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Shadow Hearts: Covenant Review

PlayStation 2 ntsc-us Import Review by Rob Fahey

19 November, 2004

Another week, another Japanese RPG review. It's one of the busiest few months we can remember for the genre; admittedly, our pals across the pond are faring rather better than we are, with the likes of Baten Kaitos and Shin Megami Tensei: Nocturne gracing their shelves but showing no sign of reaching European shores, but for a change, we're not being too badly done by. Star Ocean 3 may have suffered in the conversion to PAL, but at least it got here; and Tales of Symphonia is out today, giving Cube owners a shot at one of the finest RPG titles ever, albeit a few months after most American gamers got their hands on it.

Shadow Hearts Covenant, when we started playing it, was due to arrive in Europe before Christmas. That isn't going to happen now - February was the most recent estimate we received for the game's eventual debut on these shores - but with the NTSC version exhaustively played, we thought it'd be nice to give you a heads-up on one of the first PS2 RPGs you'll be seeing in the New Year (or before Christmas, if you fancy going down the import route).

More Demons, Sir?

'Shadow Hearts: Covenant' Screenshot 1

Shadow Hearts Covenant is the follow-up to one of the PS2's most sadly ignored RPG titles, the excellent Shadow Hearts, which followed the adventures of angsty hero Yuri as he mastered his ability to morph into the monstrous forms and fought off the Forces Of Darkness Threatening The World. With gothic styling and an unusual setting - Europe and the Far East in the pre World War One era - the game was a refreshing change from the norms of the genre, and thankfully proved rather more popular in Japan than it was in Europe - where few people, even RPG fans, have even heard of it, let alone played it.

This is the first problem with Covenant, in fact. The game is literally a sequel - it picks up Yuri's story from shortly after the end of the first game, with World War One now underway in Europe and Yuri using his demonic powers to defend the French village where he has settled from the invading troops, before an attack from a distinctly creepy pretty-boy cardinal sent from the Vatican stirs things up and starts off another epic quest. This is all easy enough to follow, even if you didn't play the first game, but it gradually gets more and more confusing - with characters, locations, objects and key plot points from the original Shadow Hearts becoming crucial to the game's story, and rarely being explained in any great detail.

That's a big issue, given how few people played the original game, and while there's a hope that it'll convince people to go back and play the (still excellent) first title, most will simply pass over Shadow Hearts Covenant and grab something more accessible. The decision to make a sequel to a game which ended on a fairly comprehensive note brings with it a number of other major problems for the storyline and character development too, though, which are worth touching upon.

Achey-Breaky Hearts Covenant

'Shadow Hearts: Covenant' Screenshot 2

Yuri, who in the first game was twisted with angst over massive unresolved issues with his father and with his strange demon-channelling power, simply isn't much of an interesting character any more. He fixed most of his problems in the first game, and even the curse placed on him by the Vatican's agent doesn't really do much to change that. The problem is that the character's past has been explored completely already, and while it should certainly be possible to craft an interesting story despite this, the writers on the game cling desperately to the "dark and painful past" branch of storytelling, which just doesn't work terribly well in this context.

The problem could have been fixed, of course, by making a different character into the central character of the game - but the game makes surprisingly little effort to do that, instead focusing on Yuri almost exclusively. The reason for this is simple; the tall, dark, handsome and angst-ridden protagonist found a devoted fan following in the Japanese female market, and it's no coincidence that the second game finds him donning tight black trousers and a shirt open most of the way to the navel. The game features busty ladies aplenty, mind, but it's clear that its creators went out of their way to ensure that the Yuri fangirls got their second helping of the character - even if it was to the detriment of the story.

It's doubly a shame that this has happened, because as before the setting is fascinating and refreshingly different. Our party chases a mysterious secret organisation around war-torn Europe, and while you don't really get a feel for World War One raging around you, the locations are certainly interesting, if somewhat disconnected from reality (in the Shadow Hearts world, you can walk west out of Southampton, enter the Rhondda mines and travel underground to Wales through them... Er, right.) and rather more monster and demon laden than we recall from our history classes.

Wait Your Turn

'Shadow Hearts: Covenant' Screenshot 3

The combat system in Shadow Hearts is nothing if not traditional, and in fact it's almost refreshing to end up playing a turn-based RPG again after the action-focused likes of Star Ocean 3 and Tales of Symphonia. Like Final Fantasy X, much of the game relies on using the turn order to your advantage, and the battle system is complex enough to remain interesting for quite some time - particularly with the addition of a unique combo system which lets you stack character attacks on a single turn and do additional damage or unlock powerful "Combo Magic" attacks.

The game also reintroduces the Judgement Ring from Shadow Hearts, which requires you to tap the X button at the right moments to ensure that an attack is triggered and to determine its power. Some people love this system, which adds an element of timing skill to the battle system; others hate it, and it's worth noting that you can remove the ring from battle if you wish, so you'll never miss turns entirely but won't achieve critical hits either. In our opinion, it's a good addition to the genre, and makes battles more exciting when there's an element of risk - especially since with the combo system, a misplaced tap can either ruin a cunningly set up string of attacks, or provide you with much more powerful critical hits.

While the battle system is certainly a solid example of turn-based gaming, which will be welcomed by many, in ways it does however feel like a step backwards. It's not as finely tuned as the system found in the likes of Final Fantasy X, and small battles take far too long to play through - while the fact that battles all happen randomly in the dungeon sections is a real retrograde step compared with the vast bulk of other RPGs out there which have got over that particularly nasty habit. The game also offers area of effect spells which can be exceptionally frustrating to place, thanks to the lack of any kind of overview camera angle - an omission which should have been caught in testing, but apparently wasn't, leaving you trying out a lot of different spell and target combinations before you reach one which actually works.

Shadowy Translation

'Shadow Hearts: Covenant' Screenshot 4

The quality of the game itself aside, there are some quite serious issues with its localisation into English. Thankfully, the era when RPGs got heavily censored before coming to the USA seems to be largely behind us, so the flamboyantly gay shopkeepers who will make dresses for your powerful magical marionette in return for homoerotic pornography remain fully intact (and hilarious), as do some of Yuri's saucier comments about the female characters, but the translation in general isn't great, with some incredibly stilted dialogue and, bizarrely, subtitles which fail completely to match up with the words being spoken on screen a lot of the time.

Worse, the voice acting in the game is downright awful - especially painful after hearing the excellent voice acting in Tales of Symphonia, and making us feel like we might have been a bit harsh on Star Ocean 3's less than stellar acting. Some characters are worse than others, but none of them know how to pull off a dramatic speech, and end up sounding downright ridiculous at crucial moments in the plot, which really doesn't help matters one bit.

Despite this, Shadow Hearts Covenant remains a very entertaining game, and in the absence of a fantastic plotline, it does at least add some great comedy sections to the game which keep the whole thing flowing along nicely. It still feels like an RPG with its feet stuck in the past, though; the turn-based battle system is great, but it hasn't evolved to the stage that others have, the random battles are just downright annoying and unnecessary, the translation isn't great and the storyline lacks the kind of epic scale you expect from a Japanese RPG. Fans of the original Shadow Hearts (we can't be the only ones, surely?) will enjoy the game but feel a little disappointed, perhaps, by its failure to be as memorable or as high quality as the first title; those who didn't play the original should either track it down (which we really do recommend), or steer clear of this sequel.

7/10

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Comments: 1-14 of 14 in total

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Decoded
19/11/04 @ 15:22
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Good review. A little disappointed at the random battles, but they never bothered me in the original to any great degree. Still, I believe they should have been consigned to the past by now, with Star Ocean, Symphonia and Xenosaga perfectly demonstrating what a benefit visably roaming enemies are.

Looking forward to it!
Blerk
19/11/04 @ 15:55
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Fans of the original Shadow Hearts (we can't be the only ones, surely?) will enjoy the game but feel a little disappointed, perhaps, by its failure to be as memorable or as high quality as the first title

No-ooooooooo! Don't say that! I'm more excited than a really excited thing about this one! :-(

The Yanks were being offered a free copy of the first game if they pre-ordered this one, iirc. This makes a little more sense now that I hear how intertwined they are. Wonder if they'll offer the same deal over here?

/wonders what he'd do with a second copy of Shadow Hearts

:-)
Hunam85
19/11/04 @ 15:58
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Im planning on importing this, little dissapointed that it might not be as good as the original, but as im a huge fan of the original in deffo gonna get this imported, was gonna get it pal, but with the release day flying everywhere whats the point in waiting
Eldritch
19/11/04 @ 16:18
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As for the localization:

I'm sure if you contact Midway, they'll say: "Thanks, we have excellent localization people, so everything's sorted out, thank you."

I've been making a living in localization and subtitling for quite some time now, and it never fails to amaze me, how irrelevant the topic of localization is to most publishers. I just don't know what it is: the cost involved, linguistic incompetence or simply disdain for potential customers who "will buy it anyway".

Believe it or not, EA's way of dealing with the problem of shoddy localizations was to get rid of the ridiculous German commentary in the NHL series entirely instead of having another try to make a proper one. Fine with me. Every buyer of NHL I know always made sure to import their copy from the US, UK or even Australia. Go figure.

/coat
Edited 1 times, most recently on 19/11/04 @ 16:21
Daryoon
19/11/04 @ 16:36
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Dunno how they can top the final boss of Shadow Hearts though, considering what it was...
trav
19/11/04 @ 16:40
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the word angst was used a lot in that review. :D
valli
19/11/04 @ 19:28
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and it's worth noting that you can remove the ring from battle if you wish

Thank God for that. I never liked the ring thingy. I think I'll give this a miss or buy it 2nd hand, the 1st one was okay but nothing more.
valli
19/11/04 @ 23:44
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Shin Megami Tensei: Nocturne is apparently coming to Europe

I saw that title (Lucifer's Call) on some other forum and hopefully it isn't bollox. SMT:N is one of my favourite JRPGs.
Shinji [mod]
19/11/04 @ 23:58
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Anyway I bet my message won't even stay here for long...

Sorry to disappoint, Usurakontachi :) You're welcome to disagree, but having played both games, this really feels like a very forced sequel that doesn't build sufficiently on the original to be considered a better game, and is very weak in the plot department - and stuff like random battles really, really should have been consigned to the trash-heap of game design along with FPS games where you can't look up or down.
Shinji [mod]
20/11/04 @ 11:10
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Well, I actually laughed out loud at the voice acting in the PS2 Castlevania, so there's a good barometer I guess...
Retroid [mod]
21/11/04 @ 06:25
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Dear software peeps,

When 'localising' a foreign game, LEAVE THE ORIGINAL LANGUAGE DIALOGUE IN so we can choose not to have to put up with TERRIBLE dubs in most of these games.

Thankyou
harts
19/02/05 @ 21:51
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I've found a release date of 30 March for Europe. Very good, as I'm currently playing the first Shadow Hearts and enjoying it immensely.
wanksta10
15/03/05 @ 19:36
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Im a real huge fan of the shadow hearts series ye. Ive completed the first game 3 tymes ova de course of 2 years, No ova RPG has made me do dat b4. the first game was very special becuase of the original battle system and very creepy and strange world that the game was placed within. The story was very good and i didnt get bored at all. ive just left the port of southampton on shadow hearts covenant and im really enjoying the game (also rather funny so far as well) theyve made the judgement ring easier to use in the 2nd game as well (any1 else noticed dat?) well i just wanted to bring my viewpoint across cause i rely love the games. if any1 wants to talk with me bout dis issue den plz comment bak. cheers (i live in england btw)
Shazarazade
05/07/05 @ 20:43
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A fair review, one which I agree with. I think the first game was far superior even though the voice acting needed a little work. But I thought the storyline for SH:C was stupid and tagged on with so many twists and turns and who the 'real' enemy is that I felt it became confusing. Yuri's constant repetition of the words 'Bite Me' really brought down the whole tone of the game. The battle system was better and obviously the graphics but the fusion monsters were unimaginative and characters wooden. Story driven games need good character designs and relationships and SH:C had neither of these. Kallen and Yuri's relationship was rediculous and they ruined Yuri's personality. Shadow Hearts and Koudelka were amazing and atmospheric with a brilliant storyline but now Nautilus has taken over this series, I am sure that from now on Shadow Hearts will be synonymous with 'crap'. SH:C was a good game if you stand it on it's own but it was a real let down for me when I played it, having loved the previous games, though I did like Gepetto and Joachim. Maybe i'm just a pureist but SH:C had nothing on SH.

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