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Scooby Doo: Who's Watching Who? Review

DS Review by Dan Whitehead

8 December, 2006

The plot for this, the ninety trillionth Scooby Doo game to slip past you unnoticed, finds the integrity of the Scooby Gang challenged by snooty rival mystery solvers GSI (Ghost Scene Investigators). This hi-tech group believes that using an anthropomorphic Great Dane to find clues is sub-par detective work, as they rely on the far more down-to-earth services of a robot cat. Clearly the Hanna Barbera universe isn't big enough for two dubiously qualified supernatural investigators, and thus the gauntlet is thrown down for a televised spook-off, with both teams trying to solve a bunch of mysteries and find favour with the viewing public.

Quite honestly, my first impressions of Who's Watching Who bordered on giddy excitement. As the story begins, Scooby gets to wander around the scenery, and conversations can be initiated by standing next to characters. For one glorious fleeting moment, it looked like someone had finally wised up to the rather obvious notion of doing a Scooby game in the style of Phoenix Wright. In other words, a game in which you actually have to solve a mystery by exploring and talking, rather than jumping over crates.

Rikes!

Then the game actually starts, and... well, the first section you'll play is a platformer so dreary and poorly designed that I almost took it for demo code. Presented in a pseudo-3D style, it's almost impossible to tell where Scooby is in relation to other platforms or enemies. Not that this matters, since the collision detection is casual to say the least. Scooby can damage enemies, often without touching them, while platforms vary in solidity from one side to the other. There are precious few enemies in each level, and those that do appear are slow and easily dispatched with your spin or dash attack. Should you take a hit, they almost always drop a health-reviving Scooby Snack when defeated. You're more likely to fail due to graphics-induced confusion than the in-game foes.

Stand Scooby in front of one of the skeletons slumped against the rear wall, and his body vanishes behind it, while the skull pops up on top. Mistime a jump onto a higher platform so that you collide with the edge, or indeed any other object, and Scooby sort of freezes in mid-air and then floats about while the game code frantically tries to work out where he can land. Usually, it decides to just drop you into an abyss, forcing you back to the last checkpoint. Gee, thanks.

Ruh-oh!

'Scooby Doo: Who's Watching Who?' Screenshot prize

There's a prize for the first reader to figure out what the hell is happening here.

The second mystery takes place in a candy factory full of conveyor belts, pistons and hovering platforms, and the depth perception is so confusing that it feels like you're playing inside an Escher painting rather than a videogame. It's a weird and upsetting place where intangible objects slip through each other, and the dimensional axis we have come to trust as our guide through the physical world is rendered flat and impossible. I gave up trying to count the number of times poor Scooby spiralled into darkness because I was fooled by some optical illusion that promised a solid platform beneath his paws.

There's a procession of equally crude hiccups on display throughout, and the game itself just isn't interesting or original enough to allow you to overlook them. Even if the game was smooth and polished, there's simply nothing to do other than plod along the path, smashing mostly empty crates or collecting food-based power-ups that you'll never use. And yet, this woefully broken example of basic platforming is but one third of the overall experience.

Once you've sobbed your way through the platform stage, you meet up with Shaggy and get chased by whichever ghost you're supposed to be investigating. Control for this stage relies solely on the stylus, and the wayward responses are near fatal. On the top screen you get the looped animation of Shaggy and Scoob fleeing the ghost. On the bottom screen, you must stroke a right-facing arrow to keep them ahead of their pursuer, occasionally stroking an up-arrow to make them jump over obstacles. Other things block your path, and must be popped, moved or smashed using the stylus in Wario-style mini-challenges. It's a nice idea, but the implementation is awful. Not only does the need to constantly tap the arrow to keep moving really strain your fingers (these stages are just long enough to aggravate) but it requires you to watch both screens at the same time, and figure out what the game wants you to do with each hurdle in a split-second. Get caught and back to the start you go - too much mental effort for too little reward.

Raggy!

'Scooby Doo: Who's Watching Who?' Screenshot fake

They spend all this time trying to unmask fake ghosts, while real monsters are clearly roaming around. Weird.

Alternatively, you may find yourself in the Mystery Machine careening around small driving stages. These bits are actually quite fun - at least the graphics are acceptable and everything works how you'd expect - so naturally these are the shortest bits you'll play. There are also occasional location-specific stages, such as Scooby surfing down a jerky pipe of chocolate, but the core gameplay trio remains in place at all times. There is a reason for it all though. While you flail and tumble through all these stages you're always on the lookout for clues. You're also searching for pieces of a ghost trap, which comes into play later. They're hard to miss - the levels are so sparsely populated that anything that doesn't look like a crate automatically stands out - and they're almost always placed in plain sight along a linear path.

Clues can be taken back to Velma, which triggers an investigation screen in which you can apply a variety of clue-spotting techniques to the objects in question - fingerprint dusting, Scooby's sense of smell, a magnifying glass, that sort of thing. When you find the right technique, you'll be given a little titbit of info and the clue will be assigned to one - or more - of your suspects depending on what you've discovered. Once everything has been checked, one suspect will have the most clues pointing in their direction - and then it's on to a final chase scene, with the added bonus of having to deploy your ghost trap pieces to ensnare the wrongdoer, ready for their inevitable unmasking and "meddling kids" outburst.

Then you do it all over again, in exactly the same way, for the next mystery. And the next. And the next. In this regard, I suppose that makes it an incredibly faithful adaptation of the cartoons, right down to the minimal animation and recycled backgrounds.

I was tempted to give Who's Watching Who the benefit of the doubt simply for trying to make use of the DS stylus, and for attempting to recreate the Scooby Doo formula via a well-intentioned collection of gameplay styles. But, really, it's a fundamentally broken game, riddled with graphical glitches and bizarre bugs, that doesn't even have the good grace to be a fascinating failure. For all its yelps and screeches, it's deathly dull to play and so there's no incentive to suffer its idiosyncrasies. In fact, you could say the whole thing is - wait for it - a very scrappy do.

2/10

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Comments: 1-14 of 14 in total

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Tonka
08/12/06 @ 08:17
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/cancels preorder
Muddtallica
08/12/06 @ 08:40
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I appreciate the journalistic integrity behinf the policy of reviewing as many games as time allows, but there are times when I just think: honestly, EG writers, save yourself the pointless pain. If I'm being presumptious here, please don't hesitate to correct me, but is there a single person who has ever read this website that was planning to buy this?
posh_geordie
08/12/06 @ 08:47
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I thought it was "zoinks!" rather than "zoiks!" that Scooby said? Google seems to agree with me.
Kami
08/12/06 @ 09:06
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@ Muddtallica;

I think we know Eurogamer hasn't got the time/manpower to play every single game that gets released. But from what I see, they try to review games that cover as broad a spectrum as possible.

Scooby Doo is a name to work with. I remember the cartoons as a kid, and I do confess when the older episodes are being shown... yeah, a little part of me has fun watching it. But if the game is bad, the game is bad and people should be warned that it really might be something to steer clear of. Despite past games, Scooby Doo still appears to sell and sell rather well...

I guess that is why there is often zero effort put into making the games work logically and fluidly... they still seem to sell, so why should they offer something good when they can just sell stockpiles of turdy gaming?
Talha
08/12/06 @ 09:47
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I have no problems with EG reviewing dreadful games - they make for the best, most entertaining reviews!

As for this game, all I can say is that if FINALLY lives up (down?) to the sheer unimaginativeness, morbidity, insipidity, doggedness (clever pun ha-ha), repetitiveness, and all around diabolical quality of the cartoon it's based on. It is time someone wiped out Scooby Doo from the face of the Earth. I at 28 do watch cartoons to this day, and not with my children because I don't have any - but everytime Scooby Doo comes up, my faith in humanity falters some more.

/whooop.....feels better after getting rid of 22 years worth of pent up rage

EDIT: @Kami : sorry - I read your comment after posting mine. I might have hurt your feelings about Scooby, so my apologies for that. Trust me mate, there are better cartoons out there!
Edited 1 times, most recently on 08/12/06 @ 09:48
chupachups
08/12/06 @ 10:50
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"but is there a single person who has ever read this website that was planning to buy this?"

With Christmas coming up, I think there's a reasonable chance someone might have been planning to buy this for a younger relative.
foamy
08/12/06 @ 11:35
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wonka, company of heroes? :P
Kami
08/12/06 @ 11:57
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Hey Talha, as I said, I'm more into the classic episodes. Ya know, capturing lost youth and the like... I have a fondness for the classic, traditional Scooby of when I was a kid, when it was Scooby-Dooby-Doo and not Crappy-dappy-doo...

But this review score didn't surprise me. Look at the films, look at the games they spawned, look at the Scooby games of recent years... they're awful and yet continue to sell. THQ has no damn reason to buck its ideas up with this one - it's a turd, yes, but a turd released before Christmas that people will sadly buy!

I remember Scooby on the SNES... oh my, I just remembered playing Roadrunner on the SNES too! Damn, those were the days...

*goes all nostalgic*
Steroyd
08/12/06 @ 12:00
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I thought it was "zoinks!" rather than "zoiks!" that Scooby said? Google seems to agree with me.

It's Shaggy who says Zoinks and Velma says Jinkies (or Jinkys), Fred says "we need to split up, Shaggy and Scooby you go that way while i shag er... go with Velma and Daphne" and "I have a plan, Scooby, Shaggy your the bait (he must really hate those two)" Daphne always talk Shaggy and Scooby into being bait by offering them Scooby Snacks, and Velma always knows who the culprit is from the very beginning.

Yeah i know you probably know all that but it pisses me off that this is the bloody formula for every single epidsode practically a Copy and Paste with a new theme, right down to including the chasing scene with the song in the background.

The decent thing they've done over the years is sack Scrappy doo altogether along with his "tada tada dada Puppy Power"

What's worse is that my little Sister is falling for "What's NEW Scooby Doo?" episodes.
I'll tell you what's new... other than the non-repetitve backgrounds with the chase scenes not one f***ing thing.

/rant off

Fells so good to vent out how pissed off with Scooby Doo i am.
Talha
08/12/06 @ 12:40
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@Kami: I SO identify with you. Nostalgia - specifically, a longing for childhood days - will make a silk purse out of any turd...please excuse my messed up idioms. IMHO if a thing survives the test of time (for me, that'd be ABBA, Bugs Bunny, Tom & Jerry, Murder, She Wrote etc) then it is a genuine article. Otherwise, I am all too familiar with the feeling of being crushed by the weight of your own golden memories of something that actually sucked.

Hell, what really sucks is being old enough to be talking like this!
NthSimulachum
08/12/06 @ 14:16
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A murder she wrote DS game would be teh Roxor...

Kami
08/12/06 @ 15:14
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@ Talha: Heh heh, strange isn't it?

I totally agree. Some things die out for a reason. Some things just go out of fashion, and some things get stronger over time. Maybe Scooby isn't it. One thing I will never forgive the Scooby franchise for is the god-awful live-action films... just, WHY?

Oh well. Nostalgia isn't always a good thing, but you're right, some things DO get better with time. Tom and Jerry, Roadrunner... Murder, She Wrote is an odd one. I didn't like it originally but caught some of the re-runs and was surprised how much I enjoyed it... see, memories can sometimes be misleading...

I think we can agree though - modern Scooby Doo is rubbish.

Damn, I feel old now...
3william56
11/12/06 @ 04:31
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Who's watching WHOM goddamit!
No wonder kids nowadays are illigitimate. Er...
RedPanda
11/12/06 @ 16:46
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Gentlemen, the best Scooby Doo scene ever.

http://youtube.com/watch?v=J8qAtRU4xe0&f...

Comments: 1-14 of 14 in total

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