Samurai Warriors 2 Review
Love is a battlefield.
Version tested: Xbox 360
The generic marketing survey that falls out of the Samurai Warriors 2 manual asks 'what motivated you to purchase this game?' It goes on to offer a selection of choices, but the one that stands out is: 'Liked the original'. Yep, the marketing survey simply assumes that you've bought a sequel. Which is sort of appropriate. You only have to type 'warriors' up in the top left corner to see a) how many of these battlefield epics Koei has already brought out, and b) how each successive instalment seems to sap a little bit of each reviewer's generosity.
The problem Koei has with (western) reviewers is that, to the untrained eye, each new instalment seems to add so little to what's gone before. Sure, Samurai Warriors 2 has (according to the blurb) 26 playable characters, a bunch of different play modes, an insane amount of enemy combatants, castles, combos, crazy voice-acting, amazing cut-scenes, special moves, sidekicks, spangly graphics, and a palm-moistening imperative to multitask amid the chaos of battle. But then so have pretty much all the other games in the series. And so reviews tend to follow an equally consistent formula: talk about how many features the game packs in, before pointing out that it's basically the same as the last game, and after a while all the battlefield-button-bashing gets a bit boring.
That's missing the point. It's a bit like saying that just driving round racetrack after racetrack gets a bit dull, and couldn't they have added something more this time. Or like saying that isn't it a bit old-hat just using the controller to look around and move and shoot, and couldn't they have done something else this time. And so on. Because Samurai Warriors 2, like the other games in the series, isn't really about the sophistication of the third-person combat engine. It's about the ebb and flow of the battlefield, reacting to new events and adjusting to sudden shifts in fortune while simultaneously surrounded by hordes of relentlessly advancing enemy footmen.
It's about working out where on the field of battle you need to be, and how you're going to get there, and whether to risk a detour to rescue one of your allies or to capture a stronghold. It's about immersing yourself in the chaos for up to an hour at a time, trying to make sense of it and take control of it, only to emerge at the end, sweaty-palmed, with a thousand-yard stare brought on by the sheer intensity of it all.
Big weapons and lots of enemies. What more could you possibly want from a videogame?
That's why Samurai Warriors 2 is rarely boring, even though all 26 characters have five levels to play through, and it's why sequels to these games aren't about new features, they're about new battlefields, new scenarios, and the unique narrative that players create across each one. That's why Koei gets it right every time they bring one of these games out.
Nevertheless, if you're looking for new features, you will find them: character-specific special abilities, a revised character levelling system, new skills, seamless transitions between indoor and outdoor environments, and head-to-head competition over Xbox Live (which sees players racing to eliminate AI opponents, rather than taking each other on in real time). There's even a variant of Japanese boardgame Sugoroku thrown in for good measure, which plays a bit like Monopoly. Although it can be played by up to four players, it's not exactly a party-game, and it's not entirely easy to pick up at first owing to a slightly clunky interface. But it is reasonably entertaining to play against the AI, and it's enlivened by challenges that see you take control of your character battlefield again.
And, as with all the other games in the series, there's so much included, so much replay value, so much polish - even the histrionically over-the-top voice-acting has become an entertaining and enduring hallmark of the series. And the cut-scenes! Okay, so we all know that nobody plays games for the cut-scenes, but the vignettes that bookend the action are absolutely on a par with some of the finest action sequences from Asian cinema.
That's why these games sell so many copies and win so many plaudits in their native territories - because they're absolutely great, and if it ain't broke then don't fix it, and if they continue to be this thrilling, this visceral, this bombastically brilliant, then more of the same is absolutely spot on. Sign me up.
7 / 10
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Comments (24) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Ohh and before anyone else says it ''Is that all the 360 can do,ports of older gen games hahahaha lolz''....Orrr ''So as good as Halo then?''
There we go.
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Is this any good on 360? Or I may just take the Ps2 version confident that the quality of the presentation is almost the same?
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Its larger than the area allowed in the adverts...
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A very slim review that presupposes the quality of SW2 lies in its engine only. Since this is not a print mag space should be of no concern - therefore a longer, more accurate review would be appropriate. Lazy.
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I reckon EG are being far, far to generous personally. If this had been the PS2 version then I'd have grudgingly accepted that score even though I still think the game is little better than average. Even though this is "only" a £35 RRP Xbox 360 game, it simply doesn't deserve to be on the machine in the form it's in, i.e. there's been no attempt to enhance it beyond running it in 720p with the graphics being incredibly poor overall, particularly the appalling textures.
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The animations are naff. The voice acting is shit. But, taken together with the amazing scenario campaigns, it all forms a brilliantly fun gaming experience in my opinion!
I'm curious how DW5:E compares to Samurai Warriors 2 - they seem to be identical, although SW2 doesn't seem to have the rather entertaining strategy mode that DW5 has. Anyone know?
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HOWEVER!.... The camera is appalling. It's so close in that you can't really see what's going on around you and there is NO option to change it that I can find.
The camera is so bad it's putting me off
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Innovation?
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On a side note, I found the Monopoly minigame thing to be a lot of fun with other people.
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My thoughts exactly. Its frustrating that Gamescentral (for example) will make the effort to get a sports-game fan in to review sports games, but wont afford SW/DW type games the same curtosey, resulting in yet another "I hate this sort of game- 3/10" score.
And yes, for once someone realises that Fotball/Ice Hockey/Basketball/Golf/F1 fans can have their yearly updates without any journalists complaining, so why the hell cant us DW/SW fans?
I've put a number of hours into SW2 and I'd say it is, like the other games before it, a decent progression on the overall formula. The levelling up system is a welcome change, and means you can no longer transfer items gained in one characters campaign onto a different, new character thus overpowering them for the first missions. However you can stockpile cash using the various game modes to give yourself a bit of an easier time by buying a few upgrades before your characters first outing. I also like the way you level-up during the battle and aquire new abilities right there and then.
As for the camera.... Hmmm, certainly on the 360 version I'm playing it feels as though they've cropped it at the top so you often dont get as good a view in front of you as you did in, say DW5.
Wonder why?
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It has quite a different feel to it than Dynasty Warriors. There seems to be more going on in the missions, and it has the castle stuff as well.
Whether it's better than N3 I couldn't say, still waiting for that to drop in price.
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And no N3 is not as good as any Warriors title. It may look better (cause it's actually a next gen game) but they haven't learned a damn thing about strategy.
On a side note, anyone else notice the various things that Koei have lifted from Devil Kings (not that Devil Kings didn't pinch everything else first). The special moves and retreating enemies that can be killed in one hit are straight from Capcom's game
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And for the record, compare screenshots of this and N3. N3 looks better (aside from the distance blur that they should have toned down a bit on SDTVs). Now compare them moving, N3 loses by a country mile. This was a lesson in what really matters in graphics.
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