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Splinter Cell: Double Agent Review

Xbox 360 Review by Kristan Reed

20 October, 2006

Page 1 of 2. Page 2 ->

After the 'difficult' third album, the cathartic change of direction?

As much as the Splinter Cell series has been a model of consistency since it burst onto the stealth-action scene in 2002, you can only play the same tunes for so long before familiarity breeds contempt.

The third Splinter Cell outing, Chaos Theory, suffered from Oasis' 'Be Here Now' syndrome - high on hype and expectations (and various other things), but light on ideas that hadn't already been used before. Sure, Ubi made Chaos Theory a little more accessible than before and threw in a few more moves, but the team was evidently running out of ideas. Time for a change.

The big question is whether Ubisoft would take the opportunity to pull a 'Kid A' on us and make a true next generation Splinter Cell, or end up facing Standing on the Shoulder of Giants-esque indifference by trying to appease its large audience. It's a gamble.

But the timing of Double Agent's release is excellent, coming just as the 360's getting into its stride on a technical level. Also, coming 18 months after the last one, and with the next Metal Gear some way down the line, any feeling of genre fatigue has been replaced with a real hunger for where Ubi can take the series. All signs point to it being the definitive Splinter Cell title.

Violator

'Splinter Cell: Double Agent' Screenshot dump

Sam gets ready to dump on the opposition.

Even the premise is more interesting than usual. Rather than fighting generic bad guys across the globe that we get a glimpse of between cut-scenes, you end up working for them. This, as it turns out, is the game's master-stroke because for the first time in the entire series you have a real grip on what's going on, who's behind it and why. But more of that later.

In the run-up to launch, Ubisoft's been busily focusing on the sexier 'dark side' element of Sam Fisher's character - but there's more to it than meets the eye. After easing us back into night-time stealth with a fairly typical infiltration mission, things don't quite work out for Third Echelon's finest (to put it mildly). Worse still, Colonel Lambert and the NSA have the hare-brained idea of putting Sam in prison for six months so he can gain the trust of a band of terrorists known, unexcitingly, as John Brown's Army or the JBA. Risking everything "for the greater good", you help engineer a jailbreak and begin an ongoing balancing act that lasts for the entire game.

On the one hand, you have to maintain the trust of your JBA cohorts such as Emile Dufraisne and Enrica Villablanca, but also make sure that you're staying onside with the NSA wherever possible. During the last eight of the 10 missions in the solo mode you have to keep a watchful eye on the two 'trust' meters that occupy the bottom left of the screen. Failure to carry out primary or secondary objectives reduces trust, while succeeding does the opposite. On a few notable occasions you have to choose which way your allegiance lies, putting you right in the middle of the kind of moral dilemmas that might give you bad dreams. Or have you cackling at the evilness of it all.

Faith and devotion

'Splinter Cell: Double Agent' Screenshot stealth

Who says stealth gaming can't be cuddly?

This 'trust' mechanic single-handedly tightens up on so many areas of the game that Double Agent instantly feels like a massive improvement on any previous Splinter Cell game. Most crucially, there's now a genuine incentive to play the game in a stealthy manner - a decision which transforms the enjoyment of the game no end.

In previous titles in the series - particularly Chaos Theory - all you really had to do was make sure you killed everyone, and sneaking around was by far the toughest way of doing things. Your mission rating at the end might have been screwed, but it made no actual difference to your ability to progress. As a result, you'd inevitably take the path of least resistance most of the time instead of being the stealthy spy that leaves no trace. With most of the tension stripped away, and a general reliance on good aiming and persistent quick-save abuse, you ended up missing out on a lot of the good stuff - the fantastic gadgets, the deadly silent manoeuvres and, above all, the possibilities within the level. Not so in Double Agent.

The thing that matters most to you in Double Agent is avoiding losing trust, because doing so will not only strip you of a whole host of highly desirable unlockables, but may well spell the end of your mission - or at the very least make it much harder for you in subsequent levels. And with so many ways to cock up, you very quickly learn to gingerly creep around, hide in the shadows, watch where the sentries go, pick your moment to grab them, silently take them out, hide their bodies effectively, dodge the cameras and disable security. These are all things that, of course, have been in the game all along, but with two sets of trust at stake you won't feel like letting anyone down.

Some great reward

'Splinter Cell: Double Agent' Screenshot ghostbusters

No, it's not stealthy Ghostbusters.

For example, the JBA might not give two hoots about how many civilians you murder, but with the NSA to keep in mind you're forced to consider your moves from both sides. This particularly comes into play during the superb JBA HQ levels, which may well be some of the finest examples of stealth gaming ever devised. With much of the complex completely off limits to you, you're left to your own devices to figure out a means to bypass their security and given no easy way out. With no weapons and just a few gadgets on your person, your only choice is to act as the wily spy, paying close attention to several key personnel and circumventing numerous challenging obstacles.

As frustratingly tough as the four JBA HQ levels feel when you first encounter them, the sense of satisfaction you get out of figuring out the solution is well worth the hours you'll spend experimenting and getting busted. Set against a 25-minute time limit, you end up making every second count as you slowly built up a collection of voice samples, finger prints, key codes and eventually retinal scans to get you deeper into the labyrinthine complex that houses their dastardly plans. With the NSA on your back to uncover exactly what they're up to, you'll find yourself engaging in daring safe-cracking and server-hacking sorties while risking your own life in the process. It's real palm-sweating stuff.

The addition of little one-off mini-game puzzles like the buzz-bar-style mine assembly test, or the cube number puzzle near the climax are superb in their own right, too, as are the wheel-twizzling safe-cracking and nervy decrypting tests. Lock-picking makes a comeback too, but you can soon, ahem, unlock an upgrade to bypass all the thumb twiddling, so fear not.

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Comments: 1-50 of 132 in total | next 50 »

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jmctavish
20/10/06 @ 17:15
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First mofo's!
steellam
20/10/06 @ 17:17
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Depeche mode ?
deathgibbon
20/10/06 @ 17:19
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9?! Whoah, very good. Didn't know it was out until I spotted it in Virgin Megastore, and I'd probably buy it if it wasn't for PES6 next week.
Derblington
20/10/06 @ 17:21
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Bought this earlier but, even though it's on behind me, I just can't be bothered to play it.
UncleLou
20/10/06 @ 17:24
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Wasn't really that interested in this, but you sold it to me. That must be the 27th game that's released in that week that I want.
Helios
20/10/06 @ 17:24
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hurrah. Hated pandora tommorow but got CT anyway and loved it. Buying this too :D
NAC
20/10/06 @ 17:25
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I've always really liked the SC games every installment seems to get better.
jozz
20/10/06 @ 17:27
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Convincing review. Nice to see a good run down of the MP too.
Should be getting this tomorrow with any luck :)
Edited 1 times, most recently on 20/10/06 @ 18:30
style
20/10/06 @ 17:27
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What about the Xbox version Krud? What's your take on it? What is missing that's in the 360 version, if anything?
SeesThroughAll
20/10/06 @ 17:30
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"I say, Sam, is that a joystick between your legs or are you just pleased to see me?"

Captions are getting a little bit on the pornographic side, aren't they?
DDevil
20/10/06 @ 17:37
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Available in HMV high street stores for £39.99... I was very tempted today, even though I don't like Splinter Cell all that much.
foamy
20/10/06 @ 17:43
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Kind of surprised they didn't screw it up with all the lots-of-graphics-no-gameplay. Good to see :P
brandon-flowers
20/10/06 @ 17:51
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been waiting for this review all day!
Pleasantly suprised at the 9!
That £23.00 order from hong kong cant come soon enough.
UncleLou
20/10/06 @ 17:51
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Just clicked on the ad on the right - what kind of sillyness is it that I need a login for the official site of the game? They should be grateful that I am interested, not annoy me with the requirement to make an account.
Edited 1 times, most recently on 20/10/06 @ 18:58
captainrentboy
20/10/06 @ 17:52
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9/10 bodes well for the next 360 Splinter Cell doesn't it,and as it'll be an exclusive the developers will be able to concentrate on programming just for that console,and as a result hopefully get even more out of the xbox 360(Both graphically and gameplay wise),as opposed to faffing about with last gen versions too.
Maybe 360 owners shouldn't be sooo intimidated by the monster that is MGS4 after all :)
I haven't played a splinter cell game since the first one, but I don't think I can ignore a 360 9/10 title,even though the super expensive month of November is quickly approaching....Ahh I'll get it tomoz,i'm bored stiff of Saints Row lately.
IMO
20/10/06 @ 18:00
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If this is better than Chaos Theory, then it must be absolutely amazing!
Scimarad
20/10/06 @ 18:10
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I've never played a Splinter Cell but I'm thinking this might be the first...
sharpfish
20/10/06 @ 18:11
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I had disregarded this based on past episodes that seemed to get more and more workmanlike. Your review changed that and I am very interested in trying it out now (only played the multiplayer demo which doesn't tell you much about the main game).

However that SAVE/LOAD time thing sounds horrible, I really hate stuff like that so I think I'm going to pass on this and wait for 5 (and hope they sort it out) OR get it on PC where the loading/saving is probably quicker? That is if there is a PC version as I've been out of the SC loop for a while.

A real shame about that as they almost had a sale.
Knot
20/10/06 @ 18:13
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Thanx for the review ! Personally, i found SC CT to be the weakest episode as well.

Yeah, it had various paths, but the AI was way too scared by Sam to counter it.

SC DA isn't really about the BEST graphics. Otherwise Ubi would have invested in it to start coding from scratch in the Unreal 3 engine. No, they updated the CT engine for multicore and the DA innovation lies in it's game concept & gameplay. (Trust meter shares a few similarities to Hitman's 'suspicion' meter ? )

Too bad to see that some other reviewers got 'blinded' by CT's jump in graphics.

The only thing i curse Ubi for, is the delay of the PC version to November 2nd :(
Edited 2 times, most recently on 20/10/06 @ 19:28
morriss
20/10/06 @ 18:19
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Well, I wanted this game for ages, then read the Gamespot review and thought, naaaahhh! But then Krudster comes along, and I'm buying it tomorrow. It seems it has everything I want.
UncleLou
20/10/06 @ 18:26
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Well, I wanted this game for ages, then read the Gamespot review and thought, naaaahhh! But then Krudster comes along, and I'm buying it tomorrow. It seems it has everything I want.

Heh, I just watched the Gamespot video review, and it almost put me a bit off again. He almost says the contrary of what krudster says on every point, and it all sounds "same old, same old". :)
Yossarian
20/10/06 @ 18:29
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played this for seven hours today, offline and on. it's great
Knot
20/10/06 @ 18:29
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^ UncleLou- You do realize ... that Gamespot's editor, Kasavin, likes MGS ....ALOT....
Edited 1 times, most recently on 20/10/06 @ 19:30
Yossarian
20/10/06 @ 18:31
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and what's wrong with your 360, EG? saving takes a little over ten seconds on my machine, and the 'load last' takes about five
Xerx3s
20/10/06 @ 18:38
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Let's hope RB6 is just as good. \0/
silke
20/10/06 @ 19:10
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Another damn game to buy....I was hoping this would be, well, quite bad ^^ No such luck though, eh? Well, off to the store tomorrow then......
Polymath
20/10/06 @ 19:20
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Love the reference... Depeche Mode FTW!
Carrybagma
20/10/06 @ 19:26
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Ah! Well done - I didn't get any of them this time. Are they all Depeche Mode?
potatoes
20/10/06 @ 19:27
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its a shame the old co-op missions have gone though... they were my favourite part of the last game.

the so called co-op they have replaced it with is pretty weird too as it seems to pit you against each other to succeed (ie. you dont work together, just alongside one another)

didnt seem terribly co-op to me...
style
20/10/06 @ 19:28
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@ captainrentboy

MGS has never been of any relevance to me anyway. I thought the first one was decent back in the day. 2 was absolute muck and while 3 was far better, the reality is that SC overtook MGS a long time ago. Splinter Cell is the Pro Evo/Forza to MGS' Fifa/Gran Turismo. The pretender to the throne that now SITS on the throne. MGS is just too arcadey for my liking. Not authentic enough for a 'stealth and tactical espionage' game I'm afraid.

Oh, and for those disparaging Chaos Theory, you craaaaazy?! For me, the SC's have gotten better with each new edition. The first blew my socks off upon release. PT made a lot of smart improvements and introduced outdoor enviroments. And CT...well, for the love of God, it was only in the top 1% of all-time Xbox games!

And from the sounds of it, DA is another quality title from UbiSoft, who are officially the most consistent developer out there. Well, near enough anyway. However, a question still remains unanswered. The Xbox version of DA. What's it like?
PhakeDC
20/10/06 @ 19:31
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I finished Splinter Cell CT in one go. 40 quid for a single gaming session is too much.
Dr.Mott
20/10/06 @ 19:34
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Bought this today. I hate it. It's completely absorbing all the time I need to do things like sleep, eat, and wash because it's so damn good. Curse you Ubisoft. If R6: Vegas is as good as the other Tom Clancy games on 360, I swear...
style
20/10/06 @ 19:54
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@ PhakeDC

Should have played it first time on Expert like I did! :-)


@ Dr.Mott

Yes, Advanced Warfighter, Double Agent and Vegas. That's be quite the clean sweep, wouldn't it? And that's before we've even mentioned the potential awesomeness of Assassin's Creed.
absolutezero
20/10/06 @ 19:56
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Please no more Metal Gear vs Splinter Cell comparisons, they both do completely different things.

Solid Snake runs up missiles and Sam Fisher hides in the dark with 3 bright green lights on his head.

Neither are realistic. Judging either based on the level of realism and credibility is just a bit silly.

Gotta wait for mine to arrive from Play-asia :/ Im buying it mainly for the multiplayer anyway, never was a fan of the Splinter Cell single player, the controls were horrible, it was next to impossible to move, get out a gun and aim at the sametime.
Lex_Luthor
20/10/06 @ 20:18
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I just knew someone would be sad enough to drag MGS into this. They're not the same sort of game at all, stop trying to pretend they are.

I know I'll probably hate it, but I'm tempted to give it a shot now...
Edited 1 times, most recently on 20/10/06 @ 21:20
Knot
20/10/06 @ 20:33
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@ absolutezero ; sp SC1 was and is great. The point of the game is to NOT having to resort to shooting.

SC DA's going back to SC1 roots by zero kills/shots = key to succes.
Edited 1 times, most recently on 20/10/06 @ 21:34
freedumb
20/10/06 @ 20:40
#37
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'Splinter Cell is the Pro Evo/Forza to MGS' Fifa/Gran Turismo. The pretender to the throne that now SITS on the throne. MGS is just too arcadey for my liking. Not authentic enough for a 'stealth and tactical espionage' game I'm afraid.'

I'm the complete opposite. Every Splinter Cell game I've played, I could never get beyond the opening few levels because...it..was...just...so...dull. The story in everyone puts you to sleep, the extra realism (not that's it's entrely realistic, but that it aims to be) is no fun. MGS is much more fun, you've got ninjas and vampires, giant robots and nefarious villains, charismatic bosses, interesting dialogue and characters, and variety in gameplay.
Edited 1 times, most recently on 20/10/06 @ 21:42
JediMasterMalik
20/10/06 @ 20:42
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I love both MGS and SC, but MGS has to take the cake.

Will be getting this for PC probably over the next week. :)
style
20/10/06 @ 20:43
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@ freedumb

Each to their own I guess. I like my SC, my Pro Evo, my Forza, my Brothers in Arms, my Football Manager. MGS, Fifa, Burnout, Call of Duty, LMA Manager. They're not really for me.
Edited 1 times, most recently on 20/10/06 @ 21:44
Sid Nice
20/10/06 @ 20:47
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Essentially the Xbox 360 is currently wiping the floor with the PS3’s Christmas line up; Microsoft's offering at this point in time is looking unassailable to be quite honest with you.
freedumb
20/10/06 @ 21:28
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Well it's been out for a year now and to be expected while the PS3 is just launching.
Edited 1 times, most recently on 20/10/06 @ 22:30
deafwing
20/10/06 @ 21:38
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Fascinating.
Hughes.
20/10/06 @ 21:40
#43
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Clearly a Friday night drinking binge in the Blair-zone..... why didn't I think of that?

/raids drinks cabinet
captain-future
20/10/06 @ 21:46
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Good. Good. Chaos Theory was the first Splinter Cell I couldn't myself motivate to play through...
Edited 1 times, most recently on 20/10/06 @ 22:49
Dizzy
20/10/06 @ 22:17
#45
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9? Wow... the XMas AAA rush is here early! Bring on GoW ;)
greggywocky
20/10/06 @ 22:20
#46
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Re: Saving

Dunno where you got 'Well over a minute' from? It's less than that. In fact I just timed it and it took 29 seconds. (Which is still quite long though).

Currently on level 3 and the review is more or less correct (except for the saving time!). Top game.
Owen-B
21/10/06 @ 00:36
#47
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Well over a minute to save a game???

Something badly wrong with your stopwatch or your 360 there. Last time I saved (second level, admittedly) it was a matter of seconds. Around 5, I'd guess. Maybe a few more. Less than 10. Reloading the last checkpoint or the last save is about 10 seconds at most, and reloading ANYthing else (a different save, or the start of the mission) takes an eternity...

And as for no lag online... I'm on a 14 (FOURTEEN!!!) meg line and I got some appalling lag in both the games I played tonight. Mind you, they seemed to be 80% American games, so maybe that's why.

Otherwise - very nice so far.
Yossarian
21/10/06 @ 00:54
#48
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yeah, after reading the review I checked

the time it takes to go to the menu, overwrite an existing save game and return to the game is around 10 seconds. quick loading your last slot takes 5 pretty much exactly. other slots on the same level take a little longer, but not considerably so

this game is really, really good. the missions just seem to get better.
Talha
21/10/06 @ 04:15
#49
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Wow, a 9er! This is surprisingly generous compared to even sites like GameSpot and GameSpy. I haven't played the game yet, but I feel that - GASP! - those sites have a better case for their lower scores. GameSpy even goes as far as to say that this game doesn't feel all that next - gen, and coming from wide-eyed, awestruck idiots that are GameSpy, that is something.

As for the save issue, I will say one thing: in case of both PS3 and X360, today's average high-end PC has TEN TIMES their RAM. Sony would have done well to build 1GB of RAM into PS3, but they didn't. TEN TIMES - that's a scary thought. I guess issues such as save times will only increase in the future
weaselrat
21/10/06 @ 05:21
#50
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I haven't been the biggest cell fan in the past but this game is rocking my world, hence the time and i'm still palying it, Th e solo is great but oh my god the multi player is better then..............................A donner kebab after 7 beers! Everyone I command you to buy, no one will be dissapointed!!!

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