Sensible Soccer 2006 Review
Back in the big league.
Version tested: Xbox
It might only take a second to score a goal, but it's taken eight ponderous years for Jon Hare and co to make a new Sensible Soccer game.
You might ask: Why now? What's the point?
EA and Konami have had the footy market so tightly sewn up for so long it's embarrassing. Cast your mind back over recent years and the list of casualties is staggering: Take-Two's infamous Champions League efforts, Infogrames' deluded Ronaldo V-Football, Sega's unholy trinity of Worldwide Soccer/UEFA Dream Soccer and Virtua Striker releases, Virgin's awful European Super League, Acclaim's brief and pointless attempt to revive the Kick Off brand, and Codemasters' own ill-fated Club Football efforts. Sony has come closest to breaking the FIFA-PES duopoly with This Is Football, but even that hasn't built on a promising start it enjoyed in the early days of the PS2 (World Tour Soccer's PSP bundle success aside). Throw in the frantic five-a-side titles like Sega Soccer Slam, Mario Smash Football and Midway's Red Card and it seems as if every major publisher has had a crack at footy at some time or other - with limited commercial success.
So, anyway, why now? Well, the rebirth of Sensible Soccer hasn't happened overnight. You might recall that the mobile version released at the tail end of 2004 got the ball rolling and alerted Codies to the fact that demand for the brand was still strong. Radica's timely decision last summer to issue the Megadrive version of the original Sensible as part of its Arcade Legends plug and plug TV game range gave the brand an even bigger boost. Within weeks, the game's original designer Jon Hare let it slip that he was working on a new Sensible Soccer and here we are playing it and loving it. It really is as good as we hoped it would be.
Tight angle
It doesn't even really matter what angle you're coming at it from. The most charming thing about Sensible Soccer 2006 is that it's one of those rare everyman games that casual footy fans and hardcore PES-philes can embrace with equal enthusiasm. Even if you're a died in the wool thirty-something purist fan of the Amiga original you'll be overjoyed and mightily relieved at how Kuju Sheffield and Hare have managed to retain the classic 'feel' of the beloved old-school Sensibles.

A little more to the keeper's left and that would have been in.
So what? Haven't we moved on from shonky one-button early '90s play mechanics? What is the point? Well, if you care remotely about how a footy game feels rather than whether the likenesses are spot-on and the kit and stadia are 'authentic' then you'll be as happy as Dawn French at an Easter egg sale. The way passes fizz to feet, the ease with which you can bang in instinctive snapshots, the swirling aftertouch, the deft, drifting lobs over midfield, bullet headers, the warm humour, the crazy sliding tackles, the pace. It's all there. It's like it's never been away. As the brilliant theme tune reminds us: 'You're a goal-scoring superstar hero!'
As Hare and co have always known, you can't really 'do' a Sensible game from the touchline cam that FIFA and PES and a gazillion other games favour. The classic Sensible gameplay always relied on the greater viewpoint that the isometric, slightly zoomed-out 'sky cam' vantage point provided. Sticking to those principles in Sensible Soccer 2006 instantly affords the player a much better appreciation of their team's formation than you'll be used to. As such, you'll immediately find yourself knocking the ball about with precision and confidence rather than passing blind. And because of the fast, accurate passing system that the game uses, the pace of the game feels so much more exciting than the glacial approach favoured, for example, by EA's FIFA World Cup title currently hogging the top spot in the charts.
Button basher

You can't play the game in this view, but in replays you can annoy your opponent in style.
Sensible Soccer 2006 gets the basics just right to the extent that everything else falls into place all around it. Take the control system. Rejecting the received wisdom that you have to use every button on the pad (and every combo therein), you'll use just three buttons and the left stick for the entire game. That's one button to pass, one to shoot/slide tackle/head/lunge, and the trigger to sprint (using a genius 'gas tank' approach where you only have a limited stock to last the entire match). What you do from there is down to the context you're in; where to aim your pass/shot, how much power you apply, when you choose to apply your sprint and whether you'll apply after touch. Will you bend your shot left or right, apply dipping top spin (by pushing the left stick in the direction of your kick), or loft the ball high (by pulling in the opposite direction)? You can even use the right stick to manually move the keeper out when you're facing a dreaded one-on-one or tweak your defensive wall when facing a free kick. In all, it's a hugely refined control set-up that works.
The fact that there's a directional arrow pointing out of the feet of man you're in control may seem a little weird at first (as in the first ten seconds), but it's actually one of the core reasons why Sensible Soccer 2006 feels so natural and intuitive. You don't just move players in possession, but in effect have a visual indicator of the direction and pace of their passes and shots in way that no other football game has offered. As with any footy game, holding down the shot button increases the power applied to the kick - but rather than have a separate power meter, the length of the arrow extends to reflect the extra weight behind the kick. As such, it's a much more instantly identifiable means of knowing how much welly you're putting in, and it's a real added bonus being able to precisely measure the direction of your shot. Every snatched shot or scuffed side-footer that misses the target is down to you. When you pull the trigger, the AI doesn't just arbitrarily hit or miss the target on your behalf (as seems to be the case in other popular footy games); it's down to where you aimed, the power you applied, and any after-touch. Simple. If the keeper's up to the job in saving it, that's another matter.
As brilliant as the classic Sensibles were in approximating an exciting, flowing pass-and-move game, you'd never try and pass it off as a good simulation of football. We all knew this and accepted it because it was like the fast, all-action Roy of the Rovers fantasy football we read about in pre-teen comics, but right there on our screens.
Sideways glances

Free kicks and corners are as easy as pointing and shooting. Someone tell EA!
The fact that the 2006 vintage is as skewed an interpretation of 'soccer' is to be applauded; there are enough games out there that nail the simulation side just fine, and the market really didn't need another one of those. Sensible is exciting football pinball, where passes ping around at an unlikely velocity and accuracy, where shots rain in on goal, where you really can do sliding tackles. But that doesn't stop this sideways look at the beautiful game from appealing to the football purists. Somehow, as divorced from real football as it is, it still plays to the rules of the real thing. This isn't Mario Smash Football with comical power-ups, nor does it resort to the break dancing sick tricks in FIFA Street to differentiate itself. Sensible Soccer moves the goal posts alright, but nutmegs the opposition by going back to a purer approach where gameplay is the number one objective, where the controls can be understood by everyone and where it's (cliché alert) simple to play but difficult to master.
It's perhaps not apparent from the screenshots, but the light-hearted 'giant head' visual style works brilliantly within the context of the game. The artistry itself is actually really impressive, with some amusing 'likenesses' (married to the amusing license-dodging mis-spellings - which, incidentally, you can change back with the included data editor) giving the game a knowing comic touch. Seeing players from a distance doesn't really do the game justice, but during close-ups and action replays it's easy to see just how fluid and detailed the animation really is, and how much subtle attention to detail there is to pick up on. But as amusing as it is to see player's facial expressions during fluffed goal chances, celebrations or when fouled, the most impressive aspect of Kuju Sheffield's efforts is how well the animations connect with the ball. Whether you're tackling, shooting, heading or saving the ball, there's a genuine impact that few footy games ever seem to get right. Even if the big head art style doesn't do it for you, once you see a dipping volley saved by an arching keeper that smacks onto the foot of the post and cannons in off an unfortunate defender, you'll be mightily impressed. Whoever dismisses the game based on its art style should be reminded that Sensible Soccer's always had silly looking players with big heads - just smaller, pixellated ones with hardly any animation. No-one would try and convince you it's the best looking footy game, but the charm far outweighs any technical deficiencies you could level at it.
It goes without saying that Sensible is best enjoyed in two-player mode. That was always the case, and it still holds true today, so it's a blow that there's no online play option. Presumably if this version does the business then it's a formality for future incarnation, but it's an entirely understandable omission given that no-one's quite sure whether its comeback will go down in the high street. There is offline support for up to four players co-op if that's your thing, and the usual single-player league, cup and tournament options (preset or user defined) to keep you occupied, but nothing even comes close to the personal battles that ensue between two skilled players.
System addict
That's not to say that it's not an entertaining game for the lone player. Far from it. The CPU AI is, for the most part, ideally pitched to cater for every skill level in as seamless fashion as possible. Rather than confuse players with numerous difficulty and speed settings, the game just works as you'd expect it to. If you're playing against a five-star team with a lesser outfit, then you'll get as stern a test as possible, if it's some ropey Scots first division no-marks and you're Chelski then it'll be a breeze, naturally.
The other thing to note about the single-player game is the sheer volume of silly unlockables available for winning the numerous preset competitions in the game. Whether you go for something easy like the Charity Shield or attempt to play an entire Premier League season or win the FA Cup, you'll find there's some minor reward at the end of it, such as a custom comedy hairstyle, new boots, shirts and shorts, or even new balls and pitches. To be fair, gathering all of them is one hell of an achievement with eight leagues (and all their various cup competitions) up for grabs.
Elsewhere you can also create your own custom team and attempt to rise up to the top of the rankings from the depths of 300th place to the top of the pecking order. In what amounts to the game's career mode, you start off with a limited number of skill points with which to allocate to a squad of 16, choose from various basic playing styles and then attempt to bolster you squad's overall skills by winning matches and competitions (and therefore more skill points). As with the preset competitions, it's no mean feat to plough through and works as a decent means of honing your skills for the main two player event, not to mention a good time filler.
You say 'captain', I say 'Wot?'

Is that the Rev?
Having spent ages evangelising, it's fair to say it's by no means perfect in every sense - not that we expected that on the team's first attempt. The first question everyone asks is "Is it Sensible?" We'd be lying if we thought it felt just like SWOS and the others, because it clearly doesn't. As swift as it is, there's no way you'd say Sensible Soccer 2006 is as fast and furious as the old days. That, in itself, might put off a few die-hards just looking for the same thing again, but like any evolution or re-invention, it takes time to adapt and get used to. Reassuringly, once you do, it feels as fun and instinctive as any of the old classics we fondly recall. (For those that do just want the old Sensible re-issued, maybe Codemasters should issue it on Live and give people the best of both worlds. Demand is bound to be huge. Come on Codies, sort it out.)
There are a few other niggly things we wish had been improved. The front end, for example, is functional at best and has barely moved on from the perfunctory style employed back in '92, while some of the sloppy issues crop up that should have been avoided. None of them are particularly game-breaking, but silly things like both teams being able to wear clashing kits is annoying (and no way to change them other than quitting the match), while not being able to save replays (or replay goals once you've kicked off) and having no half-time game stats are just basics that should be in any footy game. For next time, the inclusion of FIFA-style in-game tactical changes would be useful, as would a game speed toggle for those that demand to play supercharged or glacially-paced matches. And, we say it every time, why the hell is there no widescreen support? In this era it's maddening for developers to ignore this (especially for a game like this that would benefit massively from being able to see more of the pitch).
Perhaps the most fundamental issue we'd like fixed next time is the issue of tackling. By mapping the tackle button to the same one used for 'lunge' and headers, you're effectively encouraged to use this as by far the most effective method of getting the ball back. But, of course, if you do this in the box you're more often than not going to concede a penalty, and outside the box you'll get players sent off all the time. As much as we admire the simplicity of the two button controls, the tendency for any lunges and attempted headers to be read as sliding tackles is likely to get players into all sorts of trouble unnecessarily. There needs to be a PES-style middle ground of being able to 'press' and jostle for possession, rather than always having to dive in studs first. It's something you may learn to work around, but we can't help but feel the game could have been improved by offering a safer means of nabbing back possession. Having said that, this same tackling issue has been present since the day Sensible first appeared, so old hands will take it on board a lot easier than those that are coming to it fresh. It's always the same with something you know so well; you'll look at it under a microscope and pick holes in it. But then you'll take a step back and realise that you love it all the same
Promotion heroics
Sensible Soccer has always been one of the all-time greats of the gaming scene and never deserved to be relegated to the basement leagues of nostalgia in the first place - and this sympathetic reworking proves that more than ever. For the 2006 edition to land on our laps just in time for the World Cup is fantastic news, and gives the football gaming scene a much-needed injection of fun without lacking depth or resorting to being wacky.
The best compliment we can pay Sensible Soccer 2006 is that you don't need to be a fan of football games or even a footy fan to enjoy having a quick kickabout. In fact, for those of you disillusioned with the quest for realism or just fancy a game that takes a different approach, this arrives like a stunning volley in extra time after a tense 90 minutes. It's fast, flowing and exciting. It's instantly intuitive, it's rewarding and above all, relentlessly entertaining - it's the best football action game by some distance. If Sensible Soccer 2006 was a football team, it'd be getting an open top bus ride for its long overdue return to gaming's Premiership.
9 / 10
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Comments (173) Latest comment 8 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/is tired and pissed off
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And before anyone asks, both PS2 and Xbox versions feel and look identical, though I prefer using the PS2 dpad myself.
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GOOOOOOOOOOOOOOAAAAAAAAAAALLLLLLLLLLLL!!!!!!!!!!!!!!
/me puts shirt over head and runs around
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new boots, shits and shorts,
Intentional?
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It seems incredible to me that, while the console manufacturers are pushing for HiDef, some games developers aren't even including a 16:9 option.
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Gooooooooooo Sensi!
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Sensi on the Atari ST was the last football game I played about 14 years ago!
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Now pretty much anyone who remembers those days is stuck in the working world. How many friends do you have locally who play games now? That had better be some very good AI..
And on a loosely related note - can someone please track down the Bitmap Bros and force them to port Speedball 2?
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Brilliant
/pre-orders ps2 version
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Maybe we should start a petition?
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I said all I have the say about this on the forums. I've had it preordered since it appeared on play.com now I just want it to arrive.
Its not perfect, but its sensible.
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Do your worst, shitty English weather!
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Hopefully Codies are making a 360 version and will implement the XBL play.
EDIT: But if it's only £18 then it's well worth a look. Hmm...
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And whilst you're here, get onto Microsoft, make SWOS come to Live Arcade. I, and no doubt thousands of others, would buy it at 800 points, which wouldn't be a bad earner for the few months work.
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Like the Captain Sensible ref! And was that a ref to those 5 shiny-suited buggers from Essex whose name escapes me? Don't like that.
ED:
£18 too? Blimey.
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Am counting down the days. Haven't play PES for a long time now. Hoping this rekindles the fire
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I can see the single/album covers now..
/is dazzled
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Oh, don't get me wrong; I've had this in my WishList since it was announced. I just wonder if widescreen and online play might have made the cut, had this not absolutely have to be released in time for the World Cup...
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Been pre-ordered since I first heard about it.
Nearly as excited about this as the World Cup itself.
Get in!!
Oh, and releasing the original on XBL would be a stroke of genius.
Come on Codies, don't make us come down there!
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Lets face it, it's hardly a core feature either. If we'd had something akin to Sensible '98 with online features are you really telling me you'd be happier to buy it? The most important thing is the game itself captures the original Sensi spirit. Everything else can wait. Now cheer up, ffs.
Nice review btw, so you think the game has plenty of life to it? I was a bit worried it might be a bit easy for us Sensi veterans
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/knows he'll be waiting forever
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I know 2 people who don't have a widescreen tv!! 2 PEOPLE. Even my parents and in-laws have widescreen TV.
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Don't worry, I've already ordered it anyway...
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Troutio - doesn't look as those teams will be in it sadly
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errm, maybe because they designed it to look like the old version
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And what's so important about Widescreen yet anyway? PES doesn't have widescreen, but everyone still buys it.
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Give them a break!
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Fifa and PES have flashy, messy interfaces compared to SWOS, I dont want John Terrys head rotating in 3d to 50 cents latest crap on a menu.
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To the person who asked if I have friends: yes, but they don't play games - which was the point I was making, if you'd cared to read. Maybe you're 14 and this point is beyond you right now.
And to all the people complaining about widescreen: wtf? Seriously, you don't need widescreen in all games. If you were familiar with the Sensi viewpoint you'd realise those extra bits of screen would contain nothing but scenery (or you'd have to zoom the view in such that it ruined the game). While I don't know many people with 4:3 TVs these days, I know even fewer 16:9 TVs that don't have a 4:3 mode...
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the view doesnt cover the whole width of the pitch so a widesreen view would allow you to see more of the pitch
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This game gives them the sound base to expand and improve on in future and that can only be a good thing, if they had attempted everything at once this could have ended up the jack of all trades, master of none.
And no, I'm not 14, i'm old enough to have played the originals
@El-muerko - you still can see plenty of the pitch tho. Lack of widescreen hardly ruins it.
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Hell, many of the best games doesn't even support widescreen - MGS2/3, Splinter Cell, PES, Final Fantasy X. Doesn't stop them from being good.
Tufo: yeah, but people are picky. Never mind that the game only costs a fragment of a full priced game, nor that the game is actually a million times better than most of the full priced games. That's second rate. Graphics, online and widescreen are the important things. I say let them waste their hard earned money on second rate games, and we'll enjoy a first class product at a lot lower price...
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I dont disagree, I was merely correcting Bloodflower.
I hope we do get a SWOS 2007 with all the features this lacks but that wont stop me buying the version in front of me
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I kinda drifted out of gaming (or at least contemporary gaming) for a while before the new Sensi was announced. It's a real jolt to see how people classify a good game now. I don't get it.
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I was of the opinion I bought games to, ugh, you know, erm - play them and have fun?
People nowadays only seem to be interested in pretty pixels.
Everyones telling me how lovely next gen games at e3 looked, no-ones said anything about any of them being "fun"..
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But put it this way... there were also a lot MORE games back then, because they didn't take one or two years to make (Another World was an exception). I have currently about 300 games on my amiga, and I believe at least half of them are worth playing simply because they're fun. That's 150 games, compared to my list of PS2 games which is somewhere between 20 and 30 games in whole.
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I'm with you on the sentiments that people don't care about gameplay anymore. Odds are the mainstream press are going to maul this one purely because it doesnt have bump mapped faces and real sweat droplets, or those 'great' EA Trax selections.
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personally i'm more "hell yeah, it's childish, but hey everything is ultimately pointless really so just enjoy it". optimistic yet nihilistic
sadly it looks like the next generation is just going to continue this "bigger and more realistic" direction, and charge a hell of alot more for the priviledge too
wonder where (if?) Sensi will fit in... I don't fancy paying £400 for a PS3 just to play SWOS 2007.
If only Nintendo were capable of delivering on their good initial ideas...
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It looks kinda promising tho there are enough people who "get it" to make the whole thing worthwhile. Trying to win over the FIFA-heads looks like a waste of time, but who needs their money anyway, right? heheh
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These days I think a game that doesn't deliver on gamplay is spotted a mile out and badly reviewed etc. I don't think this has anything to do with graphics. Sure people might buy a game because they heard somewhere the graphics were ace, but that doesn't mean they're going to play it for a long time or take it back/exchange it etc.
Just look at the most popular gaming franchise of our (proabably all) time: GTAIII onwards. Never has had the best graphics, but offered a gaming experience like no other - players picked up on this (as did pundits) and as a result it sold, and sold, and sold some more. Then its sequel sold, and sold etc etc.
I think gamers these days are pretty clued into noticing good gameplay when they see it. Sure they may be turned off by the look of some games (hence Nintendo being marginalised by certain demographics), but in the end I think gameplay wins over all. Obvioulsy, I know that the european and US gamers are severly missiong out on a game like Ouendan - but, you know what - this game is now being made for the west - gameplay wins again!
Obviously this is a complicated issue and would deserve a much longer arguament than I have just outlined, but this isn't the place or time.
So, Sensi - Looks good, remember playing the original and it was fun. The exclusion of on-line play does seem a woeful ommission, but the lack of widescreen doesn't seem as serious as some poeple have let on. I would consider picking this up for the xbox come cup season, but I don't think that I (or my mates) are big enough footie fans in the end. Probably worth a rent though (most overused expression ever!)
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I think it'd fit in great if they went for scope, scale and atmosphere rather than attention to detail.
SWOS! every league everywhere, I want to play in the south african second division and manage Ivory Coast to Workd Cup glory!
Animate the crowd, flare, flag, camera, chanting and waving. Pack the sidelines with managers standing on the edge of the technical area, subs warming up, camera men following the game, linesmen, forth officials, ballboys, rotating advertising hordings, photographers.
Add billions of pointless animations for players, bickering, laughing, goading!
Start the game by zooming in from a blimpcam to the centre circle.
7.1 surround sound, somewhere in the brazilian fans theres a samba band and every time you get near that area of the crowd you hear them playing, you get a throw in and there behind the player are the samba band and people dancing.
A thousand chants suitably altered for children, "The referee's a plonker! The referee's a plonker!"
Total online play where a full 32 people can play, total match recording so we can create our own highlights and upload them to friends.
Voice comms that work on the pitch, yell over the crowd so someone 50 yards away can hear you!
I dont want a 90% photo real Rooney coated in slime and animated like a leper, thats not my next-gen!
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You really think so?? I can't think of an era more obsessed with graphics - and in particular, realistic graphics - than now. No offence but I find that to be an odd statement you make. Seems to be the big selling point with games. I suppose if they spend 2 or so years making a game look as realistic as they possibly can they aren't going to be shy about it but really it's missing the point of games - surely it's meant to be a departure from reality? If you want real life, go and do the dishes
In a way as soon as we achieve perfectly photo-realistic graphics in games it might be a cause of relief, because then games makers will have to focus on something else to bring people in.
El Muerko - that would be ideal! I too hope for a SWOS on a massive scale. All the leagues they had in the original one and a few more besides. Expand the trialist/reserve player thing a bit so you can bring through young talent and yes make each different country have its own unique atmosphere where appropriate.
I'd love it if when you went to "View World" you would go to a big globe and you could click on a country and see all the league standings and what have you. Just a huge game to reflect just how big a game football is globally.
Just like the original
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You seem to suggest you are working at Codemasters. If you are, can you explain why this isn't coming to the handheld market (PSP and DS)? It would seem to suit them perfectly.
As an old gamer, the only reason I got a PSP was so I could play in peace and quiet without the wife moaning at me and I'm sure their are many like me! I loved sensible soccer on the Amiga. Go on, port this to the PSP.
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Even better, DS with wifi support, plain topdown. Surprised nobody has actually done something like that yet.
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It may be a priority of the developers to generate more and more realistic games, but I don't think that (apart from the odd few dumbasses) gamers have the same priority. Certainly when playing a game, the graphics don't make much difference to the experience (it was amazing how quickly you stop even noticing how good GRAW looks for example - see review on EG). If a game plays crap, it is crap, and all but the weirdest gamers out there will notice this.
Maybe I'm fluffing my point. I am agreeing with you about how games (and game developers) should be gameplay focussed, not graphical realism focussed, but I disagree that most gamers, once they have played a game for more than half an hour, will give two shits about how good the graphics are if the gameplay stinks. They may take the game back, exchange it or let it just gather dust.
Of course, you and I know better, so we do out research first before investing in a game (well most of the time -PDZ!!).
Of course footie fans are a bit strange anyway, so that accounts for Fifa/Pes etc in my view!!
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I'd agree about football fans tho, choosing Pro Evo/FIFa but to be fair thats about all the choice they've had for the last 10 years
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I think a lot of developers have a percieved demand for realism, and for certain genres of games that's ok. I think it might also be a human thing - that strive to perfaction etc etc.
Also what I did not say is that there are examples of games that have very good graphics and gameplay. Some developers look to these games and think "hey, at least we can get one of them right!" What they don't realise is, they often choose the wrong one!
In a market as competative as this it's easy to sympathise with developers who strive to deliver all, and wind up with broken games.
-It looks to me that Codies have done very well in focussing on the important things in this case.
I think we're on the same side of the fence, just in different places perhaps.
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1) Where's the PC demo?
2) Will the PC version be using Starforce for it's copy protection as other recent Codies releases (Brian Lara, TOCA 3) have done?
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It was one of my favourite games when I was a kid and I hope it does well enough for the development team to continue building upon it.
If it's anywhere near as addictive and good as the original Sensi games then you really can't go wrong with the picking it up at the price it's going for at some stores.
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Are there any plans to release this stateside?
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I hope theres enough life in the Xbox market to produce the figures....sadly I have a bad feeling there wont be
/crosses fingers
Failing that, if Codies wanted to test the water, Live Arcade is surely an option?
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Single player in a football game holds no interest in me, and the days of getting all my mates round after college for 8 player leagues are long gone. Thankfully. My room stank after those.
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I got the PS2 demo and have spent a lot of time with it. Kinda wish I got the Xbox demo, as it has a full game instead of just the first half.
Anyway, I found the off-the-ball controls seem a bit automatic 70% or so of the time, which makes crosses very inefficient. In the original you had full control of a player most of the time, and you could position the player for that perfect header or volley (mostly headers). Since the player in this version automatically runs towards the ball without any help from you, nor with any form of "super-cancelling" the run, crosses are not really worth going for. That and dribbling is pretty much impossible, in the original I could dribble around the keeper with ease, but dribbling doesn't feel as tight as in the original so it's too hard to do and not really worth trying.
Anything comments on this?
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If yes, then I might migth buy it right away, although PES5 is at the moment king of the hill.
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Make of that what you will.
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http://www.netsoccer.biz/ a>
It's all controlled via the mouse, and is a little quirky. But for now its the closest you will get to an online sensi soccer game
As for the T-shirt competition, count me in! I bought another sensi soccer t-shirt last year, and i love it! Unfortunately there are only 2 guys in the office at work who fully appreciate it...
http://tinyurl.com/jlz4o
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I may have to partake of a copy at launch. £18 is a barg. What's it going to cost in stores (HMV etc)?
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Sort it out MS!!
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Sensi is back at the top of the page above blood money!
Proper order agent 47!! PROPER ORDER!
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Hoping for this too
Ordered the Xbox version (only £18 on Play.com) for the far-fetched chance that MS realize that some people want to play Xbox games on the 360 in HD.
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Teams should be easily updateable, and a widescreen hack for 1920x1200 goodness should be a goer...
An 360 version on Marketplace would be superb though. Maybe the next version eh, once this one rockets to the top of the charts and convinces Codies that there is demand.
With this and the World Cup I think June may be a cracking month.
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Thanks in advance for the answer.
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Don't FIFA and PES both allow this to happen? (I know FIFA does for a fact). And the football game which allows teams to change in mid-game would be... ... anyone?
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Can you choose the kits before you play on SS2006?
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"Perhaps the most fundamental issue we'd like fixed next time is the issue of tackling. By mapping the tackle button to the same one used for 'lunge' and headers, you're effectively encouraged to use this as by far the most effective method of getting the ball back. But, of course, if you do this in the box you're more often than not going to concede a penalty, and outside the box you'll get players sent off all the time. As much as we admire the simplicity of the two button controls, the tendency for any lunges and attempted headers to be read as sliding tackles is likely to get players into all sorts of trouble unnecessarily. There needs to be a PES-style middle ground of being able to 'press' and jostle for possession, rather than always having to dive in studs first"
You don't have to dive in head first, I find if you just keep tapping the pass button you will jostle for the ball and usually win it.
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Using the D-pad eases some of the problems, but its still undeniably buggy - some quirky, some just plain frustrating - and I can't see me liking it enough to ever give it more than a 7.
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I got this today and after 2 hours play am somewhat amazed anybody even with the strongest pair of rose tinted spectacles on this earth could give this a 9 when....
You take a shot that is going into the goal about 6 feet past the keeper and just as it's about to cross the line, the ball mysteriously levitates into the keepers hands.
You take a shot which is going about 2 yards wide, only for the keeper to suddenly teleport to that space and push it out for a corner for no apparent reason.
You make a pass back to the keeper who just stands there looking at it wobbling across the line and refusing to recognise that you are moving the right analogue stick to make him move.
You push the controller into the top right hand position so the arrow is facing diagonally up and right and press the pass button....only for the pass to go backwards directly to an AI striker.
Where scoring anything other than a fluke is almost impossible due to the keeper bugs.
Where you press the shoot button to hit a volley, only for the player to slide tackle nobody.
Where the stats for the teams are all over the shop, are England really better than Brazil? Are Aston Villa really better than Arsenal (no comments please!!)
Where everybody seems to run at the same pace.
I've just played a World Cup as England, I won every game and didn't have less than 20 shots in a game and conceded no more than 2 shots against. The difficulty level is seriously unchallenging.
Where the easiest way to score is to pump a long ball from defence up to their goal, and wait for one of their moronic defenders to get the ball before you run straight at him, walk the ball off his feet and belt it at the keeper....only for him to levetate/teleport to save it 19/20.
Where the penalty system shows which way you are kicking so the other player can easily guess which way you are going to kick the ball.
Where the foul system is even more random than Pro Evo. You can slide and take players from behind twenty times and only get penalised once.
Where it seems impossible to take the ball around anybody (never Sensi's style but you could at least do this in the original, it's seemingly impossible in this version...you have to pass)
Where the loading times (PS2) are slower than anything I have ever experienced on the much maligned PSP.
Where the sound effects are infinitely worse than those found in the old Amiga games.
When this is clearly no where near as good as the original game, and that isn't rose tinted specs speaking, this is after going upstairs and trying it.
For something I was so looking forward to getting and playing to bits over the World Cup, I'm really disappointed and have already found a buyer for it after giving it 2 hours to try and change my opinion. I so wanted it to suddenly click but it didn't and the amount of bugs/errors are quite frankly unforgiveable in my book. I just can't understand how, going on EG's scoring system, this could have got a 9 with so many bugs.
I was actually speaking to Kdsh7 the other night saying I'd pre-ordered it on the strength of the review which, considering it was a footy game reviewed on EG, was probably a mistake. Should have listened to myself!
And in the words of that comedian (yeah, right) something Cricket..."come here...there's more"
If you manage to pass the ball ahead of you in to the box just in front of the 6 yard box, the AI won't bring out his keeper and you can sprint past the last defender (the AI never seems to use the sprint facility) and get the ball.
In one game there were 7 players in their box, 4 defenders and 3 forwards, after frantically smacking the hell out of the shoot/tackle button as the ball pinged about everywhere and the camera did it's usual job of trying to simulate the view of a fly sitting on top of some fat man's stomach who's in a car going over a bumpy road (wibble wobble, wibble wobble) so much that I couldn't see where the ball was anymore, I noticed that all 7 players were now in a heap on the floor without a freekick being given. The ball was just in front of the goalkeeper, by about 0.5cm's (probably about 2 feet in gaming terms) and did he pick it up...oh no, I managed to get one of my players up and smacked it into the top right hand corner...only for it to be mysteriously drawn back into the keepers hands as though it was a metal ball and he had magnetic gloves on. The replay of this incident would be so funny if it wasn't in a Sensi game.
The buggiest football game I've ever had the misfortune of playing unfortunately and I was really looking forward to this as well!
/cries
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I'm shocked, to be perfectly honest. Regardless of the problems as mentioned here already, it just doesn't feel enough like the Sensi of old. I played this for 2 hours and then fired up the Mega Drive and played Sensi, immediately the MD version was noticeably quicker, more entertaining and much easier to pick up and play.
It's supposed to be a football action game for everyone, so my missus decided to have a go (she can play MD Sensi perfectly well, we often get 6-7 scorelines and ridiculous things like that, just how it should be), she just couldn't "get it" at all. The shooting/passing mechanism linked to the analogue pad is useless on PS2 as the analogue stick just doesn't seem up to the task of the very accurate directional touches you need...and I've not even mentioned the buggy nature of it, sometimes the ball goes off all over the place even though the arrow is telling you it should have gone elsewhere.
I've had numerous 0-0s already, I don't think I've ever come close to that on the MD. I've not even mentioned the jerky camera yet, I had a headache after an hours play last night and I think the two may be related, it's sooooo poor.
And if I'm to get picky, how slow are the menus and the loading times?!
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ZOMG WHAT AM AMAZING GAME...THE AI ROXXORS
etc.
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I dunno what's happened here, I was gonna get it on XBox but not sure now, I hope it does well but I just don't think todays gamers are going to get it
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Still, teleporting keepers and their magnetic hands... WTF?
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At first the game appears a success - it looks like old Sensi, the players move like old Sensi, the ball initially pings around like old Sensi - but as you play for longer than thirty minutes you realise just how repetitive it is, how devoid of skill it is, how undeniably _easy_ it is, and how generically poor it is; and after that only disappointment remains. I'd write a list of reasons why this game is disappointing, but kentmonkey's post above succinctly sums it up. Needless to say the flair, excitement and skill of old Sensi/SWOS is missing.
4/10 - Unless it is seriously patched and updated (obviously applicable only to PC), do not buy.
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And even as a 'cheap fun' alternative to PES/FIFA, it doesnt work, because nigh on impossible to score, and the goalkeepers spoil so much of the flow. As a post-pub game it will result in endless 0-0s, followed by boredom.
At least 6 years there was a demo free with OPSM of a sensi clone made on that old homebrew PS1 system - Yakuza was it called? - and it was honestly ten times as fun as this.
To eBay!
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I also , contrary to some, have found its got better the more I've played - you can make some really nice buildups to goals and it can even be quite tactical.
This applies to the PC version, where I think the bugs are considerably lesser than on the console variants.
(You do need to apply the view patch though, otherwise it feels nothing like Sensi!)
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Kentmonkey is spot on with his bugs. So many things are wrong with this, it's depressing to go into the details. Was this game play-tested at all? And what the hell is it doing with an EG 9/10? Why weren't these bugs mentioned in the review? It's not like they are difficult to spot.
That's two of my favourite gaming brands taking a hit today.
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Enjoyed it more since I switched to Single Player on PS2 (thought the multi-player was average at best!). It is very buggy and a 6/10 multi and 7/10 single player is what I would rate it after 4-5hrs play between the game modes.
EG I feel a little ashamed for you >
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On the PS2 version I've had:
Situations where the ball has refused to move requiring me to wait out the half.
Keepers warping around the box.
The ball warping to the keepers hands.
The ball warping to players feet.
AI crowding where 3 or 4 of my players are running around it a little gang.
Free kicks given for nothing.
Own goals by my team and the AI for no reason.
Corners not given when the keeper or a defender put the ball out of play.
The controls can be a bit random which is most irritating in defence when a sliding tackle, headed clearance or penalty is the random result of pressing kick in the box.
This is the PS2 so it cant be patched, releasing a game in this state is entirely unacceptable, you're QC team should be hung drawn and quartered as a warning to others.
Moving away from the gameplay it seems to me they should have taken all the old menus from SWOS and stuck with them as all the new ones are crap.
The loading times are crap.
The crowd sounds are crap.
The motion sickness enducing camera movements are crap.
...
But I still played on and off for a whole weekend and loved every minute of the bug ridden turd, I'm buying the PC version in the hope that official or fan made patches may fix it.
Will it sell well? Who knows, I think a lot of people are going to be very disappointed with it thou, maybe we'll get a SWOS2007 that rights all the wrongs but thats at least a year away and until then I'm disappointed by what could have been.
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edit: As for Eurogamer - you should be ashamed.
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Try reviewing the game and not the brand name EG.
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Most of the bugs listed by people playing the game were apparent in CF and never got fixed making that a dreadful attempt at footy too.
The AI is not that great, having thrashed everyone so far. The camera is awful and makes u sick or messes with your eyes after 2 mins play. The keepers and ball warping was one of the major problems of CF and hasn't been fixed for this version. Loading times are dreadful for such a basic game.
There is one thought and one thought only for the 9/10 score............"Big fat brown envelope exchanging hands"!!!!!!
Watch this post get deleted now
EDIT - Doesn't surprise me that there's been no comment from EG staff (altho I've not trawled through all 140+ posts), they're obviously too embarrassed to be associated with this game anymore!
EDIT AGAIN - Despite my comments above, I did actually have a bit of a laugh playing this with my housemate, guess cos we were both in the same boat with the bugs........but give us Pro Evo ANY day!
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Come on eurogamer tell us the story!!!!
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Not seen any goalkeeper teleporting bugs.
load times are fast.
seems its just the PS2 version is bugged
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"Take the PC version, and shove it up your Mothers arse!
Take the PS2 version, and shove it up your Sisters arse!
Take the Xbox version, and shove it up your Fathers arse!
But what-ever you do, take your review and shove it up your arse!"
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loading times are too long for a simple game.
no manual player switch
AI player switch is broken.
keepers suck the ball ito thier hands.
controls are messed up
tackling is messed up
ref AI slightly off.
players group together and cant decide who to control.
throw ins
BOTTOM LINE THOUGH IS THAT IT IS MUCH MUCH THE WORSE SENSI< EVEN WORSE THAN THE SNES ONE.
THis is better
[link url=http://www.firebox.com/?dir=firebox&action=product&pi d=1108
]http://ww w.firebox.com/?dir=firebox&acti...[/link]
Dont bother with the SWOS update if this is anything to go by.
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I bet there are plenty of copies being sold on ebay by disapointed buyers.
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3 out of 10 because im such a nice guy.
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I bought this game for the PS2 based on this review, the quite-fun PC demo and the whole "well if it's a success we'll be able to sink more resources into the sequel" thing (roughly in that order).
So yeah, I'm vastly disappointed to have paid the better part of twenty quid for a game that's painfully obviously been rushed to release absolutely crammed with stupid bugs, thoughtless design and assorted rough edges, each of which shaves a bit more fun away from the base quite-fun-actually-if-way-way-WAY-too-easy gameplay.
Why weren't any of these issues - enormous loading times, horrible lag in the pointlessly overcomplicated front-end, moronic AI and stupidly easy difficulty level in particular - mentioned in the review? Why is the data editor so clumsy and limited? Why, if I want to play a different starting XI or formation by default, do I have to manually change the team at the start of every game?
So yeah. Bottom line, why has this game gotten so many simple things so wrong, and more importantly why weren't we warned about them?
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I'm feeling more and more annoyed about this.
I know how much I wanted to like Sensi, and how early previews can be forgiven the odd bug, but if this was a review of the finished game then it is a woefully deficient one. I have a lot of respect for KR, and I know it can't have been an easy decision, after laying so much hype on a product, to not give it the brutal review it deserves, but without some kind of explanation/second review, Eurogamer will be badly diminished by this. Yes, the Codies are undoubtedly nice guys, yes, Jon Hare is a hero to all of us, and yes, we all wanted it to do well. But ultimately, we put our money where your mouths are, and it feels to me like you've let us down.
EDITED to change KG to KR.
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Just to clarify my position on this, I don't think anything dodgy has gone on as some proclaim, I'd credit the guys at EG with a lot more intelligence than to do something like that. But I do think it was a really poor "review". If Kristan thought it was worth 9 (which he obviously did) that's fair enough, just like his FIFA Street review. But the difference is the FIFA Street review was extremely well written and clearly told the readers exactly what the game was like and was enough to judge whether you'd actually like it or not, a score isn't everything after all as it's just somebody's opinion. BUT, to not point out the many numerous bugs on the PS2 version which was reviewed, is pretty poor form from somebody who should really be producing much better than this. Even if it was "even after ALL of those bugs, I still enjoyed myself...9/10" then that would be fine, as at least you'd have known about the warping goalkeepers, magnetic balls and ridiculous AI (which apparently wasn't ridiculous when Kristan played it and he found it quite challenging....well when you're used to watching Norwich I suppose that could explain that then) and you could have then made your buying decision accordingly.
Anyway, sold mine on, lost £3 and it's taught me a valuable lesson to not invest more money in Codemasters games on pre-orders, that's two buggy games I've bought in the last 12 months of their's (Brian Lara being the other one but at least that was a good game and the bugs weren't too bad).
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Ah well, to be honest it just makes me less inclined to comment on a review or a game again if it's just going to be ignored. I suppose it left me feeling a little disappointed that people's views didn't seem to be treated as worthy, I suppose I expected more if I'm totally honest.
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I'd usually be supportive of EG review scores(Despite one or two "disagreements" in the past) when I think they're fair enough, but this case seems like a bit of a screw up really, doesn't it? Glad I normally hate footie games, else I may have ended up buying this.
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Germany (Me) 2 - 0 England (Him)
Trinidad & Tobago 2 - 4 England (him)
Seems like a lot of goals to me. Can't comment on the bugs mind, as I only played those two games. Goalies seem to move a bit odd mind.
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On another issue, Kentmonkey when did you submit your review? I submitted mine last Saturday morning but haven't had mine published, do they let you know either way?
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]http://co mmunity.codemasters.com/forum/f...[/link]
Its amazing how many people like this game !
The fools.
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I submitted mine Saturday as well mate, I think they had a few. I've never not had one published so I couldn't say whether they let you know or not but I assume they wouldn't if they didn't choose to publish it. Might be worth sending an email mate, just to ask.
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>>>>>>>>
Quick answer: many of the bugs discussed here and elsewhere I've never experienced, therefore didn't get mentioned in the review. There's no conspiracy. I've no idea *why* these silly issues aren't happening to me, but they aren't. It's that simple. I can't write about things I didn't experience.
The one stupid bug I saw right from the word go was the teleporting keeper, which I told Codies about a good month before release. I have no idea why that didn't get fixed, and I'm very very surprised to be honest, and disappointed. I should have mentioned that in the review, fair comment.
*Even so*, I've played it on and off for the last 3 months now, and I genuinely love it to pieces, warts and all. Even the very early version I played was fantastic. If people disagree, that's fine. There's nearly 3000 words on why I loved it.
As Roop mentioned, what's not fine is people questioning my integrity and other personal attacks. As someone who takes pride in being thorough and playing things to *death*, to then be accused of taking bribes is out of order. People being spiteful and rude is all part of the fun here, but some of it has gone too far and I really don't want to get embroiled in spiralling discussions. If you don't like the review and you think I'm wrong, fine. If you love the game, great. 4 years of writing reviews for this site (nearly 500 reviews now) has taught me that people rarely agree on anything. This is just the latest example.
The reason I've taken so long to reply is because I wanted to speak to Jon Hare and Codies and ask them certain questions. Another reason is because I was spitting mad at some of the bile I had to read, and needed to calm down before replying.
I also want to set the record straight about deleted comments - I deleted around five in total from the review thread, mainly insulting, three from dear old Stu. We reserve the right to delete whatever the hell we like if it's people randomly flaming for fun. After a while I lost interest with the discussion. It's clearly one of those games that people either love it for what it is, or just want to pull to pieces. Fair play, it's not perfect, but it is the best action football game, and I stand by that.
Sorry to cause any offence by staying silent, no disrespect intended.
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bahahahahahaha!
god looking at this review must make you feel a little ill now
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