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Saints Row Review

Xbox 360 Review by Kristan Reed

1 September, 2006

Page 1 of 2. Page 2 ->

Despite the predictably provocative strap line, we're not going to bang on too much about the ridiculous number of similarities between Saints Row and Grand Theft Auto (and it is astonishing). Rather than get steamed up at the death of creativity and end up ranting incredulously "and they even stole this bit!", we're in the 'talent borrows, genius steals' camp today. We're also interested in how we managed to glean so much enjoyment from such dead-eyed creative bankruptcy. In some senses it's a terrible game that you want to take an AK47 to, yet there you are, 25 hours into it, 3AM in the morning, still enjoying it.

Whether you're sick to death of the glorification of gangster theme, bored of GTA-style games or you just plain hate what the game stands for, the thing that it's hard to escape how well-crafted it is. And how enjoyable it is. It's like a McDonald's burger; you know you shouldn't like it, but man it tastes so good. The most puzzling thing is - unlike a BigMac - it's a curiously moreish experience that keeps you coming back for more.

Saints Row is, quite simply, a 'product' in the most calculated sense. THQ and Volition sat down a couple of years back and identified not only what was so popular about GTA, but what people hated about it. So, what we've ended up with is something that's not just specifically designed to appeal to the mammoth GTA audience, but makes an effort to fix all manner of irritations that have bugged fans for years. It effortlessly ticks all the right boxes. It's playable, fun, and forgiving, yet also remembers to be challenging, diverse, absorbing and epic. It's also very very slick, and polished to the nth degree. The hardest thing about the game is getting over your own dogged preconceptions and slightly irrational prejudices.

I fought the law, and I won

'Saints Row' Screenshot nose

Try and recreate Michael Jackson's nose for fun!

As is now 'the law' for games of this ilk, you start off as a bit of a nobody, joining the ranks of a no-mark gang in a typically beaten down US city. And as is now seemingly the law for videogames in general, you get to tweak a set of sliders and design your own 'homie' using a flexible character creation tool until you're happy with the results. Somewhat inappropriately, we chose to throw a skinny ginger white boy with a pimp tash into the downtrodden urban neighbourhood of the 3rd Street Saints. Fortunately, they didn't seem to mind the look we gave 'Ben', and soon enough you're sent off on a bunch of errands that act as a fairly seamless tutorial to how the game's divides your time between ploughing through story missions and various activities.

The first thing you come to realise is that you need to gain a certain amount of 'respect' (kill me now) before you're deemed worthy of being able to tackle the story missions on offer. Doing so requires a concerted effort to engage with all manner of peripheral activities dotted around the game map, including drug trafficking, destruction derby, race, escorting, hitman, snatch, mayhem, hostage, insurance fraud, among others.

Some are more instantly engaging than others - insurance fraud, for example, is a wonderful addition, in that it tasks you to rack up a certain amount of insurance claims within a strict time limit. You can try throwing yourself under a speeding car, or crash a vehicle so hard that you get catapulted through the windscreen. It's brilliant fun. Mayhem is another obvious highlight, whereby (rather like Rampage in GTA) you get to cause as much death and destruction within a time limit. Elsewhere, other activities task you with escorting unfortunate prostitutes away from evil pimps, or protecting a drug runner while he's on his round. Each start off being relatively simple affairs, but soon ramp up the difficulty as you complete each level and end up being devilishly challenging and quite addictive. Far from being the type of throwaway optional extras, their mandatory presence is something of a double edged sword. On the one hand, it's good to see the mini games not thrown in purely to pad the whole thing out, but on the other it can feel tiresome to have your progress into the main story part of the game effectively barred. As such, you regularly find yourself spending a solid half an hour meandering around trying to eke out more respect from mini games in order to make any progress whatsoever - whether you want to or not. You do have the option of gaining respect in other ways (such as taking hostages from vehicles (with at least one non-driving passenger) and driving them around for a minute or so until they cough up the dosh), but there's a building sense of impatience that the game is artificially holding you back from making progress - and it does so in a cheap manner that could so easily been avoided. It does force you to see more of what the game has to offer, and it does make the whole experience more varied, but there are times when you could do without half a dozen levels of Escort just so you can start a bloomin' mission.

Crow sits on a blood tree

'Saints Row' Screenshot explosions

The explosions really are as good as that in-game.

When you do get a chance to power ahead and tackle the four main story arcs, the missions are largely drawn from the standard combat and driving pot pourri - with a lavishly detailed and well-animated cut scene introduction setting the scene for your criminal antics, complete with your mute lead character nodding his way through proceedings while the gang lords take centre stage. But as hard as Volition tries, it never quite manages to engage the viewer with consistently sharp writing and memorable one-liners, despite some decent voice actors that mostly manage to deliver without making us cringe to death. Much of the time the dialogue wafts over your head as yet another scene of expletive laden macho posturing plays out with tenuous irony; you'll be too busy marvelling at the incredible crow's feet around the characters eyes, or watching the lip syncing to really zone in on why it is you've got to go and kill another 30 badly dressed young men holding their guns at the wrong angle.

But what really holds the whole of Saints Row together is how rock solid the driving and shooting really are, along with some vital design decisions that make us want to kiss Volition for sparing us the kind of frustration that Rockstar seems to take sick delight in.

On the driving side, Saints Row slightly underplays the spongy handling of GTA, but instantly it just feels 'right' in that you can still take corners like a maniac and speed around the city without fear of wiping out every ten seconds. In addition, the range of vehicles in the game is diverse enough to make your choice an important one. Picking up a beaten up old banger versus a plush sporty number often makes the difference between success and failure - especially when it comes to finding one that can take the kind of punishment meted out by Stillwater's determined law enforcement patrols. Is it better than GTA? Hmm, probably not, but it's a close run thing. Being able to shoot while driving is useful, but the control mapping could be a little more helpful. One absolutely fantastic touch we should mention about the cars, though, is the way you can hear the bass throb of whatever's playing on its sound system as you get near to it. Step inside and the whole thing becomes clear. Cool.

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Comments: 1-50 of 81 in total | next 50 »

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matrim83
02/09/06 @ 08:49
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Excellent review.
fantabulo
02/09/06 @ 08:51
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the character customisation sounds pretty fun.
Snedwan
02/09/06 @ 09:07
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I'm surprised there is no mention of screen tearing in the review...it really starts to bug you after a while...
neilka
02/09/06 @ 09:11
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Did you mean "dearth of creativity"?
valli
02/09/06 @ 09:11
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Very good review, although no real mention of the terribly humourless dialogue and story. GTA:SA got away with many "thug bling cap yo" clichés by making fun of them.

How's the game compared to the demo? Tell me they've done something about the character's jumping and sprinting animations, they looked so ugly next to his pathetic tough guy pose when he idles.
Snedwan
02/09/06 @ 09:24
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Valli - The game runs better than the demo, except for the screen tear which they really need to patch ! Oh and the online lag grates a bit too !
absolutezero
02/09/06 @ 09:27
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McDonald's give me the shits, Im guessing this game would aswell.

;_;
JayPea
02/09/06 @ 09:37
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"but we just can't work out why the dev team allowed it to ship with such vile v-sync tearing. It's not something that normally catches our eye, but it's here in abundance, which is a great shame."

Guess you missed that bit then?
Snedwan
02/09/06 @ 09:40
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I only learned to read this week :)
Fatnick
02/09/06 @ 09:40
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""but we just can't work out why the dev team allowed it to ship with such vile v-sync tearing. "

Publisher: THQ
BBIAJ
02/09/06 @ 09:49
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Absolutely loving this right now!

There's just so much to do besides the main missions.

I've already played this for over twenty hours, and I'm still only about 30% of the way through!

So much for Gamespot saying it would only last you 20 hours from beginning to end...

I guess they just caned the story mode and nothing else.
morriss
02/09/06 @ 10:08
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Cheers. I bougt it, liked it. I'd give it an 8 so far but I've played it nowhere near as much as Krud.
Beano
02/09/06 @ 10:15
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"I'm surprised there is no mention of screen tearing in the review...it really starts to bug you after a while... "

The bad v-sync, pop-up and other graphical glitches it are reasons I'm not buying the game (apart from it looking very generic and plain).

A bit surprised by the generally positive reviews...
Sid Nice
02/09/06 @ 10:16
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I'm surprised there is no mention of screen tearing in the review...it really starts to bug you after a while...

How this game passed QC is beyond me; GTA with better graphics? It has better pop-ups and the tearing is so bad; it's like playing the game in split-screen.
DjWhizzkidd
02/09/06 @ 10:45
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We really must be desperate for games on the 360 if copy cat rubbish like this gets decent reviews.

These games were mildy amusing 5 years ago - not any more.
Owen-B
02/09/06 @ 10:50
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DjWHizzKid: well, that's subjectivity for you, isn't it? The reviewer (and I) find it pretty diverting, nowhere near perfect but more than entertaining enough. You don't happen to like such games. Fair do's.

As for the online lag, it's more than just a bit grating - it renders online play completely unuseable. I have an 8meg line and on the first game I played my character lagged back to the start of the map over a dozen times - and nobody else appeared to be moving at all. On my second game I could at least move and pick up weapons, but I was being killed by opponents who moved from the other side of a carpark to right in front of me, then disappeared again, and then I would die at the gun of a completely invisible assailant. Utterly unplayable.
captainrentboy
02/09/06 @ 10:51
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The tearing on this is the worst I've seen in any 360 game,it can literally run all the way up the screen and take like 5 seconds to do so,it's really,REALLY annoying.But even with that nasty fault somehow I'm still throughly enjoying the game.Strangely I can't stand any of the games in the GTA series,but the fact that this one,like it states in the review has fixed soo many of gta's personal big faults (The driving and general bugginess of gta s.a made me switch it off after a few hours)means I find it considerably more playable.Definitely worth the 7 so far.
Sid Nice
02/09/06 @ 10:51
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I can't remember having problems with tearing on the demo; 50 f***ing quid I feel like tearing someone's head off. Ban these violent video games. :)
papalazarou
02/09/06 @ 10:58
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hmm, would I be better getting this or GTA SA?
NthSimulachum
02/09/06 @ 11:04
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Beh...may pick this up in a year or two.

/sips tesco value bitter.

Mmm...miserly.
pantherboy
02/09/06 @ 11:04
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I think i'll wait for crackdown
alpha-0ne
02/09/06 @ 11:05
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Ive played for 5 hours and i am at 9% complete

pantherboy, i too am looking forward to crackdown which is a lot more original but i can spend £40 on 1/2 a night out so i dont mind picking saints row up aswell to tide me over
Edited 1 times, most recently on 02/09/06 @ 12:07
node
02/09/06 @ 11:54
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I know it pales in comparison to GTAs playtime, but how exactly is 20 hours of play a bad thing? Outside of RPGs that's an incredibly rare figure when it comes to game length, most games offer 10 hours at best yet there are plenty of enjoyable and worthwhile games in that category because they pack out every minute with quality.

It really does feel like this industry places too much emphasis on play time over quality, does it really matter that much unless it's a rubbish game that's over after 4 hours? Anything over ten hours all too often means it's filled with padding missions and stat grinding (I'm looking at you FF) which is a bad thing.
Mordum
02/09/06 @ 11:57
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Spent a few hours on it yesterday, about 8% of the way through, I've been having great fun with the 'Insurance fraud', 'Mayhem' and 'Drug Trafficking' side missions... not to mention taking whatever rides I can find to the mechanic to see what creations I can turn them into with the modding options. It really is a good game to just mess about in, but the story missions are fun too. I need to sort out my guys wardrobe though... want to find somewhere I can get a nice suit, make myself look respectable and all that. At the moment I would give the game a solid 8/10, and as someone said, I think its going to take me longer than 20 hours... as I can't help giving the side missions a lengthy run.
Lukus
02/09/06 @ 12:25
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Biggest turn around of recent times. I remember EVERYONE slating this a year or two ago. A nice surprise.
Mr_Brown
02/09/06 @ 12:29
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Damn good game, don't care if its similar to GTA, its GTA with Xbox 360 graphics and much more...as review says, will keep me entertained until the next GTA games comes out. Can't ask for more than that.
Stormflood
02/09/06 @ 12:35
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Ok, I went and bought the damn game. If it's crap, I'm going to go round to your house and fart through the letterbox.
PearOfAnguish
02/09/06 @ 12:41
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Sounds great.


So when can we expect Freespace 3?
Bezzy
02/09/06 @ 13:02
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I used to work at the place that did something like 40% of the buildings for this game (didn't do any myself). Glad you liked them, Krud.
papalazarou
02/09/06 @ 13:43
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Or of course playasia for £23
DrDamn
02/09/06 @ 13:43
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Beano wrote:
> The bad v-sync, pop-up and other graphical glitches it are
> reasons I'm not buying the game (apart from it looking very
> generic and plain).
>
> A bit surprised by the generally positive reviews...

Wow, you reckon there might be more to gaming than just the graphics then huh?

Bought it and having good fun with it. A solid 7 maybe an 8. I actually find it quite funny in places, but GTA set such high standards.

Compared to the demo I find the car handling a little better, though it may just be me getting used to them. As with GTA discovering the handbrake is essential.
sharpfish
02/09/06 @ 13:44
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I would have gave it a 7 if it was technically without faults (tearing being the worse) but a 5 with them. 7 Sounds about right and non-biased.
SomaticSense
02/09/06 @ 14:34
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When I first heard of this game, I had practically zero interest in it whatsoever, and after playing the demo I thought it was kind of ok. But my god am I enjoying the full game. I'm getting a similar feeling playing this as to when I played GTA3 for the first time, which is a hell of a recommendation. This is like a more polished GTA and without the frustrations. Yes, it's a ripoff, but then you could say the same thing about most FPS that came after Doom, Quake etc, but that doesn't stop them being great, so why should it stop Saints Row being great as well?

I've only tried a couple of activities (concentrating on missions and fucking about mainly), but the insurance fraud is possibly the best side-mission I've ever played in a free-roaming game. It's GREAT fun running at a speeding cop car, going limp and throwing yourself at the bonnet making it look like they ran you over and getting dosh for it, and with the frankly fantastic phsyics, it looks absolutely hilarious as well. I could do those missions all day without getting bored.

To the doubters, I understand where you are coming from as I once felt the same as well. But do yourself a favour and at least rent the game and give it a try. You'll be very pleasantly surprised.
Edited 1 times, most recently on 02/09/06 @ 15:36
Xerx3s
02/09/06 @ 15:35
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Thought that it was shit. 5/10. But then again, i'm not into the whole GTA style games (unlike me mate).
wush
02/09/06 @ 15:53
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I'm sure most of the multiplayer lag comes from the fact the servers are player-hosted on rubbish/far away connections.
Xerx3s
02/09/06 @ 16:15
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Like Halo 2?
02/09/06 @ 16:37
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"Thought that it was shit. 5/10. But then again, i'm not into the whole GTA style games (unlike me mate)."

Shit -> 5/10, eh? ;)
bigbadbeasty
02/09/06 @ 16:41
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Never was a big fun of the GTA series, but this is really fun, certainly keep me going til Dead Rising ;)
the_dudefather
02/09/06 @ 17:49
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i guessed this would be a solid 7. its a great game thats piles of fun, but the eurogamer forum would have breakdown if it diddnt score less than 8 ("as good as halo then? M0t0r8iKes lol! arggghhhhh")
morriss
02/09/06 @ 18:57
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I get very minor tearing at times. That's it. Unless I'm blind.
Dezm0nd
02/09/06 @ 19:07
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Really enjoying this, sure it's a blatant GTA cop off, but it's got more in it, in terms of gameplay. The Insurance Fraud alone is worth it, it's hours of fun, finding a way to throw yourself in front of cars for cash.

The multiplayer mode is good, need to spend more time with, 7 (8 with the bugs removed) from me.
seregrail7
02/09/06 @ 19:35
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Most people knocking this game are people who havn't even played it.
sharpfish
02/09/06 @ 19:55
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Most people who are knocking it (me included) played the demo. If the demo doesn't represent the full game, bad luck.

Edited for those without comprehension skills. > To clarify, a lot of people were put off by the demo. They didn't want ANYTHING to do with the full game from playing the POS that the demo is. The tearing and lame story/cliches being the main faults. Demos are supposed to represent the full game in a subset of levels, characters, stories or envrionments. We can always allow for the fact that a full game can sometimes be better than the demo but that is normally when the demo is released months in advance (not a few weeks!).

So, if so many people are bitching about the game it's based on the DEMO not because it's a GTA clone. If teenage gangsta wannabes who lap up this shit because it's all that is available think demo haters should throw down $50 to test the full game, to see if it fixed the inherent problems of the demo then they are out of their fkin minds ;)
Edited 1 times, most recently on 03/09/06 @ 08:01
Les
02/09/06 @ 21:12
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I loved Vice City, but San Andreas was no match for my limited attention span. I really hate the "Gangsta"-shit. It's a bit like 50 Cent's music. It's often great, on par with the best of comtemporary compositions, but the silly, childish gangsta-attitude totally puts me off.

Sreenshots look nice but seem to lack the atmosphere of the GTA games. Maybe in motion it's better. What I would like to know is whether this is just a polished-up and shiny HD GTA wannabe or if there's actually some gameplay innovation (like smart enemies). I don't see these mentioned in the review, so that probably says enough. But as this game is so similar to GTA SA, the developers should have had all the time in the world for some innovation, rather than adding two or three additional mini-games.

The only announced next gen game that really offers something that was impossibble on the last-gen machines, is PS3 Singstar which features more songs and videos than fit on a regular DVD. Even though that is more than enough for me to not have to think about shelling out those 600 euros come November, it's actually quite sad.
Edited 1 times, most recently on 02/09/06 @ 22:14
miiiguel
02/09/06 @ 21:21
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nice surprise indeed!

So many games, so little time...
Xerx3s
02/09/06 @ 21:23
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Shit -> 5/10, eh? ;)

Well yeh, prehaps shit is a bit harsh, but 5/10 is a good leap in that direction. But i'm it doesn't really matter because ppl who are into this kind of game will luv it. Well that and the fact that I only played it an afternoon so I prolly havn't seen shit yet. ;)
Owen-B
02/09/06 @ 21:24
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In my opinion, SR, while fun and very diverting, is no more than a cut down version of GTA:SA - there's no aerial transport, no bikes, and it's really only about the same size as Vice City. It's got the same gangsta theme as SA (which really spoiled SA for me, as gone was all the cool music and imagination/period pastiche from the previous two GTAs).

For me, the fact that the size is reduced, the on-foot works soooo much better, it looks sweet (yes, it tears a LOT but I don't let that spoil the gameplay), and it's SO much of a clone as opposed to a copy-cat-done-badly all work in its favour. I like it.

If the prospect of more songs than usual on a next-gen Songstar excite you, though, you and I don't share the same taste in games whatsoever.
Owen-B
02/09/06 @ 21:30
#48
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Play-Asia sold out within a day of the offer hitting the intertron newswaves.

There's only 20 hours of play if you absolutely CANE the main missions and only play the sidemissions where you absolutely have to rack up some cash/respect. I'd say it's very tough to crack this in 20 hours and actually enjoy what the game has to offer - and in my personal opinion people who treat games like that are pretty saaa-aaa-aaaad, only in it for the gamerpoints and boasting rights.

The lag is currently appalling. I played twice - first time I couldn't pick up weapons, lagged back to the startpoint every 10 seconds, and when I could finally move, everybody else was glued to the spot. Second time, I could move and pick up weapons, but opponents would appear and disappear across rooms, and I'd die with no warning. It's appallingly badly done - don't pick this up for the online.
The Bodybuilder
02/09/06 @ 21:46
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>"If the demo doesn't represent the full game, "

/STUPIDITY ALERT. STUPIDITY ALERT.
Derblington
02/09/06 @ 22:07
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lol

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