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Sensible Soccer 2006 Review

Xbox PC PlayStation 2 Review by Kristan Reed

26 May, 2006

Page 1 of 2. Page 2 ->

It might only take a second to score a goal, but it's taken eight ponderous years for Jon Hare and co to make a new Sensible Soccer game.

You might ask: Why now? What's the point?

EA and Konami have had the footy market so tightly sewn up for so long it's embarrassing. Cast your mind back over recent years and the list of casualties is staggering: Take-Two's infamous Champions League efforts, Infogrames' deluded Ronaldo V-Football, Sega's unholy trinity of Worldwide Soccer/UEFA Dream Soccer and Virtua Striker releases, Virgin's awful European Super League, Acclaim's brief and pointless attempt to revive the Kick Off brand, and Codemasters' own ill-fated Club Football efforts. Sony has come closest to breaking the FIFA-PES duopoly with This Is Football, but even that hasn't built on a promising start it enjoyed in the early days of the PS2 (World Tour Soccer's PSP bundle success aside). Throw in the frantic five-a-side titles like Sega Soccer Slam, Mario Smash Football and Midway's Red Card and it seems as if every major publisher has had a crack at footy at some time or other - with limited commercial success.

So, anyway, why now? Well, the rebirth of Sensible Soccer hasn't happened overnight. You might recall that the mobile version released at the tail end of 2004 got the ball rolling and alerted Codies to the fact that demand for the brand was still strong. Radica's timely decision last summer to issue the Megadrive version of the original Sensible as part of its Arcade Legends plug and plug TV game range gave the brand an even bigger boost. Within weeks, the game's original designer Jon Hare let it slip that he was working on a new Sensible Soccer and here we are playing it and loving it. It really is as good as we hoped it would be.

Tight angle

It doesn't even really matter what angle you're coming at it from. The most charming thing about Sensible Soccer 2006 is that it's one of those rare everyman games that casual footy fans and hardcore PES-philes can embrace with equal enthusiasm. Even if you're a died in the wool thirty-something purist fan of the Amiga original you'll be overjoyed and mightily relieved at how Kuju Sheffield and Hare have managed to retain the classic 'feel' of the beloved old-school Sensibles.

'Sensible Soccer 2006' Screenshot left

A little more to the keeper's left and that would have been in.

So what? Haven't we moved on from shonky one-button early '90s play mechanics? What is the point? Well, if you care remotely about how a footy game feels rather than whether the likenesses are spot-on and the kit and stadia are 'authentic' then you'll be as happy as Dawn French at an Easter egg sale. The way passes fizz to feet, the ease with which you can bang in instinctive snapshots, the swirling aftertouch, the deft, drifting lobs over midfield, bullet headers, the warm humour, the crazy sliding tackles, the pace. It's all there. It's like it's never been away. As the brilliant theme tune reminds us: 'You're a goal-scoring superstar hero!'

As Hare and co have always known, you can't really 'do' a Sensible game from the touchline cam that FIFA and PES and a gazillion other games favour. The classic Sensible gameplay always relied on the greater viewpoint that the isometric, slightly zoomed-out 'sky cam' vantage point provided. Sticking to those principles in Sensible Soccer 2006 instantly affords the player a much better appreciation of their team's formation than you'll be used to. As such, you'll immediately find yourself knocking the ball about with precision and confidence rather than passing blind. And because of the fast, accurate passing system that the game uses, the pace of the game feels so much more exciting than the glacial approach favoured, for example, by EA's FIFA World Cup title currently hogging the top spot in the charts.

Button basher

'Sensible Soccer 2006' Screenshot replay

You can't play the game in this view, but in replays you can annoy your opponent in style.

Sensible Soccer 2006 gets the basics just right to the extent that everything else falls into place all around it. Take the control system. Rejecting the received wisdom that you have to use every button on the pad (and every combo therein), you'll use just three buttons and the left stick for the entire game. That's one button to pass, one to shoot/slide tackle/head/lunge, and the trigger to sprint (using a genius 'gas tank' approach where you only have a limited stock to last the entire match). What you do from there is down to the context you're in; where to aim your pass/shot, how much power you apply, when you choose to apply your sprint and whether you'll apply after touch. Will you bend your shot left or right, apply dipping top spin (by pushing the left stick in the direction of your kick), or loft the ball high (by pulling in the opposite direction)? You can even use the right stick to manually move the keeper out when you're facing a dreaded one-on-one or tweak your defensive wall when facing a free kick. In all, it's a hugely refined control set-up that works.

The fact that there's a directional arrow pointing out of the feet of man you're in control may seem a little weird at first (as in the first ten seconds), but it's actually one of the core reasons why Sensible Soccer 2006 feels so natural and intuitive. You don't just move players in possession, but in effect have a visual indicator of the direction and pace of their passes and shots in way that no other football game has offered. As with any footy game, holding down the shot button increases the power applied to the kick - but rather than have a separate power meter, the length of the arrow extends to reflect the extra weight behind the kick. As such, it's a much more instantly identifiable means of knowing how much welly you're putting in, and it's a real added bonus being able to precisely measure the direction of your shot. Every snatched shot or scuffed side-footer that misses the target is down to you. When you pull the trigger, the AI doesn't just arbitrarily hit or miss the target on your behalf (as seems to be the case in other popular footy games); it's down to where you aimed, the power you applied, and any after-touch. Simple. If the keeper's up to the job in saving it, that's another matter.

As brilliant as the classic Sensibles were in approximating an exciting, flowing pass-and-move game, you'd never try and pass it off as a good simulation of football. We all knew this and accepted it because it was like the fast, all-action Roy of the Rovers fantasy football we read about in pre-teen comics, but right there on our screens.

Sideways glances

'Sensible Soccer 2006' Screenshot setpiece

Free kicks and corners are as easy as pointing and shooting. Someone tell EA!

The fact that the 2006 vintage is as skewed an interpretation of 'soccer' is to be applauded; there are enough games out there that nail the simulation side just fine, and the market really didn't need another one of those. Sensible is exciting football pinball, where passes ping around at an unlikely velocity and accuracy, where shots rain in on goal, where you really can do sliding tackles. But that doesn't stop this sideways look at the beautiful game from appealing to the football purists. Somehow, as divorced from real football as it is, it still plays to the rules of the real thing. This isn't Mario Smash Football with comical power-ups, nor does it resort to the break dancing sick tricks in FIFA Street to differentiate itself. Sensible Soccer moves the goal posts alright, but nutmegs the opposition by going back to a purer approach where gameplay is the number one objective, where the controls can be understood by everyone and where it's (cliché alert) simple to play but difficult to master.

It's perhaps not apparent from the screenshots, but the light-hearted 'giant head' visual style works brilliantly within the context of the game. The artistry itself is actually really impressive, with some amusing 'likenesses' (married to the amusing license-dodging mis-spellings - which, incidentally, you can change back with the included data editor) giving the game a knowing comic touch. Seeing players from a distance doesn't really do the game justice, but during close-ups and action replays it's easy to see just how fluid and detailed the animation really is, and how much subtle attention to detail there is to pick up on. But as amusing as it is to see player's facial expressions during fluffed goal chances, celebrations or when fouled, the most impressive aspect of Kuju Sheffield's efforts is how well the animations connect with the ball. Whether you're tackling, shooting, heading or saving the ball, there's a genuine impact that few footy games ever seem to get right. Even if the big head art style doesn't do it for you, once you see a dipping volley saved by an arching keeper that smacks onto the foot of the post and cannons in off an unfortunate defender, you'll be mightily impressed. Whoever dismisses the game based on its art style should be reminded that Sensible Soccer's always had silly looking players with big heads - just smaller, pixellated ones with hardly any animation. No-one would try and convince you it's the best looking footy game, but the charm far outweighs any technical deficiencies you could level at it.

It goes without saying that Sensible is best enjoyed in two-player mode. That was always the case, and it still holds true today, so it's a blow that there's no online play option. Presumably if this version does the business then it's a formality for future incarnation, but it's an entirely understandable omission given that no-one's quite sure whether its comeback will go down in the high street. There is offline support for up to four players co-op if that's your thing, and the usual single-player league, cup and tournament options (preset or user defined) to keep you occupied, but nothing even comes close to the personal battles that ensue between two skilled players.

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Comments: 1-50 of 172 in total | next 50 »

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3william56
26/05/06 @ 04:40
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It's a review of two halves...
ttechh
26/05/06 @ 04:57
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I'd like to know what format this is on too. Also is there a co-op 2 player mode?
krudster [mod]
26/05/06 @ 05:29
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PS2 and Xbox versions reviewed.
krudster [mod]
26/05/06 @ 06:23
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That's true!
And before anyone asks, both PS2 and Xbox versions feel and look identical, though I prefer using the PS2 dpad myself.
TheEnd
26/05/06 @ 06:25
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9/10?


GOOOOOOOOOOOOOOAAAAAAAAAAALLLLLLLLLLLL!!!!!!!!!!!!!!

/me puts shirt over head and runs around
TardKommando
26/05/06 @ 06:38
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Ahhh..

new boots, shits and shorts,

Intentional?
krudster [mod]
26/05/06 @ 06:49
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Hehe, no...
oneiros
26/05/06 @ 07:00
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No widescreen? WTF?

It seems incredible to me that, while the console manufacturers are pushing for HiDef, some games developers aren't even including a 16:9 option.
Edited 1 times, most recently on 26/05/06 @ 08:31
Carlo
26/05/06 @ 07:37
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\o/!

Gooooooooooo Sensi!
mustardkid
26/05/06 @ 07:40
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heh how many pads did you smash playing this krud?
Triggerhappytel
26/05/06 @ 07:50
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I have no interest in footie games whatsoever, but I am actually quite looking forward to this.

Sensi on the Atari ST was the last football game I played about 14 years ago!
chacha
26/05/06 @ 07:52
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krudster is the xbox version compatible with the 360.
Tyronne
26/05/06 @ 07:52
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Might get this in a few weeks for the pc as play have it for 15 quid.
posh_geordie
26/05/06 @ 07:58
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chacha - the 360 emulation is up to Microsoft not us - so hopefully they'll produce the backwards compatibility soon.
Xerx3s
26/05/06 @ 08:00
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/does the wave
bloodflowers
26/05/06 @ 08:00
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Bring out a version for the 360 (or get a compat patch issued that works unlike most), and put Live support in, then I'll buy it. There's no point now releasing offline only multiplayer games, especially in this case. Why? Cast your mind back to the Amiga days. Ok, we all remember playing Sensi Soccer, lots of fun. You probably had a bunch of friends at school/college/whatever with an Amiga, you probably went to see them fairly frequently and ended up playing games.

Now pretty much anyone who remembers those days is stuck in the working world. How many friends do you have locally who play games now? That had better be some very good AI..

And on a loosely related note - can someone please track down the Bitmap Bros and force them to port Speedball 2? :)
Edited 1 times, most recently on 26/05/06 @ 09:08
weaselrat
26/05/06 @ 08:11
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another update for 360m is due next month and sensible is said to be on it.
Dougs
26/05/06 @ 08:14
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Disappointed with no online play, but it does sound mighty fine. Might wait for the PC version to tumble in price first
oneiros
26/05/06 @ 08:19
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^ bloodflowers: good point, well made
Kiigan
26/05/06 @ 08:25
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Played the Xbox demo, it feels and plays like Sensi, and that's the important thing. Looked a bit iffy when zoomed in on the players or showing the crowd in the background though. Still a good laugh - I can't help but think it would have been well suited to being a 360 Live Arcade downloadable though.
Hicksy
26/05/06 @ 08:26
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GET IN MY SON!!!!

Brilliant :D

/pre-orders ps2 version
Salubrious_K
26/05/06 @ 08:27
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@bloodflowers - I wrote an email to the bitmap bros the other day asking them to release it for XBLA! A friend of mine mentioned they may have gone bust though :|

Maybe we should start a petition?
norf_london
26/05/06 @ 08:39
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Oi 'Salubrious' in a couple of weeks you won't be allowed to game anymore : )
dr_zoidthrob
26/05/06 @ 08:42
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Loved the demo, and I'd swear it was in w/s.
OnlyMe
26/05/06 @ 08:44
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Anyone who says they won't be buying this simply because it's not online should be ashamed of themselves! It's a game made with a low budget, and to test the market and see how much people wants it. If it sells enough, we may get a Sensible Soccer 2007 too, or even better, Sensible World of Soccer 2007. It's also a very cheap game (18 GBP on Play.com), so I don't find any reason NOT to support the comeback of the best action soccer game in the history of gaming!
El_MUERkO
26/05/06 @ 08:44
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\o/

I said all I have the say about this on the forums. I've had it preordered since it appeared on play.com now I just want it to arrive.

Its not perfect, but its sensible.
Stickman
26/05/06 @ 08:47
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Brilliant! World Cup starts - 9th June; Sensi out - 9th June; Holiday in Cornwall with buddies - 9th June.

Do your worst, shitty English weather!
WicKeD
26/05/06 @ 08:51
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Can you play this game over Xbox Live?
Tomo
26/05/06 @ 08:51
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I can't bloody wait for this. 9th June will be a good day!
posh_geordie
26/05/06 @ 08:52
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@Salubrious_K

Maybe we should start a petition?


This game is testament that petitioning and pestering does work...
Hicksy
26/05/06 @ 08:55
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please don't tempt it :F
Jaggy
26/05/06 @ 08:57
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The PSP, please bring it out for the PSP
mr_steve100
26/05/06 @ 08:58
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I don't see why they didn't implement the online play feature - that would surely have helped to make it sell even more than it might do. The reviewer saying that Codies wouldn't know how the game was going to be received isn't a good reason for there not being one. I see the offline and online experiences as two different entities, and if one fails then the other might redeem the game.

Hopefully Codies are making a 360 version and will implement the XBL play.

EDIT: But if it's only £18 then it's well worth a look. Hmm...
Edited 1 times, most recently on 26/05/06 @ 10:01
krudster [mod]
26/05/06 @ 09:01
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I don't think implementing Live is exactly something that's simple to bolt on. Would you rather have the game out now, or wait another six months and pay more for it as a consequence? If the game sells and people like it, we'll get online, it's as simple as that.
WicKeD
26/05/06 @ 09:14
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It's a crying shame there is no online play. But I'll buy this game anyway, just for the nostalgia trip. But Mr. Hare, please make sure that online play is atop your Sensi Soccer '07 to do list!

And whilst you're here, get onto Microsoft, make SWOS come to Live Arcade. I, and no doubt thousands of others, would buy it at 800 points, which wouldn't be a bad earner for the few months work. :)
mingster
26/05/06 @ 09:16
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For £18 its a bargain
Carrybagma
26/05/06 @ 09:20
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Hooray! A footy game that's simple and fun at last. If only it ran on a console I actually owned :o(

Like the Captain Sensible ref! And was that a ref to those 5 shiny-suited buggers from Essex whose name escapes me? Don't like that.

ED:
£18 too? Blimey.
Edited 1 times, most recently on 26/05/06 @ 10:23
krudster [mod]
26/05/06 @ 09:22
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You mean Five Star? I never can get enough...
Perry
26/05/06 @ 09:26
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Has to be a steal at £18 doesn't it?

Am counting down the days. Haven't play PES for a long time now. Hoping this rekindles the fire
Carrybagma
26/05/06 @ 09:26
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Urrghh. Yes, them.

I can see the single/album covers now..

/is dazzled

MisterFalseName
26/05/06 @ 09:49
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Edited for clarity!
Edited 1 times, most recently on 26/05/06 @ 11:26
oneiros
26/05/06 @ 09:50
#42
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Anyone who says they won't be buying this simply because it's not online should be ashamed of themselves!

Oh, don't get me wrong; I've had this in my WishList since it was announced. I just wonder if widescreen and online play might have made the cut, had this not absolutely have to be released in time for the World Cup...
Krusty
26/05/06 @ 09:55
#43
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I for one welcome our Sensible overlords!

Been pre-ordered since I first heard about it.
Nearly as excited about this as the World Cup itself.

Get in!!

Oh, and releasing the original on XBL would be a stroke of genius.
Come on Codies, don't make us come down there!
Wobbler
26/05/06 @ 10:00
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Will they make an updated Cannon Fodder. That's all want!
Tufo
26/05/06 @ 10:03
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Whats with all the fuss over online play? Don't you have any friends? Or a sofa? Jeez. We've all known from the moment the game was announced it wouldn't be online so you've had time to get over it. And it's hardly likely to change now, is it?
Lets face it, it's hardly a core feature either. If we'd had something akin to Sensible '98 with online features are you really telling me you'd be happier to buy it? The most important thing is the game itself captures the original Sensi spirit. Everything else can wait. Now cheer up, ffs.

Nice review btw, so you think the game has plenty of life to it? I was a bit worried it might be a bit easy for us Sensi veterans :)
morriss
26/05/06 @ 10:57
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/waits for backwards compatibilty'

/knows he'll be waiting forever
gizmo
26/05/06 @ 10:58
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Damn, good review and was going to buy this, but no widescreen, no sale.

I know 2 people who don't have a widescreen tv!! 2 PEOPLE. Even my parents and in-laws have widescreen TV.
Troutio
26/05/06 @ 11:03
#48
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Will we have novelty team names? Your Dead Rockstars, your Things Found In Cupboards?

Don't worry, I've already ordered it anyway...
KingOfSpain
26/05/06 @ 11:07
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so i take it that this wont work on the 360
Tufo
26/05/06 @ 11:10
#50
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Gizmo - what, so you are gonna miss out cos it doesn't have widescreen? jeez. grow up. you are cutting your nose off to spite your face and you know it

Troutio - doesn't look as those teams will be in it sadly :( but you'll be able to create your own if thats any consolation.

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