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Resident Evil 2 and 3 Review

GameCube Review by Kristan Reed

9 June, 2003

"For the first time on the Nintendo GameCube comes Resident Evil 2/3 in all [their] original glory," so the back of the box blurb goes. But whereas Capcom and Shinji Mikami lavished a huge amount of care and attention to remaking the 1996 original a year or so back, what the company has delivered this time around is two functionally identical ports of the ancient PSone originals, yours for a mere £25-30 each depending on where you look.

And rather like the rotting zombies that shamble haplessly through the game, time has not been kind to these ageing survival horror stalwarts. In their day, both these titles were benchmark titles that pushed the PSone with lavish pre-rendered backdrops and slick cut scenes, but now the true horror is to witness just how badly they have aged. The previously stunning environments now look so low resolution and blocky (especially on RE2) it's a wonder why we ever thought they looked the part in the first place, while the character models are even more resoundingly awful; badly animated with low resolution textures and joints clipping all over the place. Even the text is as blocky as hell, and the overall production values are a world away from what we expect and demand from our games these days.

Play it on as small a screen as you can find

'Resident Evil 2 and 3' Screenshot 1

It doesn't help their cause that we're using a much bigger, much sharper (and widescreen) TV these days, as clearly these games were not designed to be exposed to such harsh scrutiny, but even so, things have moved on massively in the preceding five years. Thank the lord.

If you can somehow divorce yourself from the terrifyingly bad visuals, the games themselves, however, still stack up reasonably well if you're well into this whole survival horror lark (which we realise is an acquired taste), and missed them the first time around. They also give the real hardcore fetishist the chance to own the whole series on one format, with Code Veronica also coming down the pipe later in the year (no doubt also at the same price), but you'd have to be some sort of mentalist to consider buying them all over again for the sake of it.

Anyway, yes, the games. Resident Evil 2 is set just after the end of the original, with the sequel, once again, playable as two different characters; rookie S.T.A.R.S cop Leon S. Kennedy (on his first assignment, the poor chap), and Claire Redfield, who's looking for her brother, S.T.A.R.S member Chris Redfield. Each quest is broadly similar trawl around Racoon City (albeit with a few minor story differences), and anyone familiar with other games in the series will know what to expect.

In Resident Evil 3 you take charge of the scantily clad Jill Valentine (a S.T.A.R.S member from the original game) in another traipse around the flaming Racoon City. Set a month and a half after the incident of the first game, the infamous T-virus has spread around the city and it's up to you to guide Jill around the hazardous environment, find survivors, avoid the flesh eating zombies and the relentless, stalking Nemesis. More of the same, really, albeit with fractionally improved environments and character models.

Locked doors, scattered objects, shambling zombies...

'Resident Evil 2 and 3' Screenshot 2

As is traditional, each game world consists of a series of locations, a few locked doors, and scattered notes and objects lying around that inevitably result in said doors becoming unlocked. Standing in your way, at regular intervals, are the usual menacing zombies and their friends, which you have to dispatch with the minimum of fuss with whatever weapons you can lay your hands on.

The main problem any player of Resident Evil games will come across is working out ways of killing the numerous baddies without either dying or running out of ammo. The problem is, these games are notoriously tight in the ammo and health provision, making the game far more of a challenge than most action-adventure title. It's a long held complaint, and ruefully just as relevant here, but the cumbersome control system and inability to see what you're aiming at also makes for an oft-frustrating experience.

The heinous typewriter save system also makes things harder than they could be, and all in all, what could be an entertaining adventure is often marred by some old school mechanics that most developers binned long ago. If you're adept or willing to work around these foibles then you're in for a treat, but the less patient gamer will curse it within the first 20 minutes and probably never return. But this divide in opinion has always been apparent, so no-one should be surprised about this.

Problems, irritations, frustrations

'Resident Evil 2 and 3' Screenshot 3

RE3 does, in fairness, change things a smidgen, giving the player the ability to create their own specific type of ammo, with the use of different types of gunpowder. In addition, Jill now has a dodge manoeuvre, which in theory enables you stand a better chance of surviving when it counts. In practice, however, this move causes its own problems, especially if you encounter the many crowded areas, as does the ammo creation system, unless you know what you need and when.

However, with both games, you'll find yourself cursing the lack of inventory spaces, and the inability to drop objects (which was only introduced in Resident Evil Zero), and all told the trip down memory lane merely serves to illustrate how far games have come generally, and how forgiving we must have been back then to put up with such wholly irritating fundamentals. They're not even scary, for God's sake.

How Capcom can seriously think that anyone in their right minds will willingly part with £25-30 for each of these is a query we just can't get our heads around. Even at half the price you'd be hard pressed to justify shelling out for them, and given that the excellent (and GameCube exclusive) Resident Evil Zero has shifted all of 35,000 copies in the UK to date, despite being discounted for weeks, it's abundantly clear that even new versions of the game aren't of major interest to you, never mind outdated ports. In all seriousness, games should come clearly stickered with a 'Best Before' date to ward off unsuspecting punters. These are two zombie shooters that should never have been exhumed, and if you see them shuffling towards you muttering 'thiirrrrrrty quiiiiiiiiiid', run. Run for your lives!

4/10

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Comments: 1-24 of 24 in total

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smccafferty
09/06/03 @ 09:37
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Woo Hoo, first past the post :o)
Alastair
09/06/03 @ 09:41
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'find survivors, avoid the flesh eating zombies and the relentless, stalking Nemesis.'

Nem, you're famous!!
:o)
Blerk
09/06/03 @ 09:41
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Hmm... these really should have been bundled together in a single £20 pack. They're still great games, but straight ports of titles this old should be straight into the budget range, no questions. Further proof that Nintendo Europe has the biggest arsehat of them all...
disc
09/06/03 @ 10:07
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:)
*cwushed*
Blerk
09/06/03 @ 10:14
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The game is published by Capcom, you stupid muppet Blerk.

Fair point. Can I be Gonzo? :-)
renzo
09/06/03 @ 10:25
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I miss the 'alt-texts' on the thumbnails. Are they ever coming back?
gizmo
09/06/03 @ 11:13
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whoops. Stick it Ninty.

I want to be animal.
krudster [mod]
09/06/03 @ 11:19
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The alt texts will be back...just waiting for the lovely tech guys to make it happen.
boabg
09/06/03 @ 11:31
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so much for ninty's famous high standards eh? and to think MS were taking a beating in a thread i read here the other day for letting any old shite get published!
Nemesis
09/06/03 @ 11:51
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avoid the flesh eating zombies and the relentless, stalking Nemesis

Oi!
tiddles
09/06/03 @ 11:55
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This is a disaster for all concerned. Personally, as a general fan of the series, I'm gutted that they didn't do a full remake of RE2, as I loved the prettified GC version of the first game, but my favourite among the originals was always the balls-to-the-wall sequel (in the same way that Aliens was better than Alien). Then again, given the perceived underperformance of the remake and RE:0 on Gamecube, it's not hard to see why Capcom didn't give all the games the pretty treatment....
renzo
09/06/03 @ 12:32
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The alt texts will be back...just waiting for the lovely tech guys to make it happen.

You mean Mouse is busy reading up on how to do them then? ;)
Westy
09/06/03 @ 12:43
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They'll be in a 2 for £30 offer soon enough, might consider buying them at that price, but not when I can get new releases like Ikaruga and Splinter Cell that are optimised for the Gamecube for the same price at various online shops. Even Red Faction 2 is out brand new at £25, and thats not as old as these two!
Killerbee
09/06/03 @ 12:53
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But will they have learned their lesson by the time the Metal Gear Solid 1 remake hits the shops?

If that was £20 I probably would (never played the Playstation version, see).
CerealKey
09/06/03 @ 12:58
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That's a remake though, not a port.
krudster [mod]
09/06/03 @ 13:22
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Surely there's a whole pile of criticisms here, Realist, not just the graphics; the spin on the spot controls, the limited inventory slots, the inability to see what you're shooting at, the save system...it's all been bettered by later versions of the game.
And why the hell not criticise the visuals....when you spend £30 on game you expect a whole lot more than this. It's not necessarily a badge of quality, we *realise* this, but the entire series has traded on the fact that the visuals are highly detailed. The fact is they are awful by today's standards. This isn't a criticism of the gameplay, it's just a screamingly obvious fact.
And anyway, I love the Res Evil games - try arguing with the many people who hang around here that absolutely, irrationally hate the series.
krudster [mod]
09/06/03 @ 18:46
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Sure, for a fiver, (which is what I paid for RE 2 18 months ago), these are must have titles. I'd be hard pressed to want to pay more than that for them now, though.
Celeborn
09/06/03 @ 22:50
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I bought RE2 on the PSone for a tenner. First try: just getting past the first set of zombies was impossible: your given no chance to get used to the control system in an area where you gotta be good at the controls!

I guess it is a matter of taste tho. The cheese of it all and B style i can understand: but the whole style of gameplay with camera angles, ammo, saving etc.: the reason being "its just the standard of the series" isn't good enough for me: it may be what makes it RE, but its also what makes it rathar a rathar cult kinda game.

A bit like marmite then. You either love it or hate it.
Khab
10/06/03 @ 21:05
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I effing HATE that control system...
AnotherMartin
11/06/03 @ 11:56
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They are certainly over priced for what they are. But I for one am glad they didn't waste any time upgrading them. With games like ViewtifulJoe, RE:4 and Killer 7 on the horizon I would prefer for them to be working on those.
kenty
11/06/03 @ 12:06
#21
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I'm surprised at how severely the graphics have been ripped into by you guys! They're not THAT bad!

This is actually a port of the Dreamcast version (or a 'port of a port'!) and thus runs at a higher resolution than the PSX original. The 3d models are rendered in a higher resolution and the backgrounds have been anti-aliased so as to mask the pixellation. Of course this isn't enough to hide the fact that these are PSX visuals, but it does enough to make the game a hell of a lot more tolerable on a big TV than the original ever was.

As for the controls, I never had a problem with them first time round and I had a quick go on these ports and found them to work quite nicely with the cube's analogue stick, plus a new control option to allow the use of the shoulder buttons for turning makes it easier for newbies to play the game. I also really don't have a problem with the graphics - I still like the artwork and these games can still be very atmospheric.

Obviously I agree comletely with all of you on the pricing though.. what were Capcom thinking?
Kami
25/07/03 @ 22:02
#22
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Fans like me already have RE2 and RE3 anyway. And it's cheaper to get a second-hand PS1 and both games than to get these two. Whoopsie Capcom.

RE2 has aged so badly it's not even funny. RE3 is still actually an enjoyable game, but not now at £30. Capcom should have remade these games too, it has to be said. Although RE2 and RE3 are good games, rereleasing ports on a GC was not a smart move.

Roll on Resident Evil 4.
firefly
25/08/03 @ 22:08
#23
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When Capcom announced their intention to bring the whole series to the Game Cube starting with a complete remake of RE1 I figured that each game in the series would be given the same treatment.

I am bothered by the fact that this seemingly bold move has so quickly turned into an excuse to release a bunch of lazy ports. It's not that I'm bothered by them having dated graphically it's just that from the point of view of those of us who are anal enough to care about narrative consistency the Resident Evil series is something of a mess with various plot elements having been arbitrarily changed between games and several different versions of each game on various consoles with different plot elements having been changed slightly. I figured the decision to bring the entire series to the Game Cube to be something of a reset button for the series allowing them to go back and create THE definitive version of each title in the series and tie up all of the inconsistencies that existed throughout the original releases.

But then again I want any series of games that even attempts to have a plot to have some grand narrative that is far more important to the games' creators then sales
howboring
23/09/03 @ 14:44
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Does anyone know if resi 2 and 3 have a 60hz mode. I know the review here says no, but just wondering.....

Comments: 1-24 of 24 in total

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