Sam & Max: Episode 1 - Culture Shock Review
This reeks of adventure and excitement, Sam!
Version tested: PC
Who needs time travel when you've got modern videogaming to take you there whenever you please? Playing Doom on Xbox Live Arcade a few weeks back was a truly odd experience. It was hard to believe that a 13 year-old game could feel so damned good after all this time. Did someone steal our brain and erase all our memories from that year onwards? We've grown so used to old games shattering our rose-tinted spectacles that you tend not to visit the past without the protection of a hazard suit, but playing Doom again was different. It was a rare reminder of how great game design transcends almost everything else, and playing the new Sam & Max fills you with that same warm 1993 glow.
Amazingly, it's like it's never been away. Hardly anything's changed. You get the kitsch introductory animation sequence with our heroes driving along in their car to a slightly unhinged jazz soundtrack. You even start the game in the same damned office. It's got the dartboard and the open window. And the telephone. And the same clean, simple point-and-click interface. You're just waiting for your heart to be smashed to smithereens by the new voice actors who don't quite know what it means to be a laid back detective dog or a psychotic rabbit sidekick. You're half-expecting them to try too hard in that way that remakes and comebacks tend to.
But it doesn't happen.
It's actually really laid back. At first a mild titter as Max makes a typically sardonic remark, and then an audible guffaw tumbles out of your innards. And before you've even left the first location the first belly laugh. In minutes you'll have your faith utterly restored in the adventure genre's ability to utterly entertain as you shake your head at the effortlessly dry humour that punctuates every exchange. You'll marvel at how simple and intuitive it is to play, and how spot-on the visual style is, and begin to forget that it's not even the same guys doing the voices. You'll be making mental notes of the innumerable quips and wondering why anyone thought not making games like this for 13 years was a good idea. And it doesn't stop for the whole fat-free three-hour episode.
Like any great point-and-click adventure, the story's one of the star attractions. Culture Shock's self-contained episode centres around a mysterious, hypnotic DVD that's being given away for free at the local store by one of three brainwashed Soda Pop child-stars from the early 1970s. At the centre of all this madness is another washed-up '70s celebrity with self-worth issues, and it's up to the freelance police to put a stop to his fiendish plans. It's pure Sam & Max nonsense, helped no end by the paranoid ranting of Bosco the 'inconvenience' store clerk, a militant rodent and Sybil, the local psychiatrist. With barely a lull in the proceedings from start to finish, the only thing on your mind is 'please don't stop'. Like any great comic entertainment, you'll want to see it several times.

Driving and shooting in a Sam & Max game? Move over Burnout.
But a great plot and consistently witty dialogue only scores you so many points. It's the fact that the interface is so refreshingly simple and unobtrusive and the puzzles so satisfying and logical that keeps you entertained for the entire time. There's literally nothing to give you the dreaded point-and-click rage - and even the celebrated 'Hit the Road' was regularly guilty of that with its often wilfully obscure sections and back-tracking (from fuzzled memory, at least). That's not to say Culture Shock is too easy, mind you, but with a control system that simply requires you to click on what you want to do, you're only ever left floundering because of your own inability to think about the problem at hand than any unreasonable demand from the game designers.
As such, the actual control interface has been refined a tad, with no need to dictate whether you want to pick up, look or use an item first. Simply clicking on an item, or dragging it out of your box inventory and giving it or using it on the person or item does the trick just fine, and clicking on a person instigates a conversation. Simple. Thankfully, the conversation system goes back to the age old method of listing four sentences, rather than just an icon or person's face - and it's here that Telltale also gets things spot-on by not getting carried away with over-long dialogue. It's never less than fun, and always leaves you wanting more, just as it should be.

Rat punching how it should be.
The Telltale team also appears to have learned several valuable lessons from the somewhat flawed Bone episodes in terms not just of how it plays, or how logical the puzzles are, but also how the game actually looks. We must admit to having grave concerns whether its rather basic 3D engine would suit the comic book style so crucial to Sam & Max, and might have advocated a return to the 2D style that served Hit the Road so well - but seeing it in action, all fears are instantly alleviated thanks to a greater degree of care and attention to everything from the locations to the standard of character modelling and animation. While some might still prefer the more sympathetic rough and ready style of the 1993 vintage, Telltale has managed to infuse just as much subtlety into every scene - so much so that Culture Shock at times feels like the high-res update that you demand and expect.
Culture Shock is the loving update we dreamed of. It's the kind of game you want to be playing when your friends and family walk in the room, if only to demonstrate that there are videogames out there that aren't just about killing things and smashing cars (even if, yes, you can actually do both in this, albeit in typically slapstick fashion). Even the jazz licks of the soundtrack make you want to turn up the volume in celebration. You want the whole world to know that people still make games like this - ones that not only make you laugh, but everyone else too.

If only we could find a hat like that for our faithful hound.
It's such a relief to be able to stop banging on about how much this interminable wait for a new Sam & Max game hurts, and an even bigger relief to discover that Dan Connors and co have pulled it off and finally exorcised the ghost of their LucasArts past. Thanks guys. Culture Shock is only the beginning, though, as the pilot episode of this six-part 'season' that promises to become an essential part of the gaming landscape over the next year.
Sam & Max: Episode One: Culture Shock is a wonderful piece of entertainment, and easily the best adventure game since the days of Grim Fandango. It's not only the most 'fun' game we've played all year, but also the funniest and deserves to succeed so that other developers are inspired to take the same calculated risk as Telltale and follow their own vision. It's also, without doubt, the best advert we've seen for the merits of episodic gaming (and at just $8.95 per episode, superb value), and frankly, the gaming scene is going to be brightened up no end over the next six months by a regular dose of Sam & Max if this is anything to go by. Go and party like it's 1993.
9 / 10
Annoyingly for anyone outside the US or Canada, the new episodes of Sam & Max are demoing on GameTap for the time being. However, Telltale's releasing the games a couple of weeks later on its own website, and finally that time has come for Culture Shock. Woo!
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Comments (68) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I still have the orginal Sam & Max Hit The Road. It's still one of the funniest games of all time.
"I think that punk learned a valuable lesson Sam"
"Me too Max. I never knew the lower lip could stretch completely over the forehead. Amazing."
Classic.
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Now everyone, you know what to do? Gotta buy it!
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I've been wondering the same thing. If we go by the screenshots and trailers alone, this looks ugly and completely not funny.
But then for $8.95 it's probably worth a punt.
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But I still mourn for the supposedly nearly complete Sam & Max game that Tim Schafer was working on when Lucasarts canned it
The bastards! How dare they!
/fumes
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Tim Schafer wasn't working on that title... But the guys that made this one were
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Suddenly interested again.
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http://ww w.telltalegames.com/blogs/tellt...
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[/melodrama?]
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Edit: Just noticed it's six episodes over six months. Silly me.
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/trembling in the wheelchair
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Aha! Cheers dude!
*phew*
I dunno where I got the idea tha Schafer was on the Lucasarts one... :-/ Must have got his name confused with Purcell as, IIRC, he bought the license after Lucasarts canned it.
Anyhows - it still pains me that there might be a half-finished Sam & Max game floating around lucasarts HQ that I'll never get to play
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"Throw it out the window, Sam - there's nothing but strangers out there."
BOOM
"I hope there wasn't anyone on that bus."
"No one we know, anyway."
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Wouldn't worry about it too much, most games that get canned halfway through development are dumped because they are rubbish.
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Well I guess we all have a duty to prove 'em wrong then.
Especially at a tenner a throw!
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I'm in.
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From the telltale blog:
"System requirements will be about the same as they were for Bone and CSI: 3 Dimensions of Murder. If you have a 32 MB video card with hardware texture and lighting and a processor that's about 1.5 GHz or faster, you'll be all set. Of course, the better your video card and faster your processor, the better the game will look and run, but we've worked hard to keep the specs very modest. The download from Telltale's site will be about 75 MB, so even if you're on dial-up, it's still manageable. (IS anyone still on dial-up?) And the techies out there will probably be glad to see some of the graphical enhancements we've made over our earlier games, including scalable resolutions, environment mapping, and bump mapping."
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:-D
This is so cool!
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still not that impressed with the gameplay videos on telltales site - nothing near the genius of the hit the road, comic or the fantastic Cartoon series
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Edit: Yay!
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Soo pleased worked otu well. roll on nov 1st
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Obviously it is cheap, but does it last longer than a couple of hours?
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That much better then Phoenix Wright, the Longest Journey, And that first, excellent 3d Broken Sword game of which I have currently forgotten the subtitle (all released between this and Grim Fandango)?
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I will most certainly be buying this.
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I guess it's possible to compare these two
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A little rash yes, but if the first episode is worth 9/10 then I want Telltale to have my money to make more.
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Bet it's for some ghey marketing/economic/wank-hat reason...
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The gametap download client doesn't detect your IP address, only the website does. Been playing for about 1hr now and it's great to have Sam&Max back
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I'll buy this once that is confirmed.
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