Shadowgrounds Review
Alien Breed revisited?
Version tested: PC
The simplest games are sometimes the hardest to review. Taken at face value there's very little to Shadowgrounds and it does almost nothing that has not been done better elsewhere. Run around, shoot stuff, have half-arsed plot about aliens on Ganymede explained to you via uninspiring cut-scenes. It's not even a new idea - everything here has been around a good ten years. That kind of summary could land almost any game with a crappy score and a textual kicking, but nevertheless I found myself rattling through Shadowgrounds' birds-eye-view shooter levels with a smile. I expected to dismiss it as a waste of time, but instead I've been zapped by a retro ray and landed somewhere between fond memories of the 16-bit era and love of things that go bang in 2006.
Shadowgrounds is a modernised clone of Alien Breed, Team 17's hugely popular top-down shooter from the early Nineties. It ripped off an Aliens storyline and pitted you, and possibly a mate, against an off-world base chock full of sinister aliens. As in Alien Breed you run through the levels of Shadowgrounds, shooting bugs and monsters, flipping switches and skipping merrily from one shadowy checkpoint to the next. It's a pure shooter with a love of gloomy real-time lighting, like Doom 3 with an isometric camera.
What kept me interested, though, is that Shadowgrounds is a shooter with genuine pace and atmosphere. Poor lighting is simply expected of these games, but here it's regularly used to dramatic effect. Even the dark groaning ambient soundtrack is pretty good, even if it does occasionally default to pumping electro-metal for a hint of drama.
Initially I had hoped that Shadowgrounds was actually an unofficial sequel to some rather different isometric 16-bit era games - the Shadow Lands and Shadow Worlds RPGs. Those games were team-based RPGs that were some of the first games to properly experiment with the idea of lighting. There are some similarities for Shadowgrounds too, which uses real-time lighting to create some pretty impressive effects in the gloomy base. It also uses them to make the opening moments of play a little more interesting - the first variety of aliens are scared of light and can be frightened off with your flashlight. It's a moment of clarity for you and a really smart piece of design. Again, very simple, but all the more gratifying for it. For a moment there I thought the game was going to head off into Pitch Black territory, but sadly these ideas only show up briefly in the later game.

Eat electric death! (Fifty existential bonus points if you can uncover that reference...)
Another vague parallel with Shadow Worlds is the modular weaponry. Here though they're only upgraded via a system of power-up credits, rather than the genuinely Lego-gun modularity of Shadow Worlds. These provide you with secondary fire options, large ammo clips, crazy ammo, damage augmentation, and so on. Again it's rather like Alien Breed, where finding your favourite weapon was one of the great pleasures of the latter stages of the game. It's instantly understandable and slow pushes up the volume of the combat as a whole - that's how a good shooter should work.
The real pleasure of Alien Breed though was playing with a friend and Shadowgrounds recapitulates that too. A single-screen co-op mode allows you (with gamepads) to play through with friends, although it's never quite as nail-biting as that other Alien Breed clone of recent times, the Unreal Tournament mod Alien Swarm. (Alien Swarm is free too, giving it a distinct advantage over Shadowgrounds, as cheap and convenient as it is being supplied on Valve's Steam download system.)
What Shadowgrounds does do better than Alien Swarm is a robust single-player sci-fi romp. The battles are varied and challenging. Defence sequences see you deploying sentry guns and running from bulkhead to bulkheads as alien behemoths batter their way in from the stormy exterior of one of Saturn's moons. There are even boss battles that see you circle-strafe your jump-suited backside around giant tentacle beasts. Old school entertainments, after a fashion...
Shadowgrounds is a refreshing return to the past, and for that reason it's slightly too generic to recommend strongly. It's only ever just pretty enough, and there's seldom anything really breathtaking. But it is fun and reminds of what gaming was like in that pre-history before Guitar Hero and World of Warcraft. Now all we need is for someone to remake Chaos Engine for 2007 and the circle of retrospection will be complete.
6 / 10
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Comments (22) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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You mean clan EED? I know at least one or 2 EG staffers have history there... Although I believe all they do these days is drink
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0_o
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I'll second Chaos Engine, that was ace.
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/too excited, passes out
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That's what's wrong with modern games. They aren't supposed to be fun.
"This game is so boring that it makes watching paint dry is the equivelent of parachuting. 10/10."
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The same team - Black Cat Games - are working on a Source-powered version called Alien Swarm: Infested. It'll be free too, with a more complex version available to buy for those that enjoy the freebie.
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Well... of course EED didn't invent the phrase. I assume it just refers to Tempest.
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Where to start
Of course, Tempest was by David Theurer.
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Tempest X contained a full copy of Minters original Tempest 2000, of course it was that I was refering to, obviously.
I'm not denying that the phrase was in tempest, just that the reference here and certainly EED's use of it referers to Tempest X/2000.
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Fair enough. Of course, Minter didn't code that version either - he did the Jaguar version of T2K only. And it rocks
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The demo seemed to throw half the game's weapons at you in the first level or two, is the same in the full game?
But I agree with the review, its a basic rehash thats been done very well. Was pleasantly surprised as the gameplay videos of it didn't initially impress me.
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Welcome to the club mate! I bought Condition Zero off Steam, then my CC got blocked - I've written a support ticket, they unlocked it again, I bought Rag Doll Kung Fu and then the CC was locked again when I tried to buy DoD:S - LOL. After several weeks, however, I tried it again and it worked - so did my purchase of HL2:Ep1 - without me even writing support tickets. I have no idea how the whole system works, but I noticed that the "malfunctions" have something to do with your address (when I write it in English it refuses to accept the card - or when I write it in Polish - can't remember
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"Now all we need is for someone to remake Chaos Engine for 2007 and the circle of retrospection will be complete."
While they're at it these hypothetical devs could redo Speedball 2. I'd never have to buy another game again!
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And that's another one... whatever happened to the Bitmap Brothers? They did loads of great games and then vanished... what gives?
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The Shadowgrounds Level Editor has just been released btw, at
http://www.shadowgr oundsgame.com/
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I loved it. It was not very long (maybe 6-7 hours game play) though and does not have much replayablity but it's cheap and gave me far more game play time than many full priced games.
As for the question about weapons the demo gave most away quite quickly but the full game spreads them out more and the weapons upgrades are far fewer so it really makes you pick what upgrade to get rather than just go for them all.
Overal I would give it a 7/10. Possibly edging towards an 8 if you are really into your retro shooters.