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Samurai Shodown V Review

PlayStation 2 Review by Luke Albiges

16 March, 2006

KO. You've spent the last thirty seconds pummelling the life out of your opponent, be it with your fists in more traditional fighters or a sword the size of Wales in Soul Calibur and, apparently, your hapless victim is simply 'knocked out'. It's amazing how many games skirt around the actual lasting effects of such punishment and it's here - if anywhere - that you have to take your hat off to games like Mortal Kombat. Don't worry - it's just this once. Being able to actually finish your opponent brings closure to proceedings so when your foe explodes in a shower of blood, there can be little doubt whether they'll be getting up again.

Samurai Shodown has never been part of the KO Club either (unless you class being slashed in two as being knocked out) but if we were to say that this is among the highlights of the game, you'd probably worry a little, yes? And with due cause. Samurai Shodown V is disgraceful from start to finish.

Before we get onto what's wrong with the game itself, it's probably wise to attack the quality of the port. Aside from implementing online play, it's as though nothing has been done to give any semblance of extended value to the package. A practically naked title screen offers simply Arcade, Versus and Practice modes - the misleading Score option is nothing but the best arcade times, something most games leave to the attract screen but up front here to fill the emptiness of the game's front end. Practice mode is a fair attempt but is all handled from a single menu, which doesn't sound so bad until you weigh it up against a few other factors. The character-select screen is devoid of names, leaving you to pick one of the ugly portraits and - if you find time mid-brawl - glance up at the energy bar and try to remember which Maru or Raru you picked. So when you come to practice, you better be damn sure you know what your character is called or you'll be sitting through a hell of a lot of loading.

From Bad To Worse

'Samurai Shodown V' Screenshot katsu

Kusaregedo throws out damage but he's a massive target...

But even the basic task of finding out which of the twenty-six faces takes your fancy is a time-consuming process. New characters vary from lumbering demon Kusaregedo with his sickening range to cheap-as-chips Sankuro (who relies almost exclusively on off-screen assistance for his special attacks despite the fact that he has a bloody great hammer), but they're pretty much all terrible. Going back to Sankuro, the worst part of his laziness comes from the fact that one special can hold a foe in place while another allows him to regenerate practically all of his health. Filth. There's plenty of variety among fighters but that's not really the problem with the game - if you want to fork out twenty notes to see how differently 26 misfits can fight, you could do a lot worse than this. And you're a bit odd.

No, a better selection of characters would not help Samurai Shodown V's cause at all because the core engine is just so retardedly broken. The usual hierarchy of normal, special and super moves goes out of the window when a single heavy slash can do upwards of 75 per cent damage and even with the Sword Gauge acting like a stamina bar that affects attack power, you can still do better just using heavy slashes and turtling to recover stamina than you can by playing the game like a proper fighting game. Which, obviously, it isn't.

Samurai Hodown, More Like

'Samurai Shodown V' Screenshot raset

Rasetsumaru is an undead Haohmaru. And a sprite from SSIV. Nice.

We'll not bemoan the game's pace as it's never been the world's quickest fighter (and has always worked well for it, in fact) but here are two woefully misjudged words for you. Concentration One. This bizarre new element can be used if you should ever be left with a slither of life and allows you to slow down your foe and strike with an obscenely powerful strike for no reply. Because obviously you're most focused when staring death in the face. Disgusting. Broken. Cheap. There are plenty of words for this feature but these are probably the most suitable.

Combine these fundamental flaws with pitiful AI, gaudy backdrops and sprites (in harsh contrast with the darker feel of the previous games) and muddled gameplay mechanics that try to draw elements from the series' wonderful history and you've got not just a recipe for disaster but a free oven full of the stuff. And it's burning.

3/10

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Comments: 1-17 of 17 in total

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smoison
16/03/06 @ 15:00
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2D is DEAD!


Long live 3D
Machiavel
16/03/06 @ 15:02
#2
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Kusaregedo looks like his defence has been undone by the back door...
JHuxley
16/03/06 @ 15:06
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Hmm. It's far from the finest game in series but I think 'disgraceful' is a bit harsh. 2 and 4 were the best, 5 is an ill-judged re-hash of the latter.
ecureuil
16/03/06 @ 15:10
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Christ.. I have good memories of Samurai Shodown, too. It's probably best I don't go back to it..
BillGaitas
16/03/06 @ 15:14
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MAME ... i mean LAME ... wait thats not what i meant .. after all i really like samurai shodown and SS5 its a fine 2d game that proves that 2d isnt dead yet ... Now im confused
Zuiyo
16/03/06 @ 15:17
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I would trust the judgement for a change.

Are the first two SS available for PS2?
BillGaitas
16/03/06 @ 15:20
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what o you think this guy is peeking at ??? :)

http://www.eurogamer.net/view_screenshot.php?image=assets/ar
ticles/a63290/kusa.jpg

On the game, i must say i loved the final bosses of the arcade version
Blerk
16/03/06 @ 15:24
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I prefer Xiaolin Showdown. \o/
deepmenace
16/03/06 @ 15:38
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i prefer last blade 2

on gp2x \o/

2d? dead? come here and say that you scallywag.
JHuxley
16/03/06 @ 15:45
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"i prefer last blade 2

on gp2x \o/ "

You're my new favourite poster ever.

Not many people are even aware the GP2X has a full-speed MVS emulator. It's great.
deepmenace
16/03/06 @ 16:08
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this is probably the best place

wiki

deepmenace
16/03/06 @ 16:40
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thanks hux.

the first time i saw last blade 2 running i kinda almost couldnt believe it.

smooth as baby arse and with full sound

The community has slowed slightly of late but i think thats because devs have stopped doing incremental releases.

cant get enough of earthbound and earthworm jim on the move. i only ever had an amiga as a little'un so these are all new games to me.
Mr_Whacker
16/03/06 @ 16:40
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Didn't the marketing budget stretch to a 'w'?
lambtron
16/03/06 @ 19:12
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"If ever anyone wants to know why dev's get shirty about reviewers sometimes, that sentence pretty much says it all... "

Few things in game development are as misunderstood by teh general public / games reviewers as adding online to a game. They always say "But why no online mode!", as though its just adding split screen or something (which in itself isn't always trivial but at least its all happening on one machine). Its not their fault I guess, its just ignorance. The bottom line is, as you already pointed out, doing online is fecking hard.
16/03/06 @ 22:48
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3/10? Ouch.

I know PS2 has more than it's fair share of crap games but..man!
varsas
17/03/06 @ 08:31
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I don't think I've played a latter version of SS; that last was 3 and it was great!

I did quite like the 3D SS and Fatal Fury games. Were those ever converted?
JHuxley
17/03/06 @ 10:13
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"the first time i saw last blade 2 running i kinda almost couldnt believe it.

smooth as baby arse and with full sound

The community has slowed slightly of late but i think thats because devs have stopped doing incremental releases."

It's a smaller community than the PSP homebrew scene, but it's come on leap and bounds in the past few months and really accelerated past it with great releases like the Neo Geo emulator, MAME and Megadrive. And I can only see it getting better from here on in...

"I don't think I've played a latter version of SS; that last was 3 and it was great!"

If you liked 3, 5 is worth a try despite what Eurogamer think. 4 is better than the both of them, though.

Comments: 1-17 of 17 in total

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