Street Fighter II' Hyper Fighting Review
Better late than never.
Version tested: Xbox 360
The decision not to support Street Fighter Anniversary Collection for the original Xbox through backwards compatibility can be seen in two ways. Firstly, it's an oversight of a niche game lost among demand for more popular titles. Looking down the compatability lists, this seems unlikely - other ‘lesser' games like Sniper Elite and Deathrow make the cut while the inclusion of Acclaim's turgid Vexx over Anniversary Collection just makes us cry. The second way of looking at this is a slightly more cynical one - why would Microsoft and/or Capcom let gamers play Street Fighter 2 online for free when it can be put up for sale again first? But despite our minor outrage, we invested in some Microsoft Points and hit the download button within seconds of Hyper Fighting appearing on the Live Arcade service. Damn it, we're weak.
And although it's this weakness and nostalgia that is played on with many Live Arcade releases, firing up the game is like your 360 tucking you into bed and telling you everything is okay again. For anyone that enjoyed Street Fighter 2 back in the day, it's almost impossible to avoid being swept away by a tidal wave of nostalgia. Even though the 360 D-pad isn't all that user-friendly (especially for the constant motions required by a beat-'em-up), the game still plays just fine today. Even though the genre has progressed so far beyond Capcom's pivotal title, the wonderfully solid basics are what makes the game timeless - this is fighting at its most coarse and its most simple but this is precisely why it still works in 2006.

He's not a real Bison.
If you've got mates to play with, great. Few games bring out a person's windly competitive streak like Street Fighter and the one-more-go factor is still there after so many years. If not, well let's just say that you're in for a rough time against some slightly unfair opposition, CPU Ryu is happy to sit back and throw fireballs for most of a match, Blanka never seems to stop rolling while just about every opponent beyond the first few tends to abuse jabs to interrupt almost any special move you might throw their way. The Street Fighter II AI has never really been up to much or understood the concept of fair play and there's no reason that this would change for a Live Arcade port. Yes, this is the same infuriatingly filthy string of CPU opponents that have probably made many of you throw controllers in the past.
But of course the real crux of the game is its online functionality and for the most part, Capcom has done a decent job with this. Single matches work perfectly – your opponent on the other side of the internet may as well be sat next to you as you duke it out. Ranked matches too are handled well, keeping the identity and ability of your challenger masked to help avoid high-ranked players ducking other leaderboard toppers to pick on newcomers and easy targets. Ranked games are a one-shot deal too, so once the bout is over, it’s back to the menu for you. But while it should be the real highlight of online play, Quarter Mode (which allows a winner-stays-on set-up for up to four players) is not exactly how it was originally described. Spectating on matches is only possible after a defeat, meaning that if you join a full lobby, you'll be sat staring at the lobby screen until you've had a fight yourself. It's hardly a dealbreaker but while single matches tend to be lag-free, having the wrong person enter the lobby of a Quarter match can reduce the game to a crawl for the participants, making quitting out a more appealing prospect than waiting around to get a go or watching the lag-fest pan out.
There's little doubt that Hyper Fighting will quickly become the most downloaded Live Arcade game to date, which is a little unfair as it's far from the best the service has to offer. Sure, it's a classic game but our fond memories paint a picture of a game far better than it actually is. But then again, perhaps that's not entirely fair. After all, Street Fighter II is the daddy of the fighting genre and with two players, it's still a good laugh today, despite showing its age. Few games from the early '90s stand up this well today and although there are obviously better fighters out there, an enhanced classic for less than the price of a cinema ticket is a bargain in anyone's book.
7 / 10
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Comments (55) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Also, poor choice of screenshot I wanna see some action!
Grief I'm a moaning sod lately!
Good review though, already heard others gimping about the CPU players, still might get this in tho.
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A menu screen. 0_o
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As does Street Fighter Alpha 2 & 3 and Super Street Fighter 2 Turbo, arcade style r00ls
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That said, SF vs Marvel would be Teh Awsome!!!!!! Wolverine Berserker Barage FTW!!!
Everyone has played this variant to death.
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But as far as I'm concerned Turbo is still the best and I will never tire of it.
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In Japan, Balrog is M. Bison and M. Bison is Balrog. For the US/EU release Capcom were terrified of the legal liability of having a boxer called M. Bison who bore a striking simularity to a certain famous ear-biting pugalist, so they swapped the names over.
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I think about the best they've done is Vampire Savior 2 - absolutely awesome piece of work. Of course, you've still got your Ryu/Ken moveset characters, but they feel a bit fresher.
Of course, they're banking on rose tinted specs...
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People like me, then!
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That's wrong, in Japan M.Bison was Vega, Balrog was the Spanish guy, M.Bison was the boxer.
But the reason is correct
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Oh, I thought it was the US version that had the name change! Oh well, thanks for correcting me.
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http://en.wikipe dia.org/wiki/Balrog_(Str...
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I had to look as well
The African-American boxer is known as M.Bison in Japan and Balrog elsewhere.
The Spanish assassin-bullfighter is known as Balrog in Japan and Vega elsewhere.
The evil dictator and head of Shadaloo is known as Vega in Japan and M.Bison elsewhere.
I had the Jap version of Turbo on the SNES and played it on stop for ages
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Personally, i think the EU/US names make more sense. Aside from the fact it seems more fitting that the final boss should have some form of vaguely intimidating first initial, Vega just seems to work better for the spanish guy.
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mmm, yes.
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nuxx : "you can "unlock" Akuma in this Street Fighter, at least you could on the coin-op machine
There was no akuma in hyper fighting. His first appearance in super turbo, if you didn't lose any rounds and got 3 perfects or something...
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I've had a few kickings online already!
The only reason to buy an xbox360 hahahaha!
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If you go into the display settings you can stretch it to fit the screen. I really don't know why it starts off windowed - there's no apparent drop in quality.
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Well worth 800 points (or whatever it is) for a timeless classic, and to settle some old scores with friends.
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I know it's only one person's opinion and all etc etc. But......
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I guess that makes IK+ the grandaddy; Lord only knows what that makes Way of the Exploding Fist and Karate Champ...
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In the other news many people complained about the difficulty. Personally I mostly played SF using an emulator and I have to say that the difficulty is just right. I guess if you really are used to the home versions the difficulty is awfully high at first but personally I had no problem getting a perfect win in my 4th match. (Default difficulty). And yes I know the difficulty increases heavily after the first few rounds in arcade mode.
I have to admit though, that I was a bit lucky to get that perfect win. Ironically not being able to perform a special attack when I wanted to turned out just fine although it made me realize how bad the 360 controller is for this genre. Using a stick for 2d games never really worked for me except for the N64 controller (don't know why, but Killer Instinct Gold felt just right with it) and the d-pad feels like someone pushed it a little bit to hard and broke it, it is that unresponsive. Using analogue triggers is an absolute no too, but using the d-pad and trying to reach the left shoulder button just breaks your hand - they are just too far apart.
I really expected a lot from this game and playing was fun, I just cannot see myself playing this for longer than a few hours because the controller simply ruins everything. I better spend my points elsewhere (after I finish cloning clyde). In the end, if you played SF before (I bet you did) at least download the demo first and see if the 360 controller fits you.
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You could always buy a proper arcade stick and stop moaning
e.g http://ww w.play-asia.com/paOS-13-71-2a-4...
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Worst Pad for SF ever
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'Sure, it's a classic game but our fond memories paint a picture of a game far better than it actually is.'
blasphemy
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After all I think I will get used to the d-pad after a few matches.
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Can't wait until Tekken supports that too, as SF is too far back for me personally. For now, though, gamesharing on the excellent Tekken PSP will have to do! Man, if you ever wanted to convince someone of this game, go to Practice - Freestyle, select King, call up the Command List and then quickly show him each and every move he has. Then mention there are 36 characters ... My ... !
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Heh! God, don't start Itamae! Actually, I probably wouldn't have been *too* harsh, considering it's an XBL game. (They seem to have acquired their own scaling system, separate to mainstream releases). Haven't played it yet, though.
Still, we have to pay for Street Fighter AGAIN??
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Someone hasn't played Capcom vs SNK 2 on the Cube...
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In my browser, the link I pasted goes to an arcade stick with lots of buttons - not sure why you guys are seeing the x-box 1 pad? hmmmm..... : o_O
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Pad is not great either. - Its ruined all my arcade tactics.
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Alos, tried both the d-pad and the analogue stick - I actually find it easier using the analogue. It's not perfect, but it's a damn sight easier and more precise than using the d-pad.
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The online multiplayer was a different story. Terrible lag and response times. Completely ruined it for me. Even basic moves (kicks, punches, throws) were extremely difficult to time. I was attempting to do jumping kicks only to see my character land and sweep. I was also seeing people winning several matches using chun li's fast kick or E honda's fast hand because their opponent was having so much trouble timing moves. This is something you would generally only see when both players are quite new to the game.
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You can't rematch a ranked game, only an unranked one.