to expect Sega to retire their mascot, especially since they don't have their own console to call home now.
Edited 1 times, most recently on 16/11/05 @ 05:56
Genji
16/11/05 @ 09:34
#34
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But... this isn't Sonic! It's SHADOW. He has guns! This makes him different.

He is also black. Is Sonic black? I don't think so!

And I'd say that the vast majority of Mario games are at least above average.

(that last sentence was serious)
SlackMaster
16/11/05 @ 10:57
#35
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Bah, Sonic has been complete pap since its golden years on the Megadrive/Genesis.
Edited 1 times, most recently on 16/11/05 @ 10:55
Mr_Bogus
16/11/05 @ 11:41
#36
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Ok, so i was one of those minority non-conformists who thought Sonic Heroes was the most fun & authentic playing Sonic game since the series went 3D, so i wonder how this one will compare...
Darth_Flibble
16/11/05 @ 16:49
#37
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Ha, this review has upset a lot of sonic fanboys at gamefaqs,

sonic adventures where ok (needed some improvments) but the games have gone downhill since then
Kostabi
16/11/05 @ 16:54
#38
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"As long as there are a gazillion average games coming out with Mario slapped on them, it is not fair to expect Sega to retire their mascot, especially since they don't have their own console to call home now. "

Oh, I agree, it's just the Mario games still seem to have an air of quality about them. Even if Mario Party 605 is taking the piss a little.

I'm a big Sega fan but they really have lost their way with the Sonic franchise.
Mirkan
16/11/05 @ 17:09
#39
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This got 8.3 in Gametrailers' video review. I'm prolly picking it up, especially since it's 360 backwards compatible, essentially meaning 720p res and FSAA.
jack_klugman
16/11/05 @ 21:41
#40
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That's a dark sky.
Rdysn5
17/11/05 @ 17:11
#41
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I adore the impudent irreverence of Krudster's reviews. ;)
Lothar Hex
17/11/05 @ 21:40
#42
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Someone needs to sue SEGA for custody of the franchise, they're obiously mistreating it.
60cheese
03/01/06 @ 02:54
#43
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personaly..................... I loved it!!!!!!!!

Comments: 1-43 of 43 in total

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