Rhythm Tengoku - Rhythm Heaven Review
Ready to ware.
Version tested: GameBoy Advance
Navigating a game in Japanese is never exactly an easy task for the uninitiated, but upon first glance Rhythm Tengoku might appear more daunting than most. You switch it on, perhaps whilst bored on a plane to France or, more likely, because someone's stolen the newspaper from the bog, and there's a nice friendly blue title screen and some lovely silly music. Then a robot samurai appears and spouts all sorts of nonsense, of which, thanks to my extensive training in Japanese (consisting entirely of Taiko Drum Master and DDR), the only words I could understand were DANCE, DRUM and something that looked disconcertingly like INADEQUATE. Following this brief monologue, the robot samurai subjects you to a sort of rhythm test - pressing A in time to a beat with varying degrees of complexity - which highlights your musical inadequacy with Kawashima-esque chilling bluntness. But not to worry. By the time you've worked your way through all 50-ish of Rhythm Tengoku's ingenious and gently insane mini-games, matters will be much improved.
It must be understood that Rhythm Tengoku belongs more in the WarioWare family than the psychedelic, high-energy, possibly stimulant-fuelled world of rhythm-action. It is much simpler and nowhere near as challenging as most modern music games, but its appeal is altogether more universal. Its rhythm-based mini-games work in a ladder system - complete the five little challenges in each ladder and you unlock a remix, which is a combination of all of them with a new musical twist. Completing remixes unlocks new ladders of games, which offer either new, more difficult twists on earlier mini-games or new rhythm concepts. None of them require anything more than timed button-presses from the player, and all of them, from the clap-along singing to bunny-marching to the extra-terrestrial baseball, are wonderfully bonkers.
We're not talking boring, hackneyed, wow-look-how-Japanese-this-is bonkers, either. Rhythm Tengoku has a genuinely stimulating take on the surreal. Musically the mini-games are extremely simple - keep the beat, basically, or repeat rhythm sequences that never get too complicated - but visually they are much more engaging. Dancing with monkeys, plucking hairs from giant onion-faces, marching to the commands of one of the strange globe-faced bunny creatures that occasionally popped up in WarioWare - coupled with their irresistibly simple, not un-cheesy tunes, they all bring a smile to the face. The remixes are a different challenge altogether, combining the previous five games into one quick, mixed-up sequence that requires quick reactions and adaptability, but even these feel fresh throughout; often they will apply a stylistic redesign as well as a musical one, applying a seventies theme to match a disco tune or putting gleeful leaping rabbits or falling penguins against soulful sunsets for a ballad. The way that Tengoku matches visuals to music is genuinely inspired - the musical challenges themselves are tame compared to those offered by most games under the rhythm-action banner, but the visual feedback and delightful bizarreness of the whole thing is what will keep you playing.

Really the only thing about Rhythm Tengoku that could possibly inspire anything except giggly delight in the average world-weary Eurogamer browser is its structural identicalness to WarioWare - right down to its complete lack of longevity. Aside from getting a perfect score on each of the games, a challenge whose appeal fast fades, there's little to do with Rhythm Tengoku once you've worked your way through to the end. Getting high scores earns you medals that are used to unlock a delightfully random selection of musical toys and drum lessons, but the games just aren't hard enough to provide a lasting challenge (it took me three days to unlock all the drum lessons, which by the way are far and away the hardest part of the game. Damn that robot samurai and his finger-bending drum solos). This, though, is a handheld game through and through, designed to pick up, play and have a marvellous time with for ten or twenty minutes at a time, and played on that basis Rhythm Tengoku will last longer than one might be inclined to give it credit for. Intelligent Systems has established itself now as a master of the portable game, and Rhythm Tengoku is a fine example of the form.
The genius of Rhythm Tengoku is that it's so very, very easy to enjoy. There's none of the tiresome investment that has come to characterise gaming as a whole these days, with its obsessive character creation tools and its gradual rewards and online integration and drip-fed incentives (a horrible, dour word that has nonetheless somehow made its way into every game's press release over the last year). All of that has its place, but it's just wonderful to play something silly from time to time. Like WarioWare before it, Rhythm Tengoku is exceedingly simple, and like all the best Nintendo games it is effortlessly entertaining. This is a super little handheld title whose daft exuberance and unforced likeability more than make up for its brevity; and now that there are SIX different ways to play your GBA games, there's really no excuse for missing out.
8 / 10
You may also like...
-
Why Devs Owe You Nothing
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Face-Off: The Darkness 2
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Sony admits "dropping the ball" with Demon's Souls
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Who Killed Rare?
-
One Piece: Unlimited Cruise SP Review
-
Grand Slam Tennis 2 Review
-
Kingdoms of Amalur: Reckoning Review
-
Gotham City Impostors Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
The Darkness 2 Review
-
Mass Effect 3 FemShep trailer debuts
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Valve admits hackers accessed Steam transaction log
-
Skyrim patch 1.4 now live for Xbox 360
-
Double Fine Adventure passes Day of the Tentacle budget
-
Next Xbox has tablet-like touch-screen controller - rumour
-
App of the Day: Superman
-
Sony: The Last Guardian is making "slow progress"
-
EA announces starry Syndicate voice cast
-
King Arthur 2 Review
-
Blizzard legally opposes Valve's Dota trademark application









Comments (28) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Excellent fun! And the festival / matsuri / clapping game's music is once again firmly lodged in my ear...
Comment below viewing threshold Show
Comment below viewing threshold Show
Just could've done with MORE!!! WE NEED MOOOORE!! (not peter moore)
Comment below viewing threshold Show
Seriously. I couldn't stop myself playing this without a huge smile appearing on my face. The game in essence is quite easy, but the perfect challenges provide you with a real ermm... challenge.
Comment below viewing threshold Show
Everyone should buy it.
It should easily have been a 9/10 score!
I need more drumming games... here's hoping the Rhythm Tengoku devs do a music/rhythm game for the Wii! :-D
Comment below viewing threshold Show
Hows it going.
This
beat
is non
stop
Comment below viewing threshold Show
Comment below viewing threshold Show
They get angry if you get it wrong.
Everyone owes it to themselves to buy this game
I know when my girlfriend is playing it cos she sits there laughing her arse off :-D
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Even after doing that, I've got 20-odd increasingly demanding drumming games to get pass ratings on, and some of them are so insanely hard I doubt I'll have managed it by Christmas. And even that's ignoring all the other unlockable mini-games and diversions.
There's a MINIMUM of 20 hours of solid play in Rhythm Tengoku for even a ninja-skilled player like me, probably lots more if you're slightly less fantastic than me when it comes to the gold medals and Perfect hearts, so how come games like this which actually have vast amounts of content and replayability get slagged off in shallow reviews, while stuff like Tomb Raider Legend, which is about a quarter as long and a hundredth as much fun, doesn't?
The idea of a game as well-thought-out for its purpose as RT being criticised for being "short-lived" is ridiculous and stupid and wrong, and I wish people would stop doing it.
Comment below viewing threshold Show
edit - which would be a very good thing.
Comment below viewing threshold Show
I mean, tap-dancing monkeys? C'mon! That's comedy gold right there
There are little lion guys that make you clap in a trio - the expression of disdain on their face when you get it wrong is great; as is the cheeky grin the karate guy gives when you punch a meteorite :-D
Comment below viewing threshold Show
Comment below viewing threshold Show
I have to agree with the reviewer. This game rocks, sure, but once you've gotten all perfects and A'ed all the drum sessions, there's not a lot of incentive to go back and play. I guess it's different for me, since I'm a drummer, but getting all perfects didn't take a whole lot of playtime (save for a couple of the trickier games). And while the final drum session provided a bit of a challenge, I A'ed it in about 12 minutes. I'm not trying to boast here, I'm genuinely saying that I feel Rhythm Heaven lacked the challenge that would have propelled it to a 9 or 10 for me.
Again, your perception of the game and its difficulty will vary based on your rhythm game / drumming background. So, for most people (who aren't drummers), it will provide a nice challenge and thus warrant a higher score.
As it is, I was very happy to see harder versions of some of the best games included in the last couple columns. Hopefully if they make a Rhythm Heaven 2, they'll beef up the difficulty even more for those who found the first one too easy.
Comment below viewing threshold Show
: )
Comment below viewing threshold Show
Comment below viewing threshold Show
My wife doesn't play games. Ever.
(First and last before this was Tetris, briefly.)
More like this, Nintendo. We'll make a gamer out of her yet.
Comment below viewing threshold Show
I can't think of a higher praise than that.
(Having said that, everyone that worked on the game has earned themselves 1 x stab in the stomach each for THAT stupid rap game).
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyway, here's my reader review, whack it up whenever you're ready, Eurogamer.
Rhythm Tengoku
Rhythm Tengoku is the best thing ever, and if you don't buy it, I will hire some large men with crowbars to kill you in the arms, legs, chest and head.
10/10
Comment below viewing threshold Show
Comment below viewing threshold Show
It makes the rhythm process alot more rewarding as you're not gawping at some coloured arrows/circles but instead you're admiring the games graphics and charm.
The best example is the cat and mouse game, with the mice running on the table. The music stops when you hide behind the stack of 3 plates. Go to youtube and have a look!
Comment below viewing threshold Show
Comment below viewing threshold Show
Edit: btw, is there a US version comint out, or should I just order the japanese version?
Comment below viewing threshold Show
Comment below viewing threshold Show
But world four, level five seems very very hard. With the little red chap and the fat yellow guy, I just can't beat it. I've had the game for three days and I'm stuck on that level. It's forced me to back track to get all medals for every other level in front of it and at this rate I'm more likely to get perfects on all the levels before I beat this one.