Restricted Area Review
Police Warning: Do not bother to cross.
Version tested: PC
"Hello misses."
Hello indeed. This glorious legend represents the very first spoken words in RPG-lite Restricted Area, (should you be playing as one of the two available female characters). Typos are not the be-all and end-all of civilisation (that honour goes to incorrectly used apostrophes), but their inclusion is never a good sign. Opening with one - that achieves ‘omen' status.
A quick look at the credits, and a lot of immediate questions are answered. Questions such as, "How does this cyber-punk Diablo clone manage to look and feel quite so much like an average Atari ST title?" and, "How can a development team have made this many mistakes, this poorly?" Flip through the manual and find the credits page, turn over to find where the rest of them must be, turn back confused, and realise that Restricted Area really is the work of just two guys. German developers Master Creating (maybe it makes more sense in German) are Martin Jassing and Jan Beuck, two men, on their own, who've worked really hard to create a commercial videogame. Not a faceless corporate entity toward whom it is easy to direct scorn and criticism, but a couple of regular guys. So we go easy on them, right? It's not fair to measure their game up against the $10 million projects that rival it, surely? Sorry - it doesn't work that way.
We're here to protect you, the gamer, against them, the rubbish games. And as sure as we are that we'd absolutely love Martin and Jan were we to meet them, gladly buying them beer after beer as we talked videogames all evening, when they put their box into the shops alongside all the rest, then they become all the rest. Restricted Area is not a good game, and it's our job to not pretend otherwise.
The four characters available for proceedings are: a Mr Matrix sunglasses type, Johnson; psi-casting boob-vixen, Victoria Williams; Kenji Takahasi, a hopelessly generic Japanese ninja type; and Jessica Parker, super-cute 1337 hax0r with a sidekick drone. So tank, mage, fighter and thief then. Each is pleasingly different from the last, and each has their own pathway through the game's central story. And they really do. The intense number of variables when levelling your single character are revealed in the different options available to each, so which you pick will make a realistic difference to the sort of experience you'll have. While there are going to be plenty of criticisms here, these unique development trees receive a polite nod of approval. See, trouble is, even here it's impossible not to have a dig. According to the manual, "There is a ‘demand level' item in the character descriptions that shows how easy a character is to manage - not to be confused with the degree of difficulty!" Which is why it's especially unnerving to find that this attribute is described in the game's said character descriptions as "Difficulty".

Conducting the Crate Orchestra in their performance of Unimaginative Scenery in D Minor.
Further proving the variation in this choice, in later levels you'll meet the three you didn't pick, so if you want to experience the whole story, things are given a suggestion of replayability. Trouble is, to get replayability, you really first of all need playability, and it's there that things fall down. Other trouble is, the story's complete rubbish, and you won't even care the first time.
If you've played Diablo, you'll know how masterfully the "Quick! Hit everything! Pick stuff up! Hit more things! Hit those things as well, but harder than the last lot!" school of gaming can be employed. If you've played Dungeon Lords, or any number of other lazy RPG drones, then you'll know how terribly it usually works out. So here is a text-based rendition of us playing Restricted Area:
Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Left click. Middle click.

Man – you should see what they're charging for these guns. An arm and a leg. Kill us please.
In fairness, some of those left clicks are running away, others are running toward, and the rest the infinite bullets pumping from our guns into the endlessly repetitive enemy heads. The middle click picks up the drops, which because this is THE FUTURE GODDAMMIT, are not potions and spells and magical hats, but cyber-implants for our FUTURISTIC BODIES. That's THE FUTURE. Got it? Remember: THE FUTURE. And definitely not a fantasy world. So long as this is clear.
Of course, it's a post-apocalyptic future, where everything has been painted rust brown, and although every car is broken and every shop burned down, all the computers seem to be fine, blinking away pointlessly in the background (unless you're playing Parker, when they allow you access to the online world). The chests (chests?) scattered about the floors of these dilapidated buildings contain spare cyber-arms, legs, brains and hearts, that can be augmented to your character's body at any time. Really - any time. That's right - pick up the brain from the rusty floor, and quickly pop it inside your human head, before left clicking for another ten minutes. Perhaps that's why the avatars are so unbelievably bloody stupid.
Pathfinding wasn't invented around the time of the Atari ST, and this unwitting tribute to those years doesn't let itself down here. Not for your character who must be hand-held through every (er) footstep, nor any of the moronic enemies that would attack you were it not for their fetishistic attraction to smashing the scenery's crates, or wedging themselves into doorways and calmly jogging on the spot. This happens with such regularity and reliability that we used it as a common technique during combat.

Sprite-based action! It reminds us of the good old days, except, you know, without the 'good'.
Missions are played out in dungeons; key ones for the story's progression, and randomly spawned side-quests for finding new augmentations and boosting skill levels along the way. It's here that the only incentive to keep clicking appears - levelling up is frequent and satisfying, letting you occasionally feel like Captain Powerfulpants - but this is transitory, and the ultimate monotony of the endlessly miserable locations quickly pisses out that fire.
It is, in all, a dreadful game. It's probably an astonishing achievement for the work of two guys. But so would be a space-shuttle launch attempt, and we challenge anyone to volunteer for that space program. The story couldn't be more clichéd, the fighting more tiresome, the dialogue more nonsensical, the graphics more primitive, the acting more wooden. It doesn't matter who makes a game; what matters is whether you'll enjoy playing it. And you won't. Not even it a bit.
Goodbye misses.
4 / 10
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Comments (32) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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As opposed to the reviewer, I thought some of the 2d backdrops looked pretty gorgeous, but only the pre-rendered ones, admittedly, not the randomly generated dungeons.
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He makes whisky.
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"John Walker never intended to
be Britain's Leading Adventure
Games Critic, but that's all he's
got. Oh, and maybe Leading
Budget Games Reviewer, but
there's not really any competition
there."
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So there.
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Strangely after reading the review I feel mildly compelled to buy the game of only to show my appreciation of the hard work of the two man production team.
The demo was also mildly amusing.
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"Hmm, I wasn't going to drink this can of Pepsi from the Animal Liberation Front gift shop, but now I've found out that it was only two guys who spiked it with drain cleaner, I will, just to show my appreciation of their efforts."
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Gentlemen doesn't dismiss Walker's review. He's actually emoting thanks to Walker's sterling presentation of the troubles of a two-man team. That he's played the demo and disagrees that it's that bad just means that he's taken the information which he required from the review. Unless you're suggesting that the only information that you should take from a review is the conclusion of the writer, rather than the means which they got there.
(Which is elitist, arrogant bollocks, so I don't think you are)
Also, some people for ethical reasons prefer buying games which support a model of the industry which they respect. If this is their priorities, great. Maybe Darwinia can sell a few more copies.
KG
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If you want to support a fledgling developer who's making awful games, send them a tenner. If you buy their rotten game, all you're doing is sending the message that it's acceptable, and they should keep making games like that. Send them a tenner and they make a lot more money, you don't get your life wasted playing a rubbish game, and there's more room on shop shelves for games that are less terrible. Everybody wins.
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Jumping on someone who has different priorities - and has actually played the game in some form - makes you come across as a bit of a Bully.
KG
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Looks like a Diablo-lite in the future. With some issues.
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Xiphos: A voice of reason, at last.
KG
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Ooooooeeeoo!
\Raises hands in 'clutching handabag' type gesture.........
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Was this a review of the patched or unpatched game then?
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I played the demo ages ago and had completely forgotten about the game.
As I said it was mildly amusing. I wasn’t having the time of my life, crying tears of joy because of it but it was neat.
I have played full price games made by huge development studios that were far, far worse.
Also I remember having said feeling ‘slightly’ compelled to buy the game, for as it stands it is quite a feat for just two people to make a game that looks at least somewhat professional and judging from the demo it looked like a cyberpunk Diablo clone made by some obscure but fully staffed team. Seeing that the game was made by just two people is quite impressive.
Also two individuals are not a company, so it is safe to assume that if the game should sell, which it probably won’t, their first thought will not be: ‘Roxxor! Those fools bought this steaming pile of shit we clobbered together… sacrificing several months of our lives for while at the same time risking our lively hoods! Now we can proceed to make one horrible game after another and become filthy rich just like EA!’
I would really hope that they become a small company might get some talent on board and make new better games. Who knows maybe in a few years time they all shock us with a brilliant piece of independent gaming software.
And you should rally work on that temper of yours aneurysms are very dangerous.
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Tee-hee.
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Sorry mate, I didn´t say that the patched version would be great. There are still issues after the patch, but it did eliminate some of the problems. I can´t see what´s so bad about asking which version was reviewed. I was just a tad surprised to see such a harsh review for a game that mostly got marks of 6-7 over here, like UnlceLou said. I´m merely curious, that´s all.
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Oh well, I guess that'll be about 50 fewer votes being texted in on the new series of Big Brother.
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Stu and me are actually good friends. We say far worse to each other constantly, every day on MSN.
KG
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Edit: Come to think of it, you sound alot like a 12 year old screaming spoiled twat.
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Sorry man, I did not intend any offence personally directed at you, about patching and stuff. As I said, it looks like a good effort for two guys, and I give full credit to them, knowing full well that it takes me two days to be able to render a chess pawn in 3D Studio Max. With the tutorial.
@sunjumper: excuse me Mister, EA did not get filthy rich by turning out crap games. No one can and no one will. Do you live in a hole? A few words to you: Medal of Honour. Need for Speed. SSX. Madden.
@Reverend: I can't say who is the bigger goon here. Honestly.
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lol never heard of this game....